http://dbd.game/killswitch
A change to mending
Deep wounds is really far from threatening at best.
So my idea is to make deep wounds more threatening and not counterproductive with legion.
MENDING ACTION
- Mending takes 15 seconds.
- The deep wound bar reduces when out of chase. Mending stops the bar from dropping.
- Survivors can mend themselves while running OUT OF CHASE at a 50% rate, by holding the main action button (the same when repairing generators).
- Mending while running is capped at 80% of the bar(you can still let thr button be pressed and counts as still mending). The remaining 20% must be mended by standing still.
Q&A about this:
WHY 15 SECONDS INSTEAD OF 10?
It takes survivors' time and keeps the pressure.
WHY OUT OF CHASE AND NOT OUT OF THE TERROR RADIUS?
Legion depends on terror radius to injure multiple survivors. That said, they need a big detection range for killer instinct to be effective and this is counterproductive with deep wounds as it is now.
WHY BEING ABLE TO MEND ONLY OUT OF CHASE AND NOT WHILE IN A CHASE?
Being able to mend while in a chase ables survivors to finish mending inside the chase, even if capped at 80% there is only 3 seconds left of standing still to finish mending.
WHY A 50% RATE MENDING WHILE RUNNING? AND WHY IS IT CAPPED AT 80%?
Because mending should take time. This makes sure that survivors dont exploit it to be running to a generator while mending without a problem. Doing that takes time and you eventually need to stop to mend.
Its capped at 80% just to make sure that you need to stop to mend.
BUT IF LEGION STILL MOONWALKS, ITS A MATTER OF TIME FOR THEM TO TAKE YOU DOWN. AM I RIGHT?
No, because you can maintain the button pressed, even if you reach the 80%, pretty much like when you are in the dying state at 95% recovery - you can still let the button pressed, counting the action.
If you have more questions feel free to ask and ill add them to here if i think they can be a common one.
Comments
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Your “out of chase” suggestion is what old OP exploiting Legion worked. He would just chase you while looking at the ground and waited for you to go down.
What you suggest by “pressing the button like recovery” could be fine but that would mean even more wasted time for Legion. I mean someone could never mend and prolong the chase just like now, I don’t see how this would be better... what am I missing?
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Youre missing the fact that the deep wound bar doesnt go down while mending. Which is infinite, making the exploit impossible.
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Yes I get it the exploit is impossible because you keep pressing a button so you are technically mending even if you are not getting any progress. What I am asking is how is this going to improve the game? Right now the DW bar doesn’t go down in TR, so what’s the change?
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It improves the game that deep wounds is threatening, you can't exploit it within the terror radius. I think of this as more of a QoL change than a gameplay change.
Either way, with some changes to legion's power, this makes possible for the power to reduce the deep wound timer.
I've explained the objective of these changes in the start of the post.
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I feel like this wouldn't change much.
It just looks like +5 second to the mend timer. It doesn't become threating because you can just hold the button whenever out of chase. It's still just a time waster.
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It is supposed to be a time waster. This makes it so that the survivor has mending as a priority. Now, legion hits you and then goes to another survivor and you keep doing a generator. With this change, the timer actually ticks down and you need to mend as quickly as possible.
Maybe you will get some downs from this. Who knows?
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Oh yeah i know it's supposed to be a time waster. It's just you said:
So my idea is to make deep wounds more threatening and not counterproductive with legion.
It improves the game that deep wounds is threatening,
And i just don't see those suggestion do any of those.
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It isn't counterproductive and i've explained why in the post.
It's more threatening because the timer starts ticking down when legion leaves you and not when they are really far away.
Either way, if devs manage to make legion's power lethal and with the proper counterplay, this would be an even more threatening change.
What im doing here is how deep wounds should be from the beggining, but withou the exploit that the devs didn't know that players could do.
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If devs manage to make legion's power lethal and with the proper counterplay, this would be an even more threatening change.
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I just used the exploit once to test it and because a survivor was being toxic, so i thought it was the right time to do it. It was the most boring thing ever. Either way, legion just needed a fix, not a nerf.
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Yes you say at the start of the post that your objective is to make DW more of a threat, but your suggestions don’t seem to do that - as far as I can approve them now that you explained.
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How to make Deep Wound better: Give it to the Pig. :P
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This makes it a threat because the deep wound timer is a priority now that it starts to go down right when legion stops the chase on you going after someone else. This threatens that you WILL go down if you start to do something else besides mending. It doesn't completely remove the capability of doing a generator, but surely shortens it by a lot.
Right now, you can simply do a gen with deep wounds, for as long as legion is chasing someone within 32 meters from you. With these changes, this isnt possible either.
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Yes, this doesnt seem like it will make DW more threatening and it seems like it wont do anything. Sorry, But I can't see the point.
