Most survivors suck= nerf spirit
Listen just because most of the player base can't do a gen or have unbreakable does't mean nerf spirit. She does have counter play however most survivors are complete potatoes so of course they will have issues with a killer that is more high tier. So the "changing" nerfing I mean is for survivors who aren't good at the game.
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How to know if someone didn't read anything about why people hate spirit
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nice bait post.
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agree
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I suck at winning the lottery.
Maybe I should learn to guess better.
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whats fair about The spirit not having a vault animation
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it might be because they try to loop spirit like a M1 killer, when she is in fact a M2 killer, then they die because of it. since most of the roster is M1 killers this is understandable
it is like this, for M1 killers, the regular looping for survivors is like the survivors bringing a knife to a knife fight
but when they go against a M2 killer, they are bringing that same knife to a GUN fight.
it is the survivors fault for refusing to learn then whine about it on the forums, simple as that. why should spirit be nerfed because most survivors don't want to learn? it isn't the spirits fault, nor is it bad balance
it is just bad survivors staying bad and refusing to learn.
the reason why spirit "kills more than usual" is because people are used to standard M1 killers, then when it comes to a actually BALANCED AND STRONG KILLER THAT IS A M2 KILLER. they don't know what to do and die. then blame spirit for being something unique and not the usual M1 killer frame.
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it genuinely blows my mind the ego of some people that assume people that are vastly better than them at the game STILL haven't figured out how to "adapt to" Spirit.
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Can you please let everyone know what the counter play is?
I’m genuinely curious since there’s yet to be evidence of anything reliable other than 2 perks that can (maybe sometimes) be used to counter her.
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How do you adapt to a killer with no Visual feedback? Or a spirit with Stridor?
Guessing isn't a counter.
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I'm just gonna put my tinfoil hat on and say they don't want to proven that Spirit might be a problem.
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Their usual argument is either "I'm on console" or "1v1 doesn't mean anything, game is 1v4" even though I'm literally only testing the 1v1 chase aspect of Spirit.
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Uwuuu, the top killer got nerfed, discouraging many people to continue playing her, thus many people settling down for the commonly as second strongest perceived killer, which was spirit, thus resulting in especially the good killers playing her. Thus more kills and "overperformance".
Also if the other killers didnt suck so hard compared to "good" survivors, then there wouldnt be so many players flocking to the "strong" killer.
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To be fair, whats there to test for the 4v1 version compared to the 1v1? Especially if its CWF..
The progress the other 3 survivors are able to pump out in generators?
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There is nothing to test. Its just an excuse they make. The measurement is time.
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That's pretty hilarious. Then again topics such as these always boils down to 'Git Gud' without any counter arguments to offer, Some even said your logic was heavily flawed but when I asked what was wrong with it then he made an excuse saying that he's not gonna waste the effort to explain the problem with it because people already repeated the rebuttals then never bothered to reply back.
It's interesting that once you put these people in a situation to show you how to 'Git Gud' against a spirit they never actually show up.
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So my suggestion that you play your spirit in the next marth tournament is not viable due to reasons right? ?
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I think the starter of this topic wouldnt mind then posting a video in which he can outplay the spirit? Since according to him, not that difficult. Or any other people that think spirit can be outplayed. And FY1, spirit is also a m1 killer. Her m2 makes her that strong, but it is m1 that kills. And the main problem with spirit is, that you cant do anything cause you have absolutely no idea where she is. The only thing you do know is that she is invisible and that she will find you. Notinvisible like the wraith, who has a tell, but completely. No idea where she is. It seriously doesnt matter how good people can loop. You cant loop anyone when there isnt at least a small tell as to where they are. And with spirit, there absolutely is none. And with sounds that buggy (iron will is even needed when not injured, cause you will get insane otherwise by the sounds survivors produce), its just ez cruisin mode for a spirit. Not to mention the tendancy among spirit people to just walk invisible around the hook, or phase a little bit away and then go straight back to the hook in phase mode. The next person that comes in this thread and tells people spirit doesnt need a nerf, comes in here with proof that she is loopable. Otherwise, its just the next reddit killer main that whines about a much needed nerf that never played survivor in his whole life. But since killers are so good in adapting new changes, i guess you guys can adept to to a new spirit and figure out how to get gud with her when she is nerfed?
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Again, not only do I have not a single teammate, I don't even know what tournaments he does, or when he does, or where he does them.
