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Starting to see why people run decisive so much
I'm over here stuck doing survivor missions for the archives as I've cleared all my killer ones that I can for this tree. I now am forced to play survivor and I can see why people run DS so much. While my survivor is only rank 7-8 i can still understand why. While I'm playing killer I normally dont really notice it unless it's like a last minute exits are open save and theres nothing I can do, but for games where killers just tunnel you down or camp the heck out of you, I'm starting to understand why survivors have it in almost every game. DS is basically the NoED for survivors. Save for the fact there seems to be little counterplay. Enduring doesnt effect DS does it? (I dont have it so I dont know, I play pig and clown and never cared to level billy.)
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decisive is becoming almost necessary like borrowed time
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Enduring was patched a while back to only work against pallet stuns, precisely because everyone was complaining about how it made Decisive Strike less useful.
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Meh,if a killer tunnels me is usually bad time for them..
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Unless the killer is Spirit :3
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Also it made head on borderline useless
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Decisive Strike is the strongest perk in the game (on par with Hex:NOED). It gives you 60 seconds uncontested immunity. No skill from the survivor side required at all. You can use it to prevent tunnelling, you can use it to annoy the killer, you can use it for whatever you want. No other perk can give you that. There is no reason to not run it.
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Yeah the perk is still S tier and one of the best in the game. There is basically zero counterplay too as it's going to punish you a lot even when you aren't camping or tunneling. Generally in red ranks you've got 4 of them to deal with and after they get off the hook they will just go straight to the gen ignoring you because they know they have a 60 second immunity. It''s pretty abused.
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I rarely have issues out of DS... every now and then I'll grab someone I hooked a while back (after chasing someone else or looking around for stealthy survivors) and I'll get hit with it... but since I actively try not to tunnel people (unless they're being toxic) then I don't really get hit with it to often.
I will say that I wish I had it on more survivors... cause every round I've played today has been a camp/tunnel fest.
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It's a life saver, specially when the exit gates are opened and you just got unhooked.
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Noed is nowhere near as strong as DS. If anything use the example of a long-lasting Ruin
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all of these killer mains dont realize anyway that most killers seudo tunnel and hit u off hook and just slug u until the DS timer is down. new DS isnt that good vs a super douchey killer.
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Thing is indeed, Killers dont understand that they can slug the Survivor. It is the same amount of Map Pressure, one person is slugged and cannot do Gens and at least one other person will not do Gens because he is healing up the slugged person. With 1 person in a chase (the guy who unhooked), this is maximum 1 Survivor on a Gen. Great.
And well, if someone is really unhooking in front of the Killer, 1 Hit on the Unhooker while he is unhooking, one hit after the Unhook and BT and DS are basically non-existent, because there is another Hook.
Regarding DS itself:
Yes, it is 100% needed. Back in the day I thought that Self Care was a Perk I need, then it was Adrenaline, now it is DS. I never play a Character without DS, because it is not worth it. And the DSes I hit are all justified, I am not that kind of person who wants to annoy the Killer because he has 60 seconds of Hook immunity, I get tunneled and can use DS then. And there will always be that moment when a Teammate farms without BT so that you at least have DS to get away. Or when you are hooked where no Pallets are left to work with after an Unhook.
I mean, one day I wanted to use BP Offerings on two Survivors before prestiging them... They both did not have DS and I got tunneled every game, because the Killer knew I do not have DS after the first Unhook, so he can safely tunnel me after the second Unhook.
So yeah... DS is needed for Survivors, it is one of the best Survivor Perks and there will always be a situation where you will need it.
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DS used to be a must have for me. However, there is one HUGE disadvantage to using DS that makes it a perk with a negative value to me. Using DS will result in being tunneled over 90% of the time.
Using DS will allow me to get away from a killer one time. However, being tunneled after using it not only negates the brief advantage I got from using DS, but it turns it into a net negative effect.
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Lever leave home without DS and BT these days.
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DS is a nice perk to have on a survivor but from a killer perspective its kinda cheap when you chase a guy with DS and he just hops into a locker
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It's kinda cheap that you can wait it out for a minute. DS is the only counter to jerk killers and farming survivors.
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okay but still a survivor shouldn't be able to say yolo and hop on a gen right after being unhooked knowing if the killer grabs them they get a get out of jail free card.
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"jerk killers " so a killer who randomly bumps into the survivor after 50 seconds of being off the hook is a jerk killer ??
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That I can chalk up to just unlucky I wouldn't say they're a jerk. But I mean sure tunneling is allowed but frowned upon. I've seen killers that just wait for the unhook to go back and chase the hooked survivor. If you've played survivor I'm sure it's happened to you and it's not fun. Sure maybe to the killer it's fun but again this game wouldn't exist without survivors and killers playing together. So if survivors don't have a way to counter those type of killer players I wouldn't want to play either.
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its a good perk! very useful
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My other retort to it is you don't have to yoink them off a gen you could just slap them and leave them there. The locker is the only one that you'd have to wait out which I feel is the counter to getting slugged waiting for DS timer to end or run unbreakable to pick yourself up. I usually just eat ds. I'm not saying everyone has to but it's sad we have a meta of perks to just avoid these areas. Because this is where playing survivor is the worst. I enjoy running other builds but as soon as I remove DS I get farmed or the killer just waits for me to get unhooked and then chases me right away again.
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True, I feel very exposed without DS because all it takes is a killer who proxy camps and tunnels me to make it very difficult for the team. DS a great punishment for that scenario.
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Tbh I don't get the fuss about DS. Ever since DS got reworked I've only had 1 game (1!) in which I got DS'd more than once. And that was because the survivors weren't playing very well and they kept being overly altruistic. (Safe to say despite their DS' I wiped them.)
I really don't get how people can still find this perk so powerful. Yeah, it's "60 seconds immunity". But what'll usually happen is the person with DS goes to get healed, which already wastes half of it. Meanwhile you, the killer, should be patrolling gens and chasing others. By the time you encounter that DS player again, the timer's ran out. On the off chance you do run into them, slug them if you really don't want to take the DS (that usually doesn't get them very far anyway). Really, DS isn't a problem unless:
A - You're absolutely destroying face, at which point I don't see why those few seconds are that much of a problem, you're steamrolling them and it's incredibly rare that it actually causes a "comeback".
B - You tunneled.
C - You got yourself into a chase with them again and downed them within less than 60 seconds, even after, most likely, they healed, and you finishing another chase, hooked another survivor and patrolled your generators. (At this point, refer back to point A.)
The only time I get to use DS as a survivor is when the killer tunnels me. When they don't, I heal up, and by then my DS timer is almost over. By the time the killer then gets me downed, I don't have DS active anymore.
So, I really don't get all the complaints about DS still.
Edit: Yes, DS is somewhat becoming a mandatory perk nowadays because tunneling happens quite often.
Source: Confirmation bias, PS4 purple and red rank gameplay.
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