Hawkins is awful
When this map was still new, i didn't really have many issues with it. But i have a feeling that's because the killers i went against didn't really know how to deal with it.
Now however, i'm very tempted to dc on it whenever i get it. As a survivor you can't mindgame at any pallet on this map. All that's required is to bloodlust as Killer and it's super easy to pull off on this map because of how unsafe every pallet is. Killers like Freddy with Snares or Clown make this even easier you might as well not even try. I know Balanced Landing somewhat helps on this map but not everyone runs it.
I'm not asking for super safe unmindgameable loops, but this is too much. Springwood for example is nicely balanced imo for both sides.
This map is also a nightmare when playing solo, might waste a lot of time looking for a certain Hex totem or a generator/your teammates unless you have an aura reading perk.
Gameplaywise, this map is trash. I made sure to let them know in the survey even though it's unlikely they'll adjust this map because it's the most recent one.
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eh. just drop every unsafe pallet you see then run. thats what i do, and im ok with the map. dont waste the safe pallets tho.
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Although Hawkins is a authentic map that looks very good, I think it has it's faults too.
It's too big.
It's too noisy.
It's hard to find items.
Some areas have limited access.
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I agree about the pallets. It's good that not every pallet is a safe pallet, but it's bad that every pallet is so incredibly unsafe it's literally not even worth dropping sometimes. Killers can just "mind game" you hear, and I use the term loosely because what it really is is a losing position where the killer is pretty much guaranteed to get you, especially when Bloodlust kicks in. Even if you took out Bloodlust, it's too easy to win at these pallets as killer. If they want there to be an actual mind game they need to add more stuff to block LOS so the killer has to predict and bait survivors into getting hit. Not this "I'll just shimmy back and forth a few times and then hit them as they fast vault because there was literally no other option and they can't trick me into going the wrong way".
That said if you have Balanced you get access to some strong loops, but even then Bloodlust will eventually beat you no matter how hard you try.
The new Badham maps I feel somewhat the same. Too many pallets with no actual mind game where killer can easily win.
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if killer bypass that you get hit before reach next pallet
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my issue is the tentacle room it's near impossible to hear the terror radius like why
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Badham has less safe palettes, but it has more palettes. I think the though process behind giving overall more palettes on a map, but having them be less safe is that you'd just drop the palette and run to the next which in theory should be safer than the last. Seems like Hawkins less palette loop centric and more maneuver centric.
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It's good in theory, but in practice it's kind of dumb. There are 2 possibilities here:
1) You loop the pallet, and since it is unsafe you get hit. There is no actual mind game it's just a matter of the killer doing shimmies until the survivor vaults where the hit is unavoidable. Mind game pallets are ones where the killer has to predict and bait you to be on the wrong side. When they can see you it's not a mind game (as much as it's not a mind game at super safe pallets like Blood Lodge).
2) You drop the pallet and break for the next one. The killer can just walk past the pallet and continue chasing you, likely getting a hit before you reach the next pallet. Really this theory of unsafe pallets only works when the killer stops to break the pallet, but there is no reason to do this so it's moot.
I personally wouldn't mind these pallets being unsafe IF there was an actual mind game. That means LOS blockers so that you can actually trick the killer to going to the wrong side of the pallet. The problem is the devs kind of look at any of these kinds of pallets as "safe" pallets, but it's only safe because if you win the mind game the killer is forced to break the pallet, and most safe pallet mind games favor the survivor.
A good example of an unsafe pallet with an actual mind game are the ones on Temple with the high walls. Most of these pallets are unsafe because the sides are too short to just run in a circle, but there is a mind game because the players can't see each other. Whoever wins these pallets is completely dependent on who plays it better. Neither side has a true advantage, and every vault/swing has potential to end in either a hit or a miss. I know people ######### on this map for the safe loops, which majority are, but this one in particular is what I think all pallets should be.
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Lol in reality hawkins is broken for survibor..the loops look unsafe but there are several areas where they can be used together along with vaults to create some of the dumbest loops in dbd..not to mention they made it so easy to get use of bl on that map it's almost like haddonfield...and dont let me get started on the top floor and portal room gens..yikes..
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Chases are not meant to last forever, you should focus on wasting the killers time.
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Forever Freddy on Hawkins is prob my favorite build/map combo to play on. Every game is a gaurenteed DC lol. Good totem placement as well as tight corridors to snare up as well as stairs. Bravo to you BHVR for making an awesome map for killers. It makes up for the corn map lol.
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Its horrible for Nurse tho
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this map is straight up ass survivor I'd rather play swamp to be honest
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I whole heartedly agree with that statement. Still awesome for Freddy tho. ?
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It's killers Haddonfield, and even then you can still easily genrush.
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There is this hallway in the middle of the map with two pallets, basically one really long wall, you think it's safe as the Killer has to break the pallet, but if you're on the wrong side of that pallet when you drop it and you're not paying attention there's a damn staircase that the Killer can use to go over the pallet. I keep forgetting it's there so I either get hit by it as Survivor or forget to use it as Killer.
