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Please consider automatic "soft bans" for disconnects
I'm thinking of something akin to the old Ultima Online days when you acquired murder counts that decayed over time. Why not enforce an automatic 15-minute ban for a disconnect -- for any reason -- and make the ban time double (30 minutes, 1 hour, 2 hours, 4 hours, and so on...) for successive disconnects? Then, each "disconnect count" could decay over a period of, say, 8 real-world hours or something.
A lot of people here, including Behaviour representatives, give players substantial "but sometimes you need to disconnect because something come up IRL" leeway. This is all well and good, but I also think somebody who disconnects for a pressing IRL reason is not going to be impacted much (if at all) by a 15-minute ban. If they do it habitually, then yeah, it stacks up.
Also: Based on WHEN most people disconnect (as soon as they get downed or hooked, or to give their friend the hatch, or if a killer is losing gens rapidly without getting any hooks), I would say that most people aren't doing it due to urgent real-life reasons.
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catch me suciding on hook avoiding any dc punishments but getting the same results as dcing
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This. I'd love a small soft ban system for d/cing that gets longer each time you do it, but lately (since demo patch) random d/cs happen a lot (especially when someone gets hit for some reason)
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What if the game disconnects you randomly? How shall I be punished? Permanent Ban?
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How else are we supposed to protest Iri Hatchets?
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I'm assuming you're joking, but because I know some people won't be: That radical little "Did you have fun" widget at the top that nobody ######### uses
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This can't be a solution until they fix the issues with the game re randomly dcing people...
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I've DC in the Last 5 matches bevause the dedicated servers sucking big bolz, if they fix that its OK for me
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Nobody including BHVR i bet.
Likely goes into the data that will rarely if ever be looked at folder next to player props.
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Punishing random DC isn't the way, but I understand the frustration how DC can be, but you can't stop people from leaving. There are times that I've DC simply because I've tunneled, slugged, camped, lag switched, or giving my friends the hatch. I don't wanna leave, but I can and I have a right too especially if I'm unhappy with my match. Should I be punished and ban? No, that's stupid. To ban and/or punish someone because they left a match once or twice is dumb and I will admit I do DC every now and then. I'll DC 2-3 times a day (DEPENDING) (( also not in a row)) MAYBE 5-6 times is a row max, but not like overing doing it like some people who DC like 20-30 times in a row or daily. Those are the people you wanna look not someone does it every now and then cause everyone DC occasionally.
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Joking, kind of. I do not see a problem with people leaving against Iri Hatchets. It seems many people do this and it likely deters Huntresses from using them.
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But... this is exactly the kind of thing I'm proposing a solution to. People disconnect to protest others using game options that they don't like -- this-or-that add-on, or item, or map, or killer, or whatever, and then offer this kind of justification for it. This should be discouraged. Either play the game, or don't play the game if you have that much of a problem with it.
As far as random DCs go, I mean... I dunno. This is anecdotal, but I've been randomly disconnected maybe three or four times in the entire year that I have played. Let's assume that I am proposing this as a system that would exist after they've ironed out whatever pertinent issues exist with dedicated servers and whatnot.
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If they do start soft banning then people will just kill themselves on first hook. So the killer will still lose points and prolly depip.
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I would definitely support counting first-hook suicides as a disconnect (unless they wait out the struggle bar all the way down to the bottom), since there's no reason to do it. They'd also need to change the garbage struggle mechanic so that you're not mashing the space bar the whole time, though.
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Yes, but you’re at least leaving the game in a gameplay-based manner if you do this.
- The killer gets points and hook stacks (which you wouldn’t care about since you’re screwing your team over anyway.)
- You end up with a few bloodpoints for your trouble.
- Your team actually benefits from a little extra time during the carrying process.
- You may be surprised once in a while by an unexpected flashlight save, and now the game is back on! No lobby wait necessary
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I think that's a bad idea.. for one low ranks try to Kobe all the time... besides sometimes your just over the game and are ready to go.. if they do that survivors will just stand there and not struggle. It's not fun to be held in a game that is going nowhere.
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I would love for this to happen but because DBD servers still suck even with dictated servers i honesly wouldnt want this cause i have gottin disconnected from games for no reason
Best bet and safest is to just a XP and BLOODPOINT penalty for people who disconnect
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Forget about punishments. The devs need to fix some serious issues first before trying to punish DC. The reason WHY people DC needs to be addresses first. And i'm not talking about the salty Survivors DCing against a wraith who outplayed them. I'm talking about stuff like prayer beads, Bubba basement with insidious etc.
