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So Killers got Bamboozled?

2

Comments

  • Milo
    Milo Member Posts: 7,383

    I'm just gonna say one word... PTB

  • Raccoon
    Raccoon Member Posts: 7,716

    @Raccoon said:
    Peanits said:

    Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.

    I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.

    If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.

    Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.

    The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).

    The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.

    It must be nice to live in a world of unskilled and non-exploitive survivors, while constantly getting perfect map RNG, that completely eliminates the need for BL.

    Or, peanits isn't a dumb killer and is good at the game?

    SO many killers feel the same and barely even touch BL2. It's just you whinging babies that don't take responsibility for bad play that want bloodlust, or assume that the killers not complaining are going against plebs. GTFO of here with that nonsense.

    Try watching some good killers at Rank 5+ and see how many hits they score with BL / need BL to get. 


  • Tsulan
    Tsulan Member Posts: 15,095

    @Milo said:
    I'm just gonna say one word... PTB

    Thats actually a abbreviation of 3 words...

  • DocOctober
    DocOctober Member Posts: 2,230

    @Peanits said:
    Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.

    I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.

    If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.

    Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.

    The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).

    The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.

    Just gonna leave this here:

    Kindred being a passive built in mechanic only furthers the progression of gens without the fear of "if i leave this generator do I just lose out on generator time or can I get the save"
    Without a change of generators or another way to increase the gametime built into the game, it makes the clock for the killer even crazier to play against.
    Kindred has a good staying ground, as a perk.
    not as a mechanic without tweaking the core problem of the too fast progressed gens first.
    With Kindred built in, you will always have at least 1-2 people constantly working on a gen while someone is hooked. If you dont even have to sacrifice a perk slot for it, it only fuels the problem of games beeing faster done than a killer can end chases efficiently.

    Exhaustion removal on hook combined with the invincibility frames would allow a freshly unhooked Survivor to Sprint Burst away without the Killer having a chance to do something about it, giving the Survivor a considerable edge in the following chase, further contributing to the persisting problem of chasing lasting for too long. And just imagine the free hatch if it's nearby or even right next to the hook. It would also make SB again the by far BEST exhaustion perk in the game, because after the unhook you'd be able to force a Killer to chase, while other exhaustion perks wont give you that much power in that situation.

    The Bloodlust nerf is not justified in any way. Not only does the Emblem System already considerably punish the Killer for even getting Bloodlust, no it also rewards the Survivor for it alongside. And seen as how pallet stuns and breaks get rid of it altogether and even short losses of line of sight (vaults) quickly deteriorate it, it does not help against the type of Survivor it should help against: loopers, but rather further punishes the non-looping Survivors. If the speed boost is lowered, so should the time be.

    That is a summary of the community-feedback given to the devs after lengthy discussions on Discord and why the changes have a high potential for abuse. I do understand your reasoning and the devs' in the Q&A, but both you and them forget to think ahead, to how those changes can be abused. If there's anything abusable in Dead by Daylight, Survivors will find and (ab-)use it, the game's history has shown that to be true time and time again. You also don't look broad enough to consider the immense drawbacks some of the proposed changes will have, that they'll actually increase the severity of current problems.

  • Tsulan
    Tsulan Member Posts: 15,095

    @DocOctober said:

    @Peanits said:
    Just throwin' it out there, I very rarely even get bloodlust 1 (unaffected), let alone bloodlust 2 (slight decrease). The only time I've ever gotten bloodlust 3 was when I was messing around and intentionally trying to get it. It's not as big of a deal as some make it out to be. The vast majority of the time you're going to have to break a pallet before BL1 can even activate, and even if you do get BL1, it's unaffected by this change. Simply put, you do not need to be going 1.8m/s (4.6 base) faster than someone to catch them. BL3 will still allow you to close the distance twice as fast as you would normally.

    I've never been a fan of bloodlust. It doesn't help with the one thing it was made to solve. Each time you break a pallet, it resets. The only thing it actually punishes is survivors who know how to survive without using pallets let and right, and instead using windows to gain small amounts of distance and using the broken LOS to mindgame. Bloodlust in reality is just a brute force mechanic. There's no strategy to it. You just run around for a bit and then sonic up to someone to get a hit.

    If anything, I'd rather just see it reworked into something that punishes pallet looping, e.g. for each pallet you break in a chase you get a bloodlust stack. But in order to do that (since stacks would be easier to accumulate), you'd have to have a more reasonable speed boost. You can't have an F1 running you down just because of a few pallets.

    Also, that is going to be tested before it even has a chance to go live. It's not even confirmed yet.

