More severe punishment for killers that camp.
I don't know about anyone else but lately everygame I play as a survivor the killers camp the survivors on the hook. They say that they get less points and xp for doing this but that isn't a severe enough punishment for camping as it makes it almost impossible for other survivors to save you. Literally, they won't even try when they know the killer is camping because they don't want to get hooked either. The solution to this issue that is growing is simple: For the first camping offense the player that is the killer loses 25,000 bloodpoints and xp. This will then go up to 50,000 bloodpoints and xp the second time. This rise will continue until a loss of 250,000 bloodpoints and xp is reached. If they camp again after the 250,000 mark is reached then they will lose their rank, all perks, and equips and be knocked be to starting rank with that killer only and not the other killers. What does everyone else think? Do you believe this will solve the issue?
Comments
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Are you trolling?
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Devs said that camping isnt punishable.....
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I think they should reclaim some of their paid DLC, that should do it. And the game will uninstall if they ever camp again. Done
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You never punish a player for using a strat in the game. It has always been part of DBD and its encouraged in certain situations.
You reward them more for not doing the act by making not camping worthwhile. This is what they have started to do. Unfortunately if someone just wants you dead then no reward will ever stop them doing it. It's just how it is.
If someone camps always remember survivors have the upper hand. Do the gens and get out instantly. Don't worry about points or emblems just show them its a non viable strat.
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On the sixth camp, your account is deleted from the game. On the seventh, whatever platform you are using catches fire.
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Camping is a strategy, like any other. The killer isn't cheating, taking the game hostage, or purposely allowing the survivors to win, so it's not against the rules.
When the killer camps a survivor, he's just handing you a genrush on a platter. Take it, say thank you.
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on the 8th you get kicked out of your moms basement
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On the ninth, she gets kicked out her basement.
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Let's also ban survivors who work on more than 1 gen at a time while we're spouting out stupid nonsense.
Honestly, you could have actually made an intelligent point like saying there should be more options for survivors when the killer decides to camp, but you went into full close minded mode.
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Camping is its own punishment. You don't get to do anything fun, you lose the game because the survivors will do the gens, and you depip because you played like garbage.
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I like that idea. But on the other hand, i would like to have the same punishment for survivors, if more than one are working on gens at the same time.
that would solve the genrush-problem as well.
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Ight cheif im a survivor main and i find camping absolutely disgusting but thats a little extreme my guy.
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Shame to see an actually good idea being filled with troll comments. While I think that the punishment for camping isn't severe enough, for some people, I think that it can be tweaked so that everyone is somewhat ok with it.
Instead of ONE emblem going down, why not make it ALL emblems but only have it trigger outside of a chase.
Personally, I'd also like to see an increase in minimum distance of traps to hooks.
Trolls and salty Hag/Trappers in 3...2...1...
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A good idea would actually make camping less effective, not just cause the game to waggle its finger at you disapprovingly.
"What's that? Machine gun build? No no no. Fifty points from Gryffindor."
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Ok, I didn't think of that.
What if the timer gets increased based on terror radius/proximity? Yes, you can camp me out killer, but you're gonna have to wait a little longer then.
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I think the actual solution is tricky to find because you gotta make sure you only really punish the camping that's just done for the sake of camping and not stuff like camping at the end of the game or camping because survivors are hawking around the hook due to excessive altruism.
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In all seriousness what can they do about it? Its just a game, if you get camped just move on to the next game and get camped
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You can punish via any means and it doesn't even have to impact BPs or Emblems. Many games are faced with these problems and have to remedy to maintain game health. I know the Devs discourage it but perhaps they could do more? Camping isn't fun for The Killer or The Survivor but some feel it is the only means to secure a Sacrifice.
@PigMainClaudette Yeah that could work, there's also Camaraderie. Again I don't think the Perk goes far enough and has unnecessary conditions and limitations. Why does another Survivor have to be within 16m and only work once for 34s on the Struggle Phase of the Sacrificial Sequence?
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They tested a system where the hook time didn't go down when they were close but it was abused by survivors running around it allowing others could do gens easier.
They added perks to entice killers away bbq and make a choice to name two.
So how do they punish a strat that is allowed and has been since the games release? What will make a player not secure a kill if they so please?
The devs themselves when playing camp at times it is discouraged due to its impact but it is also a viable strat that is allowed to be used by their own words and actions.
While we may not think camping is fun for either side we can't speak for everyone as fun is subjective and beleive it or not some do enjoy doing it. No punishment will stop some who want to do it. If someone hits a place where their skill level isn't where they are in rank nothing will atop it from seeming the most viable choice.
Even pips or points don't matter as some have what they want and don't see not ranking up as a punishment. It's why finding a way to make it not as viable is the best solution and right now that's is currently in the survivors hands.
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I'm really tired of reading that camping is a strategy... Someone not really clever with a bit of authority says it, and a mass repeats it hoping that it becomes a reality.
