Health Bar or Health States?
Comments
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If I am understanding you correctly and you are meaning dynamic stats for players, like a RPG, generally speaking if you had hit points instead of two static conditions, killers would have to have an attack stat as well. Survivor A has 100HP and Killer A has 100 ATK would make it OP for the Killer, but if Survivor B has 300HP, Killer A would have to hit them three more times just to down them. This would over complicate the game imo.
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Killigma said:
If I am understanding you correctly and you are meaning dynamic stats for players, like a RPG, generally speaking if you had hit points instead of two static conditions, killers would have to have an attack stat as well. Survivor A has 100HP and Killer A has 100 ATK would make it OP for the Killer, but if Survivor B has 300HP, Killer A would have to hit them three more times just to down them. This would over complicate the game imo.
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@Nickenzie said:
Thank you for your thoughts! This could definitely over complicate things for sure but do you think this would make DbD more balanced or do you think the current "health states" is a solid health system?Honestly I think it would just over complicate the game and if anything make it more unbalanced. Match making currently is bad enough with matching ranks, so if we were to add level stats into this I think a lot of matches would end up being a mess of at least one player being at a greater advantage than the rest. We cannot even get perks and addons balanced at the moment, never mind if stats were to be introduced lol. Personally I like the current health system, it is static and everyone is on an even playing field at base game play. Survivors get two chances before they are downed and Killers know they have two chances to down the Survivors.
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Killigma said:
Honestly I think it would just over complicate the game and if anything make it more unbalanced. Match making currently is bad enough with matching ranks, so if we were to add level stats into this I think a lot of matches would end up being a mess of at least one player being at a greater advantage than the rest. We cannot even get perks and addons balanced at the moment, never mind if stats were to be introduced lol. Personally I like the current health system, it is static and everyone is on an even playing field at base game play. Survivors get two chances before they are downed and Killers know they have two chances to down the Survivors.
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I think if they were to do this they would have to rework the game which in it's current state with the store and all i dont think it would be worth it... I'm hoping they do find away to do match making differently and better.. imo they just need to separate SWF and make a new gamemode that's ranked differently have it rank your squad instead of you personally1
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Bravo0413 said:I think if they were to do this they would have to rework the game which in it's current state with the store and all i dont think it would be worth it... I'm hoping they do find away to do match making differently and better.. imo they just need to separate SWF and make a new gamemode that's ranked differently have it rank your squad instead of you personally0
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Already has it
surviours have 100hp
killers attack is 50 hp
there another problem solved1 -
Maybe this could be done on a side mode thingy ma bob. Not the main game.1
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The problem is that we have a melee focused game here. The way the game is in it's current state, it doesn't matter where you hit the survivor, you do always the same damage. In Deathgarden your damage varies depending on where you hit the enemy (headshot) and how many bullets you actually hit.
In Dead by Daylight, the killer would deal the same damage every time, so for example let's imagine the survivor has 100 HP and a killer hit does 50HP damage. From the killers standpoint there is no way with the current hit detection that you would ever do less or more damage on the survivor. The only way that you could have these escapes with a sliver of health, in the current state of the game, would be that you could heal different amounts of HP depending on the length.
That would buff Self-Care and healing in general because why should I heal to full when I am also a two hit when I have 51HP? So, the hit detection would have to be changed so that the killer could do varying damage depending on where he would hit the survivor which may be possible but with the current hit detection we have right now, I doubt that system would work.Basically, the whole game had to be restructured so that this would work. This would imo complicate the game unneccessarily and would require too many ressources for basically a handful of "OMG! I escaped with 1 HP"-moments. So, no thanks, I like the health system as it is now.
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@Damaho said:
The problem is that we have a melee focused game here. The way the game is in it's current state, it doesn't matter where you hit the survivor, you do always the same damage. In Deathgarden your damage varies depending on where you hit the enemy (headshot) and how many bullets you actually hit.
In Dead by Daylight, the killer would deal the same damage every time, so for example let's imagine the survivor has 100 HP and a killer hit does 50HP damage. From the killers standpoint there is no way with the current hit detection that you would ever do less or more damage on the survivor. The only way that you could have these escapes with a sliver of health, in the current state of the game, would be that you could heal different amounts of HP depending on the length.
That would buff Self-Care and healing in general because why should I heal to full when I am also a two hit when I have 51HP? So, the hit detection would have to be changed so that the killer could do varying damage depending on where he would hit the survivor which may be possible but with the current hit detection we have right now, I doubt that system would work.Basically, the whole game had to be restructured so that this would work. This would imo complicate the game unneccessarily and would require too many ressources for basically a handful of "OMG! I escaped with 1 HP"-moments. So, no thanks, I like the health system as it is now.
