So why can Killers still see the user names of survivors in the lobby?
During one of the streams the developers articulated that if survivors knew who the killer was, they could better prepare for their perks or simply dodge the lobby altogether. They said the same logic could be applied if survivors knew the username of the killer because they could avoid killers that are particularly good.
I'm genuinely curious why this doesn't become an issue in reverse? Killers knowing you have an item sometimes results in lobby dodging or bringing Franklin's demise, fine. Likewise, some Killers don't like going against certain Survivor characters or certain teams but they have the freedom to see that information in advance and decide if they want to stay in the match. I understand that and am fine with it. Why are survivors denied that same flexibility with usernames? In both cases, there's the potential for toxicity. I'm in red rank on PS4 and I always run into the same killers and there are some killers that will specifically Lobby Dodge and then there are some that will specifically tunnel you the entire time and face camp you. Knowing who you are (username) in advance is very problematic and I don't understand why Killers can still see our usernames as survivors.
EDIT: to clarify that I'm referring to the username, not the character that's being used.
EDIT #2: Username = platform/network ID, nothing to do with the name of the character you're using.
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If they target you, they will be banned. Most Killers will NOT lobby dodge for a single Survivor. They will dodge SWF teams, however.
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Because killer is the reactionary role. You go to where they are. All four people on one side of the map? If the killer never goes over there, the game will literally never end. Where does the killer patrol? Where they hear the survivor's repairs. When the killer chases you, you choose where to go, they HAVE to follow. (if they want to catch you that is, which they must eventually do in order to win.)
As the reactionary role, they need the information, and as a survivor, you really don't!
Edit: As for names, you can choose what it is and change it pretty much anytime, so it doesn't seem like an issue for me.
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Pretty sure Mcote said on stream once that they want the Killer to have such an advantage in the lobby, reason being that the Survivors can also do something, which is plan ahead and make a strategy.
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I can't change my name on PS4, it's not like other platforms where there's a display name you can change an unlimited amount of times. I was just making the broader point But ultimately I don't see any compelling argument that could be made that justifies killer seeing the username of the four survivors in the lobby. I think it just encourages toxicity and problems.
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Because the killer is in much more need to know their opponent than survivors. Survivors generally can do well with most/any killer if they know what their doing, but the killer has to deal with 4 survivors while survivors have to deal with 1 killer. If the killer does not know who the survivors are, then killer would be much more weak than they already are, and survivors must not know who the killer is, because if they do, then they can make an OP broken build to counter the killer, making the game much more unbalanced than it already is.
I understand where you are coming from, but also some of the problems you point out can also be done even if the killer does not know what their going against.
TL:DR survivors are much more flexible naturally than killer. (also it kind of ruins the point of the game, to survive against unpredictable odds. Remember, this is still a horror game, even if you are not scared.)
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To clarify I mean our usernames, not the character itself. I don't care if a killer knows I'm playing Steve but I do care if a killer knows my name is Nicholas.
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because the game is supposed to be in the killers favor by design.
he knows what survivors bring in, he can prepare for them, he is stronger, faster and deadlier than all of them and he is supposed to be a huge threat.
they enter his territory, not knowing what is coming for them while he knows exactly whats up. he knows where the gens are, he knows where the exits are, he knows where the sacrifice hooks are, survivors dont.
thats the general idea.
i wouldnt mind if survivors could see the name of the killer player, though this would mean they will start dodging killers that defeated them previously, which could end up hurting the game more than it helps.
especially streamers would have a very hard time with this, as they could easily start streamsniping them.
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Then who cares? Do you believe that a PUBLIC ONLINE GAME, should not be PUBLIC? Because that is what i'm getting.
If you are going to play an online game, then don't be surprised that usernames will be used.
(While I cannot confirm this, but due to personal experiences, I VERY RARELY get "sniped", or get tunneled/camped because I played with someone last game.)
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Then why can't Survivor see the username of the Killer? Oh right because it promotes toxicity and Lobby dodging and bullying and a host of other problems. So stop acting like your username is a prerequisite to play an online game. There are games that Shield your username or provide you the option to create an in-game display name. It's clearly an issue, this topic has come up many times before. There's no reason for the killer to see the usernames of the survivors in the lobby. And that's great that you never experienced that, but would you happen to be an exceptional player you do get targeted a lot. And this game is not even, this isn't like Call of Duty or Destiny.