    The rest of the changes mentioned were fairly minor. QOL animation improvements (no effect on gameplay, unhook change is arguably good for the killer because the "fake" unhook where they are not grab-able doesn't exist), trap buffering is really not a big deal (now that traps cannot be placed under hooks, it's going to see minimal use, long time trapper main here).

    The only other biggish change mentioned is giving more information to solo players, which is a good thing. It puts everyone on a more level playing field, making the game easier to balance. Currently it's difficult to find a good balance because solo players would be left behind if you just buff killers, whereas SWF groups wouldn't have much issue because they're able to share information easily. Bringing everyone up to the same level allows you to buff killers to make them powerful to everyone equally.

    Just gonna leave this here:

    Kindred being a passive built in mechanic only furthers the progression of gens without the fear of "if i leave this generator do I just lose out on generator time or can I get the save"
    Without a change of generators or another way to increase the gametime built into the game, it makes the clock for the killer even crazier to play against.
    Kindred has a good staying ground, as a perk.
    not as a mechanic without tweaking the core problem of the too fast progressed gens first.
    With Kindred built in, you will always have at least 1-2 people constantly working on a gen while someone is hooked. If you dont even have to sacrifice a perk slot for it, it only fuels the problem of games beeing faster done than a killer can end chases efficiently.

    Exhaustion removal on hook combined with the invincibility frames would allow a freshly unhooked Survivor to Sprint Burst away without the Killer having a chance to do something about it, giving the Survivor a considerable edge in the following chase, further contributing to the persisting problem of chasing lasting for too long. And just imagine the free hatch if it's nearby or even right next to the hook. It would also make SB again the by far BEST exhaustion perk in the game, because after the unhook you'd be able to force a Killer to chase, while other exhaustion perks wont give you that much power in that situation.

    The Bloodlust nerf is not justified in any way. Not only does the Emblem System already considerably punish the Killer for even getting Bloodlust, no it also rewards the Survivor for it alongside. And seen as how pallet stuns and breaks get rid of it altogether and even short losses of line of sight (vaults) quickly deteriorate it, it does not help against the type of Survivor it should help against: loopers, but rather further punishes the non-looping Survivors. If the speed boost is lowered, so should the time be.

    That is a summary of the community-feedback given to the devs after lengthy discussions on Discord and why the changes have a high potential for abuse. I do understand your reasoning and the devs' in the Q&A, but both you and them forget to think ahead, to how those changes can be abused. If there's anything abusable in Dead by Daylight, Survivors will find and (ab-)use it, the game's history has shown that to be true time and time again. You also don't look broad enough to consider the immense drawbacks some of the proposed changes will have, that they'll actually increase the severity of current problems.

    THANK YOU!
    I´ve been preaching this for the whole day.

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  • Milo
    Milo Member Posts: 7,383

    @Tsulan said:

    @Milo said:
    I'm just gonna say one word... PTB

    Thats actually a abbreviation of 3 words...

    OH NO.

  • chemical_reject
    chemical_reject Member Posts: 940

    @switch said:

    @TheXenoborg said:
    switch said:

    @ZombieGenesis said:

    The game will never be balanced. Survivors will always be HEAVILY favored by the devs. Time to move on and hope Hide or Die doesn't suck.

    ^^ this is out last hope unfortunetly.

    There’s White Noise 2 that gets balance and survival horror almost perfectly. Don’t forget Last Year is also on its way even though they’ve been silent. Let’s hope they’re watching DbD get sabotaged by its own developers.

    i like white noise 2 but sadly is quite dead around 10 players peak is not playable and imo is a waste of money.
    I've seen some gameplay and looks good but unfortunetly bad games tend to be played more than better ones.

    I agree. The devs of WN2 are just like 5 people with no dedicated marketing team, so yes they messed up big time with the promotion of the game. Just recently I talked with them about having a free to play weekend, which brought hundreds of players, but the fundamental problem with that game is player retention, so all hundreds of those players soon vanished. But none of them had a bad thing to say about the game. The small community is working with the devs to help them market the game better, the free weekend was a small step out of many that they need to take. It's a brilliant game with an excellent lore and actually makes monsters scary and has jump scares even in online mode! Even in that game, the investigators/survivors are overpowered but not as abusive as the ones in DbD/F13!

    I know I'm sounding desperate about that game, but when you see a game made with passion, you just have to talk about it with friends and anyone who might find it interesting. Sadly, that same passion was lost with BHVR and it really breaks my heart.

    If they did another free weekend I'd give it a try. I hadn't heard about that game until recently on this forum actually lol
  • TheBean
    TheBean Member Posts: 2,320

    These posts are always funny... It is US VS THEM... Oh noes!..... Rather then just.... Hey making changes to the game to make it better. It is... ME ME ME ME... How does it affect ME!

