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just get rid of ruin already

luvcraft
luvcraft Member Posts: 1,235

I'm getting sick of the ruin cointoss, where it's either out in the open and the survivors win, or it's somewhere totally hidden and the killer wins. And it totally feels like the game is balanced entirely around it; without it repair speed is too fast.

Just get rid of it. I want dbd to be a game of skill, not 80% luck of where the ruin totem gets placed.

Comments

  • Rivyn
    Rivyn Member Posts: 3,022

    Do you WANT to be genrushed every match?

  • BabyBubbaMain
    BabyBubbaMain Member Posts: 97
    edited November 2019

    It’s not that he wants to be genrushed every match, it’s just that he’s tired of the RNG tied with using the perk.

    I, personally am also tired of using Hex: Ruin because it is a necessity on low tier killers and I love my low tier boys. You give up a perk slot for ruin and it’s soul crushing to have ruin gone in less than a minute without anything done and not have a perk slot for the rest of the game .


    It’s also exhausting to go against as survivor sometimes because when you play solo and get matched with teammates who struggle with skill checks and finding the totem, ruin completely destroys them.


    It would be nice for the meta perks to be brought in line with other perks and buffing other perks as well to shake things up a bit. It would be nice to give low tier killers a perk slot that isn’t Hex: Ruin.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Small Game will help you a lot dealing with Hex (totems) in general. Use that If you rly hate to play againts Ruin.

    Also, If you have, play Inner Strenght with that as well. It's good perk.

  • Sadiii
    Sadiii Member Posts: 38

    Give Killers another means of slowing down the game that isn't tied to RNG. Corrupt Intervention is a good start, but it's not quite enough.

  • Xerge
    Xerge Member Posts: 928
    edited November 2019

    I think ruin should not be a hex totem anymore, make it something like corrupt intervention; a perk that is active until the first or first two gens are completed.

  • Kaiju
    Kaiju Member Posts: 530

    Just dont use it got sick of that and swapped with PGTW and I never look back , Ruin is just a waste of a perk slot ppl need to realize that

  • bendermac
    bendermac Member Posts: 772

    I play without Ruin all the time. Yet I still manage to get 3 or 4K. You, the Killer, need to keep them busy. Even if Ruin stays up till the end, gens can go really quickly. It depends on who you face. The majority of players in red ranks aren‘t that good as many make them out.


    Just saying 🙃

  • Monlyth
    Monlyth Member Posts: 982

    I think a big reason why Ruin is so good is because it's active right from the start of the game, when the Killer doesn't know where any of the survivors are, and the survivors have free reign over the generators.

    I think if we want to slow the game down, we should focus on changing the early game, so the survivors have less time to repair the generators before the Killer starts chasing them and getting hooks.

  • Star99er
    Star99er Member Posts: 1,463

    They are a nightmare when it’s SWF. Which is what you encounter 50% of the time in red ranks.

  • xGREENCATx
    xGREENCATx Member Posts: 431

    There are people who can still power through ruin, so it being hidden doesn’t mean the killer automatically wins. Sorry, it definitely needs to stay and is going to.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    We know it's not going to happen, but it would be nice. Perks should only be a little help for the player, not deciding about win or loss.

  • OmegaXII
    OmegaXII Member Posts: 2,220

    no one seem to agree this. they say if a particular killer can do well without perks or add-ons, that killer is op and needs nerf

  • Cymer
    Cymer Member Posts: 946

    Just play Freddy or Plague with Thanatophobia, Dying Light, PGTW and either a tracking perk like Whispers or Discordance/Surveillance or your Perk of choice. The game will grind to a halt. Put on pressure.

    Extremely unfun to play against tho. Slow downs...so funny and interactive.

