Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Let's get these 3 perks back to their old selves
I think that the devs should give us killers the perks unrelenting, Play with your Food and Save the Best for Last how they used to be before the massive nerfs.
Play with your Food didn't have a cooldown until salty survivors got the devs to implement it. The stats were a bit different as well.
Save the Best for Last used to not be token based or require an at least 20-second long chase. No. It used to need the obsession to be alive. It took into account successful and missed attacks. It stacked with how unrelenting used to be but because salty survivors moaned about it, the devs (as always) gave in and gave those two perks a rework and made them weak.
Unrelenting used to also account for successful attacks in the past. That's why killers finally had a nice perk combo which was destroyed after like a month of survivor crying. A pretty good job at that point.
Comments
-
No3
-
@Bravo0413 said:
Nobe quiet u survivor main
4 -
Hell no. As a killer main even I thought that combo was stupidly OP.
And PWYF was stupidly easy to gain stack on back then. It needs a complete rework right now.
3 -
The perks are fine asides for play with your food that needs love... unrelenting is okay as is you can still have a machine gun build and I'm enjoying STBFL as is... not a survivor I'm a pig main0
-
@FrenziedRoach said:
Hell no. As a killer main even I thought that combo was stupidly OP.And PWYF was stupidly easy to gain stack on back then. It needs a complete rework right now.
Lol, that combo wouldn't do jack ######### now because of looping, it would just punish idiots like it used to.
0 -
I didn't play when those perks were like that, so I'm not going to comment on 2 of them, but the unrelenting perk I agree with being changed, keep the current missed attack cd, but give the successful attack cooldown back to it but nerf it slightly and make it 9%/12%/15% cooldown of successful attacks, because atm it's only good for newbies who are still learning killers and don't have better perks to use, apart from that, it's pretty much useless and untouched by any (decent) killer main.
1 -
Save the Best for Last has been restored to relatively good glory; still token based though, but that's for the better.
0 -
I enjoy the new save the best for last personally. It just gets really annoying at level 1 because you lose all tokens if you have to down the obsession from healthy. If you play huntress though you can snipe people and get them back. Love they made it work with her ranged attacks. So many perks should work with her ranged attck but don't (with the exception of NOED) because that would be like handing out four mans depending on circumstances (but normally one totem is left)
0 -
Unrelenting is the only one I can see being Partially reverted. There’s no way they’d revert it completely because of how good it was. Successful attack cooldown reduction could be 8/10/12%.1
-
@Bravo0413 said:
Noyes
1 -
I actually prefer STBFL the way it is now because you can STILL have all 8 stacks after your obsession dies0
-
Ah the old machine gun build. I remember grabbing Myers, reaching tier III evil within, and landing 2-3, sometimes 4 downs back to back. Good times, good times. Probably won't be implemented since it if they revert a change to a perk, people will clamour at them to change other things too.
0 -
@VayneHellslinger said:
Ah the old machine gun build. I remember grabbing Myers, reaching tier III evil within, and landing 2-3, sometimes 4 downs back to back. Good times, good times. Probably won't be implemented since it if they revert a change to a perk, people will clamour at them to change other things too.They can even buff Sprint Burst after they would have implemented the machine gun build again. That's how much fun it was. They should change a lot of stuff back to how it used to be. The faster pallet break with Brutal Strength was also a lot higher! 40% or 30%
1 -
@KillingInstinct said:
@VayneHellslinger said:
Ah the old machine gun build. I remember grabbing Myers, reaching tier III evil within, and landing 2-3, sometimes 4 downs back to back. Good times, good times. Probably won't be implemented since it if they revert a change to a perk, people will clamour at them to change other things too.They can even buff Sprint Burst after they would have implemented the machine gun build again. That's how much fun it was. They should change a lot of stuff back to how it used to be. The faster pallet break with Brutal Strength was also a lot higher! 40% or 30%
The nerf to brutal strength was totally unnecessary, I agree with you on that point, but the machine gun build is bullshit.
It's like asking for Decisive Strike to not change.
0 -
@mcNuggets said:
@KillingInstinct said:
@VayneHellslinger said:
Ah the old machine gun build. I remember grabbing Myers, reaching tier III evil within, and landing 2-3, sometimes 4 downs back to back. Good times, good times. Probably won't be implemented since it if they revert a change to a perk, people will clamour at them to change other things too.They can even buff Sprint Burst after they would have implemented the machine gun build again. That's how much fun it was. They should change a lot of stuff back to how it used to be. The faster pallet break with Brutal Strength was also a lot higher! 40% or 30%
The nerf to brutal strength was totally unnecessary, I agree with you on that point, but the machine gun build is bullshit.
It's like asking for Decisive Strike to not change.
It should have changed together with DS at least. I mean like over 1 or 2 years later as well xd
1 -
Brutal Strength's nerf was actually pretty small. Yes, I know it went from 40% to 20%, but the pallet break speed is faster now, so it only translates to a 0.28 second longer break time than it used to be. BUT.... we now have faster window vaults as well and more tools than we used to back then.
I'm not even sure why BS is coming into the conversation. Especially when anybody with half a brain knows how broken the machine gun build was.
0 -
What if.... what if Save the Best didn't affect run speed, but instead the speed of the killer's next pallet break? What if the token gave you a massive boost to pallet breaks?
0 -
@FrenziedRoach said:
What if.... what if Save the Best didn't affect run speed, but instead the speed of the killer's next pallet break? What if the token gave you a massive boost to pallet breaks?meh...wouldn't really be worth it imo. + survivors would instantly cry about it and want it to only be able to have like 2 tokens and a nerf. Tbh the buff to pallet breaks was almost nothing. It's so insignificant and small. It didn't deserve to be put to 20%. And Machine gun build wasn't broken. It finally gave killers some authority over survivors. It made them be afraid of being found! That's what this game used to be about, remember?
0 -
Save the best for last is really good now. Unrelenting and Play with your food could use a buff, though.
0 -
Bring back both old STBFL & old Unrelenting?
You must be out of your mind.0 -
As a Killer main I say nay!
0