You all have to stop
With everything, I don't know where to start, there is a lot of it.
1.Looping
Needs to be changed, every single "safe loop" should be removed from the game. I know this won't happend for long time and bc of this I suffer a lot, looping for survivor should be difficult thing, not just drop pallet and running around longer side, until killer break the pallet. Also applies to windows.
2.Gen time, should be extended, also Hex:Ruin should be reworked, this single perk can decide who win the game, like coin throw, ikr it's very cool when Ruin play really well and I can say "damn I'm so good they finish one gen, I'm godlike killer" and I next they find Ruin quick and only what I can say it's "I just have unlucky" or "These survivor's are OP as f" This perk cannot be a Hex, I don't know what should to do with it, but they'd better come up with something
3.Map pressure, maps should be smaller (who remember old swamp then know), also I don't see I don't see anything against the Huntress and Hag having normal movment speed, as well as to make the killers faster if they're not in chase to increase their mobility.
4.Dead perks, addons, killers, I'm not sure if everything can be redone in such a way that it is playable, but to some extent you can certainly, you can even create a more serious subforum, where developers will look, not with the intention of listening to the players' whining, and with the intention of improving their own game.
5.Things that are too strong, called OP this is probably the biggest drama of this game in general,
I had to refrain, but I can't. I'll give you some examples
Borrowed Time (for both players) 11 month 1 week
Moris 1 year 2 weeks
Exhaustion 2 years 1 month 10 days
Decisive Strike 2 years 4 month 25 days
Nurse 3 years 2 month 12 days
Instaheal's 3 years 4 month 16 days
when there is a problem with something in the game, simply developers should do the meeting and do it within a maximum of a month as was the case of Mettle of Man. and not so that the whole community suffers on both sides for years.
I don't know about you but I'm not on any side, if I think something should be done, I'm just say it
1975hrs around 950 on Nurse, 100 Spirit, 50 Myers, 20 Billy, 50 on rest of killers and around 800hrs on survivor
I will write about a few things that are now hot.
SWF, all in all, it wouldn't be a problem for developers to remove it, so why not? Maybe because it would kill the game? I play a little myself, but I don't like the survivor too much, not that I don't know or can't play it, but I don't have any satisfaction with it. SWF groups that are problematic for weak and medium killers, are average for strong killers. If you remove them, they won't have any challenge in the game and they will simply leave bored, I'm even talking about myself (for example)
Nurse nerf:
I honestly wanted her to get a nerf, but probably not so much like now, she needs a little bit less cool-down mayby 2.5 second or 2 second to recharge? And some of her addons needs a buff, not extra blink bc that was before like free win without skill, but some useful those that were before like for example fast blink addons, no one has ever called them OP for over 3 years or something like that.
Spirt discussion, Here I will be hated surely, but I have always been a Nurse main, before I've never play Spirit and I need 70 hrs of gameplay to get on her Rank 1
what I want to say and I don't want to offend anyone or engage in a discussion is that this character is not difficult, as some people say it is a coin toss, where Spirit is the person who throws.there are just a few things you need to know and you can sweep everyone. that week maybe around 100-120 matches were played and only lost 1 at Haddonfield, the rest was 3-4k
and why some people defend things like beads?
I played two matches with this addon and I don't know what's worse, beads or old nurse with 4 omega blink,
(rank 1, ss to compare)
I don't know, I can now do what I did with an old nurse, that I took dozens of mori in a row, an extra blink, and destroyed everything in my path, it took me from April to October, I can do the same with Spirit, take Beads other best addons and destroy everyone just to win, but it's not even cool or fun for me anymore, honestly, I don't know what I want anymore, I just want this #########-war between kilers and survivors to end, for the love of god,I don't know what else I can do, but if we don't take it all, the game will continue to be the same, we will shout at each other and nothing will be done, everyone will come here, no one knows why, nonsense I have stopped feeling satisfaction on both sides of the game, I hope that you, as a community, can do it, there is nothing that cannot be done, and your task is to make this game better.
peace, guys
Comments
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the palettes should be in the game, there should be even more of them, but they should not be safe, as a survivor you should have skills, at least stun the killer with palett and go to the next, no press spacebar runnig circles edit:why they should be safe zones in horror game lmao?
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Well while we are on the subject of nerfs: how about granting a hit immunity to a survivor thats already been hooked and whacked twice to stop tunneling. Or alternatively if the Killer remains face camping or camping a survivor on the hook for more than say 20s the survivor can get a free unhook...
SMH... looping is one of the tactics survivors used to get chased and gain points without being whacked right off.
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Oof this post.