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  • Paddy4583
    Paddy4583 Member Posts: 864

    @FrenziedRoach said:
    I swear to Fenrir, half this community has selective hearing.

    These nerfs to Bloodlust have been talked about for a very long time because it's not being used as they intended.

    Also, keep in mind they waited till AFTER they removed pallet vacuum (which isn't coming back) before moving forward with this.

    FFS...

    How long they've been contemplating the change is irrelevant to me.

    It's the fact that they're nerfing killers while they're already weak. These changes won't even hurt the OP killers Nurse/Billy but will everyone else.

    You don't nerf something that is weak!!!

    Please quote these so called nerfs you think you heard
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  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I just got to rank 1 killer last night WITH FREDDY and I could probably count on 1 hand the number of times I got Bloodlust 2 and 3. Most of the time I either mindgame them or catch them after getting BL1. If a chase goes on long enough for me to get BL2 I'm usually giving up on the chase to go after someone else.

    I feel like the ones really complaining about BL2/3 are the ones that just chase a single survivor all game. You shouldn't be doing that, changing targets is often a better option.

  • Tsulan
    Tsulan Member Posts: 15,095

    @thesuicidefox said:
    I just got to rank 1 killer last night WITH FREDDY and I could probably count on 1 hand the number of times I got Bloodlust 2 and 3. Most of the time I either mindgame them or catch them after getting BL1. If a chase goes on long enough for me to get BL2 I'm usually giving up on the chase to go after someone else.

    I feel like the ones really complaining about BL2/3 are the ones that just chase a single survivor all game. You shouldn't be doing that, changing targets is often a better option.

    You can´t compare Freddy with normal killers.
    If you break a chase with Freddy, it´s part of the mindgame and actually quite effective.
    If you break the chase with any other killer, you won´t have it so easy to find the survivor again.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Tsulan said:

    @thesuicidefox said:
    I just got to rank 1 killer last night WITH FREDDY and I could probably count on 1 hand the number of times I got Bloodlust 2 and 3. Most of the time I either mindgame them or catch them after getting BL1. If a chase goes on long enough for me to get BL2 I'm usually giving up on the chase to go after someone else.

    I feel like the ones really complaining about BL2/3 are the ones that just chase a single survivor all game. You shouldn't be doing that, changing targets is often a better option.

    You can´t compare Freddy with normal killers.
    If you break a chase with Freddy, it´s part of the mindgame and actually quite effective.
    If you break the chase with any other killer, you won´t have it so easy to find the survivor again.

    To a degree yes, but you shouldn't just blindly break a chase anyway. You should do it if you know where another survivor is, or have a good idea where they are, or if the chase leads you near to one. And with Freddy if you let them go they can wake up and now you have no mindgame. I usually decide to break a chase if they try to loop my at certain spots or if it just goes way too long. I know when a survivor is trying to lure me away from an area so I will usually go to where they don't want me to be, and usually find other survivors there doing a gen or something.

  • Milo
    Milo Member Posts: 7,383

    @chemical_reject said:
    TheXenoborg said:

    @switch said:

     @TheXenoborg said:
    

    switch said:

    @ZombieGenesis said:

    The game will never be balanced. Survivors will always be HEAVILY favored by the devs. Time to move on and hope Hide or Die doesn't suck.

    ^^ this is out last hope unfortunetly.

    There’s White Noise 2 that gets balance and survival horror almost perfectly. Don’t forget Last Year is also on its way even though they’ve been silent. Let’s hope they’re watching DbD get sabotaged by its own developers.

    i like white noise 2 but sadly is quite dead around 10 players peak is not playable and imo is a waste of money.
    

    I've seen some gameplay and looks good but unfortunetly bad games tend to be played more than better ones.

    I agree. The devs of WN2 are just like 5 people with no dedicated marketing team, so yes they messed up big time with the promotion of the game. Just recently I talked with them about having a free to play weekend, which brought hundreds of players, but the fundamental problem with that game is player retention, so all hundreds of those players soon vanished. But none of them had a bad thing to say about the game. The small community is working with the devs to help them market the game better, the free weekend was a small step out of many that they need to take. It's a brilliant game with an excellent lore and actually makes monsters scary and has jump scares even in online mode! Even in that game, the investigators/survivors are overpowered but not as abusive as the ones in DbD/F13!

    I know I'm sounding desperate about that game, but when you see a game made with passion, you just have to talk about it with friends and anyone who might find it interesting. Sadly, that same passion was lost with BHVR and it really breaks my heart.