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This makes it a threat because the deep wound timer is a priority now that it starts to go down right when legion stops the chase on you going after someone else. This threatens that you WILL go down if you start to do something else besides mending. It doesn't completely remove the capability of doing a generator, but surely shortens it by a lot.
Right now, you can simply do a gen with deep wounds, for as long as legion is chasing someone within 32 meters from you. With these changes, this isnt possible either.
NOTE: This is a copypaste of what i've written for the guy that has the same question.
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You can 99% a mend then go to a gen, then complete it when it gets low now. I've seen people do this as I play Legion almost exclusively. I think a good change for it would be that you have to mend before you do anything. I mean, I don't want to work on a gen while MY SIDE IS CUT OPEN AND PUMPING BLOOD.
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You cant, because the timer will go down when you are not mending, and the distance to the killer doesnt matter.
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Hmm, but if the mending pauses it, then wouldn't that still mean they can just wait till it's almost gone, then mend?
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You can do that, yes. But you can only do like 10% of a gen at best, while with the terror radius change you can make an entire generator without mending.
This is the old deep wounds when legion came out but without the exploit. So it is as threatening as before, but cant be exploited. Simple as that.
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Hmm, It's a good direction. Don't think that i'm against this. Just trying to understand it as much as I can because of it's effect on my favorite Killer.
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Legion is the reason that i play this game, so they are in good hands... at least I think xD
The old one, not the new one, just to be clear.
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The Old Legion was bad. Even without the exploit. But Yes, if you are a Legion main as well, then I understand more where you are coming from. Now That I think about it, i've seen you in my thread. Cool... also I am glad that is more than just me that plays for Legion. They brought me back after 2016-2017 times.
That being said they need help. No Killer should make you feel like that one guy in an anime that takes his weighted clothes off while saying "I'm sorry Master, I must go all out this one time." WHEN YOU PICK SOMEONE ELSE.
Legion's power actively works against them at this point. I do better without using it alot.
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Exactly, i see a lot of people saying that legion isn't the worst killer atm, but yes clown, wraith or leatherface.
My point of view is: all those killers have a tool to help them to finalize a survivor. Yes, with legion you can have a first hit, if you dont get hit by a pallet, miss a hit, lose the survivor or they loop you in an unloopable pallet/window.
Basically, when you are playing legion, you play as a killer without a power. You pretty much rather play leatherface, doctor, wraith or clown that can somehow help you in chases and they can have very easy first hits too. Yeah, you get information with legion's power, but that doesn't help you at all if you can't down someone and progress the game as killer. They can have stall potential, but they can't progress the game on their side.
I like to put it in these terms. Imagine legion being a killer that his ability is wallhack on the entire map, but can't attack. If you think about it, it's pretty much the same and is ridiculous.
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WHy they did what they did to Legion is beyond me. I'm trying my best to give them ideas at least though.
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Yeah, same here. But they don't listen to what we say. They said that they were changing the add-ons and probably just the pins, no changes made to his power.
I know this can be changed, but i dont think they want to do any changes in the short term which is very sad because there is a very unfun killer to play for 6 months already and this is not subjective.
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I love Legion. I love the feeling of that Rush down chase of the survivor... but I don't love that I can be looped in my power easily, that if auto aim messes me up I'm doomed, that I get DS'ed every time My power ends. It's so punishing to even TRY to do the thing that makes Legion fun.... But, I really hope they listen. They need more than just add-ons.... they need help that KEEPS the Rush Down playstyle.
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I love the rush down play style, but it needed the counterplay. And that counterplay is really far from what happened to them.
To maintain that game style, you need to separate frenzy in 2 parts so it is easier to balance and it doesn't become overpowered/underpowered.
My idea is to make the power have a fixed status/mechanics like it has now ONLY when you tap the button, BALANCED AROUND DOWNING SURVIVORS. Then, when you apply deep wounds on a survivor, those fixed status/mechanics receive a buff or a change that makes chaning hits more easier. This maintains the spreading hits gamestyle and feral frenzy is able to down survivors maintaining the rushdown gamestyle.
EDIT: And give frenzy interactions with injured and exposed survivors.
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Mending in-chase even passively it's a bad idea even if it's capped. I would change that if you mend yourself then it takes more time (you mend yourself at 50%) than if another survivor mends you. At the moment there is no difference between those two.
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This doesn't change much. If you're in a chase for the full 80% seconds, 3 seconds doesn't matter at all unlike now where the survivor needs to, at some point, go through the full mend whether or not the Legion chased them or not. It would just be easier to reduce the mend time so survivors have to mend earlier in fear of accidentally leaving the Legion's terror radius and going down.
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I specifically said that you can only mend while running "OUT OF CHASE".
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That would make the "no terror radius frank's mixtape" legion op and unfun to play against because you will go down if legion hits the obsession and then hits you.