Once that bs is addresses you can try to implement a punishing system. Otherwise you all the people who DC now will just evade the softban by just suiciding on hook instead.
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But what you describe is why I suggest that we need it. Players shouldn't be dc'ing because of subjective red lines over this or that mechanic. This is the game. Either play it, or stop playing.
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By this logic you should just accept the game as it is without a DC punishment system.
This is the game. Either play it, or stop playing.
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Just like the game has the right to ban you for your DCing, you stated that you dc 6 times a day and you don't think that's affecting eveeyone elses level of fun? My the entitlement is strong with you....
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Arguing that players should accept the game mechanics as presented... is very different than arguing that players should accept other players not accepting the game mechanics as presented.
I'm not arguing against garbage mechanics needing changes. I'd love to see Moris reworked, or certain maps redesigned, and so on, just as much as anyone.
What I'm saying is, when you sit down and decide to play the game, you're committing to accepting what you're about to play, warts and all. If that's such a big problem that you are going to leave mid-match, you shouldn't be playing in the first place, and the game's disconnect punishment should convey that.
November 3 will be my one-year anniversary in this game, and I have never disconnected from a single match, not once, for any reason. When I sit down to play Dead by Daylight, it means I want to play Dead by Daylight.
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Think about it: do as many harsh punishments you want. As long as the BIG (and obvious) main reasons why people DC (prayer beads, haddonfield) survivors will just suicide on hook (and the equivalent to that is killers going afk in a corner) because you will never be able to punish suiciding. And what would you have achieved by harsher punishments? Exactly, nothing besides a shift of the mechanic how people quit a game. At the end the results would be the same.
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@justarandy I would also encourage them to change the struggle phase to an automatic thing that doesn't require you to mash the space bar, and that presents no option to give up. If you are going to play the game, then play the bad wording game.
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Currently the counterplay to BBQ Is disconnecting if there is NO locker in sight. That is for a 2-man stand-off in this game.
It has been suggested that a way for the survivor to "end it all" is put in the game. So this can just be said and done. Sadly that is where we are at in this game. Mechanics that are broken because of survivors doing their fellow team mate a solid FAVOR. Even if I were to be restricted from queing 10 or 15 minutes for the next game. I'd still DC so my other survivor can HATCH. Because its the right thing to do.
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There is multiple reasons why disconnects should not be punished, instead they should think about why people do it and look at ways to encourage people not to do it.
Now I do realise most reasons people DC are inexcusable like doing it because they stepped in a trap, to force trap door open or because they failed on a loop etc. However it needs to be taken into consideration that it is not a fun or an enjoyable experience being camped, tunnelled and slugged. People aiming to rank up would rather just lose the pip quicker and get into the next game rather than waste time and lose a pip anyways. You also need to consider those who have IRL emergencies and need to leave, those who have connection issues and of course when the game crashes etc.
That being said disconnecting does not only impact the killer as it can cause them to not gain a pip or even depip but its also a HUGE disadvantage for the rest of the survivors yet they don't get anything out of it other than being a man down....
I made a post a short while ago about certain behaviours which usually lead to people disconnecting and I believe if some or all of the changes were made we would see a lot less intentional disconnecting happening. Here is the post: https://forum.deadbydaylight.com/en/discussion/94825/solution-for-campers#latest
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That is a very poor mindset, game should be enjoyable for everyone.
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if you give dc or killer gives dc, they both lose pips. It happened to me that the killer gives DC because he does not like the map or the suvs give DC because they just wanted to lose rank and i lose pips too. Sometimes the connection to the server is lost- Punishing for DC is nonsense, there are players who don't want to play with hackers or with campers or tunnelers so they give DC to not waste time and find another game quickly. there are killers who don't like to waste time with toxic players so they give dc.
Punishing the dc with a ban is a very silly idea, if the facecamper, camper or tunneling is not punishment i don't see why giving dc to avoid playing with toxic players or for map tastes or for having a bug should be punished. (In camper i mean both the suvs camp the hatch and the killer camp the hook)
There are suvs that instead of helping, they let you die for having the hatch,so you have no choice but to ######### since you know that they are not going to help you and you don't want to keep wasting time. It happened to me in my last game as suvs, while we were doing gens a Nancy ran running around choosing the whole map without making gens or helping the hooks suvs until we were just her and me and when i realized what was happening she was camping the hatch while i tried to make the last two generators..and she was rank 4 p2.
