Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Ruin, Corrupt Intervention, both or none?
What do you guys use for slowdown?
Ruin can be strong IF it lasts even a few minutes, and when it gets a really great spot it can dominate a game.
Corrupt Intervention is a guaranteed slowdown on a few gens, can help you spot the survivors earlier by limiting where they can be.
Both together seems strong, but if survivors look for Ruin on the side of the map with blocked gens you will never find them so they do kind of counteract in a way.
Comments
-
None.
I usually don't go for slowdown at all.
1 -
I'd use PGTW combined with one of them
2 -
If you want slowdown IMO the best perk load out is: Thanatophobia, Dying Light, Ruin and PGTW.
Combining Ruin and Corrupt is counterproductive in my opinion. By using Corrupt you are encouraging your survivors to not do gens and instead hunt for the Ruin totem. If the Ruin spawned in the far end from you where the blocked gens are the Survivors will likely find it while you are defending the open gens.
This is the worst case scenario: Ruin blows up, you don't find any survivors because they didn't do the gens you were guarding, and Corrupt wears off. Now you're down two perks with nothing to show for it.
2 -
Ruin, corrupt AND PGTW
Also people will gentap or hide, be aware of that.
I usually just tell everyone to hide, it counters corrupt intervention unless they have whispers or are doctor.
0 -
Hiding is the correct play against Corrupt Intervention. If everyone hides at the start you lose nothing because it's unlikely for the killer to find you.
This almost never happens in Solo games though and requires an SWF to really pull off.
0 -
I've never played a game as either side and thought "DANG, Corrupt Intervention really owned..."
0 -
Woah, what do you use then? And killers do you play at high rank 😶
0 -
PGTW. If you need something else, take Corrupt over Ruin.
0 -
Dont run Ruin and Corrupt Intervention together. While incredibly strong when it works CI will make them travel increasing the chance of Ruin being spotted. Ruin will make them look around for ot effectively wasting time and CI.
Both are incredibly strong just not together the chance of 2 wasted perk slots is incredibly high.
0 -
Imo Corrupt Intervention is useless. You can just hide and wait for it to end and play against a killer with three perks.
0 -
In theory CI is, but in practice (especially against Solos) survivors never hide against it.
0 -
Just Wraith with Make Your Choice.
It's not wrong to think low of Wraith, but they feel way too relaxed when a good Wraith runs MYC.
It's not uncommon for me to always have someone on the hook using it, and 1-hit Surprise attacks prevents enough chases altogether.
These things usually provide the pressure i need, plus Windstorm really helps if you want to immediately catch the unhooker, besides just being a good option to apply more pressure by patrolling.
0 -
Depends on your Killer. But usually Ruin.
Never take both. They don't synergize at all and in fact have some anti-synergy
0 -
I usually only use corrupt on set up killers like Trapper or Hag. Ruin i use on most of my killers.
0 -
Wait, JUST MYC by itself? Or is that just your main perk? I’m personally not a fan of MYC on Wraith just because I like to pressure gens after a hook and commit to other chases simultaneously. Wraith is surely so underrated IMO.
0 -
All I need is PGTW.
0 -
How many people acually hide for the duration of CI though? I personally have never experienced people doing it, maybe 1 hides while the other 3 do gens but thats even better.
I like using CI because its more reliable. I combine it with Surveillance, Sloppy/PGTW and Thana. If you tag the 4 gens you can take control the game for the first 2 minutes and by then you have enough pressure to keep things going.
0 -
Corrupt Intervention helps with killers that need time to set up. Trapper, Hag, /maybe/ Demogorgon depending on how you use his portals. Ruin can the same job, for all killers at that, but at the risk of an early cleanse. You can't cleanse CI. The counter to CI is hiding, which is why it's perfect for killers that need that extra time to set up. Otherwise, I'd say go for Ruin if you're only deciding between those two.
0 -
I use Thrilling, Surge, and Corrupt.
0 -
Depends on the killer honestly.
