Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
2 years and this obvious issue has been ignored.
60% objective completion vs 8.3% objective completion and BHVR has ignored this for 2+ years. Since low rank survivors refuse to get better this problem doesn’t exist for them. But for high rank players it’s a daily issue, that BHVR ignore, an issue that makes any high tier competition completely broken.
I don’t know any other game that just allows one side to get more than half of their objective done before the other has even gotten a tenth of theirs done. But since survivors refuse to get better they don’t change anything and ignore it.
But who can blame them? Holding m1 is perhaps the most boring objective in a game ever. Maybe if gens were more difficult or interesting to do, maybe BHVR will finally address this core issue. But for now, they completely ignore it.
Comments
-
"Chase can easily last 80 seconds"
...if you're not evaluating the situation and cutting bait on a chase that isn't working out in your favor, sure.
22 -
BHVR doesn't wonder. If you need to know @Peanits and another devs play the game. A lot of people talk like they don't know the issues with their game. If you think Ruin is mandatory, please watch how they play the game. Perhaps you're complaining because you're not as good as you think?
Post edited by Saitamfed on20 -
And yet competent killers can still manage to somehow sacrifice all four survivors.
16 -
Was expecting thread about leatherface to not be touched for 2 years because his power is not good in chases and most of addons are broken/copy-pasted...
3 -
They don't ignore it. Over the years they have added changes to try and make others play around. The whole game is geared towards not doing just gens as you gain little bloodpoints and won't pip.
It's the same issue as being camped you won't get much if the survivors punish it but can have two kills by doing it.
Both issues coincide with each other and work In a way both would need changed and why the hook time was increased along with gen time.
The other issue is what someone wants be it points, rank or kills/escapes ignoring the rest which isn't quite as easily solved as it seems.
Then there is the whole userbase being in one big pool with the average game being over 10m. So you would need to seperate ranks and change it in rank brackets along with making people actively want to actually rank up. This could then have the side effect of making queues even longer for one side as once you hit a bracket deranking can't really exist.
Post edited by twistedmonkey on4 -
Killer wait times on console- YES- fix this, I beg of you!
1 -
Swf is the problem.
And ######### map design
3 -
Man I really hate when people complain about gen times and use raw math as proof. I agree games can move too fast occasionally and something should be done, but when you give these examples you completely remove all variables that extend the game. Downing a single person drastically slows the entire game down. You now have the guy on the hook not doing a gen, you can chase the guy going for the rescue, and now a third guy has to go save. With one down, you've reduced the amount of people working on gens by 75%. You can't just say "Gens take X long to complete." That isn't how the game works.
11 -
A bit dramatic but sure, gens do go pretty fast.
0 -
It’s because this is what Survivors think is fun. Changing it would cause a huge uproar. The devs have to come up with something that’ll actually fix the game without upsetting the Survivors.
0 -
this post is just whining it's the maps and the killer also depends how good you are obviously I'm #########
0 -
Haddonfield long fence fair and fun
2 -
"Chase can easily last 80 seconds"
Yeah when you're bad and survivor is actually decent. The latter doesn't happen that often.
6 -
Ummmm
At red ranks it definitely happens a lot ,lol
1 -
You have never played vs me then.
2 -
If the killer is bad, sure.
1 -
?¿?¿?¿?¿?
1 -
Was just saying that I am bad.
But yeah, at Red Ranks, you can get people who are bad at chases. The Ranking System does not require that you are a decent Looper to Rank up. Do Gens and Unhooks, and you will rank up without anything better than Bronze on Evader.
Like, yesterday I played Myers because of my Daily (level up EW 4 times). At one point I had to stop, because I needed more EW, because the game went way too fast. All of them were Red Ranks.
(Also depends on what time after Rank Reset... Your statement might be correct right after Rank Reset, but 3 weeks after Rank Reset, you will have quite a lot of Potatoes in Red Ranks)
0 -
But they also included "time to find a surv ,down them and put them on a hook" .
And this isnt even considering great skillchecks and toolboxes.
0 -
Ok,sorry I didnt understand;Im dumb.
