RUIN ruins games.
I've been a rank 1 killer and never used ruin. I've been a rank 1 survivor and every time the killer has ruin there's this feeling of having to do a chore and put the fun on pause while I literally scour the entire freakin map looking for one tiny one-foot tall totem.
I've had three games in the past few days where the totem couldn't be found by anyone and we just wandered around like idiots for a joyless 30 minute game. I'm not gonna play survivor anymore for a while, and I might not play DBD for a while actually. There's just been so many negative emotions like boredom and frustration that the thought of the game just seems boring to me now.
How about we do something about Ruin.
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Comments
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How about we do something about the genrush so Ruin is not a 100% required perk?
Because if they nerf Ruin while leaving 4-minute games untouched, I'm betting more than half the Killer players would outright stop playing Killer. Because it's just as unfun for a Killer to wait 11 minutes to find a match, then lose in 4 minutes.
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Yeah, ruin isnt the problem. The problem is what's making everyone use ruin.
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"I've been a rank 1 killer and never used ruin."
I can't take this seriously.
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Or yknow, learn to hit greats and make the perk useless.
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I agree ruin is frustrating however, it will never be nurfed it will only get buffed with better totem spots because some people are never happy and are sore losers but why not run small game?
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I could believe that because there are some pretty bad red rank survivors. But it was then when he claimed that him and his team spent the whole game just looking for Ruin instead of gen rotating to find ruin that I knew he was kinda BS'ing.
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Imagine calling Ruin users sore losers while Survivors have Adren, D.Strike, Borrowed Time, Camaraderie, Deliverance, Inner Strength, Second Wind, Solidarity...And those are just second chance perks.
Nevermind all the ones that give Survivors increased running speed to go from pallet to pallet.
But sure, Killers are sore losers for trying to fight back in the 4 minute genrush meta. How dare Killers use ONE freaking perk while Survivors have literally more second-chance perk choices than they can use at once.
Hypocrite much?
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People run ruin because generator times are ridiculously stupid.
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Mr. Awesome spends thirty minutes looking for a totem, can't find it. But doesn't power through the gens. Bs
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No u Imagine calling someone a hypocrite when you read there post wrong lol. I mean if you read my post properly instead of jumping to conclusions, don't know why it's not clear enough for you maybe your slow not sure. I was saying people who say it needs to be buffed are sore losers because there is no reason to its balanced as it Is as are the other survivor perks you mentioned.
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The clear lie aside the comment is "I can't gen rush and make a 1 minute game cause of a perk that makes a match more possible for a killer, nerf the only thing that makes killer more playable" I know ruin isn't everything, but for alot of new players, Vs a SWF group, ruin is literally all they have to stop the gens being done before the killer can even find 1 survivor, for experience players it's just needed to give the extra time as it's good players Vs good players, without it, good killers still can do it, but that's cause they know survivor tactics but survivors know killer tactics
Rank 1 spending alot of time looking for a hex that shouldn't matter massively at that level, hit perfects or cope with 30 extra seconds of repairs, alone could be believable, I don't always remember totem placements myself but a while team? Get outta here, who carried you up there? Bet your average points per game is 9K
However there is something Devs could do about both ruin and gen rush at the same time, have gens take 5% longer naturally, and have ruin only do up to 3% regression without as long a pause, just a brainstorm idea, a 4am non thought out one, anyone else make ideas? That way ruin is still usefull but not as big a necessity
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30 minutes I'm still laughing, how killer not kill you all by then if you're all dumb enough to not find the totem within that time and on your last gen/gate?
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Against REALLY good survivors, ruin is a wasted perk slot. But that swf are equally rare than mind reading nurse players.
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Sorry, but your attitude does not match a typical red rank. Any red rank Survivor will not bother looking for ruin after maybe a lap or less if they bother. I don't even think Purple ranks care much either they might spend some time looking as well. Stop searching and do the gen. It takes less time to do a gen then it takes to look around the map for 30 minutes.
While I personally dont commonly use Ruin as my slow down perk of choice because I find it unreliable and weak. I do understand why a lot of people choose to run it and why it is necessary. If anyone bothers to use it outside of purple rank and above the reality is they are bad at the game or leveling Hag.
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Wow very epic you don’t use ruin. Epic.
Ruin is needed for lots of players, some people really struggle without it and currently genrushing is a really bad problem in the game right now.
