So Killers got Bamboozled?
Things were looking so good for the future of the Killer role. We all had our hopes up that finally bhvr was working toward making killers not pathetically weak and bully-able.
2.1.0 was a great patch it was a good first step toward balance we were so close...
But then today's Q&A happened...
We got no good news. Just a bunch of good news for survivors and nerfs to killers. We are back to the old bhvr that just doesn't give two shits about killers enjoying the game.
Nerfing bloodlust before removing safe pallets/God Windows is the dumbest idea bhvr has had in a long while.
Comments
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They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.
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I swear to Fenrir, half this community has selective hearing.
These nerfs to Bloodlust have been talked about for a very long time because it's not being used as they intended.
Also, keep in mind they waited till AFTER they removed pallet vacuum (which isn't coming back) before moving forward with this.
FFS...
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@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.When killers are significantly weaker than the other side that's exactly what it means.
When one side is lower you don't raise the other to become even higher. You level the field.
You bring one side down or keep it where it's at while only touching the other until they're even.
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@FrenziedRoach said:
I swear to Fenrir, half this community has selective hearing.These nerfs to Bloodlust have been talked about for a very long time because it's not being used as they intended.
Also, keep in mind they waited till AFTER they removed pallet vacuum (which isn't coming back) before moving forward with this.
FFS...
How long they've been contemplating the change is irrelevant to me.
It's the fact that they're nerfing killers while they're already weak. These changes won't even hurt the OP killers Nurse/Billy but will everyone else.
You don't nerf something that is weak!!!
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@Bbbrian2013 said:
@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.When killers are significantly weaker than the other side that's exactly what it means.
When one side is lower you don't raise the other to become even higher. You level the field.
You bring one side down or keep it where it's at while only touching the other until they're even.
So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?
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@No_Mither_No_Problem said:
@Bbbrian2013 said:
@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.When killers are significantly weaker than the other side that's exactly what it means.
When one side is lower you don't raise the other to become even higher. You level the field.
You bring one side down or keep it where it's at while only touching the other until they're even.
So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?
No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.
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@Bbbrian2013 said:
@No_Mither_No_Problem said:
@Bbbrian2013 said:
@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.When killers are significantly weaker than the other side that's exactly what it means.
When one side is lower you don't raise the other to become even higher. You level the field.
You bring one side down or keep it where it's at while only touching the other until they're even.
So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?
No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.
What about gen rushing?
What about stuns?
What about DS?
SB?
SC?
SWF?If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?
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@Bbbrian2013 said:
@No_Mither_No_Problem said:
@Bbbrian2013 said:
@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.When killers are significantly weaker than the other side that's exactly what it means.
When one side is lower you don't raise the other to become even higher. You level the field.
You bring one side down or keep it where it's at while only touching the other until they're even.
So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?
No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.
And again, this is all hypothetical, what I’m proposing. But can’t you agree that if one side has a ridiculously weak or strong aspect, then that aspect should be adjusted regardless of the other side being OPAF or UPAF?
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no git gud
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If you require bloodlust to catch a survivor I don't think the problem is BHVR; it's YOU. git gud
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@No_Mither_No_Problem said:
@Bbbrian2013 said:
@No_Mither_No_Problem said:
@Bbbrian2013 said:
@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.When killers are significantly weaker than the other side that's exactly what it means.
When one side is lower you don't raise the other to become even higher. You level the field.
You bring one side down or keep it where it's at while only touching the other until they're even.
So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?
No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.
What about gen rushing?
What about stuns?
What about DS?
SB?
SC?
SWF?If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?
BNP=nerfed
Bitter Murmur= hey would you look at that you can see survivor auras now for free.
That's what Enduirn is for. don't want to run it then don't complain about stuns.
DS= getting nerfed and see above.
SB= gee it's almost as if the exhaustion nerf already hit last week, oh wait it did.
SC=getting nerfed
SWF= it's here to stay so adapt like killers always say to survivors. You win some you lose some.Yes survivors are still stronger but that's changing.
Omg broken aspect would you seriously stop whining they took out BNP insta gens and nerfed SB. What you really want is an ez mode 4k game which isn't ever happening.
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Omg broken aspect would you seriously stop whining they took out BNP insta gens and nerfed SB. What you really want is an ez mode 4k game which isn't ever happening.
... What are you even going on about?
I don’t know if you’re claiming I’m calling BNP/SB nerfs broken or if I’m calling Survivors broken.
If it’s the first one: I could care less about BNP, and the last time I used SB, Nurse was the latest addition to the game.
If it’s the second one: I’m siding with Survivors here.
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The sky is falling.1
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Asymmetrical games are never "balanced" you just shift the goal post either side.
Killers have been getting buffed out the booty for a long time. These changes aren't even hard to counteract.
"Built in Kindred" - Don't camp, go find someone else.
"Invincibility Frames" Wait before you hit?
"Exhaustion Removal" If you're playing like most killers do and don't tunnel/camp this won't even affect you.