There is at least one case where camping has absolutely nothing legitimate: when the killer is alone close to the survivor hooked. Moreover, this brings no dynamics for the game and absolutely destroys all the pleasure of a player (since he can not do anything, what a fun game...), it is an undesirable situation.
I doubt that amplifying reward punishments (BPs, etc.) is desirable. We must impact the gameplay. There is a solution, needing to be thought out more because involving many questions: the Entity does not progress when the killer is alone in a radius around the hooked survivor. We must start from this idea.
Support that camping is a legitimate strategy (so always), and at the same time complain about the disconnections or suicides of the survivors... You really dare everything.
(What? Killers do not complain about disconnections or suicides of the survivors when they are camping them, so there are justified cases for these undesirable behaviors?!)
And Camaraderie is a bad joke.
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Could not agree more! As a killer main (And part-time Survivor) I absolutly despise camping of any kind. I could care less if people claim it's a stat, to me, it's lack of skill, and shows desperation for a kill. If I hook someone, I don't stand 3 feet away just to make sure I get that kill. A lot of games I can only make 1 or 2 kills, but I don't feel the need to stare down the hooked victim. If they get unhooked, good for them. More points for me to chase them down again. I don't get why people think killers should ALWAYS have a kill. Regardless of a full survivor team dying, or 1 death, you STILL GET POINTS! Shocker, I know. People need to stop taking this game so damn seriously and just have fun with it, like, you know, games are supposed to be!
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Your first sentence is confusing. Survivors abused the Perk by camping the Hook? If so, change the conditions to where it only works when The Killer is within range? I didn't follow the PTB changes since I'm on PS4.
And a remedy to a problem doesn't have to eliminate but rather reduce it. Sometimes things are always permitted or done one way, doesn't preclude the possibility of future changes. If The Killer is determined to kill you, nothing will stop them goes without saying. There are myriad ways to address camping, but I don't have enough invested interest to share my ideas and then have to deal with explaining them. If the Devs solicit a feedback session on the topic, I'll be sure to post.
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It wasn't a perk it was an in game change so when the killer was next to the hook the timers wouldnt go down. Survivors would take turns to run around near it when in SWF so the person on the hook wouldnt due and they could freely do gens.
They also thought about doing it if the survivor is within range but then they just sit outside the radius baiting the killer agaun leaving the person alive in the hook.
It's why they did the emblem change similar to that idea but it's not enough to change it.
Like I said they have them bbq and make a choice to entice them away. It worked for a time as good survivor wanted to be seen as not being seen meant you were close but players wanted it nerfed so they did the locker change to aura's and negated what it was designed for so it gradually got worse again.
There is a feedback forum here for all ideas which the devs look at constantly. If you have any post them there. There have been lots of suggestions and while most seem good they don't work in practice.
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I play almost exclusively as a survivor. I can't stand killers than camp. It's a sign of a killer with no skill. Having said that.... if you want to see camping go way down the people that need to be punished are the survivors that make camping advantageous for the killer, and it's other survivors that need to punish them.
If you are a killer that doesn't want to work that hard and still get some easy points camping is the way to go. All you have to do is hook one survivor. By hooking just one person you are guaranteed to have at least 1 if not 2 other survivors that will be completely selfish and run up to unhook that person regardless of the fact you are standing there. Why try to find survivors and work to get them when almost half of them are so selfish they will run right to you not caring at all if they ruin matches for everyone else?
We don't need devs to make changes to punish these selfish survivors. The ones that aren't playing selfishly need to take it upon ourselves to ruin the game for the selfish survivors. Do you see a selfish survivor on a hook? Don't unhook them. See a selfish survivor hurt? Don't heal them. Did you see a selfish survivor go into a locker? Point them out to the killer. You get my point. If someone doesn't care if their selfish play ruins the game for everyone why not give them some of their own medicine?
There will be far fewer killers that camp when it stops being guaranteed easy points. The only way that is going to happen is if we make it as miserable for those that want to play selfishly as they make it for the rest of us.
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Only if Survivors are punished for camping generators & the Hatch.
What's that? It'd be unfair to be punished for camping your objective?!
Well imagine that! 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
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My dude... camping and tunnel are strats the killer uses. Yes they can abusive them and be 'toxic', but both sides are guilty of this with their strats.
Flip the script: Survivors should be punished for body blocking the hook! Everytime they body block they should loose 20k bp... sounds bad right?
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IMHO camping is fine but under most circumstances it's a poor strategy for the killer if survivors are smart enough to punish him. (I.E. if they're camping, do gens instead of sitting around watching and waiting to see if he'll leave.)
I only camp if a survivor managed to actually piss me off to the point I'm willing to throw the game just to camp him but you have to really be intentionally trying to get on my nerves for that to happen. (Teabagging after every pallet stun, using a flashlight macro, saboing event hooks and only event hooks, etc. Looping itself isn't toxic and never will be toxic.)