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No, even against a SWF that runs Small Game and finds the totem immediately before you can interrupt them, AND only hits great skill checks, it's still a good perk.
You forced the survivors to waste time looking for and cleansing the totem instead of doing generators, prevented 2% gen progress for every skillcheck they hit while Ruin was up, and in this case, forced them to run a niche perk like Small Game instead of BT, DS, Adren or DH.
Even if Ruin only lasts for 60 seconds at the start of the match, and the survivors only hit great skill checks, the amount of time it buys you in the crucial early game is unmatched.
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The amounts of sarcasm in this can be felt halfway across the world.
Roflmao
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Oh yes. Holding M1 next to a generator while staring into the void is so exciting. Actually having to move around the map and look around simply cannot compare to the thrill of expertly hitting my space bar at just the absurdly precise moment of succeeding a skillcheck once every 30~ seconds.
/s
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Kinda true. But what if i told you, that there's a perk, that blocks three generators at the beginning of the game for two minutes? Boom!
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Well, if the survivors find an unblocked generator, then they can repair it at a normal rate. Once they've found an unblocked generator, you need to physically go there and chase them away in order to slow them down. Whereas Ruin will slow down gen repairs even if you're nowhere near the generators currently being worked on.
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True, but patroling four generators is easier than seven.
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Theres only 7 gens total...I think you meant patrolling 4 is easier than 7.
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Yeah sry xD
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Yes, but the early game tends to be much more favorable for the Killer if you're running Ruin instead of Corrupt Intervention, unless you're a killer like Plague who can apply debuffs or score hits on multiple survivors if they're grouped up.
With Corrupt Intervention, the survivors will generally just move to the unblocked generators and begin repairing them. Naturally, the killer quickly finds some of the survivors at the gens and starts chasing one of them. But the killer can only chase one survivor at a time, so the survivor being chased can lead the killer towards the blocked generators to buy time for his/her teammates, while the other 3 survivors are free to repair the generators normally until the Killer successfully ends a chase.
Whereas with Ruin, so long as the totem is up, every survivor on the team is slowed down whether they're in a chase or not, and while the killer can still only chase one survivor at a time, the rest are forced to either repair the gens at a significantly reduced rate, or waste time looking for the totem.
So I still stand by my statement that Ruin's ability to buy time is unmatched, because it passively slows down gen repairs for all 4 survivors without requiring any special conditions to be met, and is active during the crucial early game when the survivors have free reign over the generators.
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Never said it's not good, i'm using it myself too much, but against very good teams it got little use.
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Well, I still have to disagree. Even if it's found and cleansed almost immediately by a Rank 1 SWF, it still buys you a fair amount of precious time. Corrupt Intervention also buys you time; but it, too, can be countered with relative ease by a Rank 1 SWF.
The survivors can just take turns being chased by the Killer, and if the survivor being chased always leads the killer away from their teammates, then the rest of the team can just repair the gens normally, whether there are 7 active gens or only 4.
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i you think so.
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Totally agree, ruin isn't fun.
I demand ruin is changed to something utterly useless and stupid that benefits survivors, otherwise dc against it until they do make it like that.
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If you are rank 1 and you start look for a totem instead of hitting those delicious great skillchekcs well... Bad news for you, it's seems you are not rank 1
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I've never seen a rank 1 killer asking for Ruin to get changed (besides asking for better totem spawns).
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So you really wander around for 30 minutes instead of doing gens while Ruin is up? Are you sure you're rank1?
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Folks, we got it here.
A player saying Camaraderie is annoying to play against.
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I really understand what youre tryna say
killers are already so much boosted by the devs .. each patch they get buffs and survivors get nerfs.. and on top of that .. most of survivors are potatoes cant even loop safe pallets ONCE. just drop instantly
and killers camp and tunnel 90 % of matches
RUIN adds salt to the wound as its been buffed ( its hiding spot ) its not as easy to be found anymore
dont bother replying to people mocking you for searching for ruin
if you can hit the skill check, what guarantess the rest 3 can do so ?
people jsut dont think
now maps have less pallets no more safe windows and new maps with BS pallets like dude why did they even add pallets in the new map ? lmfao theyre so trash
and good luck finding totems on new map hahaha game is indeed pretty frustrating for survivors.
I took a break today.. not coming back soon.
