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Doctor Rework
The Doctor New Stats:
Movement Speed in punishment: 115%
Movement Speed in Treatment: 100%
Terror Radius: 32m
Lunge: Normal
Madness Gained Rate: 0% to 100% madness
I decided to remove the madness tiers and use a % system to decide how much madness you have. The survivor can see how much madness (s)he has by how complete the circle is around the madness icon.
-If your madness was at 0%-
Doctor: (Punishment)
-Takes 5 minutes to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 5 to 2:30 to reach 100% madness depending on your distance to the Doctor.
Doctor: (Treatment)
-Takes 2:30 seconds to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 2:30 to 1 minute to reach 100% madness depending on your distance to the Doctor.
Add-ons can increase the survivors rate in which how much madness they receive. Here are the numbers: 1.2x (Common)/ 1.3x (Uncommon)/ 1.4x (Rare).
Whenever your outside the Doctor's terror radius, you can prevent madness build up by standing near another survivor within 8 meters.
Madness Side Effects:
-When working on a generator, your madness % will decide the % chance to have a madness skill check.
Example: If your madness is at 33% (1/3 of the circle is complete around your madness icon) then when you trigger a skill check, the skill check will have a 33% chance to be a madness skill check.
-Every 20 seconds during the trial, your madness % will decide the % chance to scream.
Example: If your madness is at 50% (1/2 of the circle is complete around your madness icon) then when 20 seconds have passed, you'll have a 50% chance to scream.
Snap Out Of It: You'll get this action when you reach 100% madness and when you complete this action, your madness will be reset to 25%! Add-ons can change the default reset value to 35% (uncommon)/45% (rare)/55% (very rare).
Shock Therapy:
Edit:
-Takes 2 (My original rework had it take 4 seconds, thank you for the feedback! ) seconds to charge to 100%.
-If a survivor is hit with Carter's Spark then the survivor instantly gains 25% madness, gets a 3 seconds hindered effect (-10% movement speed), and cannot interact with anything for 3 seconds.
Add-ons can speed the charge time of Shock Therapy by 10% (Common)/ 25% (Uncommon)/ 50% (Rare). Additionally how long the effects will last by 50% (Very Rare)/ 100% (Ultra Rare).
Other add-ons for the Doctor can add more penalties when you reach X% madness or increase the "Snap Out Of It" time.
So that's my idea on how to make Doctor a mid tier killer or a upper mid tier killer! Give me your feedback and If there's anything confusing, please ask!
(Edit: LOL= Thumbs down apparently ever since they removed the thumbs down mechanic
Please give me feedback and not just LOL's)
Comments
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I'm not sure why you think this guy needs a rework in the first place.
He's actually rather allright as it is, and slowing him down in treatment mode would kill most of his shocking plays to block pallets and vaults, which would make it WAY LESS interesting to play.An actual rework would be to give him some add-ons to slightly speed up his zapping so he could actually have proper uses of it in chases.
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Sounds like a major need to him you do realize that he has a madness radius for a reason right? So survivors know when he's near and don't rank up in madness for no reason. Besides tier 1 madness is useless aside from the first scream detection so he'll have a harder time reliably finding survivors and only make him even more add-on dependant than he is now. Not to mention it takes him about a second and a half to charge his spark making it 4 seconds makes his power more useless than the wraith.0
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Runiver said:
I'm not sure why you think this guy needs a rework in the first place.
He's actually rather allright as it is, and slowing him down in treatment mode would kill most of his shocking plays to block pallets and vaults, which would make it WAY LESS interesting to play.An actual rework would be to give him some add-ons to slightly speed up his zapping so he could actually have proper uses of it in chases.
I made him slower in Treatment because he can slow survivors down for 3 seconds when he lands a shock and prevent them from interacting with anything for 3 seconds. Yes, maybe he might need faster add-ons but again, why should a killer heavily reliant on add-ons to just to become somewhat viable? I think he should have madness generation to survivors, even if he's in punishment.
Overall I'm just trying to make him a better killer, he's low tier for a reason. Maybe I should decrease his charge time of his shock therapy to 3 seconds to help him get key shocks, instead of 4? Then the add-ons I mentioned above that can speed this up can make him extremely viable while in a chase. Additionally he's not slown down when he charges he shock therapy?
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He's fine, granted I don't play him much. But when I do, survivors just DC, don't want to try, or I kill all of them.
They just really hate the guy xD
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Swiftblade131 said:
He's fine, granted I don't play him much. But when I do, survivors just DC, don't want to try, or I kill all of them.
