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Prove Thyself
We're Gonna Live Forever
Adrenaline
Borrowed Time
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As a Plague main I think I found my favorite build with her:
Monitor and Abuse
Infectious Fright
Corrupt Intervention
I'm All Ears
I wanted a build that works if they don't and if they do cleanse. That's why Thanatophobia isn't in this build. Essentially, M&A serves a dual purpose: allows me to get closer to injured survivors to get the hit earlier and to extend the range Infectious Fright works. Infectious Fright is there because Plague has massive snowball potential with either instantly downing survivors or with Corrupt Purge. Corrupt Intervention to get early game pressure rolling and gives me less generators to vomit on to infect faster. And I'm All Ears also works if they don't/do cleanse. IAE can end M1 chases quicker and if you have Corrupt Purge you can get them over walls with it due to basically free wallhacks.
It might be the strongest perk set for her that I have found, but I'm still experimenting.
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its fun to use those perks cause you can get a fun combo
unhook yourself,descisive,head on once end game started and a door is open xd
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Forever Plague : Ruin, Pop Goes the Weasel, Thanatophobia and Dying Light with double cooldown add-ons.
Cruel Plague : Corrupt Intervention, Thrilling Tremors, Surge and Pop Goes the Weasel with Black Incense and Vile Emetic.
Aggressive Plague : Infectious Fright, Monitor and Abuse, Surge and Surveillance with double Apples or Black Incense + Apple.
Enjoy.
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Selfcare
Botany Knowledge
Iron Will
Balanced Landing
Killers: Enduring + BBQ for most. Rest depends on the killer
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Ok will add my top 2 killer and survivor sets
Killers
1) the worldo: dying light, thanatophobia, ruin, overcharge/surge-enjoy your gens lol
1.a) mudamuda (too much JoJo lol) with Freddy exclusively due to add ons: same as above but, swing chains and either red paint or jump rope, both has its use, one starts instant and forces alarm clock searches at the start the other makes the nightmare truly a nightmare
2) who do you voodoo?: Ruin, devour hope, haunted grounds, thrill of the hunt-3 chances of the wrong hex 2 of those can cause death and if the others left too long, insta kills forever
Survivors
1) Lone wanderer: botany knowledge, self care, urban evasion, prove thyself: I know I said lone but I feel if someone comes to you a line wanderer would want someone to prove themselves, main reason, other reason, gens ofcourse and BP, healing one self is always and effective with medkit very reliable, and can help someone heal in no time before fading away again, my favourite build that got me many wins over the commonly used stuff (come with medkit if you want ultra heal, toolbox for better gens this is quite free for both due to the perks used)
2) screw you I'm your problem now: boil over, window of opportunity (unless you learn map then the move and recover perk), flip flop, lithe or the perk that allows you to recover quicker, both work but really depends on if your SFW or solo, lithe for SFW bills perk for solo (flashlight or medkit) this has made a killer have the worse day ever if you let the chase go to the right places you can always (agitation and iron grasp results may vary) get out of the grip and if you get away, you can make that hell, maybe waste killer time drastically
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My ninja hag build consists of Spirit fury, enduring, insideous and noed.
It's basically playing normally until spirit fury is ready then insideous at a pallet by someone you've hooked then don't move, let them come to you to investigate. It somehow works really well.
If it doesn't then choose a dull totem to protect by an exit, insideous by the door and catch them that way. Bloodwarden works well too. Mint rag with whispers at end game.
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dance with me+iron will+lithe+urban evasion
100% win every time, unless its a corn map
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