    If they did another free weekend I'd give it a try. I hadn't heard about that game until recently on this forum actually lol

    If you have PS+ you can get it for free on the 7th

  • snozer
    snozer Member Posts: 776

    @thesuicidefox said:
    1) Pallets are really screwy now, you will constantly drop a pallet and STILL get hit when it shouldn't have. I've even been killer and said to myself "that should not have hit". Vacuum is gone and it favors the killer now, so the changes will balance it out more so that you don't get stuns AND hits at the same time.

    2) Bloodlust is kinda bogus. On the one hand it's a necessity because of maps, but on the other it wouldn't be a necessity if they fixed some looping spots. All pallets, sans 2 god pallets (shack and another by other basement location) should have mindgames. Right now there are too many safe pallets because there is no mindgame. Haddonfield is notorious for this.

    3) The unhook change makes it so that killers can't play like total scrubs and still get kills. It's completely unfair that you can be hit down before you can even act. Now the survivor will have if only a moment to avoid the hit, and killers will have to time it properly if they want the guy on the hook.

    Killers got fixes and buffs. Now survivors get fixes and buffs. All to make the game better for everyone. Really all they need to do for killers is fix maps to remove loops/god pallets and remove mist as an offering (maybe keep the white ones for tad less/more) and killers will be in a good place.

    but they are NEVER GOING TO FIX THE MAPS.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    Things were looking so nogood for the future of the Killer role. We all had our hopes up that finally bhvr was working toward making killers not pathetically weak and bully-able.

    2.1.0 was a great patch it was a good first step toward balance we were so close...

    But then today's Q&A happened...

    We got no good news. Just a bunch of good news for survivors and nerfs to killers. We are back to the old bhvr that just doesn't give two shits about killers enjoying the game.

    Nerfing bloodlust before removing safe pallets/God Windows is the dumbest idea bhvr has had in a long while.

    I mean they nerfed all exhaustion perks... So I think it makes sense to nerf BL.
  • powerbats
    powerbats Member Posts: 7,068

    @snozer said:

    @thesuicidefox said:
    1) Pallets are really screwy now, you will constantly drop a pallet and STILL get hit when it shouldn't have. I've even been killer and said to myself "that should not have hit". Vacuum is gone and it favors the killer now, so the changes will balance it out more so that you don't get stuns AND hits at the same time.

    2) Bloodlust is kinda bogus. On the one hand it's a necessity because of maps, but on the other it wouldn't be a necessity if they fixed some looping spots. All pallets, sans 2 god pallets (shack and another by other basement location) should have mindgames. Right now there are too many safe pallets because there is no mindgame. Haddonfield is notorious for this.

    3) The unhook change makes it so that killers can't play like total scrubs and still get kills. It's completely unfair that you can be hit down before you can even act. Now the survivor will have if only a moment to avoid the hit, and killers will have to time it properly if they want the guy on the hook.

    Killers got fixes and buffs. Now survivors get fixes and buffs. All to make the game better for everyone. Really all they need to do for killers is fix maps to remove loops/god pallets and remove mist as an offering (maybe keep the white ones for tad less/more) and killers will be in a good place.

    but they are NEVER GOING TO FIX THE MAPS.

    Pallets reduced- check
    Looping spots reduced=check
    Some vault locations removed=check
    Spots where survivors couldn't get grabbed/downed removed=check
    Other fixes=check

    It's almost as if you've been pulling a Rip Van Winkle routine and have missed all the map fixing things they've done in the last few patches.

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    So if killers got Bamboozled who are the clowns in this situation?
  • GolgiNea
    GolgiNea Member Posts: 157

    @Bbbrian2013 said:
    Things were looking so good for the future of the Killer role. We all had our hopes up that finally bhvr was working toward making killers not pathetically weak and bully-able.

    2.1.0 was a great patch it was a good first step toward balance we were so close...

    But then today's Q&A happened...

    We got no good news. Just a bunch of good news for survivors and nerfs to killers. We are back to the old bhvr that just doesn't give two shits about killers enjoying the game.

    Nerfing bloodlust before removing safe pallets/God Windows is the dumbest idea bhvr has had in a long while.

    You know theyre trying to do their best. Trying to make it fun for both sides.

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476
    edited August 2018

    So Killers got Bamboozled?

    .>Bamboozle

    Clown levels: moist

  • NMCKE
    NMCKE Member Posts: 8,243
    Usui said:

    If you require bloodlust to catch a survivor I don't think the problem is BHVR; it's YOU. git gud

    You should play waith at rank 1 and see how often you need bloodlust to catch certain survivors at strong loops/windows.
  • snozer
    snozer Member Posts: 776

    @powerbats said:

    @snozer said:

    @thesuicidefox said:
    1) Pallets are really screwy now, you will constantly drop a pallet and STILL get hit when it shouldn't have. I've even been killer and said to myself "that should not have hit". Vacuum is gone and it favors the killer now, so the changes will balance it out more so that you don't get stuns AND hits at the same time.