They just really hate the guy xD
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starkiller1286 said:Sounds like a major need to him you do realize that he has a madness radius for a reason right? So survivors know when he's near and don't rank up in madness for no reason. Besides tier 1 madness is useless aside from the first scream detection so he'll have a harder time reliably finding survivors and only make him even more add-on dependant than he is now. Not to mention it takes him about a second and a half to charge his spark making it 4 seconds makes his power more useless than the wraith.0
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Nickenzie said:Swiftblade131 said:
He's fine, granted I don't play him much. But when I do, survivors just DC, don't want to try, or I kill all of them.
They just really hate the guy xD
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@Nickenzie said:
Sadly the doctor is in the low tierI very much doubt he is in the low tier. He is a strong place and really think out of all the killers we have, he is possibly the last one that would need a rework.
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Killigma said:
I very much doubt he is in the low tier. He is a strong place and really think out of all the killers we have, he is possibly the last one that would need a rework.
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@Nickenzie said:
Swiftblade131 said:He's fine, granted I don't play him much. But when I do, survivors just DC, don't want to try, or I kill all of them.
They just really hate the guy xD
I don't understand why everyone says he's fine... isn't he low tier?
Personal opinion, I think he is mid tier at best. Tier lists can be made completely off of person opinion, besides Nurse, since she is undoubtedly the best killer in game, no one will argue with that.
But people even argue second position in tier list between Billy and Huntress for the longest time, now we have people saying Hag is second best, we get people saying Myers is 3rd best, some people pit him low mid tier.
Anything besides Nurse is completely opinion and experience based. Based around what I have been able to accomplish with Doctor, I put him in the middle of mid tier.
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Swiftblade131 said:
Personal opinion, I think he is mid tier at best. Tier lists can be made completely off of person opinion, besides Nurse, since she is undoubtedly the best killer in game, no one will argue with that.
But people even argue second position in tier list between Billy and Huntress for the longest time, now we have people saying Hag is second best, we get people saying Myers is 3rd best, some people pit him low mid tier.
Anything besides Nurse is completely opinion and experience based. Based around what I have been able to accomplish with Doctor, I put him in the middle of mid tier.
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He needs a buffs not a nerfs
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@Nickenzie said:
I don't understand why everyone says he's fine... isn't he low tier?He's not low-tier. He's actually rather mid-top already in proper hands, along with Myers and Huntress.
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The Doctor is hard countered by knowing how he and the game work. Experienced survivors don't fall for the boogiewoogie skillchecks given by madness, if they see the Doctor charging his shock when they reach a pallet/window, they just keep running, and so on. He is not a good killer. He's anoying, if anything, and that's why he'll never be buffed. That and because of how good he is at killing inepts.The powers of every other killer above him actually do something, whereas the Doctor's just increases a stat that survivors can cleanse on their own with no problems and no fear. He IS bad, he IS a low tier killer, because his power does NOTHING, unlike the Nurse's blink, the Hillbillys chainsaw, the Huntress' hatchets, Leatherface's chainsaw etc... The Doctor is only effective against inepts, he needs a full character rework to be viable. But, as I already stated, he'll never be buffed or reworked because of how good he is at killing scrubs. We can consider ourselves lucky if he doesn't get nerfed in the next patches.
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Doctor is really good if you know how to play him and have a good build. He's not that great without perks or add ons but most killers aren't. Would rather see Freddy, Wraith, Pig and Leatherface looked at first.0
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Wait what?
So one month back and people were talking about the doc being high tier because he can spot easily survivors, he can prevent them for dropping pallets and jumping through windows and you need to snap out of it if you want to be somewhat useful (which is also spotted by nurse's calling..)
How can you even say he's mid tier, let alone, low tier, this killer is just unfunny and unfair, his rework should take away that, but he's as powerful as ever, stop complaining about that2 -
@Nickenzie said:
Sadly the doctor is in the low tier which isn't where killers should be at IMO. So I had some ideas and I wanna see what you all think about my rework? I'm not sure if this would make him more better or more worse because this would need testing on the PTB!The Doctor New Stats:
Movement Speed in punishment: 115%
Movement Speed in Treatment: 100%
Terror Radius: 32m
Lunge: NormalMadness Gained Rate: 0% to 100% madness
I decided to remove the madness tiers and use a % system to decide how much madness you have. The survivor can see how much madness (s)he has by how complete the circle is around the madness icon.
-If your madness was at 0%-
Doctor: (Punishment)
-Takes 5 minutes to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 5 to 2:30 to reach 100% madness depending on your distance to the Doctor.Doctor: (Treatment)
-Takes 2:30 seconds to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 2:30 to 1 minute to reach 100% madness depending on your distance to the Doctor.Add-ons can increase the survivors rate in which how much madness they receive. Here are the numbers: 1.2x (Common)/ 1.3x (Uncommon)/ 1.4x (Rare).
