Useful Spirit Survey
Hey guys I think I am starting to notice a pattern with people's views on the Spirit and how to balance her, so I was wondering if you guys could fill this out really quick. Its like 5 questions. Should take 30 seconds. I just want to see if the pattern I'm noticing is true, and hopefully its not very apparent what the pattern is to not obfuscate the results. Thanks in advance.
EDIT:
So basically I was trying to find the relationship between how counterable people thought Spirit was and what platform they played the game on.
About 74% of people that voted "3" or lower (indicating she was easy to counter) were on console. About 10% were PC players in green to purple ranks, and the rest were red rank PC players.
Still, its not as drastic as I thought it would be. Not really enough to make a video on. Still, its pretty obvious a majority of people that don't see the issues with Spirit are playing on a platform where it is a lot harder for the killer to be as good as they can be due to audio / lack of instant turning, etc.
And yes, overall 86% of people voted 5 or lower on "How fun is she to go against." But we all knew that already.
tl;dr: I was trying to end arguments between people by just saying "You're arguing two different games due to how different console and PC player, let's move on."
Comments
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Done. Hope you get the results you want.
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Done
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Done. Hot and spicy indeed
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All great spirit questions, in my opinion
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@ScottJund Ya better post the result of this survey in like a week or something bro
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definitely planning on it
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Done but feel you could/should have had more questions. Maybe just similar questions from the killer POV...?
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Let me know if you have any comments on my suggested changes. I brainstormed for a good 5 minutes at 5 AM my time when I am most creative, usually that is. I'm the guy that suggested a few things, including the directional/fade out changes.
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I was going to take part, but this is geared towards survivor players.
If changes are going to be made to one side, there should be changes made to compensate the other.
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I'm doing something very specific here, there's a reason its one sided.
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Definitely. If Spirit must be nerfed, Survivors must be nerfed. Period. Spirit is the only Killer who can deal with elite red rank Survivor teams and their genrush + long looping. You don't get to keep your tools while the other team loses theirs, Survivors.
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It'll be interesting to see what comes of it.
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It's fairly obvious what we're gonna see. "SpIrIt HaS No CoUntErPlAY", "SPIRIT IS UNFUN".
Not gonna be surprised when the majority rule, 100% convinced it's right and unable to be reasoned with as a result, rears it's head, again,
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Done oof
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I can foresee the final result
SpIRiT iS UnFun aND HaS nO cOuNtErPlAy. PlZ nErF
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So basically I was trying to find the relationship between how counterable people thought Spirit was and what platform they played the game on.
About 74% of people that voted "3" or lower (indicating she was easy to counter) were on console. About 10% were PC players in green to purple ranks, and the rest were red rank PC players.
Still, its not as drastic as I thought it would be. Not really enough to make a video on. Still, its pretty obvious a majority of people that don't see the issues with Spirit are playing on a platform where it is a lot harder for the killer to be as good as they can be due to audio / lack of instant turning, etc.
And yes, overall 86% of people voted 5 or lower on "How fun is she to go against." But we all knew that already.
tl;dr: I was trying to end arguments between people by just saying "You're arguing two different games due to how different console and PC player, let's move on."
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She is definitely hard to counter, even on console in my experience. I still like facing her though.
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Answered.
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That's very assumptive of you.
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Well they werent wrong.
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I can play both pc and ps4 so i dont really get to red ranks often if at all within a month.
I see a lot if spirits on ps4 havent played pc in a while now, my laptop screen broke. But they are kind of really different in a lot of ways. Survivor is much the same but killer is certainly much harder and you can 100% bully a lot more killers if you are a really decent swf group.
Spirit needs something for survivors to be able to do something and not just be a coin flip to see who wins out. But also not something that in turn makes her go from one of the killers we can use to actually win for once to another constant loss.
On ps4 when i do see a spirit they either cant get a single kill or they can get some kills. I think i know a way to loose her on console (not sure it would work on pc) but on console its very hard/impossible to see scratch marks in grass cant remember how it was on pc so you can easily loose a spirit by running across grass
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You're right, they were slightly wrong.