1. The most I can say about safe pallets is at most something like killer shack should exist at most 2 safe pallets or even just one on a map but to remove every single one? Seems bit strange.
2. Even if every survivor hits great skill checks against Hex: Ruin it would be doing more then having no game delaying perks even if a survivor literally spawned on top of it (that though really is a totem spawn issue not Ruin in of itself) as it denies gen progress from normally hitting a great skill check.
Increasing gen time does nothing but make the game much more boring for everyone, the only real solution (If their even is any for this problem) is a secondary objective that does a similar effect to generators.
3. Killers with reduced movement speed in theory sacrifice this for an above average ability to help them during a chase (Nurse, Hag, Huntress ECT.) Just giving them 115% movement speed would make them way to strong.
4. They have feedback from the players they are called Fog Whisperers, sure some may not suggest the best of ideas but getting multiple opinions rather then only accepting one (echo chamber).
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Some say it's a "horror game" - some say it's a "survival game". In any case it's a "game" which means there has to be a way for both sides to have fun.
If you spam unsafe pallets all over the map any killer will just bloodlust to get their hits and nullify the term "skill". Therefore safe loops have to exist to a certain extent in order to make the gameplay remotely interesting for survivors. It's not a slaughter simulator after all.
The majority of loops should however have "partial sight blockers" giving projectile (Huntress, Clown, Plague) AND non-projectile killers a chance to actually OUTPLAY the survivor resulting in fair wins/losses.
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The reason why they don't delete SWF is divided in two parts.
-There's nothing wrong to play with yur friends as it makes more people join the game.
-If they remove it, people will constantly lobby dodge until finding their friends.
Nice "ez" in the chat btw, looks like you didn't have a problem there.
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They are already reworking the safe loops, badham preschool is actually pretty balanced imo. It will take ages for them to rework all maps, but it is going to happen eventually. Bloodlust will need to be removed after that because it is actually ridiculous on hawkins and badham maps.
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*Correction
You all have to stop crying
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it's already in the game, it's called Decisive Strike
Camping also has counter it's called "doing gens"
I'm not saying that looping shouldn't exist, it should be an action that requires skill and now it's not
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All what you mentioned is wrong regarding solo and casual survivors (the main player base), those changes would literally kill this game. Btw, I guess 80% of my matches end in a 4K, nuff said? Tbh, I can smell much double standards here when I look at your Spirit gg ez screenshots, pretty disgusting imo.
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1.the shack palette should not exist at all, you have a very secure window where you can do 3 vaults and then safely get rid of bloodlust?
2.that's fact
in fact it would be boring, but the game must be balanced
3. killers should be strong
4.I didn't know that, thank you
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games are all about having fun? but how does it look in practice?
I don't want it to be a slaughter simulator but I don't want it to be a bullying simulator
change on loops, very good idea
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I say give the survivors an item like a baseball bat that is a one use, 5 second stun. I mean surely to God, someone would eventually fight back a little, right? I'm new, I have no idea. I just stopped by this post to see if it finished with "collaborate and listen."
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I dont want to be rude but with almost 2k hours as killer main and you use noed, you lost all respect honestly xD
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because I don't have all the perks yet, right? but shouldn't totems be the second objective in the game?
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For dstrike just dont tunnel, dead hard is really hard to use same as nurse to master and for deliverance you have to unhook someone savely. Only Adrenaline is same clutch as noed.
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yes, but it's an unfair advantage over solo players and over the killer
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hopefully it will come soon
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agree
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"ez" I wrote only for toxic groups when all survivor teabag you or poiting at you in other words are cocky and they think they're gods of this game
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other than not being needed to use a perk like bond or tell them that the killer is insidiously camping them, what?
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My issue with noed is, you have to do NOTHING for receiving such a powerfull effect, I personally love Devour Hope, Make your Choice, Pop goes the weasel. These perks dont have alot of counterplay but you have to work for that effect, on noed on the other side, you can have a bad match because you are not taht experienced as killer and still get 1-4 kills at the end without any outplay or effort just because of noed. And thats why I hate noed. I dont say it is op as ######### but it is still crutch and doesnt requiere any effort or planning to use.
And for the nice excuse what about survivor perks? So you want to be the same braindead ppl as they are? Have fun then xD. And me as Killer and Spirit main to see you using noed is a big pain, she is the strongest killer in the game atm if you dont know, she doesnt need noed in any means, compared to weaker killers like wraith etc.