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This is an odd thread, but other than "Why does it matter?" I don't have much input.
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Did you ever think that survivors lobby dodge because of OTHER survivors, or what about ping, nobody wants to have a laggy game.
(also, I know this goes against the post, and I don't want you to think i'm bashing you down but isn't there much more pressing issues, like promoting anti-toxicity, so your username problem doesn't mean anything?)
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Oh yeah there's that too, but I don't think that's much of an issue. Ping is definitely a reason to lobby. But that's a legitimate reason. I don't think it's an issue of the highest priority but it's something that should be relatively simple to remedy. You just don't display the names above the heads, it certainly wouldn't require weeks or months of work to accomplish. The information would just be suppressed. Not to mention that you can't wait for every issue to be resolved because this game introduces issues in perpetuity with every patch. If I waited until the game was in perfect form, these issues would never get resolved. It's something that they resolved for The Killers, I mean if you think about it survivors being able to see The Killers Perks at the end of the match, was that the end of the world? Most of the time you can infer what the killers running anyway. However they implemented a change to address that issue.
The topic has been brought up before and it's usually the same talking points. I just can't think of any reason why seeing the user names of survivors is mandatory.
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It is more of a problem for console users as they can't change their username whenever they want.
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So i can bring a Mori for SWF.
No, the killer is the single role and the survivors are a team. Seems not that bad to givr the killer a little advantage.
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You actually can change your PS4 username now.
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I'm actually kind of wondering why we cant see each others rank in the lobby. Survivors can see their own, why cant the killer and vice versa?
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It's the other way around. Survivors are the Reactionary Role.
If a killer camps a gen, survivors can't go to it and must go somewhere else. The killer is a deadly presence to be respected. Survivors must play around the killer or die.
The game requires 4 survivors to match up to 1 killer. No single survivor can deal with the killer. The Killer is not the Reactionary Role. The Killer is the Power Role.
If it's so public maybe the survivors should also be able to publicly see the Killer's username in the lobby, no? No need to see the killer himself. Just the username.
See how you like that.
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We have had discussion previously which is relates and a solution has been discussed:
https://forum.deadbydaylight.com/en/discussion/50170/streamer-mode-anonymous-name-option#latest
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From my experience, sometimes killers get salty when I escape, then If I get into a lobby with them again they bring a mori and tunnel me the entire match. It's just annoying.
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Oh well, I won't do that if your on PC at least. Can't control other salty people.
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I'm on ps4 too and mainly play killer. I very rarely check names before the game starts--once I ready up my attention goes elsewhere. Still I'd like this option to be there for a few reasons:
1. Enabling perks. The obsession mechanic gives one survivor significantly more importance to the killer than the others on certain builds. Memorising the names of players gives important information in order to prioritise chasing/ not chasing for Remember Me, STBFL, PWYF etc. If you have a build which revolves around one of these perks, this small advantage is much better than randomly starting chases until you see the obsession spikes wiggle.
2. Lore friendly--the framing device for the lobby is that the survivors are haplessly standing around on their screen. The same is visible from the killer's perspective, however the killer has the added context of their chosen spooky-boi creepily staring at them from the bushes. Then idea is that the killer is stalking their prey, sizing them up and planning ahead. The names are a small detail, but it adds a level of vulnerability to survivors that the killer knows more about them than they know about him or her.
3. Random survivors dodge each other- Survivors regularly dodge lobbies for reasons other than ping (I've noticed this a lot more since individual character level has become visible) - you probably just don't notice because it doesn't boot everyone from the lobby as with the killer or because you exclusively play with friends.
4. Killer discretion- gonna show my bias here a little. Personally I very rarely dodge lobbies as killer, but god is it nice that the option is there. Red ranks is rough and if I'm trying to run someone off meta (I don't have meta perks unlocked on most of my killers and like to whip them out for variation) it's nice to pick a lobby which isn't causing my TV screen to drip beads of sweat (I see you 4 blendette team with 3 instaheals and a key).
