Perk requirements should be removed from rift/tome
Let me preface this by saying I haven't run into a problem with this yet. But I can definitely see a problem where you either don't have the perk on anyone (such as a general perk) or its on a character you don't play, so they are probably not even leveled, hindering your experience and your teams as well on survivor. My fiance for example never played trapper, and doesn't want to just for the brutal strength challenge. Just a small improvement that would benefit everyone playing the game as far as I can see.
I don't want to see a scenario where a dlc perk or killer is required, blocking your rift paywall, behind a grind and another paywall. If these two systems were separate maybe I'd be more open to the idea. I'm waiting to finish the pass before, and if, I buy it. Others in the same position don't have as much time as I do and stuff like this and rng challenges can make the difference.
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It's a challenge, and as long as the perks required arent blocked by a paywall (like you said) it's not that bad (might be grindy and hard though). That being said, seeing the requirements of some of the challenges, it's gonna be impossible to achieve from green ranks up (challenges from tome IV, i'm looking at you).
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With all due respect I don't see "have x perk and use it" as a challenge any more than just the challenge itself. Break pallets, ok sure, why do I need brutal though? That doesn't make it challenging, just walls it behind rng and grind.
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what are you doing with your BP? You sell them? Yeet.
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Where do I pick exactly the perk I need for the challenge? Nowhere. Yeet.
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I mean, I do think it’s a bit much, but at the same time, maybe it’s their way of getting people to go out of their way to get new perks?
Besides, all perks show up in the Shrine of Secrets eventually.
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That's just more rng and you'll not only need the perk from the shrine rng, but then also the web rng, in a reasonable time to do said challenge, that may or may not be blocking you from doing other challenges. Why do we need to go out of our way to get a perk they decide just to grind for a challenge to help progress a pass we potentially paid them for. Again it's not a challenge, just a rng grind check. Maybe bonus progress with a perk would be fine, but blocking off the whole challenge behind rng doesn't seem right if it's tied to the rift.
If you wanted BBQ a few months back, it only appeared in the shrine one time, people would say just to but Letherface. It's popped up again since then, but that's just one example. If they would have a rift only shrine with all the perks you need it's be a little better, but they don't. If they temporarily guaranteed the perks in your bloodweb it'd be fine, but they didn't.
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The problem is, there are only so many challenges in a game like dbd.
Maybe they could temporarily unlock those perks for everyone.
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Challenges are optional.
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@EuphoricBliss35 All for it, would be much better.
@Brady True, doesn't mean they shouldn't be improved.
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Challenges are apart of the rift, if you want to complete it and not play 23h per day.
I think that much worse are challenges like a "cleanse 5 totems in single trial". This is boring and about the luck. You are pushed to ruin 10 matches with finding all those things and ignoring generators. Better way should be 50 totems total over 5 in single trial.
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Try getting Plunderer's after Prestiging characters when you have enough teachables. It's supposed to be a common perk, but after you get so many perks it becomes the rarest thing you'll ever find. I can never find it until I almost have no perks left after Prestiging. So yeah, it's a bit silly. The "challenge" itself is ridiculous enough. Opening EVERY chest in the trial(unless people bring coins). None of these so called "challenges" are real challenges. They're artificial difficulty based on luck. Do you want me to go running at the killer the moment someone opens a single chest, have him hook me, and then suicide on first hook? That's basically what this game is turning into with these so called "challenges".
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Hi, I'm not sure if you have payed any attention to what the Devs have said on this. If a perk is a teachable perk, it will appear often in the shrine during The Rift, especially if it is a perk only unlockable via DLC.
Please do not complain, the whole point of The Archives is to give people a challenge that forces people to go out of their way to do. Many players, (including myself), have no problem with this method they using, I think this is finally something to grind for in the game other than just lvling up every character for all of their teachables & cosmetics.
Do not ruin it for us who have played the game a lot and are glad that there are now new challenges in the game.
I have done this several times by simply using Detectives Hunch, not for challenges, but to counter players who run NOED, (I was getting rather pissed off because a lot of killers online at that time were running NOED). I cleansed every totem while my team stayed on generators and kept the killer busy.
I actually like this idea, these perks would be available in your perks area for the duration of the rift, they could be a common rarity & just have the aspects of the level 1 version, this is only if you don't already own the perk.
EDIT: Or it could be the orange teachable rarity & have the tag 'Limited', or 'Archives Perk'.
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No I didn't see or hear when the devs said this so thank you for the info. I guess that's better than nothing, but they really should just unlock it for everyone for the rift. Now if its a perk I really don't want, you want me to spend my slowly grinded out shards on them. On top of that I have to wait for it to appear whenever it decides (right now its just brutal strength in the shrine fyi) and this still doesn't fix the bloodweb rng. Then lets say if I miss one of the perks for one reason or another, there's no guarantee it'll show back up as far as I know. Cool I got it in the shrine. Great, the perk didn't appear in over 70 bloodwebs because I'm unlucky.
I just wanna do my challenges please. Some players (including myself) do have a problem with this implementation. I don't see how removing the perk requirement would change the challenge or making the perk just globally available is really ruining anything. This is only punishing newer, more casual, players who like only a few characters,or prestiging players who may not have someone with these perks yet. So on top of the money they dropped (or may plan to drop), they now have to burn either levels of BP until they get the perk, or 2000 shards that they may be saving for something else (and then BP waiting for it to show up), just to get through the rift reasonably (especially if they have a life outside the game). The current implementation is ruining it for people.
Breaking 8 pallets is breaking 8 pallets, with or without brutal. If anything brutal makes it easier, not more challenging. If you want a challenge it should say, for example, open 3 chest in one game without plunderer's.