Terror radius is a bad mechanic to base an ability that lets you down a survivor because there are so many perks that can maniputalte it that makes it too OP sometimes. So i think that what you propose isn't a good option.
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Oh i see more what you mean now... that's a good idea for balancing it while keeping the playstyle we love.
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Not really, unless you have perks that completely get rid of the terror radius you won't be getting downs that way and only a handful of perks even remove the terror radius completely.
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Exactly, make legion a balanced killer both while in chase and in spreading hits and takes them out of that "change something and they become op or too bad".
The changes they made were rushed and the consequences weren't that thoughtful. They restricted so much the best part of a killer: their power. The power has almost no use in game and isn't even fun to use.
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I've made a cool list about legion's power.
These are the downsides:
- Doesn't work to down survivors.
- To chase.
- To get information far away.
- Against spreaded survivors.
- Has a huge penalty.
- Is slow so some loops can be loopable when using feral frenzy.
- A stun takes you out.
- A missed hit takes you out.
- Hitting someone twice makes nothing and drops the power.
- Doesn't do anything against injured or exposed survivors.
- Doesn't help you patrol generators because you go further by just walking.
- Has a huge punishment in the end.
- You can't see blood pools.
- You can't see cratch marks.
- Makes your screen blurred so you easily miss a survivor when fatiguing.
- Partially deafens you.
- Has a 24 second cooldown.
- Your vision is turned down a little making it harder to see survivors.
- And there are white lines in the screen to seem that you go fast (and in reallity you are not going).
- Feels bad to use due to their uselessness and sluggishness.
- You won't use it in the end game because you can't down people, it will be just used in very specific situations.
- Isn't flexible, needs a full power bar to be activated.
- When you miss a hit you lose all the pressure that you had.
- Hitting someone while out of feral frenzy takes 50% of the bar.
- Mending can be completely ignored by survivors.
- Mending is annoying to play against
The are the upsides:
- Hit multiple survivors when they are VERY close to each other and you don't miss or are stunned or hit someone twice.
- You see survivors that are around you.
- Make them mend so they waste15 seconds of their time.
- You can have a first hit, but it is not easy.
As you can see it is worth to use their power 100% *BEING VERY VERY SARCASTIC
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This is why when everyone complains about them taking there time now I am just so annoyed. Would you rather them rush and do things like they did to Legion or put out something broken? People need to chill.
But yeah, they broke his power... you do better not using it much and that's just wrong.
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add to that, that any 115% Killer with PWYF can go 5% faster Than Legion in there FF with full stacks... yea.
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I forgot to add that you lose 50% of the power bar when doing your job as killer that is to hit a survivor.
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Oh yeah... i feel like putting this in my thread for "DEVS THIS IS WHY WE NEED HELP!"
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I've made one now in general discussions that is literally that list. Go there and give some feedback that will be appreciated.
You can put it in yours if you want to.
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thank ya. Sorry. The people all demanding they get compensation for the delay is getting on my last fricken nerve.
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No problem.
Did you get banned or something? Your icon is locked for some reason that i don't know.
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I am "jailed" and I can not tell you why on the forums, as far as I know.
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Oh, ok then. That's strange.
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I can not tell you WHY on this platform.
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You don't need to go to another platform to tell me, we're chillin dw.
We're getting out of this discussion's topic tho.
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Oh yeah, true enough. I like your idea for mending. I've never understood why it was such a nonthreat. You are literally bleeding out.
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The changes were rushed and seemed to be good but they forgot that the power is very restricted. I also thought it was good at the moment, until i saw the actual numbers and my soul disappeared.
Terror radius is a very bad mechanic to base an ability that can down you in a matter of seconds, specially when dark devotion, tinkerer and now the oblivious effect mess with your terror radius completely.
Also, it is more threatening when the timer starts ticking down when out of chase because it causes mental pressure. Now, you get deep wounded and you don't give a damn about it, you're relaxed and cool. With this change, at least you have to maintain m1 pressed so you don't fall. This won't be very used, unless someone tries to moonwalk you.
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Makes perfect sense to me. I really hope they work with this part of Legion when they look at them... though now mending isnt just Legion. Deep wound, as far as I understand it, is supposed to be a gash so bad that you have to keep pressure on it to keep it from making you bleed out. That's why I get so confused when I see it's such a nonthreat. I think this is a good idea to fix it, for sure.
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This change doesn't solve the freddy oblivious effect. But that is something that is meant to be like it is now.
I think that deep wounds should be legion only and borrowed time should be changed to another effect. I mean, they can have similar effects but should have different names and coloured bars. Like the old grey one to borrowed time and the new orange one to legion.
Borrowed time should work like it is now and legion's deep wounds should be like i described in this post. What do you think?
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