More broadly, there are only a couple of names that have lodged in my head from playing. One for good reasons (a guy I've played against a couple of times, who ggs and chats after the game), the other for very bad reasons--they're a member of an swf team which has DCs once I'm winning to mess with me/ secure hatch (twice) and otherwise just gone out of their way to play like asshats if the advantage is on their side- the only reason I've remembered this person is that their name is ironically wholesome. I've not dodged this person to date: but I've had at least 4 very unfun games against them win or lose. That I even remember the name of this person (something I don't actively bother with) is a real testament to how horrible my experiences with them have been. I've concluded that I don't actually want to play against someone who's part of a team of people dedicated to making sure I don't have any fun from the very start of the game- I'll probably forget to check names at the start of future games, but if I do spot this player, I wouldn't hesitate to dodge.
Those are my thoughts at any rate.
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There's a lot of perks that only do something as a countermeasure to something else, like Franklin's Demise, Hangman's Trick, Lightborn, Overwhelming Presence. They're already far from commonly used.
Burning perk slots on these only functions in specific circumstances and they otherwise don't contribute to the game at all. It is important for the killer to have information as to whether they are necessary or even more perks serve 0 purpose.
It would also be a massive buff for keys, as there would be no option to use Franklin's in a reactive manner, so it would rely on spotting the tiny model, and even then the only counter is tunneling the ######### out of someone which still doesn't even remove the key from the match.
If you want to argue that then killers should bring Franklin's EVERY match, that would also create a frustrating environment for all survivors as basically every item loses significant value. At the same time killers are losing some advantage in chasing, stalling or tracking just to MAYBE counter items.
As for player names, from the killer side it is honestly the best way to get involved with the community in games. You get to know players more than just seeing their name on the end game screen.
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Strangely enough, i had a survivor message me on PSN while we were in the pre match lobby? How does that even work if survivors can't see my username until the match has started?
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@MisterCremaster Yes but at a cost of USD $9.99, I can't possibly change my name every day.
@Mochan Well said on everything, including the display of the username. The devs decided to shield the username/ID of The Killer to prevent lobby dodging, bullying and harassment. I don't understand why these principles can't be applied to The Survivors. Survivors run into the same problems.
@Pirscher Thank you for that, I will check it out.
@arslaN There's an easy remedy to this problem, conceal Survivor usernames until the end of the Trial.
- They could go with Survivor 1, Survivor 2, Survivor 3 and Survivor 4. Or even use the character names and add a number if multiple, Claudette and Claudette 2. Whatever works. Some guys randomly generate a name or maybe they can implement an in-game display name option
- Lore wise we don't exist, so our usernames don't advance the stated goal. The Killers already know way more than we do, they see our character and items being held. This provides the necessary information, the usernames is immaterial other than for negativity.
- Never dodged another Survivor, almost never get paired again for whatever reason. With that said, the usernames could (should?) be displayed to other Survivors and not The Killer. Problem solved.
- The devs they don't want anyone dodging, so this isn't a goal they want to advance. Likewise, as a Survivor I too want to run off-meta perks and have fun but realize I may be at a disadvantage. It's a trade-off to decide what to run but this isn't enough justification to say Survivor usernames must be displayed.
@anarchy753 I understand and don't mind The Killer seeing character and items. My point was to illustrate that The Killer does have access to a lot of pre-match information and how little the username matters.
@TunnelVision there is a way to view this info, in fact three ways to do so. Idk if explaining would proliferate something the devs do not want known.
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That's not true I've reported people who have definitely targeted me literally only killed me and they still play I've reported people who've helped the killer and sent video evidence and their still playing
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Then they were not targeting.
Deal with the fact that they only caught you.
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If you say so, perfect example of the answers you'll get instead of the help you need
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Well, I am sorry that I am not a member of the team that handles reports. Clearly, they decided that he was not targeting.
If you REALLY think he is, post a video on the forums or send it to the response team with a ticket.
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The lobby in all retrospect is for the killer not the survivors. It let's the killer judge the survivors and tweak the load out in response to the incoming survivors they will have to deal with.
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as long the sacrificed that's all that matters, now they can jack off to my death hook, are what ever they do with video and screen shots and give hi fi's around the table we got'em boy's
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True but these goals are achieved without seeing the individual usernames of The Survivors. Even so, the goals they wish to advance for The Killer can't come at the expense of the overall experience and health of the game.
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I have video clips of Survivors working with The Killer, bringing him to other Survivors and have in-game reported and followed-up with a video report. I get a canned reply that they will review but can't comment, meanwhile those people are still playing. One of them is a streamer and he continued to actively stream all week. Perhaps they were warned or banned for two hours? lol I still report because you never know what they do.