    2) Bloodlust is kinda bogus. On the one hand it's a necessity because of maps, but on the other it wouldn't be a necessity if they fixed some looping spots. All pallets, sans 2 god pallets (shack and another by other basement location) should have mindgames. Right now there are too many safe pallets because there is no mindgame. Haddonfield is notorious for this.

    3) The unhook change makes it so that killers can't play like total scrubs and still get kills. It's completely unfair that you can be hit down before you can even act. Now the survivor will have if only a moment to avoid the hit, and killers will have to time it properly if they want the guy on the hook.

    Killers got fixes and buffs. Now survivors get fixes and buffs. All to make the game better for everyone. Really all they need to do for killers is fix maps to remove loops/god pallets and remove mist as an offering (maybe keep the white ones for tad less/more) and killers will be in a good place.

    but they are NEVER GOING TO FIX THE MAPS.

    Pallets reduced- check
    Looping spots reduced=check
    Some vault locations removed=check
    Spots where survivors couldn't get grabbed/downed removed=check
    Other fixes=check

    It's almost as if you've been pulling a Rip Van Winkle routine and have missed all the map fixing things they've done in the last few patches.

    they removed 1-2 pallets on some maps and vastly increased them on other maps like sheltered woods. they also spread pallets out just far enough for survivors to always be able to reach them and also cover the entire map so there are zero pallet dead zones. that "nerf" was actually a huge buff.

    they took away some specific double pallets and made NEW SPAWNS for the removed pallet but kept other double pallets because they are tied to a building and thus not randomly generated.

    they took out a window from some of the jungle gyms but left the pallet and the long wall or pallet and the L window. still loopable, still no mind game.

    all the infinites are still there, they just baby fixed them with the window blocker, you still get 3 loops from them that can lead into pallet looping, wasting countless amounts of the killers time and then right back in for another 3 loops. the barn can spawn with 2 windows and is still an infinite if it does. they did not fix or remove them

    are you really going to include exploitable rocks or bushes that they could dead hard onto to be untouchable in your argument?

    i think you need to change your profile pic to a claudette

    what other fixes?

  • powerbats
    powerbats Member Posts: 7,068

    @snozer said:

    they removed 1-2 pallets on some maps and vastly increased them on other maps like sheltered woods. they also spread pallets out just far enough for survivors to always be able to reach them and also cover the entire map so there are zero pallet dead zones. that "nerf" was actually a huge buff.

    they took away some specific double pallets and made NEW SPAWNS for the removed pallet but kept other double pallets because they are tied to a building and thus not randomly generated.

    they took out a window from some of the jungle gyms but left the pallet and the long wall or pallet and the L window. still loopable, still no mind game.

    all the infinites are still there, they just baby fixed them with the window blocker, you still get 3 loops from them that can lead into pallet looping, wasting countless amounts of the killers time and then right back in for another 3 loops. the barn can spawn with 2 windows and is still an infinite if it does. they did not fix or remove them

    are you really going to include exploitable rocks or bushes that they could dead hard onto to be untouchable in your argument?

    i think you need to change your profile pic to a claudette

    what other fixes?

    Yet another whiny killer that looks for excuses and anything to nitpick about. Hey they removed some stuff lets whine about how they didn't make it impossible for survivors to escape. Why is it that most killers can do just fine when there's changes and they take advantage of them. Wheraa killers like you do nothing but complain.

    No al the infinites aren't still there or have the last 2 years completely passed you by? All I see is a whiny killer that is probably not very good and instead of adapting or getting better just complains. There also isn't any double pallets where one is right next to the other. Macmillan Estates is a prime example of how they fixed it.

    So they took some pallets out and spread some out in others places, well guess what buttercup you have options in how you chase. I hate to say it but @Lowbei is right. GIT GUD

    Oh and btw I play Trapper as my main and I'm not on ehre whining about how unfair it is, I take swf and high ranked players as a challenge. I learn what works for them and what doesn't and that makes me a better players on both sides. The same is true as a survivor, if it works then I know how to counter it as killer.

    Have you offered any constructive ideas with pro's and cons on how to fix things or as is more likely done nothing but whine about things? I've at least proposed ideas and solutions to both sides issues with pro's and cons for each idea.