There's not really a problem with the melee system or the health system. Its literally only the pallet looping which ruins the game. That makes the killers camp I guess
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@KillingInstinct said:
@Damaho said:
The problem is that we have a melee focused game here. The way the game is in it's current state, it doesn't matter where you hit the survivor, you do always the same damage. In Deathgarden your damage varies depending on where you hit the enemy (headshot) and how many bullets you actually hit.
In Dead by Daylight, the killer would deal the same damage every time, so for example let's imagine the survivor has 100 HP and a killer hit does 50HP damage. From the killers standpoint there is no way with the current hit detection that you would ever do less or more damage on the survivor. The only way that you could have these escapes with a sliver of health, in the current state of the game, would be that you could heal different amounts of HP depending on the length.
That would buff Self-Care and healing in general because why should I heal to full when I am also a two hit when I have 51HP? So, the hit detection would have to be changed so that the killer could do varying damage depending on where he would hit the survivor which may be possible but with the current hit detection we have right now, I doubt that system would work.Basically, the whole game had to be restructured so that this would work. This would imo complicate the game unneccessarily and would require too many ressources for basically a handful of "OMG! I escaped with 1 HP"-moments. So, no thanks, I like the health system as it is now.
There's not really a problem with the melee system or the health system. Its literally only the pallet looping which ruins the game. That makes the killers camp I guess
I think you missunderstood me. I wasn't saying that if we fix the current melee and health system than this game would be balanced or that there was any need to fix them at all.
For the health system that OP proposed to come into the game we would have to change many other things in the game to make it work because just getting it into the game right now would be pointless because we would trade health state icons for meaningless numbers. The devs would have to rework how healing works and how hits work to make it worthwhile.
But even then the devs couldn't just put this system along with rework hit detection in the game. With the current state, Survivors can prolong the chase quite some time. Now imagine that you didn't land your correctly (or more likely, given how everything else in this game works, you hit the head but the game says you hit the foot) and the survivor doesn't take enough damage to go down in two hits. This would extend the chases even further! The reverse would be also true, were a killer that can aim really well could one shot kill any survivor with any killer, depending on how "headshots" would work.
Like I said, this would in my opinion, unneccessarily complicate the game and would need too much work to make it worthwhile.0 -
Damaho said:
I think you missunderstood me. I wasn't saying that if we fix the current melee and health system than this game would be balanced or that there was any need to fix them at all.
For the health system that OP proposed to come into the game we would have to change many other things in the game to make it work because just getting it into the game right now would be pointless because we would trade health state icons for meaningless numbers. The devs would have to rework how healing works and how hits work to make it worthwhile.
But even then the devs couldn't just put this system along with rework hit detection in the game. With the current state, Survivors can prolong the chase quite some time. Now imagine that you didn't land your correctly (or more likely, given how everything else in this game works, you hit the head but the game says you hit the foot) and the survivor doesn't take enough damage to go down in two hits. This would extend the chases even further! The reverse would be also true, were a killer that can aim really well could one shot kill any survivor with any killer, depending on how "headshots" would work.
Like I said, this would in my opinion, unneccessarily complicate the game and would need too much work to make it worthwhile.
I'll demonstrate:
Every survivor will have 100 HP, if the survivor is above 50 HP then their health state icon will appear healthy. If the survivor is at 50 HP and lower, their health state will appear injured. Self Care or any healing action would instantly heal 50 HP at the end of the healing interaction. Certain things like a clowns bottle could do like 10 damage every second your in his AoE gas so the survivor will have to be careful. When the developers have more numbers, they can be more creative and do unique things!
Will they do a health bar based system? Unlikely but it will allow better balancing for sure IMO.0 -
the pros about this idea is that for survivor there would more to choose from : david has 200 hp, claudette 50 or so on. But you know...perks are shared.... this may also be a great, And I Mean GREAT buff to survivors : David ; 200 hp ; let's say 3 hits ; Add dead hard or sprint burst ; makes it 4 hits.........no thank you.
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ACoolName said:
the pros about this idea is that for survivor there would more to choose from : david has 200 hp, claudette 50 or so on. But you know...perks are shared.... this may also be a great, And I Mean GREAT buff to survivors : David ; 200 hp ; let's say 3 hits ; Add dead hard or sprint burst ; makes it 4 hits.........no thank you.
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