0 -
I have never underestimated Wraith. I hate him the most actually. Remember the poll we had a month or so back on who is the Killer you hate to verse the most? I voted Wraith on that poll, over other killers I don't like to face like Spirit, Doctor and Plague.
Why? Because Wraiths are practically impossible to juke. And Wraith mains (especially in lower ranks -- and well that's where Wraiths tend to be :D) tend to be campers and tunnelers. If Wraith wants you on the hook you are going on that hook sooner or later. And usually you're never gonna get off it.
While it is 100% true he is susceptible to looping, all loops close eventually and palettes will get broken and depleted soon enough.
1 -
It's the Perk i use when i'm not feeling Devour Hope.
He's very Add-on dependant though.
But that's another reason i like him, cause i just never run out of Add-ons, and you can't really go wrong with most of his Add-ons.
2 -
I can see why people would vote for him since he's such a good camper, one example being that he ignores Borrowed Time completely with just his base Power.
But you know, i just wish they could see there's way more to use on him than that.
His Add-ons allow for a vast variety of builds.
You can even do a Terror Radius build, which is just so not Wraith-like. 😋
0 -
Wraith is definitely versatile. But most Wraiths I go up against tend to be tunnelcampers who use the "Eliminate 4th Survivor ASAP" strategy and they go for hook camping.
The scariest ones for me though are the ones who use Windstorm and Bloodhound/Predator. I can never juke them.
1 -
@Boss I'm thinking of dumping close to 600k BP into Wraith because I always found him fun to mess around with, but never put BP into him past Level 15.
Any tips? And keep in mind, I am low ranks, so won't be going against purples or reds for a while yet, since I don't play regularly.
0 -
Windstorms & Swift Hunts are your best friends.
And i mean all rarities: The differences between them are small, but they stack and the lowest rarities already provide a giant boost.
Spook Add-ons (Coxcombed Clapper + "The Ghost" - Soot) is a fantastic meme build, but you'll definitely feel weak when not surprising Survivors.
Shadow Dances for if you hate Pallets, "The Serpent" - Soot is a pretty good addition too, but to me these are not all that great, don't focus on them if you don't mind Pallets all that much.
"All Seeing" - Spirit is good if you really want to know where to put your focus, but its rarity is pretty high for its effect, don't make this a focus as well.
"All Seeing" - Blood is always good if you see immersed people/Toolbox wielders in your lobby, they'll never escape you.
Bone Clapper is alright, you can definitely mess with people, but this one is also way better with "The Ghost" - Soot: Hide behind a nearby object, wait 4-5 seconds and THEN attack. They looked around earlier because they heard your bell, but stopped looking after a few seconds cause they think you're not there.
"The Hound" - Soot is pretty neglectible, but it's better than nothing.
"The Beast" - Soot is obviously his cripple Add-on, but you can turn him into a Terror Radius build.
"Blind Warrior" - Mud is truly the worst Add-on if you ask me. Blindness is just not good on a Killer who can be made very godamn weak in a chase.
"Blind Warrior" - White on the other hand is always nice to have: They heal? You waste their time. They don't heal? You will potentially prevent an entire chase with a Surprise Attack.
Blinks are pretty weak on their own, but they do have 1 tiny lil use: If you run a Windstorm as well, you'll enter your fast-moving cloaked version very fast, which might be just what you need to bodyblock the Survivor you're chasing. You can do the same with Shadow Dances: Enter your cloak quickly to break the Pallet quickly. But otherwise, they're very meh.
I think that's all of those.
As for Perks, i'm actually VERY mundane.
Enduring + Spirit Fury.
I mindlessly eat Pallets...until i have the charge.
I save the charge for locations where i know the insta-break will matter, places such as ones where i've broken all Pallets, or where i know there's no vault locations.
Before that, i mindgame every Pallet i can.
They usually drop them immediately too, because i was eating them before, making them think i'll do it again.
Then you chase them to, idk, the Pallet of the Killer Shack, you on the inside.
They slam it on you, it breaks instantly, and you get a very nice easy hit, pretty much guaranteed.
Oh, don't take the hit while cloaked btw, good chance you won't get the hit in.