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Everyone is going to have a mechanic they dislike. Some people don't like moris, some people don't like Adrenaline, or Decisive Strike, or NOED, or Iridescent Heads, or Nurse, or Spirit, or Haddonfield, or stepping in a trap, or being the first one to get downed, or whatever it is that upsets them. It's a wide-ranging list, because there's a lot of stuff in this game. There is no way to "fix" the game that accounts for all of these subjective whims.
And the thing is, all of these mechanics are plainly there. At some point, something you personally dislike dealing with is going to be a factor in a given match. You agree to this when you sit down, load up the game, and queue into a lobby. You aren't getting blindsided by these things; you know they exist. The challenge, as it were, is for you to deal with these things when and if they come up. That literally IS the game. To disconnect when you are faced with something you personally don't like says more about you than it does about the game.
I have played this game for almost one full year, and I have never -- literally not one time -- disconnected from a match for any reason. If I didn't want to play Dead by Daylight (which would be the case if I were disconnecting from matches), I wouldn't play Dead by Daylight, I would play something else instead.
So, my conclusion is to heavily disincentivize this kind of behavior, so that the people who don't actually want to play the game, and accept it for what it is, can be encouraged to go find something else that suits them.
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Also @Irvin -- please don't misunderstand me, I am not arguing that the game is without some serious faults. Certain maps, items, etc. are very annoying to deal with.
For example, I really believe that the mori is essentially a canonized griefing mechanic that cleanly breaks the flow of the game with no upside for anyone (including the killer, who does not receive Sacrifice emblems for using it). I would be among those who would be happy if this mechanic were reworked entirely. I think it's stupid, and I don't like dealing with it or using it myself.
That said, I know it exists. I know that if I queue as survivor, I may have to deal with a mori, because that is a part of the game. By choosing to play, I accept that risk. I enjoy the game well enough that it is worth it, and if these kinds of mechanics made me so miserable or angry that I decided it wasn't worth playing, I would simply move on to a different game.
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I agree there is lots of perks/addons/items etc which need looked at and reworked and yeah Disconnecting is a huge issue all I am saying is instead of saying here is a soft ban say hey this is why you should attempt to stay alive/ingame. Maybe some will resort to killing self on hook, some may just quit and some MIGHT actually stop but its doubtful because they won't resist their natural reaction to just clicking quit. The thing is the game actually has the option to leave match, I know the purpose of that feature isn't for rage quitters but it is still something which is available for players to use. Being forced to play an unfun match because a killer is camping and tunnelling you can be very frustrating especially when you aren't even getting a chance to play so for me it is very understandable why people just quit.
Personally I think if there was things in place which would encourage players to try and wiggle free and stay on that hook regardless of being camped it would reduce the amount of people just disconnecting massively. As for those who actually quit because of the map or things the opposing side has brought in, I think they need a reality check, at the end of the day we want the player base to grow and keep healthy numbers not killed off with soft bans or being bullied out etc
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<options>
<leave match>
Surely BHVR can determine if these buttons have been pushed. If the “leave match” option is selected with a high enough frequency (3 times within a rolling 24 hour period), then why not have progressively severe punishments for additional occurrences? An additional 10 minutes to your time out for each occurrence over 3 within that 24 hour period. (As time progresses, the earliest DC’s drop off from your tally)
Wanna yank the power from the wall? Fine, you’re delaying yourself anyway just getting back into the game. If you only punish those who CHOOSE to disconnect (using the option button), then you are excepting those with legitimate network issues.
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Consider additional "rank" called karma. You will lose karma everytime when you repeatedly disconnecting in the middle of the game or being reported. It restores a bit after each game.
With this solution, guy who killed himself could be reported for "suiciding". Receiving N reports for suiciding will damage his karma. So from now he will face a lot of suiciders(and other bad behavioral players) in his team. I believe this is true lesson to learn for such people.
In general, I believe players should never be prevented from playing without a chance for returning to game. But some sort of penalty definitely must be added to prevent chaos.
P.s.: before complaining how it could hurt guys with any sort of connection troubles, please, think carefully about your teammates feelings when you facing disconnect (even when it is not intentionally. You could look for connection trouble solutions in tech support thread.
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