  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @snozer said:

    they removed 1-2 pallets on some maps and vastly increased them on other maps like sheltered woods. they also spread pallets out just far enough for survivors to always be able to reach them and also cover the entire map so there are zero pallet dead zones. that "nerf" was actually a huge buff.

    they took away some specific double pallets and made NEW SPAWNS for the removed pallet but kept other double pallets because they are tied to a building and thus not randomly generated.

    they took out a window from some of the jungle gyms but left the pallet and the long wall or pallet and the L window. still loopable, still no mind game.

    all the infinites are still there, they just baby fixed them with the window blocker, you still get 3 loops from them that can lead into pallet looping, wasting countless amounts of the killers time and then right back in for another 3 loops. the barn can spawn with 2 windows and is still an infinite if it does. they did not fix or remove them

    are you really going to include exploitable rocks or bushes that they could dead hard onto to be untouchable in your argument?

    i think you need to change your profile pic to a claudette

    what other fixes?

    Yet another whiny killer that looks for excuses and anything to nitpick about. Hey they removed some stuff lets whine about how they didn't make it impossible for survivors to escape. Why is it that most killers can do just fine when there's changes and they take advantage of them. Wheraa killers like you do nothing but complain.

    No al the infinites aren't still there or have the last 2 years completely passed you by? All I see is a whiny killer that is probably not very good and instead of adapting or getting better just complains. There also isn't any double pallets where one is right next to the other. Macmillan Estates is a prime example of how they fixed it.

    So they took some pallets out and spread some out in others places, well guess what buttercup you have options in how you chase. I hate to say it but @Lowbei is right. GIT GUD

    Oh and btw I play Trapper as my main and I'm not on ehre whining about how unfair it is, I take swf and high ranked players as a challenge. I learn what works for them and what doesn't and that makes me a better players on both sides. The same is true as a survivor, if it works then I know how to counter it as killer.

    Have you offered any constructive ideas with pro's and cons on how to fix things or as is more likely done nothing but whine about things? I've at least proposed ideas and solutions to both sides issues with pro's and cons for each idea.

    The upcoming nerfs will hit killers hard. The BL nerf doesn't seem like much. But I guarantee you, that we get infinites back or at least pretty close. You can't mindgame , when there is no los blocker.
    You'll see even more nurses than now. Kill rate will drop drastically in combination with the kindred buff. If every survivor sees where everyone is during a hook, then everyone will continue to do gens. Only the closest guy will leave the gen to unhook. This will make solo survivors as time efficient as swf. That's not a good thing in a game where the killer is under constant time pressure.

    On a plus side, killers won't feel the need to dodge swf anymore. There won't be a difference between swf deathsquads and solo players.

    And please, for the love of god. Stop telling us to git gud. Most of us are rank 1 killers and survivors.
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:

    And please, for the love of god. Stop telling us to git gud. Most of us are rank 1 killers and survivors.

    That was directed at the person that does nothing but complain, whine and nitpick over every post. You do the same occasionally but you're not rampant about it and have posted ideas for feedback. Why even @RemoveSWF actually posted some good ideas once or twice. Yes that's shocking i know but if he can do it so can the idio% I responded to.

    I mean if someone with a Leatherface Avatar known for whiny troll posts can post something constructive that says a lot about that idio% poster.

  • This content has been removed.
  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @Tsulan said:

    And please, for the love of god. Stop telling us to git gud. Most of us are rank 1 killers and survivors.

    That was directed at the person that does nothing but complain, whine and nitpick over every post. You do the same occasionally but you're not rampant about it and have posted ideas for feedback. Why even @RemoveSWF actually posted some good ideas once or twice. Yes that's shocking i know but if he can do it so can the idio% I responded to.

    I mean if someone with a Leatherface Avatar known for whiny troll posts can post something constructive that says a lot about that idio% poster.

    Fair enough.
  • Lowbei
    Lowbei Member Posts: 2,637
    edited August 2018
    powerbats said:

     I hate to say it but @Lowbei is right. GIT GUD

    Lowbei is always right. Dont hate to say it, its easy :)

    “Im a genius. If I were wrong, dont you think I’d know it?”
  • RepliCant
    RepliCant Member Posts: 1,436

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

  • Delfador
    Delfador Member Posts: 2,552

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    I am a survivor main and I am counting now. I played 7 games against leatherfaces and all of them was 4 escape in rank 1-2. I wish I was exaggerating btw.

    Pigs, wraiths, and almost all of other killers except for nurse, hillbilly and huntress have really hard time. For some reason freddies beat our ass I don't know why.

    I always play solo and if there is swf, they are no more than 2 people.

    I know personal accounts do not mean much but how many times did you get destroyed by a leatherface at high ranks?

    I feel that the game is still really survivor sided at high ranks if the killer is not viable like nurse.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

    I can't agree with the BL changes. I always thought it was necessary for the killers.

