Flashlight's need a buff
Now before we go spamming hate comments and counter arguments try using a flashlight and then tell me they do not need a buff. currently flashlights are near useless without empathy the only real use you will get out of it is blinding at pallets and that is not even a good strategy not only that but flashlight's odd bulb is useless as well. all right people comment away!
Comments
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Well I would like flashlights so serve a bit more utility aside from chases, but what do you propose?
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Just start using aftercare
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Flashlights wont get buffed, literally every item or addon that was good for survivor except keys have been nerfed.
You should use your keys now while they still do something useful and not inventory waste of space.
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Honestly want flashlights to have varying effects. Odd bulb can decrease time to stun ,(slightly!!! We don't want another insta blind meta) same with perhaps green halogen by an even lesser degree. The current accuracy add-ons can be reworked with extra range included for "sniper flashlights", making them more effective over a longer range. The ones that increase the radius of the flashlight should increase the radius of the blind Hitbox slightly on a vertical angle (making it easier to blind killers with them if they face up or down.) The flashlights themselves should have slightly different colors identifying them to the killer and other survivors (think the Halloween flashlight) and the lens add-ons that increase the preciseness of the flashlight should increase the cap of whats considered a blind (opening the blind window for people who keep the flashlight on the killer, making it more forgiving.) Or reverse these and the bulb add-ons. Or bulb add-ons could simply increase the time taken to "regenerate" from a blind.
All flashlights should also have a secondary burn effect, that takes place after hitting the killer for 3s, regardless of an actual blind or hitting the head/vision hitbox. This effect will temporarily disable the oblivious/undectable effects, have a smoke effect form off the killer, and slow them down by 3% for 3s. (The demogorgon should be more vunerable to this effect.) This effect should stack with multiple flashlights used on the killer (leading to survivors having a use for "shining a light" on a killer that's in a chase with another survivor, allowing them to more effectively help out, by diverting attention to them.
Flashlights should also have a slightly higher battery at base. 8s for a yellow flashlight isin't quite enough, unless purely used for blinds but with these new mechanics you'd be holding your flashlight on them for a lot longer.
Lightborn should also give an immunity to dropping, make the killer more succeptible to flashlights (making it easy to keep them blinded, and easier to blind), and allow them to ignore the burn slowdown effect.
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I hope this thread should be a bait....
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If you think flashlights need a buff, you're using them wrong. Personally, I'd rather not return to a time when the flashlight blind was so quick it could stop a Billy mid-chainsaw before he even reached you.
As for "more utility", I'd be fine with that as long as that utility wasn't destroying yet another killer's power. I have a feeling the devs would decide "more utility" meant destroying Fred's pallets/traps and Doc's pallets/illusions. Maybe even reveal the aura of Trapper's traps for good measure. I'd rather not see that, either.
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More like they need to be fixed
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I have an inventory of like 25 flashlights because I refuse to take them into a match. They're pretty much useless
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Flashlights are really only the worst items is due to killers (on average) being smart about counter playing them, perhaps more light burn killers should come into play as we only have had 3.
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People who think they are weak don't know how to use them well enough.
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I just started playing the game a couple months ago and when reading up about it before buying it I thought flashlights we're going to be a much bigger part of the game. I was kind of disappointed they aren't but at the same time I'm kind of glad they're not because it does suck getting blinded. I would be okay with them having other effects like maybe just slowing the killer at times instead of fully blinding him.
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As much as I don't want flashlights to be OP..
Maybe a non-stacking (so no using 4 at a time!) slight slowdown pre-blind? Like, the killer raises their left arm/hand/eldrich tentacle (you never know!) to start shielding their face and incrementally slows down a bit as their screen whites out.
As the blindness fades, they incrementally speed back up. Or it goes into full blind and they get all their speed back the moment of blindness.
Note: This does not affect Lightburn; burning an invisible Killer will not slow them down. It ONLY slows down on Blind. Not Lightburn.
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Even if flashlights got buffed, killers can still counter them by looking into a wall. So I don't see the point in getting buffed.
Besides they can be used against Hag and they can stun Nurse and Wraith.
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How about changing odd bulb so that it acts as a laser pointer at 32 meters- battery has to be at 80% and depletes flashlight after 1 use, hit or miss. Also, it does not burn or work through corn.
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Flashlights are still good. Not incredible nobrain anymore, but good.
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I can't even use keys lol, they are just collecting dust in my inventory. I only find them useful in a swf group
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I think they do need small buff but they need to be careful with how they go about buffing them. Odd Bulb Add-on needs a rework imo.
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Your whining is record-breaking.
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