Why do people consider this a "competitive" game?
This may seem like a dumb question, but take a look at the game as a whole. I'm a 50/50 player and see so much dumb, frustrating stuff that ruins a good game.
Moris, keys, Adrenaline, Noed etc. (All of these have """counters"""" in the loosest terms. I don't think noed is particularly op though just frustrating.)
This game has way too many perks and mechanics that allows you to instantly screw over the other side within a moments notice. That isn't competitive, that isn't hard. I find that this game lacks skill outside of a few playstyle, 90% of this game is just memorization of maps, tiles, etc. Playing them right is 10% and even then survs DO generally have the advantage except vs top tier killers.
And the top tier killers that aren't Billy and Freddy are absolute bullshit half the time, except base Nurse.
So really? How is dbd competitive or skill based? I simply don't see a high skill ceiling at all for any part of it. Its like a party game.
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Would maybe need some serious statistics. In my opinion, the game breaking stuff is not really that often. And there are several skill based killers like nurse (which is kinda bulls if you CANT play her) and spirit, and also all the stealth killers like pig and GF, Myers depending on build.
Several killers have their own mindgame set which need skill to use and need skill to use their powers, like pig ambush attack on loops, aiming with Plague, Clown, Huntress, I think even Placing with Trapper, Freddy and Hag is skill based if it gets beyond the default spots where almost every survivor expects traps.
And from survivor side, timing and optimized looping is pretty much skill based. Knowing which direction to loop, how much distance you need to get the window without getting hit, being able to look around while in chase, awareness where the killer is whie chasing... I really can't share the opinion that all of this is not skill based.
Regarding the game breakers, I know that, if you play several games a day, you will most likely face it at least once per day. But notice that negative experience is always recognized stronger than positive. So the bad games weigh harder than the good ones, even if it is just 2 out of 10, feels more like 5 out of 10.
The main problem seriously are the bugs and the balancing. Sometimes I also wish they should get some consulting from Blizzard about balancing, they'ev proven in several games that they kinda master this discipline. But a "rather bugfree" DBD would also change the impression of the balancing and game experience massively.
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Blizzard screwed up WoW by making all classes the same from what I've heard. Overwatch also has problems with balancing as well.
Also, with their current controversy? Not a good idea to be asking them for tips.
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Who are these "people"?
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It is a party game.
It looks competitive because of the ranking system, but as we all know the ranking system doesn't really work well. As you said, the game has imbalance and design flaws which mean it isn't really a serious, competitive game.
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People get bent out of shape about that number in the corner for some reason. That's why.
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Balancing issues don't exclude a game from tournaments; just look at League of Legends.
And even relatively simple games with heavy random elements like Hearthstone and poker can have deceptively high skill ceilings; it's all about reading your opponent and predicting what they'll do next.
If the devs really wanted to create a competitive scene with Dead by Daylight, they could. They just don't want to. Either because they want to make more balance changes or changes to their ranking system beforehand; or because they don't think it's worth it to spend all the money to organize an official tournament, invite all of the high-ranking players, and create a ruleset that everyone agrees is fair.
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While I usually don't get the value of debating the word "competitive", I do agree that this game has too many balance-shifting abilities and I do see how they could be said to make the game less competitive.
One of the reasons I'm so critical of the grind to unlock perks is that they're so damn essential to the game. I would be just as happy (probably happier)if they weren't.
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Imagine if in CS it was 4 v 1, but the 4 didn’t have guns.
Imagine if in OW it was 5 v 1, but the 5 didn’t have any ability to attack the 1.
Thats dead by daylight.
It’s not competitive. It won’t ever be taken seriously as competitive. It’s a party game.
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Competitive games don't have to be symmetrical or involve fighting for them to be competitive. Look at baseball. It's an asymmetrical game with almost no physical contact whatsoever between players, and it's one of the oldest competitive sports leagues in the world.
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Because every pvp game is a competitive game by definition.
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This.
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Because when I play a new match I would like for things to be relatively balanced. It's not fun to be a victim of poor game balance.
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because otherwise the game wouldn't be as fun?
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They can't make a competitive scene because it'd be ridiculous to an outside audience. A bunch of teenagers running a serial killer around piles of junk and dropping rainbow-colored wood on their head isn't the best for E-sports viewing.
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WOW, HES DOING A GENERATOR!!!!
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The devs actually tried this and held a real tournament. There was supposedly a lot of flaws, like the commentators seeming very... lacking in basic knowledge about the game, as well as some other things.
It was a good start, I think, but they haven't held another one since then IIRC.
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Well I mean... Nascar is a thing...
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Yeah as a huge fan of Overwatch...don't go to Blizzard for tips when balancing, especially with how irregular balance updates are. (DBD gets them more and they're usually more positive for the game)
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Then how did League of Legends become one of the most popular eSports in the world? How did Hearthstone become an international eSport?