A lot of players, regardless of the platform, voted The Spirit as not being fun to play against. However, console players voted her as being easy to counter-play. It was mostly PC players that voted her to not be easy, which shows the big difference between PC and Console Killers.
I'm wondering if a possible course of action would be separating Killer stats/changes/etc between PC and Console so both can be balanced towards their separate player-bases, rather than balancing a Killer in one and destroying them in another.
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I was just thinking, is stealth/playing immersed, a good counter to spirit?
Because i realised something, no one wants to sit on a gen and hold m1/r2 etc on a gen, most want to be chased right? Usually when they do there are *click click* flashlight "look at me" being shoved in your face haha. But if winning against spirit means avoiding chases, playing stealthy, then maybe thats another reason people are so mad about her being un fun to play against? Because they dont want to try an hide they want to play looping simulator
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I mean...avoiding the killer is the counter to every killer, so that's not really fair.
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Well enjoy my answer but i doubt my idea will spark any interest since most want her to be gutted legion style : /
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I mean yeah, but i just mean that usually survivors want to get chased usually theres at least 1 or 2 running around trying to find the killer to loop them, but if survivors want to they could probably pop gens and avoid being seen at all and i almost never see people do it if at all. People WANT to be chased. Thats why im saying, is it kind of a counter? Because no one WANTS to play that way any time ive played ive seen few playing to hide. I dont think people want to play hide and seek they want to get chased and loop and hopefully escape.
Ive just woke up btw so in my head im making sense i hope i am. I can see in some maps how it would be harder and stuff but it was just a thought you know?
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I fell asleep imagining being in a game like that, playing either side
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"People didn't want legion to be gutted legion style"
Sir are you telling me we have players that are time travelers?
Jokes aside, pretty much. I even have a nice idea that would make her fair without touching her power or gutting it.
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My idea is just to increase the volume of footsteps from spirit. (They are already directional but very faint)
Thatway both sides must be good at tracking to prevail.
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Literally what I wrote too.
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What you wrote or what would you wrote?
(Eitherway its by far the best idea and it dosen't gut spirit legion style!)
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Same thing I also wrote. Though it went into a little bit more detail than that.
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I just started playing again for the event, I just don't understand when she's supposed to be using her power or not. Maybe I don't know what I'm looking for but I just try and make a ton of scratch marks and it works 50/50. First time I saw her I was also unaware she didn't have a vaulting animation. I thought she was trying to fake me out like at a pallet and got smacked lol. The power sometimes causes a wind effect, sometimes not. Sometimes I seem to bump into her while she's invisible, other times, with how I'm running around like a spaz I have to imagine I've run through her once or twice. Just a very confusing killer to come back to.
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I wrote to amplify the sound of her footsteps in the answer of her survey so people are able to hear that easier.
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Hopefully we get to see the results soon.
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Low ranks are either bad at stealth or too stealthy. Red ranks are bad at stealth or don't care about being stealthy and just run for the nearest loop, even if they could definitely avoid a chase altogether in multiple scenarios.
Survivors barely try to be stealthy or don't care at all. They always go for a loop, hence why Spirit is needed. Because that's what Survivors always do.
Spirit cannot see you if she is phasing. People are not harnessing this weakness to it's fullest extent because nobody WANTS to play stealthy. You can get away with being immersed QUITE easily if you know what you're doing.
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Now that I can finally post again...
Just wanted to bounce into this thread to make a few points.
1) As someone that did professional survey development your questions are honestly a tad biased, which can influence the results. You do use a sort-of-Likert scale, so I applaud you for that, but the wording has to be as neutral as possible. I'd like to give examples but I honestly cannot remember the EXACT wording of the questions (I did the survey yesterday during work) but I do remember thinking to myself "this question is biased". If you want more concrete results you need neutral questions.
2) Posting it to the forums and even to your own Youtube probably won't yield enough results to draw any meaningful conclusions. Furthermore, anyone that follows you on Youtube will likely either already agree with your position OR be influenced by your position, skewing the results. Not sure where else you posted this but you will need to run the survey for a long time and get it out to as many people as possible OUTSIDE of your followers to gain anything from it.