Whenever your outside the Doctor's terror radius, you can prevent madness build up by standing near another survivor within 8 meters.
Madness Side Effects:
-When working on a generator, your madness % will decide the % chance to have a madness skill check.
Example: If your madness is at 33% (1/3 of the circle is complete around your madness icon) then when you trigger a skill check, the skill check will have a 33% chance to be a madness skill check.
-Every 20 seconds during the trial, your madness % will decide the % chance to scream.
Example: If your madness is at 50% (1/2 of the circle is complete around your madness icon) then when 20 seconds have passed, you'll have a 50% chance to scream.
Snap Out Of It: You'll get this action when you reach 100% madness and when you complete this action, your madness will be reset to 25%! Add-ons can change the default reset value to 35% (uncommon)/45% (rare)/55% (very rare).
Shock Therapy:
Edit:
-Takes 2 (My original rework had it take 4 seconds, thank you for the feedback! ) seconds to charge to 100%.
-If a survivor is hit with Carter's Spark then the survivor instantly gains 25% madness, gets a 3 seconds hindered effect (-10% movement speed), and cannot interact with anything for 3 seconds.Add-ons can speed the charge time of Shock Therapy by 10% (Common)/ 25% (Uncommon)/ 50% (Rare). Additionally how long the effects will last by 50% (Very Rare)/ 100% (Ultra Rare).
Other add-ons for the Doctor can add more penalties when you reach X% madness or increase the "Snap Out Of It" time.
So that's my idea on how to make Doctor a mid tier killer or a upper mid tier killer! Give me your feedback and If there's anything confusing, please ask!
(Edit: LOL= Thumbs down apparently ever since they removed the thumbs down mechanic
Please give me feedback and not just LOL's)What Rank Killer are you? i find Doctor is one of the easiest and most threatening killers with madness and his ability to track with apparitions. He also denies survivors the use of vaulting and pallet throws if timed correctly. Why would he need to be buffed again?
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CptainPotato said:
Wait what?
So one month back and people were talking about the doc being high tier because he can spot easily survivors, he can prevent them for dropping pallets and jumping through windows and you need to snap out of it if you want to be somewhat useful (which is also spotted by nurse's calling..)
How can you even say he's mid tier, let alone, low tier, this killer is just unfunny and unfair, his rework should take away that, but he's as powerful as ever, stop complaining about that
What makes a killer a strong killer?
A.) If the killer can end chases as fast as possible.
B.) If the killer can patrol generators really easily.
C.) If the killer is stealthy.
D.) All of the above.
If you choosed "A" then your correct!
@CptainPotato if a killer can't end chases fast and effectively consistently then the killer is either mid or low tier. The Doctor can't end chases fast and effectively consistently so he's a mid or low tier killer, IMO he's a low tier killer. I feel like his power should increase the stun duration in which you can't do anything so he can shut down loops. If the killer was as strong as you were saying then why don't I see him in rank 1? Exactly!
Oh, I'm gonna edit your quote!CptainPotato said:How can you even say he's mid tier, let alone, low tier, this killer is just unfunny and unfair, his rework should take away that, but he's as powerful as ever, stop making valid complaints about that
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SasukeKun said:
What Rank Killer are you? i find Doctor is one of the easiest and most threatening killers with madness and his ability to track with apparitions. He also denies survivors the use of vaulting and pallet throws if timed correctly. Why would he need to be buffed again?
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@CptainPotato if a killer can't end chases fast and effectively consistently then the killer is either mid or low tier. The Doctor can't end chases fast and effectively consistently so he's a mid or low tier killer, IMO he's a low tier killer. I feel like his power should increase the stun duration in which you can't do anything so he can shut down loops. If the killer was as strong as you were saying then why don't I see him in rank 1? Exactly!
DId 6 games yesterday rank 1-5, had 3 times the doctor, so I don't really see how he's unplayed.
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@Nickenzie said:
Sadly the doctor is in the low tier which isn't where killers should be at IMO. So I had some ideas and I wanna see what you all think about my rework? I'm not sure if this would make him more better or more worse because this would need testing on the PTB!The Doctor New Stats:
Movement Speed in punishment: 115%
Movement Speed in Treatment: 100%
Terror Radius: 32m
Lunge: NormalMadness Gained Rate: 0% to 100% madness
I decided to remove the madness tiers and use a % system to decide how much madness you have. The survivor can see how much madness (s)he has by how complete the circle is around the madness icon.
-If your madness was at 0%-
Doctor: (Punishment)
-Takes 5 minutes to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 5 to 2:30 to reach 100% madness depending on your distance to the Doctor.Doctor: (Treatment)
-Takes 2:30 seconds to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 2:30 to 1 minute to reach 100% madness depending on your distance to the Doctor.Add-ons can increase the survivors rate in which how much madness they receive. Here are the numbers: 1.2x (Common)/ 1.3x (Uncommon)/ 1.4x (Rare).