Anyway,yes there are certain games where Im playing against potatoes and others that are simply unwinnable.
Feels bad to main Plague bro xD
0 -
Exactly.
0 -
RUIN IS NOT A REQUIREMENT!!!
Seriously this a false look at the game. I play to 99% without Ruin and yet I get my 3K or 4K a lot. I'm not a godlike Killer, but I must do something right ;)
Run Corrupt Intervention, Pop,DL or whatever perk to slowdown gens instead of Ruin.
I'm Rank 1 btw :)
1 -
Yeah but not below red especially vs solos. This also hugely depends on the map and tiles spawn.
They will never balance anything until SWF will get some debuffs
1 -
Survivors' chase potential has been gutted over time with the rework of loops and maps in general, plus the huge nerf to BNP and insta heals. Saying they ignore the problem is just being dishonest and biased.
3 -
Ruin is not a requirement, yes. But some killers, especially mid to low tier killers feel like it's a requirement because their power can be time consuming to pull off optimally.
2 -
I only use ruin when Im playing as Nurse on console because Im trash with her xD.
Anyway,ruin is super overrated, I prefer PGTW.
1 -
Killers actually take 80 seconds in a chase? That's laughable.
3 -
Bad killers do .
0 -
People really don't like read as they assume 80 seconds on chases don't have the times for: find a Survivor, Down them, Put on a Hook.
80 seconds for this might be high but I don't think lowering the time for getting a hook better than lowering the disparity between the two objectives (5 gens vs 8 to 12 hooks).
0 -
First of all, survs cannot change the game. Dont blame them for bvhrs choices. Second of all, not every surv can do a gen if the killer is applying pressure. Most killers use ruin and pop which can easily turn a 6min game into a 15min game.
And good luck getting bvhr to dump all their cash grab ideas to actually fix the base game.
0 -
chases can be a lot shorter depending on if your playing a killer that can do it such killers are hag, spirit, nurse even if shes now worse, billy if you get them in the open, and huntress. hence why these killers are often played at high rank. they all can get hits without actually chasing survivors around a pallet or they can get a hit while doing so.
0 -
Just leave the chase
1 -
Yeah but if they are bad a bad killer they don't deserve a 4k and the point OP made is irrelevant
0 -
I once looped a killer for all 5 gens. He was far too determined for his own good.
Was longer than 80 seconds.
Moral of the story?
0 -
Chases can easily last 80 seconds if the killer is bad.
Fixed
0 -
Sounds like you just need to get better at the game. I got 2 4ks today without running Ruin. If finding survivors is such a big issue for you, run Whispers. I run it on every killer and it helps apply early pressure and find people hiding in dead zones where gens are already done.
0 -
I agree that generators need to take longer to complete than 80 seconds because now Hex: Ruin is almost a requirement for winning a match as killer (unless you play the three most played killers : Spirit, Nurse and Billy). And even if you have Hex: Ruin it's full RNG where your Hex spawns. Your Ruin can last an entire match or a couple of seconds (I even literally spawned in a match as Huntress and my Ruin was gone before the match started).
But I also agree that a killer shouldn't complain if he or she tunneled one survivor the entire game and doesn't know when to break a chase.
0 -
Says he hates people using math to support gens being too fast... proceeds to give a simplified math problem to remove 75% of survivors from gens
0 -
If you really can't tell the difference between what I said and what he said I don't know what to tell you.
0 -
Now I agree if some loop areas can last long but if it's taking you 80 seconds you really need to learn how to back off sometimes the survivors just not worth it.
Hell if chases are taking longer than 45 seconds then you really need to be cautious
0 -
Nah, it's not about gen time, main problem - swf on comms. And some old maps design. I guess, everyone agrees that some farm maps are living nightmare.
0 -
Low rank killers don't face camp because gens get done too fast. They face camp because they're NEW and want to make sure they kill someone before going to the next one, they don't realize they're on a time crunch and low rank survivors will always try to save the one on the hook regardless. This wins them the game, and it's why they do it.
Low rank killers run NOED for the same reason. If the gates are powered it's there "nyeh heh heh" moment where they still get kills.
0