3) I don't agree with the idea that console players rate her better because of differences in controls. Having a mouse in this game is not really going to make a huge difference when playing killer, with the exception of Huntress and Nurse because they actually require aiming. The fact it's a melee attack means that your input method is somewhat moot. There is also the fact that you can turn plenty fast on 100 sensitivity, enough to spin your camera fast to avoid 360, check areas quickly, or perform red stain mind games. I also don't agree with this "difference in audio" you mention, as IIRC you said it was due to players using the TV audio. A lot of Xbox players have headsets, and I know for a fact that the top players in this game have good headsets. It's actually very rare for Xbox players that play online multiplayer games to use the TV audio in a lot of games. Maybe this is true for low ranks, but at high ranks it's definitely not. I personally use Astro a50's, and I know all my friends have Turtle Beach or something comparable. Really all you need is a stereo headset to do what you need to do as Spirit.
4) More than likely the reason console players rate her better is because she is WAY more common on console than PC, simply because the best killer (Nurse) is so difficult to play with a controller that the actual God tier Nurses are few and far between. In fact on Xbox I can count on 1 hand the number of Nurse's I consider to be at this level. Every other Nurse I come across will be mediocre at best. But Spirit is super common, at least at higher ranks on Xbox. This means console players are just more used to her. I think for PC she's less common and as such people weren't forced to practice against her as much, so they tend to have more trouble now that she is so much more common, which skews their perspective of her strength.
5) Just to point out, I took the survey. I play on Xbox, rank 1 both sides (though right now I'm rank 3 for both simply because I've been playing the game way less since Borderlands 3 came out). I rated her pretty high as being fun to play against (really would rate her even higher but I feel like a lot of Spirit players do super dirty things, less the killer and more the type of people that tend to play her is what makes it less fun), BUT I also rated her high as being difficult to counter. Like I completely disagree she has no counter play and it's just an auto-win for the killer, but I will agree she is DIFFICULT to counter. Difficult to counter and impossible to counter are two completely separate things. Like I find Hag difficult to counter sometimes, but I don't find her impossible and that difficulty doesn't make her less fun (though hardcore Hag campers are less fun but I digress). So again, you need to find a better way to ask these questions because the bias will lead you to the wrong conclusions.
6) I don't believe she needs to be changed outside of Prayer Beads, HOWEVER I will acknowledge that a lot of players DO NOT like her and that maybe some things should be done to mitigate that. I suggested to remove the ability to grab post phase walk when using Prayer Beads, as it would remove one of the lamest parts about that add-on being easy gen/totem grabs. Then increase the volume of footsteps within 6m when outside the husk's TR so that a survivor can know when she is really close to them so they know to do some squirrelly moves to dodge the attack. Finally add an slight audio echo to sounds for Spirit when phase walking, as this will just increase the skill gap a tad for the killer player. I disagree with almost every other idea I've seen to "fix" the Spirit because almost all of them will fundamentally change her kit. She's meant to be confusing. That's the whole point. You're not supposed to KNOW when she is or is not phase walking. It's part of the reason she was weak on PTB (also the directional woosh). Any suggestion that basically says "give a cue when she is phase walking" will gut her. This includes having her move grass, because corn maps would become absolute counters to her. And considering corn maps are a problem in general we don't need to make them any better for survivors. No the solutions to this problem have to either increase the skill gap for the killer or give the survivors something to react to when they need to be reacting (hence why I suggest increasing volume of footsteps because that's when you NEED to have something to react to, when she is about to attack). It just feels like all the players want a giant neon sign about her head that says "I AM PHASE WALKING". All this stuff would just destroy her, you are supposed to have to predict her.
Sorry if this thread was buried, but I wanted to get all this out and haven't been able to post in the past month until today. I do appreciate you @ScottJund for at least trying to see this from a different perspective and trying to get some hard data, but at the same time I see flaws in this process. If you want to continue with this I recommend revising your survey to be more neutral and finding ways to get it out to as many different types of players as possible.
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Why did you bump this thread exactly...?
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