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On xbox you can see killer's username in your recent players tab. The only time it's come into play for me is when I let 1 person go in a 2 man swf. We ended up in the same game next time. I recognized it right away, but they didn't know until we got into the game. They sent me an invite to party up and I ended up letting everybody go but some random bill who suicided first hook. I still swf them once in a while, though I usually prefer to play solo.
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I've never seen a problem with it myself - but I generally don't remember most survivor names and don't care enough to get back at anybody.
Certain other playerss, however, make it part of their style of play to punish certain people they see again. And personally, I think this makes the game better. Because let me tell you something, when I suspect that a killer I destroyed a couple games ago is in the game; it puts me on edge and makes the game scarier as I got the feeling he's gonna be gunning for me hard. But what makes it cool is there's that unknown - is it really the same guy or is it somebody else with the same outfit? That unknown just adds to the suspense.
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To punish salty survivors from previous game.
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If they were to conceal the usernames, I guess that means no more farming lol I have met some awesome Killers and SWF with them afterwards.
I guess they could provide the option to toggle off concealment but then they would raise red flags for some Killers. I disagree with the fun factor, especially if they bring TS or Mori for you. You get deleted within a minute and all because you escaped a match earlier against them. Your second part about the unknown factor, that is always the case whether our usernames are shown or not.
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Am I having a stroke or am I just not understanding?
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It's easier to remember killers you play against because it's just one player name you have to remember. And at least on my platform, you can see if they've had a name change.
The unknown factor is a large part of well-written horror-suspense media. This game is just attempting to take that a step further with the unknown killer.
If that is unacceptable to you, then let me give you a more practical reason.
On more than one occasion, ways have been found to find out both who the killer is and what they are playing. And in all occasions, when the exploit got to be well-known enough that a lot of people were using it, the number of endless lobbies and lobby-dodges went up considerably.
As a result, the devs were forced to close the exploit to get survivors to behave and play the game.
It's been found to generally just a bad idea in this community to let people know who their killer is.
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Idk what you're going on about? This is about the usernames of Survivors on display, not The Killer. I don't care to see their username and am fine with the current system. Survivor usernames should be concealed until the end.
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They say that they mean that in terms of you can easily prepare to counter a specific killer's power.
It's a very dumb idea to set your build one specific survivor's perks.
Especially considering there are three more survivors who are more than likely running different perks that could screw you over.
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It can give you info on a survivor you played against before. One of the fun things survivors can do which counters any reasoning they're shown beforehand is change survivor at 6 seconds remaining for their actual loadout (items). A killer could remember this and what they used for the future. Like others mentioned before I feel it's more often friendly than detrimental of showing a name beforehand.
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Probably both?
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Yes if Survivors could see The Killer, it would make things easier. I would run Calm Spirit against The Clowns and The Doctor, etc. I understand why we can't see The Killer prior to the match.
It might "feel" friendly but armed with this unnecessary information, a Killer can become toxic and create a hostile experience for that Survivor. The fact that The Killer doesn't need to know the username of any Survivor outweighs the small stated benefit of predicting a Survivor. If the devs truly wanted The Killer to know this, the perks would be displayed. The Killer has a lot of pre-match information and that isn't diminished by concealing the usernames.
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Except my example literally deletes that information...
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I don't mean username as in Survivor name - Claudette vs David, username is your individual platform account username or ID. Swapping Survivors at the last minute is to try and avoid Franklin's Demise but that doesn't conceal your platform ID. Otherwise not sure what you mean by deleting that information.
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My situation: I see S_Panda who switched characters at 6 seconds giving me no time to create my own plan, and change my stuff based on that
Your situation: I see another claudette.
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But it's still the same username lol That is what this is about. The Killer still knows you're S_Panda, your character selection is immaterial.
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I got off the rails, I'll admit.
I generally prefer having the usernames. Without it, it would make retribution against certain sandbaggers or survivors you have a grudge against impossible. And personally, I think that sometimes certain people need to be reminded that they shouldn't poke the killer too much lest the killer come back at them with a stronger build.
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Then explain.
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Yeah revenge and retribution are good points but that narrow enjoyment is less compelling that ultimately protecting the experience for everyone. I still think it is outweighed when compared to the potential toxicity and negativity associated with arming every Killer with this information. It doesn't further anything game related, other than revenge and possibly predicting a Survivor's perks and comes at a high cost for the Survivor on the receiving end of some nastiness.
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