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brokedownpalace said:The sky is falling.2
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brokedownpalace said:The sky is falling.2
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1) Pallets are really screwy now, you will constantly drop a pallet and STILL get hit when it shouldn't have. I've even been killer and said to myself "that should not have hit". Vacuum is gone and it favors the killer now, so the changes will balance it out more so that you don't get stuns AND hits at the same time.
2) Bloodlust is kinda bogus. On the one hand it's a necessity because of maps, but on the other it wouldn't be a necessity if they fixed some looping spots. All pallets, sans 2 god pallets (shack and another by other basement location) should have mindgames. Right now there are too many safe pallets because there is no mindgame. Haddonfield is notorious for this.
3) The unhook change makes it so that killers can't play like total scrubs and still get kills. It's completely unfair that you can be hit down before you can even act. Now the survivor will have if only a moment to avoid the hit, and killers will have to time it properly if they want the guy on the hook.
Killers got fixes and buffs. Now survivors get fixes and buffs. All to make the game better for everyone. Really all they need to do for killers is fix maps to remove loops/god pallets and remove mist as an offering (maybe keep the white ones for tad less/more) and killers will be in a good place.
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BL is useless, since it´s only a bandaid to fix the looping problem, which was created unintentionally by giving killers and survivors different collision boxes.
Killer is supposed to be faster than the survivor, but because of the different collision boxes (also known as fat shaming), that speed bonus is nullified.Now a killer who can´t catch a survivor for 15 seconds with BL2 won´t be able to catch a survivor with the new BL3. Mindgames will vanish and survivors will loop even more than ever.
Resistance is futile. If killers adapt and try to git gud, the devs will find something else to nerf killers.
Survivors won´t be happy unless everyone escapes every match.4 -
@Bbbrian2013
They also said that by making survivors more powerful it opens killers to be more powerful. Survivors get a little something now, killers get a little more later2 -
@azazer said:
@Bbbrian2013
They also said that by making survivors more powerful it opens killers to be more powerful. Survivors get a little something now, killers get a little more laterSo killers will see the next buff in 4-5 months? Sounds promising...
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Here in lies the problem. Dev's are doing exactly what happens to every game i can remember. The player base complains, they try to balance the game. They fix something that wasn't broken in the first place.
Then take into account they are in no way fixing what really needs to be fixed and changing things that don't need to be changed. The only thing that really needed to be fixed is pallet vacuums or anything that gives one side an unfair game mechanic advantage. The other was just to balance the maps themselves in order to reduce the size of loops, fix infinite looping by pallets and windows and rework some of the killers to make them viable again.
Instead what do they do, they make a bunch of unnessary nerfs to survivor perks and try to buff killers, then screw killers over again in the next update..
If this game wants to go the way of Evolve it seems like the dev's plan is working.
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Killers took a small step towards gaining some "balance" and now it looks like survs might get the upper hand again and the green light to bully killers.
We went from unhooking and living again is not guaranteed to we will give you the tools, since you fudged up and got caught, to get off of the hook this time with %100 no consequences and we will give you a free SB to boot.
Killers are taking one step forward while survs get two, once again.
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ZombieGenesis said:
The game will never be balanced. Survivors will always be HEAVILY favored by the devs. Time to move on and hope Hide or Die doesn't suck.
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@ZombieGenesis said:
The game will never be balanced. Survivors will always be HEAVILY favored by the devs. Time to move on and hope Hide or Die doesn't suck.^^ this is out last hope unfortunetly.
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We've discussed the upcoming changes with the devs on Discord. We made them aware of the high abusability risk with the upcoming changes. Also don't forget that all changes will be on a PTB first anyways.
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@TheXenoborg said:
@DocOctober said:
We've discussed the upcoming changes with the devs on Discord. We made them aware of the high abusability risk with the upcoming changes. Also don't forget that all changes will be on a PTB first anyways.I will be participating in said PTB, provided the devs really pay attention and listen to our feedback which seems highly unlikely going by past experiences.
They didn't even listen to the survivors when the exhaustion backlash happened.
So I doubt they'll listen to killers...
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Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.
I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.
If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.
Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.
The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).
The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.
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People need to stop seeing things as black and white as 'nerfs and buffs', and then flipping out about it. There's a lot more nuance to them.
So bored of seeing 'OMFG MORE SURVIVOR NERFS?! ######### DEVS'
or 'OMFG MORE KILLER NERFS?! ######### DEVS'.2 -
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@TheXenoborg said:
@ASpazNamedSteve said:
People need to stop seeing things as black and white as 'nerfs and buffs', and then flipping out about it. There's a lot more nuance to them.So bored of seeing 'OMFG MORE SURVIVOR NERFS?! ######### DEVS'
or 'OMFG MORE KILLER NERFS?! ######### DEVS'.Except killers give detailed descriptions of why certain changes are bad, while survivors just post rant threads saying, "Exhaustion nerf? kill yourselves devs", "Nurse OP because i can't ring around the roses with her", "Freddy OP wall hack".