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ever since I started playing the killer somewhere in February 2018 where I started playing a nurse, now Spirit, I've never had a problem with loops, I wonder why?
ruin is a coin throw, not fun to play with or against imo, sometimes it's free win card and sometimes u play with 3 perks
how slow killers can apply pressure on big maps?
ikr they don't like Demogorgon map bc it's difficult to use brain ofc
swf is fine for me yes, I really like a challege but idk with other killer mains
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I think you need some time to get to know the game
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I have nothing to add, my thoughts
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Fixing the fundamentals of the game while nerfing perks/survivors/killers etc? It'll never happen, friend. That's far too much balance for this company to handle lol
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As a Nurse(i've all perks on her) i play Ruin,BBQ,Sloppy and PGTW, when I finally have all perks on Spirit, probaby I'm going to run the same build
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right
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it's hard for me to say, but I also have that impression
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I can say exactly the same thing, that the other way around, there will be no kilers, you won't have anyone to play with, if such a Spirit gets a nerf? and what? how about no?
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Lol. Immunity because you're being tunneled.
Free unhooks because you're being camped.
SURE! But only if you automatically get hooked if you do generators too fast.
What's that? 'It's unfair to be punished for securing your objective as quick as possible'?
Well, that's exactly what you're asking for with camping/tunneling punishments; you want to punish the Killer for playing his objective of KILLING YOU.
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I don't understand the people who want looping removed.
I understand there are a few situations where loops may seem quite difficult as a killer, but you need to figure out when you should and shouldn't break a pallet during a loop.
What do you expect survivors to do? Run in a straight line and take a hits every time?
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1.Looping
In my opinion there are some maps that need to be reworked (Haddonfield). There are also some loops that need to be removed from the game (like the long loop in Ironworks of Killer's Misery).
2.Gen time
Gen time is a joke. When ruin is gone too early gens pop too fast and I think that most killers simply don't have enough time to do 9 or 12 chases. And when I say "most killers" I refer to average players and to most of the killers you can choose from, which don't have high mobility and can't apply enough map pressure.
Yeah, it's true that it takes long to complete the gen by yourself, but the thing is that you are not always repairing gens by yourself and it's not true that it takes that long to finish a gen when there are two or three people on it.
On a side note; I notice that only killers are punished with frustration when they are doing their objectives as fast as possible; you get hit by ds even when you don't tunnel because you are being too efficient finding survivors and too efficient finishing chases, but survivors can genrush and escape without any frustration, unless the killer is running noed and somehow manages to put everyone on the dying state (which actually requires some degree of skill).
I'm tired as both killer and survivor on playing matches that depend on how long ruins lasts. Gen speed needs to be tweaked or ruin need to be reworked, I don't know, but I know that something must be done.
SWF is broken mostly because gen speed is broken, it allows players to sabotage and genrush the killer more efficiently. Another issue I have with SWF is OoO, that perk should be removed when playing SWF.
I don't really struggle anymore with tunneling and camping because a ds can counter tunneling and buy enough time for my team to complete gens; tunneling only seems to be a problem when ruin hasn't been cleansed, but once it is cleansed and the killer commits to tunnel someone gens will start popping like crazy.
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They aren't saying looping needs to be removed. There are many safe loops that the killer can't do anything except wait for them to throw down the pallet or wait for the window to be blocked. Those are the ones that needs changing.
Badham preschool doesn't have many safe loops but has more pallets. It's pretty balanced and that's how maps should be.
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I was not exactly being serious with the immunity or camping punishments. I think you got that. Sometimes players think they are being tunneled for being in the right place for the Killer at the wrong time for themself.
As regards camping its a tactic some killers use to be sure of either getting more survivors using the one on hook as bait or simply making sure the one on hook doesnt escape using an unhook perk.
Sadly when you have one on hook and two idiots trying to unhook them when the killer is right there and those two others get downed, and then the last survivor who maybe had a perk that could see the killer's aura gets trolled in the end chat for "not rescuing me" its a bit bizarre.
Both happen in a match and I try to be polite as possible
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If they remove safe loops the game would be over before it began whoch means u depip and drank and you rarly get any points which makes the blood web impossible to level up like the past. If they follow your advice u would kill their own game. Removing swf is saying you do t want people to have fun in this game which decreasing all people playing this game. I just suck st the game and want to remove everything you find hard.
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Wait, are you saying that I want to make the game easier for me?, I have no problems with this where I lose on average one match for 100-150 so...you know, I can say as you wish
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Sorry it was too long...
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Looping is fun and allows the survivor to get away and makes the killer leave if you are good at it. Sounds like you want to be able to chase any survivor and get an easy and quick chase.
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Me seeing your complaints about looping just to scroll down and see multiple Spirit game screenshots:
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AHAHAHHHAHAHA RUIN NURSE,
Don't want to sound rude but that statement alone means I can't take this post seriously.
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You're going to start crying when they castrate spirit
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