Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Spine Chill can be countered.
There is a number of posts about how Spine Chill now counters all Killers in the game and is due to be meta. It is a rather decent perk and is able to do a lot for Survivors, but it is one that fell OUT of meta once before. Spine Chill once was a pure meta perk, so why did it stop being meta?
Killers can counter Spine Chill. Premonition has no counter, but Spin Chill does!
Back at launch Wraith was THE Killer to play. He was the communities choice of being the strongest Killer in the game. Somehow Wraith was a higher tier than Billy. Hell, a lot of people thought Billy was the worst Killer of the original 3 back at launch. He was too hard to use they said. Anyway, back on topic.
Almost EVERYONE had problems seeing Wraith coming or in general didn't know when they should run or not so they started running Spine Chill. And that made it rather hard to get close to ANYONE with any Killer back then. They never had to see you coming, once that cat lit up solid they started to run and once a Survivor has a gap on the Killer. It wasn't worth chasing them as they ran towards the nearest infinite. Today a good starting distance is still not going to make the chase worth it most times. So something like Spine Chill will always be good. Unless the Killer knows how to counter it.
How does a Killer counter Spine Chill? Look to the side.
Spine Chill triggers when the Survivor is within a certain area of the Killers center field of view. If the Survivor is outside of that area it doesn't trigger. To counter Spine Chill it is as simple as to walk diagonally towards gens. Keeping the gen in the far 25% left/right of your screen prevents Spine Chill from triggering and so it allows you to get close before they get its warning.
Granted you will still need to trigger Spine Chill in order to stalk someone with Shape or Ghost as you need to put the Survivor closer to your center screen. But by preventing Spine Chill from triggering for as long as possible you will give yourself more time to stalk someone. Or at the least maybe land an early hit with odds of a possible grab.
TLDR-
A Killer can prevent Spine Chill from triggering by keeping the Survivor in the far 25% of their screen. So walking diagonally towards gens tends to never allow Spine Chill to trigger allowing the Killer to get much closer without its warning.
Comments
-
but in that case you have to go under the assumption they have spine chill, and also in going diagonally you risk not seeing survivors leaving the gen. so yes there is a counter, but it does have a bit of a cost.
9 -
Some chill does not tell you which way the killer is coming from, it only tells them the killer is coming.. the survivor has to be quite observant still...
5 -
They shouldn't be leaving a gen if they don't know you're coming. A Pig, Ghost, Wraith, and Shape shouldn't have to worry about not seeing where some people are running as odds are you will get close enough for a hit before they get that chance to run.
Plus it's a 50/50 anyway for your concern. 50% odds of seeing where they run and 50% odds of not see them run. But if you don't see them run odds are you should know a good rough guess of where they ran.
0 -
Some people don't bother to be observant if they learn to depend on a perk like Spine Chill or wait till it triggers before looking around.
I fought against a lot of Spine Chill users back in those days. And those Survivors are lot of like the ones today. They overly depend on their perks and anything you can do to counter those perks tends to do rather well.
0 -
Quite educational still to be honest - I always thought spine chill was basically the entire camera rofl.
0 -
People really think that Spine Chill counters every killer ? People need to stop overrating and praising that perk so much.
0 -
36m detection range is nothing to sniff at. A standard terror radius is 32m, but you can not really hear it till closer to 20-25m. That right there is one hell of an amount of information. Not only do you know roughly how close the Killer is by the terror radius, you know if he is coming directly towards you or not by SC. And it works against both large and small terror radius builds!
Against standard Killers you know if you are a target or not. Against stealth Killers you know when to GTFO or be on guard or not when there isn't a terror radius to warn you. Against loud Killers you know if you are a target or not even there is too much of a terror radius attempting to confuse you.
Spine Chill simply works very well against all Killers. Nurse, you know she is gonna blink on you. Billy, you know he is coming directly at you. Shape, you know you are feeding him. Ghost, you know you are being marked. Pig, you know she is setting up an ambush. Wraith, Trapper, Hag, Huntress, Spine Chill works against EVERY SINGLE KILLER in the game!
Na. I don't know what the exact rules are for Spine Chill, but it's safe to say that it follows other line of sight rules. The very edges of the Killers screen do not count for line of sight. Top, bottom, left, or right.
