Ways to stop Gen rushing (Early Game)
In my opinion, early game is a important phase in DBD , where killers such as The Hag and Trapper needs to place their traps to expand their presence on the game. However, gens are done too fast (80 seconds) and Killers must use Hex: Ruin to counter this playstile....
So, i come up with several ideas to stop "gen rushing"
1st: Give Surviors MORE OBJECTIVES to do. Since the main objetive is doing gens, all suvivors are focus on doing so. In my opinion, adding new things to do that entertain survors will be a nice idea.
2nd. At the begining of the match : ALL GENS progressions rates are slowed by 60% until certain time has passed. For example:
Minutes in the begining of the match:
1minute 60% slow progress
2 minutes 30% slow progress
3 minutes 10% slow progress
4-5-6....... 0 slow progress
Leaving additional time for killers to get some map presence and pressure on survivors...
3rd: Have a new mechanic that can use killers to travel faster to the futher gens ( it takes about 10 to 20 seconds for a normal killer to get there) that (Equals to 1/4 gen completion)
Anyways, this were some ideas. (Sorry for my bad spelling, i am studying english in my country..)
Comments
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Another thread about genrush with some ideas how to solve it.
I don't know when they will do something about it, but in the meantime I advice you to stack on moris and run noed on every game to give the survivors the secondary objective they still haven't got yet.
I just played against a rank 5 Pig and she moried Nancy early in game with an Ivory memento mori and we still managed to power the gates and escape, it was fun but it left me wondering again who the real "power role" is here, so I advice you to stack on ebonys instead.
Just mori everything that moves, go on a killing spree until this issue is solved.
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Hot take: make ruin base, and make it expire after a set time dependent on rank
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That will be awesome!
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I liked the idea of finding fuel cans to work on gens. There could be 7 spread around the map, and once a gen is fueled up, it can be worked on by anyone at any time. This would increase the time to complete the main survivor objective, without actually increasing gen completion time
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That would needlessly invalidate a perk. It should be some other course of action. The idea of generators being slower to repair in early game would work.
I've always thought that it would probly help gen rush problems and make things more interesting if every time a generator is finished, all other unfinished generators in the game regress by 50% of their current progress. Then you would either have to choose between survivors working on multiple generators at a slower rate where they killer can't take care of them all, or choose to have multiple survivors running in a group working on generators but putting themselves at more danger against the killer.
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That would make discordance OP
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