I'd keep an eye on future patch notes.. though I know its gonna be the same as has been since 2016..
MORE SURVIVOR NERFS
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I don’t believe you are rank one lol. Some days I cannot hit any Hex skillchecks but I still manage to power through it.
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I only played on Hawkins once and the survivors found my totem just after 1 minute even though it was hidden behind a box on the first floor... Recorded it, too in case you don't believe me.
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I don't run ruin on my killer because i don't have it, but i've played against it hundreds of times and it has never been more than a mild annoyance. Maybe it changes at higher ranks but i seriously doubt that.
I mean you could even run Detective's Hunch if you really need the help finding them
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I think the thing that makes Hex:Ruin annoying is the amount of RNG around it. When you have a:
- RNG number of skill-checks a Survivor may get when fixing a generator (ranges from '2' to '1 too ######### many')
- RNG totem placement which affects whether it lasts 10 seconds or the entire match
- RNG chances that your teammates are skilled enough to hit the Great Skill Check or slog the gen progress by simply hitting Good Skill Checks
- RNG chances that your teammates power through gens or spend '30 minutes' looking for a single Hex Totem
If the perk wasn't so all over the place with values and was consistent, then people wouldn't be as annoyed playing against it.
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I lose ruin within two minutes in most games I play. I lose a little bit of my soul each time I hear that thunder sound. D:
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Except half that list is absolute trash. As for the other half.
Adrenaline rewards you for completing your objective. It's a time saver. But hardly a second chance.
D-strike counters tunneling. If it activates I'm not going to feel bad for you. You earned it.
Borrowed Time counters your camping. Again I don't feel bad for you.
Inner Strength is a second chance? I thought it was a heal you earned by completing the task you were set.
Point is, you position on second chance perks is laughable. Dead Hard is pretty much the only second chance perk. Even it is a buggy mess.
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There's always an excuse as to why Survivors aren't bad for using their second chance perks, but Killers are bad/tryhard if they don't obey the Survivor Rulebook For Acceptable Killer Perks.
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yah, I don't believe for a moment you are a rank 1 killer
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Small Game, Detective's Hunch, Maps, general game sense and hitting great skill checks. Ruin doesn't take very long to find unless you don't know totem spawns.
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Or... how about you just hit great skill checks? It's not hard lmao
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Just learn skill checks sorry even i manage to hit often the skillchecks perfect and i play very often against Ruin. Ruin is not a problem besides it gets destroyed very often under 20 seconds but even it is still standing just do perfect skill checks it isn't that problem if you learn it. I don't think you are really rank 1 because Ruin is very easy to counter.
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Here I thought I simply don't agree with your definition of a second chance perk. As for killer perks. What killer perk did I say couldn't be used? That's right. I didn't. If you want to use Ruin, go for it. Or any other perk for that matter.
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The original person I quoted said Ruin would only get buffed because some people are sore loser. he implied that Ruin is used by people who need to win, so I pointed out all the second chance perks Survivors get while he's complaining about ONE Killer perk.
Now granted: NoED is also a second chance perk; it's a second chance to down a number of Survivors (depending on Killer skill). I will mention this in all fairness.
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As survivor Ruin doesn’t bother me as I can push through it easily, but it’s frustrating when my other teammates can not. When the killer doesn’t have Ruin I spend the time searching chests, cleanse totems I’ll spend my time maximizing the points that I can. BUT APPARENTLY THATS “SELFISH” as I don’t wanna gen rush every single killer , but truthfully it’s boring especially if they are playing fairly. Tunneling or campers killers at 5-4 gens definitely deserves to be Gen Rush, but any killer playing normally I take it slow and easy.
As Killer I hate using Ruin I tend to use NOED to punish Gen Rushing, but if the gen rush becomes overwhelming I’ll run both perks. It’s such a necessity at this point if you are not a Billy Spirit Nurse Or Freddy main. Survivor tend to Gen Rush like there’s no tomorrow and it’s really boring. It makes me irritated that within 3-4 mins 4 gens are already done forcing me to change playstyle and having to either camp for that one kill at least.
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Ruin is a horrible mechanic. It punishes new players but has little effect on experienced ones
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add a 9 to the end of that 1 then add another 1 and I think you have his rank.
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As you said survivors would use any excuse when countered your list of second chance perks you can see where I mistook your point. Fair enough though.
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