    Built-in Kindred seems like a proposed balance change on behalf of solo queuers. As one, it would only be such a minor buff. Trust me. Although it will make the perk useless, so idk

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

    I can't agree with the BL changes. I always thought it was necessary for the killers.

    Built-in Kindred seems like a proposed balance change on behalf of solo queuers. As one, it would only be such a minor buff. Trust me. Although it will make the perk useless, so idk

    Imagine that you solo and the killer hooks someone. Kindred kicks in and you see every survivor. You decide to stay on the gen, because someone else is closer. You don´t waste time to reach the hook, just to see someone else unhook. You can play more time efficient. If you equip Empathy or Bond, you´ll even see when the killer is chasing someone. You won´t waste any time, because you´ll know exactly where everyone is. You do your gens and get out as fast as possible.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

    Those changes are not live yet and they will only affect those killers that have to camp and tunnel.
    Sprint Burst is and has always been a meta perk, and most killers do fine and always have done.
    As a killer main, I do not care about the upcoming changes. I'll still win the majority of my matches.

    Were you getting bullied as killer? Is that why you had to switch to survivor?

  • RepliCant
    RepliCant Member Posts: 1,436

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

    I can't agree with the BL changes. I always thought it was necessary for the killers.

    Built-in Kindred seems like a proposed balance change on behalf of solo queuers. As one, it would only be such a minor buff. Trust me. Although it will make the perk useless, so idk

    Imagine that you solo and the killer hooks someone. Kindred kicks in and you see every survivor. You decide to stay on the gen, because someone else is closer. You don´t waste time to reach the hook, just to see someone else unhook. You can play more time efficient. If you equip Empathy or Bond, you´ll even see when the killer is chasing someone. You won´t waste any time, because you´ll know exactly where everyone is. You do your gens and get out as fast as possible.

    Get over it at this point

  • Tsulan
    Tsulan Member Posts: 15,095

    @only1biggs said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

    Those changes are not live yet and they will only affect those killers that have to camp and tunnel.
    Sprint Burst is and has always been a meta perk, and most killers do fine and always have done.
    As a killer main, I do not care about the upcoming changes. I'll still win the majority of my matches.

    Were you getting bullied as killer? Is that why you had to switch to survivor?

    No, the changes are not live. But do you really think survivors will back down, when the devs decide to not implement the proposed changes? Now that they got a tasting for it? They will riot if the devs don´t implement the proposed changes.

    You seem to be very optimistic regarding the changes. Maybe we´ll have another chat, when every match takes 3 minutes. Since survivors can focus on gens and don´t lose any time by checking the hook if someone else goes.
    It will be as simple as the solution to camping: survivors will rush gens.

    Oh i´m past the bully phase. But running in circles isn´t really entertaining. I started maining Freddy and reached rank 1 with him. After that i just stopped playing killer, because survivor is way more relaxing. No time pressure. Killer feels like a chore. I do just as Matthieu Cote told us to do. Play survivor or civ.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @Tsulan said:

    @Brady said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @No_Mither_No_Problem said:

    @Bbbrian2013 said:

    @Chi said:
    They are balancing the game. Balancing the game does not mean survivors only need nerfs and killers only need buffs.

    When killers are significantly weaker than the other side that's exactly what it means.

    When one side is lower you don't raise the other to become even higher. You level the field.

    You bring one side down or keep it where it's at while only touching the other until they're even.

    So if Survivors had all the advantages they currently do with the exception of Killers being able to clip through all solid objects Survivors would still need a nerf?

    No?...Because clipping through everything would remove the survivors advantage...That'd be OP. Like Nurse.

    What about gen rushing?
    What about stuns?
    What about DS?
    SB?
    SC?
    SWF?

    If you’re going to be straight about it, Survs still have an advantage, just not in chases. But how can Survs and Killers be on a level playing field if the balancing is centered around keeping a brokenly OP aspect of the “lesser” side?

    You clearly haven't seen a solo queue'd game.

    Neither have you.

    I only play this solo so that's a failed attempt at whatever the hell your point is

    Complaints have to do with SWF, cause obviously it's broken. Solo queue'd games are not.

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Yup, cause whenever survivors are touched you all start a protesting march. How dare they not nerf survivors more.

    Look buddy. I was a killer main and almost completely stopped playing killer. I find survivor incredible easy and powerful. I reached rank 1 without any perks. All playing solo. So please spare me the "survivors are weak" bullshit. Last 10 matches i played solo, i escaped 8 times. I don´t use SB, SC, DS, DH or flashlights. I play mainly with Meg and David.

    Killers have been nerfed hard in the last 2 years. While survivors have been nerfbuffed. Whenever a survivor perk gets nerfed on one side, it gets buffed on the other. SC got a reduced heal bonus for medkits, but every lvl of it heals the same amount. BT doesn´t protect the rescuer anymore, but he can use it as often as he wants.