Barbecue & Chili.
This Perk i mainly equip for the Auras, but of course the BP is nice.
Anyway, i want the Auras PURELY for Perk #4.
Hex: Devour Hope.
Surprise!
Who can profit the most from running this Perk is something i don't know.
But this guy can have a gigantic advantage over all Survivors once it hits 3 Tokens. (Though 5 Tokens is definitely powerful, i'm always convinced that 3 Tokens is the real meat of the Perk.)
I use it this way: Pretend it doesn't exist.
Don't go to it, don't protect it, don't even look at its aura.
Get someone down, hook them and move on immediately using some B&C Auras.
Now let's assume they never cleanse it.
2 Token bonus is a joke btw, don't acknowledge it.
Once at 3 Tokens, you'll quickly realize how important it is to land Surprise Attacks.
It quite literally becomes a chase-less match, and hey, the chase just so happens to be his weak point.
Swift Hunts are very good with this too, you'll give them less time to get to an escape.
You'll become devastating.
5 Tokens? Lol, delete dem Survs!
A VERY good replacement: Make Your Choice.
Hook someone and just go away.
Now do what you want most: Either go for someone else or go for the MYC target once they unhook them.
Especially with any Windstorm on, you'll catch them easily.
Pop Goes The Weasel
Though i barely run it, i can recognize its strength on Wraith if you slap on a Windstorm.
Being able to go to the other side of the map in ~20 seconds is pretty big for this Perk.
I hope this helps, of course this is all just from my point of view, maybe you'll enjoy him in a different way! 😊
1 -
Pop goes the weasel is better than ruin imo. Corrupt is good for killers that require set up time such as Trap Daddy and Hag.
0 -
I only realize now how off-topic that comment was.
Sheesh, should've send that on your profile instead. 😣
0 -
Usually wouldn't say go for both because you can end up in situations where ruin gets destroyed really quickly and survivors just go immersed for corrupt intervention now you have two perks out of your four completely useless.
If you're playing something like Trapper or hag it wouldn't be too bad as you could use this time to set up so you could start snowballing but still
0 -
Only if all of you hide, so really only if it’s SWF. If you’re solo and hide while 3 others try to do gens you give the killer 2 minutes of 3 vs 1.
Even if you do coordinate, some killers can benefit from 2 bonus minutes at the start. Hag, Trapper, Freddy, Demo
0 -
Fair enough. So we now know that CI is useless against SWF.
But do you truly need to slow down the game in the first minutes of a trial against randoms? They are not going to be coordinated. Every time you hook someone at least two of them will stop doing gens. Imo Discordance/PGTW can slow the game much better than CI in this scenario (while ruin still being better but very RNG based).
0 -
Both only on setup killers, because they can usually protect the totem. On certain killers Corrupt can be used as a ruin replacement, but ruin is necessary sonetimes.
0 -
Corrupt intervention is good for the Trapper and the Hag because they are Area-Control killers. The perk presents a choice to the survivors : hide and give the killer a minute or so of setup time that they desperately need, or run into their freshly set traps and risk encountering them.
Ruin is universally good, but introduces different conditions. Area-Control killers can trap the Ruin totem, but only if they spawn close enough to get to it before a survivor does. It's a mixed blessing.
0 -
Corrupt is mostly a setup perk for killers who need to do some early game stuff.
Those being Hag and Trapper mainly.
0 -
Ruin or Pop are better.
0 -
I firmly believe Corrupt Intervention is just a terrible perk.
It changes which gens they do, it doesn't stop them doing gens.
By blocking the 3 furthest from you, you are almost guaranteeing that 3 of the last 4 gens are incredibly split up on the map which in 99% of cases is terrible for the killer.
0 -
Corrupt is really only useful for finding survivors quickly if they want to do gens quickly. It's not a slowdown perk. Blocking off 3 gens doesn't slow down the other 4. That's still a lot of ground for an M1 killer to cover. Stacking Corrupt and Ruin leaves you with 2 perks after the first 2 minutes of the game.
0