Next time you play Shape or Ghost pay attention to when you can or can't stalk someone based on where they are on your screen. If you don't own those Killers, take notice where the Survivor is on screen when a chase starts. You can't stalk or get into a chase with someone if they are on the edges of your screen. Think about a moon walking Legion. Some just walked backwards, but others walked sideways or looked very high/low. It's the same effect.
By keeping the Survivor in the very edges of their screen, the Legion prevented from getting into a chase with them. Those same rules should apply to Spine Chill. It's a rather small area, but you gotta do what you gotta do.
1 -
Some changes need to be made to spine chill, not a complete rework, just some changes so its not that powerful anymore.
1 -
Can someone test to see if the edge of the screen actually does allow for stalking or not? Because I'm pretty sure it does but don't have either Myers or Ghostface so I can't test it.
1 -
Spinechill doesn't need to be countered. It's a great perk but it's not all powerful.
Just because Myers is no longer immune to spine chill all of a time it's gonna become Meta?? LOL people are welcome to their delusions.
4 -
How come everyone now is complaining about spine chill like it's the strongest perk? Just because "yOu cAnnOt SnEaK uP on pEoPLe!!".
1 -
Glad you posted this! I've seen streamers counter spine chill and was considering making a similar post. Hopefully people will stop freaking out and saying all the stealth killers are now "broken" which really just means:
Broken = I don't want to adapt my play style
0 -
But you don't need Spine Chill to do all the stuff you mentioned if you simply have awareness. Stealth killers like Myers already have a very loud breathing, I never needed SC to tell when he's coming. I also never needed SC to tell when a Billy is coming with his chainsaw or when a Nurse is gonna blink towards me. And I played with Spine Chill pretty often, but I could all these stuff even without it.
0 -
Is spine chill actually still being used? I saw it on two survs recently and was stumped. There are so many good perks nowadays that spine chill is not something you usually take.
0 -
This is assuming you know they are using Spine Chill (otherwise you are just putting yourself at a disadvantage) and assuming you KNOW they are in the direction you are traveling.
If I spend half the game walking towards gens looking to my right I'm highly likely to miss the survivor sneaking on my left. Or I'll look like a fool as I do a crab walk all over the map.
0 -
I'd like to add that Spine Chill is often misleading, because killers tend to look around while roaming, so the odds the killer will point at a direction and go there are slim. Countless times I got taken by surprise because I thought it was safe but the killer was near me looking around.
0 -
Spine chill really only works as a quick indication that a killer (without a TR) is nearby as even if they only "quick pop" your Spine Chill its enough to know they are somewhere close.
I don't think Spin Chill is enough of a "meta" perk to be worrisome right now but it does completely kill some builds when it is present.
0 -
Prayer Bead Spirits
1 -
Sure. I said that because some people think Spine Chill makes you immune to surprise attacks but that's totally untrue.
0 -
No gen grabs on the dedicated servers anymore, or at least they are like 5x harder now. Not even worth attempting anymore imo, I just take the m1.
Stealth killers can just walk up to the gens facing backwards, pretty easy to tell people are running spine chill when the gens you visit are mysteriously empty even though you snuck up on it.
And heartbeat killers have a heartbeat so spine chill basically does nothing against them anyways.
0 -
You prob never played against a scratched mirror Myers on the hospital / lab / the game maps. Walls block all of your view so awareness is not a thing you have there , but he can see through them.
And you can't really hear him breathing when you on a gen with how loud the gens are.
1 -
I always wanted to know. What does TLDR mean?
0 -
The counter vs Spin Chill is to play half blind? Well, i guess that perk does a pretty good job then ;-)
The best part of SC is, that it is NOT Meta, and i hope it will never ever become again. As long as Killers are not expecting it, it is the best Perk at the moment. If it would become meta, SC would loose some of its power for sure.
We should all stop discussing about this Perk, lets hope Devs and Killers forget about it so it stays the way it does. :)
0 -
"Too Long; Didn't Read"
It used to mean "you wrote too much, I won't bother reading it" and was adopted to mean "In case this is too much text for you, here is the short version".
0 -
This content has been removed.