No ones asking them to remove the challenges completely, but if the perk stipulation is unneeded (brutal, empathy, plunderer's) then why is it even there? Just let me break the pallets, just let me search the boxes, just let me heal the people. It already has to be in one game, but also behind rng upon rng upon rng? It's too much for some players. The only type of challenge I see that would need a perk is something like "mori 4 survivors with devour hope in one game" because you need devour hope to mori the survivor without an offering and devour is the harder of the two.
Again if these were just challenges then cool whatever. The fact that they are tied to a time limited system that people may have paid for is the issue. We shouldn't have to grind, for a chance to grind, for another chance to grind, on a time limited, paid system.
tl;dr Thank you for the info but that's not solving the core issues.
If you read all that, thank you for your time.
Post edited by MrPenguin on3 -
Exactly, Empathy makes it EASIER to heal people, because you can find who's injured easier. Brutal Strength makes it easier to break pallets and still end chases quicker, and Plunderer's helps you find chests before anyone else. They don't make it more challenging. Even the "This is Happening" challenge doesn't require you to be injured when you get a great skillcheck. You just need the perk equipped. Sadly I ran No Mither and a toolbox with sabotage skillcheck increases to ensure I got it thinking I did have to actually use the perk, but I didn't.
Needing the perks to do the challenge is just artificial difficulty(if you don't know what that is, it's fake difficulty, not ACTUAL difficulty).
If they want to tie something to perks, they need the perk to be unlocked temporarily when you have that challenge equipped, and have you actually need to USE THAT PERK to do it. For example, killing people with Devour Hope, getting great skillchecks while injured with This is Not Happening, heal 1 full health state in the end game with No One Left Behind. Things that actually are difficult.
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Honestly, it’s not even that hard to get all the perks, unless you don’t have a particular DLC, even then, they eventually show up in the shrine. Leveling each character to 40 for their teachables isn’t that difficult. A bit of a grind, yeah, but it’s honestly possible to do 1 character a day, minimum. I find it odd that some people don’t do it.
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It's not hard but it takes too long to be tied to a time limited, paid pass. Shrine takes a whole week to reset. Maybe you have all day to play, but other people have other things going on like a job, family, ect.
Then there's the rng element.
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I'd like to add that these perks with challenges based around them are used multiple times throughout the 4 tomes of the whole 70 day Rift.
I understand what you are saying though, and I agree with you, it should be based on the perk, not just doing general tasks while it's equipped. Though I'd like to say that this is the first Rift, and it is an opportunity for the developers to take feedback from the players, and use it to create better content in the future.
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It's a trapper themed lore byte you unlock from it. This whole rift is Trapper/Claudette themed rift. Using their perks makes sense... what doesn't make sense is This Is Not Happening, since that's a generic perk.
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Yeah that's pretty much why we're here saying they should be removed and other changes that can be made, so the devs can improve it.
I'm not concerned about the lore in this case, I'm concerned about the rift fragments that get you progress through the pass. There are multiple challenges not related to Trapper or Claud and the others making sense or not doesn't really address the core issues brought up either. 5 fragments is equal to around 10+ matches. To make it through the rift in a reasonable amount of time the challenges are kinda required.
Again if this was a separate lore system this would be fine, tied to the rift it is not.
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We agree on this then.
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Now we got perks that have nothing to do with the challenge, chase a survivor with distressing. Why tho?
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I'd like to say, that you get around 800 xp per game, so that would only be 5 games. Also, from my own experiences, I have gotten far more tiers from actually playing during the first time, compared to from the challenges, (which by the way only give like 7 or 8 tiers).
Also, on the note of their being random challenges that you are confused about as to why the are there.... They are filler challenges.
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First off I'm not confused, I was making a point about the challenges in general. Secondly you only get 800 xp on your first game of the day for each side, after that its around 500 per match. You're looking at 1 shard roughly every 2 games, so 5 shards is about 10 matches give or take.
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I get approximately 800 xp per match, and I am not talking about the first game of the day bonus.
And by filler challenges, I meant that the challenges were there to fill up the extra space. Since we can't have 50 different challenges about self caring yourself multiple times in a match.
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A lot of those challenge are based around the perks of the two characters this tome focuses on, Trapper and Claudette. That's the point.
I'd much prefer at least having some requirement or encouraging a different build over 100 challenges that are all just "play normally."
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I get around 500-550 xp almost all my matches, my friends too. That's around 8 or 9 minuets. Match xp is determined by how long the match last with a tiny bit more determined by emblems. I don't know whats going on in your matches to make them last so long. 800 xp would be around a 13/14 minuet game and gens do not take that long to pop. I also heard it slows down at some point in the match, but that's unconfirmed as far as I know.
The problem is not mainly the challenges, is that some players don't have certain perks because of x or y reason (sorry plunderer's didn't show up in my rng bloodweb) or if they do they may need to play a character they have no experience or BP in. The challenges themselves are ok for the most part, except in the case of like "chase a survivor with distressing" a perk that has nothing to do with chasing, Trapper, or Claud.
What if we get a plague chapter and someone doesn't have plague. Does that mean they have to buy the battlepass, and plague dlc, and then play the killer with 2 perks or spend tons of BP on her?
We need the perks to be either unlocked for everyone or removed from the challenges. The shrine is not a good enough alternative as is.
Furthermore, I would prefer just "play normally" if they're going to tie the tome to the rift. I'm not going to pay to play a way I don't want to just to get the stuff that I already paid for. Separate it from the rift and there's not a problem.
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