The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Nerf Goddamn Plunderer's
I'm so sick of this perk being a 50/50 shot to spawn a completely uncounterable key.
Oh there's 1 gen left? ######### you, you aren't allowed to kill ANYONE.
Kill someone and 3 escape, enjoy your depip and no points.
Kill the key holder, captain SWF over here goes "the key's here" and 3 still get to escape.
It's such a terrible mechanic, and the only counter comes in the form of a perk that can't be equipped to counter a perk you can't see.
Comments
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It isn’t a 50/50 chance, plunders doesn’t need a nerf.
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It's hyperbole, but not even by much, personally I'd be happy with a key nerf, but either way really.
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It raises the chance of a key to 14% and you have 3% or 4% for a pink or purple key. It's not that much. And keys are not that strong anyway, unless they are a SWF team, only one person will use the key, wich means you killed 3 survivors or the EGC started. If it's the EGC then it's not much difference finding the hatch than escaping through an exist gte.
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Keys are as disgusting as moris, you aren't changing my mind on that. Nobody should get a free win and denial of massive points from the other team for 0 effort.
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How dare you. Plunderer's is my life.
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Keys? Who cares? Don't be stupid tryhards for 4 kills.
Problem of the keys... If you want to escape all, you need 5 gens done.
3 survivals = 4 gens done
2 survivals = 3 gens done (2:2, fifty-fifty balanced game)
1 survival can use the key as last, nevertheless here is lot of "but". He need to know where is the key, need to find the hatch and after hatch closing, there is a time limit. Try to find the hatch in Hawkins or Lerys.
Also, this is only one purpose of this perk. Literally, wasted slot. These guys may use Prove Thyself instead, heh.
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