Not true at all. Both sides make ######### rant threads, and both sides make thoughtful arguments.
If you think no one attempted to make detailed arguments against stuff like the exhaustion change, then you're literally not even looking.
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@azazer said:
@Bbbrian2013
They also said that by making survivors more powerful it opens killers to be more powerful. Survivors get a little something now, killers get a little more laterRight.
Like how sound issues were patched for Survivors in 3 days, but for Killers in 3 months.
I'm so happy.4 -
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@TheXenoborg said:
@Boss said:
@azazer said:
@Bbbrian2013
They also said that by making survivors more powerful it opens killers to be more powerful. Survivors get a little something now, killers get a little more laterRight.
Like how sound issues were patched for Survivors in 3 days, but for Killers in 3 months.
I'm so happy.Since survivors get in built Kindred, maybe Killers will get inbuilt Surveillance. SO OP!
And then they'll complain if Killers demand something of more value.
As if they wouldn't be able to see the difference in power between a free Self Care and a free Monstrous Shrine.1 -
Peanits said:
Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.
I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.
If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.
Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.
The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).
The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.
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@Mrbombastic said:
What did the devs screw up this time?-BL nerfs incoming … just getting slower, with still the same time needed to gain BL ofc
-Free Kindred for all survivor
-faster pallet drops + earlier stun (moving stun from almost the end of the animation to almost the beginning of the animation)
-beartraps get new(old) counterplay
-DH gets buffed to make up for latency issues (not being consumed even if triggered but hit [#########?] )
-invulnerability after unhooking (maybe also going for kobe)
-getting hooked will remover exhaustion and possible all other debuffs (this is really the dumbest thing of em all)2 -
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@Chi said:
They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.that is currently the situation tho killers do need more buffs and reworks than survivors
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i havent seen it yet... PLEASE TELL ME YOU ARE JOKING!!!!!
i was starting to actually enjoy the game... Dx1 -
@Bbbrian2013 said:
Things were looking so good for the future of the Killer role. We all had our hopes up that finally bhvr was working toward making killers not pathetically weak and bully-able.2.1.0 was a great patch it was a good first step toward balance we were so close...
But then today's Q&A happened...
We got no good news. Just a bunch of good news for survivors and nerfs to killers. We are back to the old bhvr that just doesn't give two shits about killers enjoying the game.
Nerfing bloodlust before removing safe pallets/God Windows is the dumbest idea bhvr has had in a long while.
It's not a nerf tho all of these changes are either QOL changes or very small nerfs. BL lvl 1 stays the same and you shouldn't go over BL 1 if it takes longer just leave the survivor and search a new one because you are clearly wasting time, The pallet change is minor thing that will basically remove fairly unfair hits. I agree with you on safe pallets tho they should all turn into mindgameable pallets, God windows can be countered by Bamboozle tho.
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@Raccoon said:
Peanits said:Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.
I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.
If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.
Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.
The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).
The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.
It must be nice to live in a world of unskilled and non-exploitive survivors, while constantly getting perfect map RNG, that completely eliminates the need for BL.
Or, peanits isn't a dumb killer and is good at the game?
SO many killers feel the same and barely even touch BL2. It's just you whinging babies that don't take responsibility for bad play that want bloodlust, or assume that the killers not complaining are going against plebs. GTFO of here with that nonsense.
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@Peanits said:
Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.
If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.
Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.
The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).
The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.
But we are still talking about DbD, yes?
Because on my version of DbD, high rank survivors know exactly how to abuse the differences in hit boxes to loop for ages. I agree, that i rarely see BL3, because i more often than not, have to break a pallet. With the upcoming nerf, survivors will be able to loop killers even more and longer.I highly doubt the devs will buff the killers as they need it. Since they have been giving in to survivor demands time after time.
You are balancing the game around rank 20 but didn´t find it strange how the one and only DbD anniversary tournament turned out. The game is incredibly unbalanced towards survivors. Do you really think nerfing killers is the right decision to get a balanced game? Or are you simply to afraid of the survivors which review bombed the game?IF the devs really want to balance the game, they would need to play regularly with and against the best DbD streamers and Regularly play on rank 1 against our normal community. No internal matches where people play nice, and everyone comes along. But against the full toxic playerbase we have to endure on a daily base.
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@TheXenoborg said:
switch said:@ZombieGenesis said:
The game will never be balanced. Survivors will always be HEAVILY favored by the devs. Time to move on and hope Hide or Die doesn't suck.
^^ this is out last hope unfortunetly.
There’s White Noise 2 that gets balance and survival horror almost perfectly. Don’t forget Last Year is also on its way even though they’ve been silent. Let’s hope they’re watching DbD get sabotaged by its own developers.
i like white noise 2 but sadly is quite dead around 10 players peak is not playable and imo is a waste of money.
I've seen some gameplay and looks good but unfortunetly bad games tend to be played more than better ones.1