  • HatCreature
    HatCreature Member Posts: 3,298

    Everyone knows 100% that if you don't have Ruin or something to slow down the game it goes by way too fast and 3 Gens will go in the first 4 minutes. Ruin is obviously the only thing holding this game together and the Devs haven't been saying anything about it except they don't want to increase Gen times. They also said 2nd Objectives but I'm 100% sure that the Archives are those 2nd Objectives, great job giving everyone Objectives that will only be available every Mid-chapter.

    We need something besides Ruin, something creative and the community has come up with hundreds of options, all creative and effective but admittedly most would take some work but not so much that it would take half a year.

  • alienschmalien
    alienschmalien Member Posts: 151

    Honestly?

    Get rid of all generator stalling perks or change them to do something else. Get rid of every single one.

    Focus hard on making the generator objective different enough that people don't feel the need to dedicate 3 out of their 4 perks to slowing down the only survivor object.

    Because the only survivor objective is boring and stale to do as survivors already, but when you've got a killer running Ruin/Pop/Corrupt/Dying Light/etc or any combo of them?

    The game gets sooooo boring as a survivor. Bonus points if it's Freddy with any of his slowdown add ons.

    Instead of all these band aids? Just fix the problem at base level. They can do it, I just don't think they know HOW.

  • Monlyth
    Monlyth Member Posts: 982
    edited November 2019

    Well, the primary issue is that the Killer, by default, has 10 minutes or less to kill 4 survivors, sometimes as little as 6 minutes if they get genrushed hard. With all the outs that survivors have, and their numerical superiority, that's no easy task.

    They tried fixing it at a base level, by creating a whole different game: Deathgarden. In Deathgarden, the objective requires the survivors to take a much more active role, collecting Blood tokens at Bloodpiles and turning them in at Blood Needles. Although it doesn't take as long to complete a Blood Needle and unlock your escape, turning in Blood gives away your position to the Killer, and every playable Killer can traverse the map at high speed to catch the survivors in the act. So I consider the objective to be a lot more engaging and fun compared to DBD.

    But sadly, Deathgarden's not doing so hot compared to DBD.

  • ASAPTurtle
    ASAPTurtle Member Posts: 968

    Who needs ruin when you can just use forever Freddy. ☺

  • Mochan
    Mochan Member Posts: 2,886

    To be honest Ruin needs to be taken out of the game or reworked, and afterwards gens can be adjusted to level the playing field.

    Perks that are too meta and stand out need to be looked at for the health of the game.

  • ahandfulofrain
    ahandfulofrain Member Posts: 528

    Ruin is NOT necessary. I can 4k a lot of games as Trapper with nothing but Corrupt Intervention. Tbh I would just practice killer more. Also, some games ars meant to be lost with or without ruin.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited November 2019

    ruin sucks against good survivors if you cant hit that skill check than its you who needs to get better at the game. In high rank a gen still gets done as if ruin was not there and the perk rarely stays around after 3 minutes or the survivors your going against can hit the skill checks and decide to ignore it. lastly increasing the time it takes to repair a gen will just make the game more boring and make other anti gen perks stronger like pop, thano, and DL. If you want these perks gone than the devs need to add another objective for the survivors to do so that killers have enough time to do their job.

  • Monlyth
    Monlyth Member Posts: 982
    edited November 2019

    No one's saying that it's literally impossible to win without Ruin, but considering that no other perk can buy you as much time as Ruin, there's no practical reason not to use it.

    Corrupt Intervention will always disappear after the first two minutes, but Ruin at least has a chance of sticking around for a long time, it will always be a significant hindrance to all of the survivors until it's gone (Unlike Corrupt Intervention, where the survivors can work on the gens normally if they find one that isn't being patrolled), and it forces the survivors to waste time looking for/cleansing the totem instead of doing gens.

    It can single-handedly turn the tide of a match, and turn a losing game into a winning one, no matter how good the survivors are at skill checks. Against an optimal, full-meta, Rank 1 SWF team, you'd be very hard-pressed to win without it.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Just run PGTW it is superior to ruin in every way. And if your a Killer that needs set up time just use Corrupt Intervention.