Whenever your outside the Doctor's terror radius, you can prevent madness build up by standing near another survivor within 8 meters.
Madness Side Effects:
-When working on a generator, your madness % will decide the % chance to have a madness skill check.
Example: If your madness is at 33% (1/3 of the circle is complete around your madness icon) then when you trigger a skill check, the skill check will have a 33% chance to be a madness skill check.
-Every 20 seconds during the trial, your madness % will decide the % chance to scream.
Example: If your madness is at 50% (1/2 of the circle is complete around your madness icon) then when 20 seconds have passed, you'll have a 50% chance to scream.
Snap Out Of It: You'll get this action when you reach 100% madness and when you complete this action, your madness will be reset to 25%! Add-ons can change the default reset value to 35% (uncommon)/45% (rare)/55% (very rare).
Shock Therapy:
Edit:
-Takes 2 (My original rework had it take 4 seconds, thank you for the feedback! ) seconds to charge to 100%.
-If a survivor is hit with Carter's Spark then the survivor instantly gains 25% madness, gets a 3 seconds hindered effect (-10% movement speed), and cannot interact with anything for 3 seconds.Add-ons can speed the charge time of Shock Therapy by 10% (Common)/ 25% (Uncommon)/ 50% (Rare). Additionally how long the effects will last by 50% (Very Rare)/ 100% (Ultra Rare).
Other add-ons for the Doctor can add more penalties when you reach X% madness or increase the "Snap Out Of It" time.
So that's my idea on how to make Doctor a mid tier killer or a upper mid tier killer! Give me your feedback and If there's anything confusing, please ask!
(Edit: LOL= Thumbs down apparently ever since they removed the thumbs down mechanic
Please give me feedback and not just LOL's)2 and a half minutes to reach full madness? hahaha! you want that as a rework? matches are usually over in less than five with gen rushing and nothing else. or chasing someone. hes weak as he is. this would make him even weaker. this is a nerf not a buff to his power ....
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dannyfrog87 said:
2 and a half minutes to reach full madness? hahaha! you want that as a rework? matches are usually over in less than five with gen rushing and nothing else. or chasing someone. hes weak as he is. this would make him even weaker. this is a nerf not a buff to his power ....
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@Nickenzie said:
SasukeKun said:What Rank Killer are you? i find Doctor is one of the easiest and most threatening killers with madness and his ability to track with apparitions. He also denies survivors the use of vaulting and pallet throws if timed correctly. Why would he need to be buffed again?
I've made it to rank 4 without ruin with the pig, I never made it any higher ever since then! I don't play doctor hardly ever and honest he's not really the strong killer IMO. I reached rank 1 as survivor without using DS for 90% of my matches and once in a blue moon I see a doctor from the fog. I'll ask you this question @SasukeKun, why don't I see all a lot of doctors if he's as strong as people are saying he is? That's kinda ironic IMO.
Because people want easy, and it takes a little effort to time his shock with a hit. He's pretty gross if you know what you're doing. Though the new Calm Spirit has knocked him down some
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SasukeKun said:
Because people want easy, and it takes a little effort to time his shock with a hit. He's pretty gross if you know what you're doing. Though the new Calm Spirit has knocked him down some
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A lot of people (including me) say Doc is a mid tier Killer (and most of them probably think he only needs buffs, not a rework), but a few people do think he’s a low tier Killer.
I’m not sure I like him moving at 100% speed in Treatment. Will charging Shock Therapy still slow him down? It’s already easy for Survivors to run away while he’s charging his shocks. Lowering his movement speed in Treatment will make it harder for him to land the shocks unless his range is extended.
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SnakeSound222 said:A lot of people (including me) say Doc is a mid tier Killer (and most of them probably think he only needs buffs, not a rework), but a few people do think he’s a low tier Killer.
I’m not sure I like him moving at 100% speed in Treatment. Will charging Shock Therapy still slow him down? It’s already easy for Survivors to run away while he’s charging his shocks. Lowering his movement speed in Treatment will make it harder for him to land the shocks unless his range is extended.Nickenzie said:
-If your madness was at 0%-
Doctor: (Punishment)
-Takes 5 minutes to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 5 to 2:30 to reach 100% madness depending on your distance to the Doctor.
Doctor: (Treatment)
-Takes 2:30 seconds to reach 100% madness when outside his terror radius.
-When inside his terror radius, it can take 2:30 to 1 minute to reach 100% madness depending on your distance to the Doctor.
Whenever your outside the Doctor's terror radius, you can prevent madness build up by standing near another survivor within 8 meters.0