Of all the things keeping this game from becoming an eSport, I can assure you that its art style and premise aren't an issue. Now, ratings might become a concern since this is an M-rated game, but even then, there's no shortage of games with realistic blood and over-the-top violence that have a sizable eSports audience.
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I'd hate to be a DBD commentator if they actually had tournaments (please don't the game isn't fit for that) Look at that skillful play! Going around the haddonfield house for the 10th time with balanced landing!
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If you want to see what a good commentator is like, might I suggest you look up PainRelievers on youtube? He's a rank 1 survivor main that does commentaries on his gameplay.
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No one is asking devs to fix it except me obviously. (Balance landing on some maps is game breaking for most killer.)
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"No one is asking devs to fix it except me obviously." I can't tell if this is a sarcastic mockery assuming I'm saying that nobody is talking about how unbalanced maps are or if this is something else. If this is supposed to be a mockery then I wasn't trying to insinuate that, I was just talking about many of the scenarios that would just be horrible to commentate.
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I was more referencing that the gameplay of DBD is literally "loops" as in "running in circles around an object to abuse your smaller collision box". People are going to look at that if they've ever seen it before and go "I came for a serial killer game, but this is just people running in circles!". I know that's what I thought when I first started playing. How would you even advertise it when that's the prevalent "meta" of the game? It'd make the game a laughingstock, not a spectacle.
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great post. yes i believe the game should have NO perks. just survivor vs killer.
PERKS RUIN THE GAME
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It has two roles opposing each other.
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I talk about the community by itself not you. I mean why do you think the meta is the same for over 3 years now. Yes because the community clearly don't want the game to be balanced. I mean we keep making threads ( buff clown/legion/doctor , remove these loops and that) then there are some asking to nerf hillbilly the most balanced killer in the game.
Haddonfield is in a very bad state which the new nurse won't be able to stop anymore which is the infinite with BL. i mean any rework won't do anything because they want to keep the same house as the movie, so for that they have to nerf BL to work only once per exhausion (stagger reduction only triger if the player isn't exhausted).
If you played against optimal teams i think you will agree with my point. To come back to the subject if you don't want a game to competitive you don't add ranking system, F13 didn't have it and it's fun. Soon with the Battle Pass and the new ranking system which they will begin to work on soon as you can see here.
This will definitely make it a competitive game no matter how everyone don't want this to happen, myself i see as competitive and it's a good thing.
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And baseball is about people hitting a ball, running circles around a diamond painted on the ground, trying to catch the ball after it's been hit, and whoever runs the most circles wins.
Magic: the Gathering is about two people putting down little pieces of paper on a table, and whoever's the best at it wins.
Trust me, anything can become an eSport if somebody wants it enough and has the money to host a tournament.
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Mario kart and party are stated to be causual games, yet even you might heard of people BLEEDING to win in mario party.
Good old 3v1 tug of war minigame.
Just because there isnt a esport scene doesnt mean the game isnt competetive.
Just because its possible to farm in dbd doesnt mean its the normal gameplay. Remember how backwards thinking EVERYONE said the emblems were when these "think of their feelings too, think of those potatoes" scores were implemented.
Im more perplexed HOW people might consider DBD "casual"
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There's a ranking system and a matchmaking system. Both implies that its a competitive game.
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Because getting a 4K is highly satisfying and erectifying. and if you don’t get it it makes my wee wee soft
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opposing forces....
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Well you know some people do consider eating something competitive or farting too.
So probably everything can be turned into a competition doesn't mean it should.
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I think Keys and Adrenaline are more frustrating than NOED, which doesn't work 75% of the time, but that's an opinion.
Technically, there are ranks for killer and survivor... but most treat that as in name only. Since ranking up requires people to play semi-badly in order to get a pip.
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Because you compete against another team.
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Each team has 9 players on the field.
Each team plays defense and offense.
Each team has the exact same tools at their disposal.
In no way shape or form are the comparisons even close, have you ever watched baseball?
I think you’re imagining the Bugs Bunny cartoon where he plays the game on his own.
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It comes down to what people want out of it.
The fact that you can please the entity by killing for example does lend to it being competative as it has win conditions set within the game. The emblems also force conditions to rank up which go against the casual 2 die 2 escape balance.
The other side though is it has so many variables which don't let the normal game play out and that a win can be given a lot easier rather than earned which a truly competative game shouldn't have.
For me it's a casual game which has competative elements but it's not to be taken too seriously.
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You play against other people.
Therefore, competitive.
Being called a party game doesn't make it not competitive.
Mario PARTY is one of the most competitive games around. Why do you think people say it ruins friendships?
Honestly...how can anyone say it's not competitive?
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One side has hitters, the other stands in the field, then switch (the hitters are even somewhat working solo compared to the people on the field)
One side plays killer, the other survivor, then switch (atleast in tournaments)
Compared to football (soccer for that special nation) which has both teams doing the same simultaneously.
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