http://dbd.game/killswitch
Swf ok but not with chat
I mean when the game starts it's not possible in team swf to speak with other,
Comments
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Killer mains: "not my fault if you got stuck with bad teammates hatch is undeserved"
Also killer mains: "you think you should be able to talk to teammates? OP!"
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Are you suggesting that the devs should magically disconnect people from Discord, or whatever chat program they use, whenever a game starts??
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Killer mains: "Git gud xD"
Also Killer Mains: "Even though i h ad every oppitunity to defeat this SWF, ran several anti-swf perks and got a 2k, SWF is still OP. I should 4k by tunnelling that one looper all game while the others proritized gens. unfair. I dont need to improve."
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I play a mix of SWF both with and without voice chat. I gotta' say that it doesn't make a whole lot of difference. If anything, I probably do worse in voice chat because we're more likely to mess around and go for silly shenanigans like Head On.
I think voice chat is often mistaken for 'a group of good players who happen to be in a SWF'. You stick a couple good players together and you're going to have a rough time (unless you're an equally good killer). Likewise, you stick a couple casual survivors together and give them voice chat, they're not going to suddenly be amazing. They're still going to drop like flies, they're still going to search for Ruin for several minutes.
I've played against loads of groups who were clearly playing together (matching names and all) only to win no problem. I've also played against groups of complete strangers who all played well and streamrolled over me. That's not to say that voice chat doesn't give you an edge, but the bulk of it just comes from knowing that the people you're playing with can be relied on, that other people are doing something productive while you get chased.
In response to the OP, though, you cannot possibly prevent people from talking to each other. Even if you were to detect every single voice chat program out there and call it a cheat- and Steam itself has voice chat, as do the other platforms- you could just use your phones to communicate. It is unenforceable.
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Bhvr just needs to add voice chat to end the whole swf voice is op. Quit crying about cause you got beat by a swf group bullied you move onto your next game. It's not that big of a deal. Every killer goes up against that and very few of us complain about it .
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@Peanits I have to agree with you, half the time my friends and I get into a silly argument because we will be telling each other "x thing is at the corner of the map".... and its like "which corner??" So we just stop because it creates a hinderance rather than an advantage.
At the end of the day the player's skill along with conscious decisions is what is going to get you to escape.
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Doesnt matter if the swf players are too bad to make use of it, they can and will get information they should not (or would otherwise not ) have by using voice chat.
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As Peanits said it's completely unenforcable. Even if we ignore the reputation hit actually blocking stuff like Discord would have, Steam and the consoles have their own integrated voice chat systems. And if all else fails people can just use their phones (if they don't quit the game alltogether of course!). And besides, it's a multiplayer game that partially offers team play, even hardcore esports titles at most restrict party sizes in certain ranks and never actually try to block voice chat.
Complete waste of resources to even attempt to restrict VOIP in any way.
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That's all well and true, sometimes it doesn't make a difference.
But it sometimes DOES make the difference. There are tons of tactics you couldn't do reliably without voice comms (hook rushing + DS/HO, sabo meta, flashlight gangbangs, etc..) that are extremely powerful.
You shouldn't just dismiss SWF as a problem because it's a minority who is abusing it. If the game can only reliably support 3 killers --soon to be 2 :(-- at high elo where the most people are abusing it then it's a problem. I know there are killer issues and things that can be toned down but please stop dismissing SWF as you as a team clearly never intended it to be in game yet you still support it and talk about it as if it was a day 1 planned feature.
No one is mad that people can enjoy the game with friends. We're mad because those who can and do abuse it make the game extremely unfun and nothing but a rage fest.
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@yukairi I get what you are trying to do, but there's no way to actually stop SWFs from talking. So instead we need to buff survivors to have as much information as a SWF. I have some ideas I can show you later if you want.
Buff survivors so that solo or swf doesn't matter, then buff all killers to be balances to counter balanced survivors.
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"I play a mix of SWF both with and without voice chat. I gotta' say that it doesn't make a whole lot of difference. If anything, I probably do worse in voice chat because we're more likely to mess around and go for silly shenanigans like Head On."
And this is the reason why Dead by Daylight is imbalanced.
Instead of balancing the game around what each side/character is capable of at their best (the highest potential of gameplay for both sides), Behaviour balances the game around players "messing around and going for silly shenanigans" which I assume is majority of SWF.
If everyone is around the same skill level, and one side is not even serious about winning and goofing around, and the other side is striving their best to win, of course the side trying their hardest should win. Common sense, right? And yet Behaviour continues to collect "data" that shows that SWF aren't doing much better than solos, so they continue to refrain from making any significant actions on balancing solos and SWF. In other words, bad decision-making is encouraged among SWF so that the "data" will give an impression that SWF isn't significantly stronger against killers. That way, SWF who are actually wanting to win can do so for majority of the time against similarly skilled killers, and SWF who "just like having fun" can continue to win at least from time to time against similarly skilled killers trying their absolute best to win.
Sounds fair.
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Buff killer bloodpoints for facing SWF and give an indication at the end of the match how many players were SWF without naming them directly.
Killers will be amazed with they get rolled by solos, and feel a bit better about the defeat when a 4 man stack teabags out the gate.
This would at least acknowledge the imbalance and make facing them less stressful.
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It would acknowledge it, but not make it less stressful.
I personally make a lot as killer in BP in a match. I don't want more just to face toxic SWF. It won't make the game go any better.
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I just wanna chat with my friends and laugh at our mistakes, but what is stopping us from using WhatsApp, instagram call, messenger call, swapping phone numbers, being in the same room, discord, or FaceTime?
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Exactly. Since we know the development of a game like DbD is going to eventually include comms whether the devs wanted it or not, we should just adapt and put it down a peg.
Ridiculous we still have to fight such a broken and forced mechanic years after the game has launched just because it was review bombed.
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A team of coordinated survivors on comms will beat any killer.
Change my mind.
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Do you mean SWF in general and not just the voice side of it?
I'm curious, what exactly would you want them to do to "put it down a peg"? Because I'm fairly confident I can say that mechanical handicaps/nerfs applied specifically to SWF parties will never happen, and obviously the removal of SWF is even less likely.
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All the rank 1 killers facing SWF say hi. 👋
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Oh I was rank 1 killer last reset, won most games with Spirit. But up against 4 rank 1s on comms who don’t waste time?
Its impossible.
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I agree.
If we remove it we get another wave of review bombs and we just go back to constant lobby dodging until you get your squad. It fixes almost nothing.
Also applying handicaps to them won't solve it either. They'll either adapt and be almost as strong or just find another way around it.
The best solution I've seen is make solo survivors on par with SWF (information, strategy, whatever can be reasonably done) and then buff a majority of the killers to compensate for the shift in the game. Then we can just treat survivors as survivors in terms of balance. We won't need to think about solo and SWF separately anymore which would help SOOOOOOO much in terms of being able to actually balance the game.
As I recall the devs don't want new gamemodes because it will split the playerbase, but isn't that already a thing for survivors? Play solo and have a good chance of getting stomped or play with friends and change the entire nature of the game. This is equivalent to adding in another mode because you already have 2 survivor game types.
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You can’t just flat out remove communication programs. It wouldn’t even work on console, pc is no different. Best thing you can do is learn and counter playstyles of SWF. They’re pretty altruistic.
I also don’t tryhard when I’m in SWF. I mess around and joke, it’s more fun that way.
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