What Maps do you want to see reworked first? And why?
Lets face it, we've all had those moments where the map either works for or against us on either side. It can get frustrating and that's mainly because some of these maps were remnants of an older Dead by Daylight, not affected by the current meta and strategies.
The only way to make it more fair for both sides is to see the maps being reworked, and to the devs' credit, they are being reworked. Just slightly slower than I'd hope them to be. In that cast, I'd like to ask the community what map (or in some cases, whole realms) they think should be reworked first above all others and why specifically.
What Maps do you want to see reworked first? And why? 71 votes
Comments
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Backwater Swamp
I mean I don’t really have a problem with any of the maps, but I dislike the swamps since they feel small and a lot of the time it’s hard for both sides
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Backwater Swamp
Funnily enough, I just had a game where three pallets spawned right next to each other in Backwater Swamp. That's probably just RNG but the map also has some pretty long loops that can take forever. Nearly infinite levels of length in my opinion.
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Other (Explain why in the comments)
Yamaoka Estate.
Reason? Everything is all over the place. Bab-ruddy-boo all over the show. Gets right up my nose.
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Haddonfield
I run bl so it is a nightmare for the killers I face.
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Coldwind Farm
If it has field, it needs to be reworked
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Crotus Prenn Asylum
I vote this purely for the awful Totem spawn on Disturbed Ward.
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Haddonfield
I struggle with seeing through the corn but for some reason, I really like the corn maps.
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Other (Explain why in the comments)
I would like to see Haddonfield reworked solely due to the balanced landing infinite that can be used. I like the Coldwind Farm maps, but the corn is really annoying for Myers and Ghostface as you can't stalk very well.
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Coldwind Farm
People seem to forget that Coldwind has some of the highest survivor escape rates out of any map. More than Haddonfield, more than Autohaven, etc..
This realm is MASSIVE. For killers without a good mobility option, these maps are crippling in travel time alone. And considering how important time management is as killer, having to put a lot of your time into moving around the map is huge. Torment Creek, Rancid Abattoir and Fractured Cowshed have super safe windows that are really hard to counter, and Thompson House has a gen that lets survivors know you're coming from 10 minutes away. All of these maps have a lot of options for survivors, but not so many options for killers.
Oh, and one more thing.
CORN
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Haddonfield
Haddonfield is a nightmare for a killer, and extremely favorable for survivors and if they have Balanced Landing, gg.
The map is not only large, but there's so many houses survivors can hide indefinitely or to a window vault (which is usually on the second floor) and repeat the loop consistently that by the time you down that survivor, 2/3 gens have been popped.
If you're playing a killer with a 110 speed, or a M1 killer, I pray the entity takes you to it's dead void so you may rest in peace away from this awful map.
I could go on but I've made my arguement and hope the devs demolish this map and rebuild to be more fair for both sides.
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Coldwind Farm
Corn. Just...stupid freaking corn. Remove it.
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Haddonfield
Rotten Fields can just go die in a hole already please. But honestly I probably hate Haddonfield even more. Even as a survivor I really just don't like that map at all
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Haddonfield
I've kinda gotten used to corn; it doesn't bother me the way it used to. Yamaoka Estate is at least nice to look at; I like stealthing on it as a survivor and I like the challenge of finding survivors on it as killer.
I hate Haddonfield, though. I just hate it.
The swamp is a close second.
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Haddonfield
Haddonfield needs a revamp. Its one of the most problematic maps in the game.
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Haddonfield
We need the same solution like badham for this poor map :)
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Coldwind Farm
If they removed a lot of the corn vision it'll be a bit more tolerable. Maybe fix the Thompson House to be easier on survivor.
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Red Forest
Despite the obvious problems with the usual suspects like haddonfield and the cornfields, I'd mostly love to see the Red forest being reworked to something more unique and interesting. There's not enough going on, it's really bland and there are way too many deadzones / too many Open spaced with absolutely zero interactions with the environment.
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Haddonfield
While Haddonfield is the obvious choice, The Game is very close.
I heavily dislike the general way The Game is played. The large majority of pallets on that map are very safe, but the lack of windows means survivors are basically guaranteed to go down very quickly after those pallets are gone.
Basically the way the map works is killers have no chance to mindgame anything at all until all the pallets are gone, then survivors have no chance after that, which makes for a very boring match imo.
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Other (Explain why in the comments)
I'm not expecting anyone to mention this or agree with me, but the Preschool map. First of all, we don't need 3-4 variation of essentially the same thing but slight different placements. 2nd of all: 8 times out of 10, hatch is always in preschool basement (which I'm not complaining as a survivor main but I'd like it to be harder and a little fairer for the killer). Those 2 are really just the main reasons why the map should be reworked. Sorry if it doesn't make sense or not enough reasons compared to Haddonfield and Coldwin Farm.
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MacMillan Estate
Shelter Woods really needs a rework. That map can be awful to play on, so I hope they do something about it.
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Haddonfield
Haddonfield is super survivor sided
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Haddonfield
Haddonfield. It's a map where the Killer, not the survivor, is afraid. The Killer wants nothing more than to flee screaming from this hell-hole of a map.
Take out the balconies, spawn a few more hooks, and remove some of the debris from the middle of the map.
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Haddonfield
Haddonfield so killers stop sending me back to forever queues.
1