Tweak Demogorgon's Shred
Currently Demogorgon feels like a less appealing option to say, Hillbilly. While his portals can be more useful in some maps, the overall weakness of Shred more than holds him back.
It takes a long time to charge, cooldown after a miss, and it's very easy to miss to begin with. I was thinking about this a lot as he is my most played killer; and the two most obvious solutions are probably one of these:
-The ability to aim in the brief moment at the end of the lunge; just to at least 45 degree angles forward facing; because too often it misses when it probably should have hit just because they are slightly beside it; but his arms practically phase through the survivor player model.
-Add and make more frequent Shred addons in the bloodweb; especially helping the cooldown and charge up speeds; though this might not be enough I would prefer the base ability be effective and add ons not be a must- like with Clown.
Comments
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making him lunge full distance without longer charge up would be cool imo
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The biggest issue with the charge time is that by the time you charge it, they are out of it's range/using cover, ready to dodge, etc....
It's not like the billysaw, you won't really land it by surprise from far away, you won't have add ons to let you control it so you can down them even if they run around something, and even if you do hit them it's just a normal hit. The time it takes to charge it and to recover from it if you miss, it's usually better to just walk that little bit further and hit them normally.
Just Shred as it is now doesn't have too many uses unless the survivors are basically letting you hit them with it due to lack of experience; once a survivor knows about the ability you likely will never hit them with it again.
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