    Whenever a killer perk got nerfed, it was nerfed for good. No buff to compensate on the other side. So if you think killer is OP, then start playing killer on high ranks.

    The upcoming changes will hit killers hard and solo survivors will be as time efficient as SWF teams. 3 minute matches will be the new norm. Oh and killers will have difficulties to rank up with those short matches.

    The last survivor nerf was a minor one. Most of the survivors don´t even use SB twice in a chase. Or flashlight save every survivor. But survivors started to review bomb DbD.
    So much for the "whiny killers that want even more survivor nerfs"

    Never said survivors are weak, but hands fly when they do anything remotely in survivors favour. Never said Killers OP.

    What's with everyone putting words in each other mouths?

    Oh so you recognize that survivors are strong but still think it´s a good idea to buff them more.

    I think the proposed changes are not game changing nor problematic. It seems pretty fair you can't down a farmed hook instantly and the survivor that was unhooked having 0 control over it.

    Also, removing exhaustion on a hook won't do #########. Anyone who's a good survivor knows to bring Dead Hard over Sprint Burst, and besides it's not like by that point exhaustion isn't recovered...

    It's literally a simple QoL change for ######### survivors. Why is everyone so against it? They're such small buffs that it won't change #########.

    Missed the changes to BL and inbuild Kindred? Those are the changes that will really hurt the killers.
    Sprint Burst will be meta again, since survivors can use straight from the hook. Killers won´t be able to defend that hook or survivor. But thats only a minor issue compared to kindred.

    I can't agree with the BL changes. I always thought it was necessary for the killers.

    Built-in Kindred seems like a proposed balance change on behalf of solo queuers. As one, it would only be such a minor buff. Trust me. Although it will make the perk useless, so idk

    Imagine that you solo and the killer hooks someone. Kindred kicks in and you see every survivor. You decide to stay on the gen, because someone else is closer. You don´t waste time to reach the hook, just to see someone else unhook. You can play more time efficient. If you equip Empathy or Bond, you´ll even see when the killer is chasing someone. You won´t waste any time, because you´ll know exactly where everyone is. You do your gens and get out as fast as possible.

    Get over it at this point

    Maybe you´ll remind me in october. Maybe not.
    Anyway, enjoy your que.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    @Tsulan said:
    You seem to be very optimistic regarding the changes. Maybe we´ll have another chat, when every match takes 3 minutes. Since survivors can focus on gens and don´t lose any time by checking the hook if someone else goes.
    It will be as simple as the solution to camping: survivors will rush gens.

    But this was already possible by coordinated SWF or good playing Solo Surivors in general. The Gen/Chase-Pacing is one of the main issues of the game already. By making Kindred standard the issue becomes more frequent, which forces the devs to find a way to fix it, if they don't want to loose too much of the killer playerbase.
    They even talked about it during the Q&A. Problem is that they don't want to increase gen time and want to find a way around it. That was probably the main reason why the speed up pickup time e.g. My personal wish/solution would be that they make 80% of windows and pallets locked at start of the game, so they have to work to gain their map control.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Freudentrauma said:

    @Tsulan said:
    You seem to be very optimistic regarding the changes. Maybe we´ll have another chat, when every match takes 3 minutes. Since survivors can focus on gens and don´t lose any time by checking the hook if someone else goes.
    It will be as simple as the solution to camping: survivors will rush gens.

    But this was already possible by coordinated SWF or good playing Solo Surivors in general. The Gen/Chase-Pacing is one of the main issues of the game already. By making Kindred standard the issue becomes more frequent, which forces the devs to find a way to fix it, if they don't want to loose too much of the killer playerbase.
    They even talked about it during the Q&A. Problem is that they don't want to increase gen time and want to find a way around it. That was probably the main reason why the speed up pickup time e.g. My personal wish/solution would be that they make 80% of windows and pallets locked at start of the game, so they have to work to gain their map control.

    I don´t think the devs are fully aware of what this change will cause. They want to make solo players as strong as SWF. But SWF is simply OP. Survivors will be more efficient than ever. In order to compensate this, devs would have to either nerf survivors hard (won´t happen, because they fear the review bomb) or buff killers hard (never happend and i doubt that they start it now).

  • se05239
    se05239 Member Posts: 3,919

    @Bbbrian2013 said:
    Nerfing bloodlust before removing safe pallets/God Windows is the dumbest idea bhvr has had in a long while.

    It's damage control. Emergency killer nerfs are being shipped out to satisfy the review bombing survivors who's making a lot of noise at the moment. The devs are giving in to survivors, once again. History repeats.