I played on this map tonight as Killer and I'm sure I won not because of the pallet loops but possibly because the players weren't used to that map, Ruin went down early and Gens weren't as fast as they could have been. My chases weren't short because they weren't looping but more like running through the halls, in hindsight maybe running through the halls and not looping was the better choice for them.
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Hawkins is a great survivor map.
Gens are located so far from each other that they are impossible for a killer to patrol if he doesn't have increased mobility (and even with, it's not easy).
There are enough pallets that either are safe or require bloodlust if the killer doesn't want to break them. (Rememer that BL II takes 30 seconds and BL III 45 seconds. And after that, it's only one hit = one health state. Meanwhile the other 3 survs are repairing gens.)
Also amazing loops for Balanced Landing.
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One of my favorite pallet loops in the game spawns there. It's the room with double pallets, and a set of stairs leading to an upper shelf. You can loop the killer quite hard here, and with balanced you can go ages without dropping either pallet. And both are incredibly safe so if the killer doesn't break them, they'll never catch you. I agree that many pallets suck, though. The one upstairs for example is basically a death sentence without lithe. Most of them are about challenging the killer. If they respect it, you can force a pallet stun by waiting to throw the pallet until they lunge. Badham is the same way but the pallets and loops are much easier to find.
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Completely disagree, the map is one of the most beautiful in the whole game, and you can actually do some nice loops if you know where to go.
There are also very decent places to hide from the killer, such as the first level of the laboratory, up the stairs.
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Welcome to the club, buddy. Now you know exactly what most killers feel when they start on haddonfield or at a degree on any of corn maps.
Problem with Hawkins pallets is most of them have a wall on one of the sides, so killer has no problem cutting distance just by walking on one side, because surv have no choice but jump over a pallet (and get hit) or keep running forward (get hit slightly later), and in that case dropping a pallet neither makes distance or buys time. This kind of pallets on other maps are called "unsafe", but there blockers are too short, and they basically are death traps. With enduring perk even pallet stun doesn't do much on Hawkins. So usually best bet is to not hang out in corridors, because they're long and have lots of those deceiving pallets.
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It's an indoor map, nothing else was expected.
Also, think of all the LOOP MONEY!
L O O P M O N E Y. We're rich.
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That honor goes to The Game.
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“When killers didn’t know it I liked the map, now that killers know it and I can’t infinite loop them at every pallet it’s bad.”
Seriously other than Balanced landing making it OP for survivor I think it’s fair. It’s one of the few maps I’m happy to see as survivor and killer, other than Billy and even he is ok-ish on it
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I clearly said i'm not asking for insanely safe loops that you can't mindgame as a killer
smh my head
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God forbid you change you're play style and try to avoid chases altogether... I almost always run awareness and stealth perks, and I rarely have issues on this map until all my survivor buddies die off or DC.
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See this guy gets it, this game should be emulating a horror movie. Those characters tried to avoid the killer they didn’t run out and taunt them then loop them around the kitchen table 3 times
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I hate the looping game. Its unauthentic, not scary, or intense. Its the reason that the killer feels weak, instead of powerful. I'd be totally happy if there were killers you were supposed to hide from, those you were supposed to run from, etc. Change your strategy up when you realize your map/killer combo, but instead, most survivors will stay on a gen until they're about to get hit, then dash away for their marathon.
Survivors have SUCH an advantage with their field of view, I've literally walked killers around large rocks a few times with out them knowing I was there.
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They should last as long as the killer is being outplayed. Being bloodlusted or hit through unsafe pallets is stupid.
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Lol bro...they killed stealth a long time ago bc killers complained they couldn't find anybody. How do you think bbq and dr came about. After that it's been aura reading perks and hard anti stealth killers. Stealth is dead. Ideally I would like some stealth and anti stealth gameplay but half the killers are impossible to stealth and will always force you into a chase unless you avoid gens the entire game.
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I don't like this map as killer either, and it is far from killer sided. The quality of the pallet placement does not mitigate how many of them there are, because there's lots. If a killer has to get to bloodlust to get you, you've probably already won.
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I disagree. So much unsafe pallets. That map is not killer or survivor sided. It’s a screw over for both, really. Plus, it’s just boring to look at. Even the Swamp has more colour
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Isnt this lerys all over again? Maybe just a bit worse cause of the absurd amount of unsafe pallets, but they really relate to each other
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Agree, the map sucks, the pallets are useless, hex totems are nowhere to be found and makes things a lot easier for any killer.
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Unsafe pallets aren't really meant to be mind gamed. And if you do, expect a 50/50 out of it. Like mentioned. Drop early and run.
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It has so many pallets though, just drop and go.
I Played Ghost against a survivor that did that, and there were just so many pallets down. The time to break them would cost me the game. And at the end it almost saved one of the survivors because he would just slide, pallet by pallet, getting farther and farther. Unfortunately for him he didn't know what gate was open.
Just drop every pallet basically.
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I'm still having a lot of issues navigating this map. I keep running into dead ends or back tracking without realizing it. Lol
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