Only other time I'll camp is if the exit gates are powered. At that point I can either try to secure kills by camping (At least it's at the end of the game.) or move away and they simply get rescued. This especially applies once the endgame collapse has started since at least one exit gate is open.
Anyways if I'm being camped at first hook for no reason with gens left that's definitely upsetting. Once the gates are powered I don't care if I'm being camped because I do the same exact thing when I play killer and the killer has almost nothing to lose and everything to gain by remaining near the hooked survivor when all gens are complete.
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Yeah. Nah
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yeah... no.
the simple fact that many still disagree on what camping actually is alone should be reason enough to why this should never be a thing.
besides that, camping is a legitimate strategy. the "punishment" you were talking about states that this strategy will get very few emblem points and blood points, however you wont lose anything you had before, as you suggest one should. the grind in this game is huge enough, taking away stuff from the players would be very counteractive towards the devs efforts of reducing the grind aswell and in the end would only encourage players to stop playing the game entirely. as someone who is close of getting 11 maxed out killers, i know how long it takes for one to get everything on a character and all that time, these hundrets of trials should be removable just by me camping someone??
if the killer is camping, ffs do the gens and leave.
there really is no need for harsher punishments for campers!
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Camping is severely punishable.
The existence of Borrowed Time and Decisive Strike are some examples. You lose Chaser emblem by doing so. And the Killer spends 2 minutes basically being AFK, meaning survivors can easily crank out 4 gens, not even counting toolboxes, perks, etc.
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Then abandon altruism and crank out gens. As I said, you can get at least three gens.
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On the tenth, a remote bomb blows you up.
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Now that I have a goal to progress through the rift, I just die on hook to campers, collect my xp and move on to the next match. Not really a big deal for me to be quite honest.
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More severe reasons for killers not to camp
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Either this is the juiciest bait in existence or you are just that woefully naive.
Either way this thread is going to be pure entertainment to follow
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Lol what a ridiculous idea. In the end there is nothing wrong with camping as far as balance is concerned. The game is designed to be balanced for an average of 2 survivors escaping. And if the killer does nothing but camp and survivors play right then a 2 kill is pretty much the best they can hope for. If the survivors are good and the killer is really bad than they might only get 1 kill if even that.
Just check YouTube for statagies against camping. Barrowed time, ds, deliverance and of course doing gens are all viable ways to deal with campers.
Also if you start punishing one side for gameplay that some people dont like than what's to say that Killer Mains shouldn't say that survivors should be punished just as harshly for things that they dont find enjoyable to play against. And trust me as someone who plays both sides playing killer can be very frustrating and survivors can play with very toxic behaviors that are unbalancedfor killer.
Also you dont want killers to lose rank. You would just end up with semi decent killers dominating and 4king rank 20 to 10 every game.
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I had one guy tell me he camped to rank 1. Sounds viable enough to me. Honestly I always personally would love to see a temporary invincibility shroud around the hook once unhooked for the one who was unhooked(basically hits do the same as if you were on the hook, no damage). Maybe a 30 second one, so that if the killer is in the vicinity they can stay there and waste his time. If he really wants to camp he has to wait there 30 seconds to do so, giving players more time to do gens, as well as giving people options to work against the camp. And since it's 30 seconds just being in a bubble it doesn't necessarily prevent the scenario that you just hooked someone at the exit gates.
People say 80 seconds per gen but you have to account for ruin and thanataphobia, dying light, etc. A person has 120 seconds on the hook, with 80 seconds per gen people can only do 3 gens before that person dies. You also have to account for going to the hook to find out if the killer is camping, whether teammates try to save, etc. Sure some gens might be about halfway done, but overall you're not gonna finish 5 gens before the killer finds another victim. This leads to a 2 escape 2 die scenario which is what they aim for in balance, and this is in the best possible scenario I can think of, outside of someone managing to get a hook save on a camping killer without going down themselves, and no NOED, which a camper's likely to have, and if you have all solos you're not likely to have done all totems.
People claim camping is a strategy, but I bet all those people never played old PVP games where you spawned in the same place constantly, and people could just stand at your spawn shooting you over and over where you couldn't do anything. That's the exact same situation as camping pretty much, and every PVP game since that started happening made fixes to where that wasn't possible. BHVR just wants to keep camping as a thing for unknown reasons. The only thing it promotes is toxicity.
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Please let me know, who can do this? Hook is every 10 meters, healing take time for 1/2 of gen.... ooooooh. You think peoples with WGLF and stacking :) Why not,
But what is funny on stealth killers crouching near the hook to tunnel hooked one and hook them again. And again. DC should not be punished. Every serious game have mechanics like a god mode for x seconds after spawn or no XP gain for tunneling one guy. This game support this kind of toxicity and everyone is suprised if someone DC.
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I think you quoted the wrong post?
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