How to counter anti heal
So anti heal perks are kinda coming more into the meta as they help slow down the game as staying injured is risky as all hell, and although saying "just run x perk" is a bad argument in this case it isn't as its running perks to counter perks
So here's how I think anti heal can be countered
1) run healing perks :
botany knowledge is nice due to how it nullifies the mangled of sloppy butcher
Autodiadact can actually benefit from slower healing speeds as you get more chances for a skillcheck, and when you build it up it too counters most anti healing perks
Solidarity : if your injured its a decent perk to save some time while healing but it's better as a combo healing perk
2) run heal over time items/perks :
Inner strength : while it isn't affected by healing speed it also isn't affected by any action speed decreases and builds in good habits against noed
second wind : while it isn't as good as inner strength and requires a heal in the first place it also isn't affected by any action speed debuffs and works passively allowing you to hammer away at a generator
run the combo of styptic and the syringe : while not once what they were (and I think the syringe may be affected by debuffs to healing idk) they still work as passive heals when applied, like second wind but instead of requiring a heal you just use an item combo. The reason I say combo is that the styptic agent will act like a barrier for your healing to take place behind. And if slowdown perks are being run (in terms of anti heal) this will actually benefit you as it gives you time to mend if you've been struck by an attack
3 : run perks that benefit yourself being injured
These are perks like :
Iron will : helps to patch up a major weakness of being injured and as a side effect helps to counter the spirit, unless they run stridor, but hardly any spirits run stridor in favor of more "impactful perks"
Resilience/this is not happening : they help you hammer away at gens at a faster rate (9%) which in the right scenarios combos well with prove thyself and in others combos well with spine chill as it makes your vaulting super fast. Tinh helps you to hit those great skillchecks which certainly helps gen times
And then there's adrenaline...... I don't like it but it does give a free state of health to you after 400 seconds so.... Its something (although I don't like how it can turn the endgame into a unwinnable situation if the killer doesn't run noed e. G of only one surivior was sacrificed in the trial due to the abandance of pallets and safe loops)
4) play killer. You don't have to heal if you can't take damage..... This only applies to the game as you may suffer the following symptoms :
Inexplicit fits of stress
Constantly counting in threes
Constant worry about every little thing
Feeling like you always have to do everything perfectly
Wanting to buy bear traps
Carpal tunnel
Controller malfunctions
Toxic Radiation poisoning
Being labeled as tomas the tank engine or a mole when suriviors unhook in your face
Comments
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"staying injured is risky as all hell"
It's actually the complete opposite. Staying injured isn't dangerous enough right now. It's the reason people don't heal at rank 1 and just gen rush.
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"Wanting to buy a bear trap"
Wait what
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Having people step in traps is so satisfying.
But you saw nothing, this isn't the jedi your looking for
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Having survivors step on traps is always satisfying but why would i want to buy a bear trap? (You actually live in the woods and have it booby trapped?)
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You forgot We'll Make It. Actually, medkits, Adrenaline, Inner Strength and We'll Make It are enough to counter the killers anti healing builds which even aren't too effective on most killers.
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Maybe you should get better at the game and you wouldn't be gen rushed practice makes perfect.
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always healing player is def doing noobish tactic it works only low ranks
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I'd say it depends on the killer. Not healing against spirit,ghostface,wraith,nurse and maybe myers is super risky.
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Adremaline + genrush = "you won" also this way you always have access to Dead hard so you can even dodge 1 shotting skills. At least this is what i am seeing used against me as a rank 6 killer who is vs red rank surv 85% of the time.
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You actually don’t wanna heal against Myers, he is tall so normally you can see him coming and if you heal, he’ll likely use T3 on you.
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This isn’t that common of a thing but people do it because they’re good, not because no risk is involved. That is like me saying that there is no risk for a killer playing without add ons.
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Plague Counter-play 101
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I never stated there was no risk involved.
What I did say was that it isn't as dangerous as it should be which is something completely different.
I also specifically mentioned rank 1 which is where it is indeed very common. Other ranks are a different story.
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run the "Dont Injure Me!" build.
Iron Will + This Is Not Happening + Resillience + Dead Hard.
there you go, you literally want to be injured all game.
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