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Unbreakable doesn't counter spirit, the only thing that counters her is infinite loops and good prediction, stealth can sometimes work, but very infrequently. She doesn't need a nerf directly, they need to rework Spirit Beads to not counter her counterplay, they just need to do 50% phase sound reduction and 50% survivor sound increase to compensate. She still will have her extended lawnmower 360 attack, but I'm ok with that.
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Skill doesn't really have anything to do with a killer who's counterplay is almost purely luck based.
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Spirit is like Nurse in a way. Other counterplay than braindead running around a jungle gym. Both getting nerfed. Hm...
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Look. There are just 2 SIMPLE thifs and everyone's happy:
Remove collision and make survivor noises, like her phasing, no longer directional.
Then the counterplay is this: learn them before they learn you.
She doesn't need anything massive. No total rework. No changes to Prayer Beads then. Just 2 simple changes.
We do need some strong killers, since it seems like Survivors have become an extremely vocal group. I'm not saying that either side is right, but Killers as a whole are probably weaker than they should be. We should look at elevating killers like Pig, Legion and Trapper, rather than constantly complaining for nerfs to killers like Nurse and Spirit.
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Spirit requires skill to play but once you main her she is unbeatable. The problem i personally have with spirit is that i m never prepared for her yoinks and the first minutes of the match are a nightmare. And until u learn that specific pattern that varies from player to player, you are left on death hook. She is really versatile and many people aim for different playstyles that are really unpredictable. The only nerf i suggest is a specific theme or song or sound at the beginning of the round for us to understand who we are dealing with.
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Am i the only survivor who runs Spine Chill so i dont EVER get pulled off a Gen? lol this new wave of new players are scared of the spirit? Oh come on.
Just sucks when the person playing spirit is a tunneling jerk. Though I have seen in the killer community more often people NOT tunneling, so its really just how you play at this point.
If new players would play like every killer uses BBQ, Devour, Spirit Fury, and Rancor, there would be a case of git gud. Instead I would suggest buffing the rest of the killer roster before nerfing Spirit. The killer role is meant to be a scary unrelenting force of Oh ****. They are in fact. not.
In fact, its more stressful and scary to play killer than it is to play survivor. You can't really jump scare as a killer unless you play as Spirit with Prayer Beads or Wallhack Mikey. But you can jump scare the killer with a pallet or Head On. I'm so traumatized from playing killer that when i'm caught as a survivor i don't even wiggle. I don't see any reason there should be a mechanic that allows the killer to get bullied. Makes for a hilarious YT clip but the reality is that mechanics are not great.
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@Mediva Spirit is not an M1 killer. You would call Nurse an M1 killer too? Without using M2 is like Huntress without Hatchets. And of course is adapting possible. It just needs to stay a viable killer. If you nerf everything on killer side step by step, there will be no red rank killers soon because you simply can't reach the ranks anymore. Except they start to buff weaker killers. Which I would agree on, nerf spirit, buff others. Would be fine for me.
@Sairek I actually like the game as spirit. No visual clues but the sound is way louder than on other maps due to the echo. On this map even Iron Will doesn't help too much because you can hear the footsteps pretty good. And this is actually a true issue with Spirit.
You can bait Spirit. Of course it is guessing, but what are mindgames on pallets? Moonwalking around corners? Pretty much the same, isn't it? The problem most people have with Spirit isn't really that she has no counterplay, but that it completely depends on the Spirit skill, if you can bait her. You have a lot of stuff you can do to be unpredictable, and on windows and pallets it is simply possible to fake vaults, vault back and stuff and escape this way. It just depends on the killer if it works or not which most people dislike.
@PigMainClaudette make survivor sounds nondirectional? Are you serious? Nerf ALL killers in the game just because of the spirit? I agree on body block but seriously not on that point. Actually that makes her power useless, that would be a Legion style nerf. I'd rather say make the wooshing phasing sound directional
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I've played with some awful players in red ranks where green rank killers are able to get 4ks because of it. Hook rushing, not healing team mates, trying to bait the killers into a long loop that lasts 60 seconds before they're are downed, looping killers in front of hooked survivors, leading killers to team mates to escape a chase. I love being the last one alive because my team mates can't last 5 minutes against a green rank trapper. I question the whole nerf killers because they're OP argument.
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The fact that they thought nerfing the top killers was more of priority to do before buffing the lower tier killers shows a lot of how lost they are on the games balance right now.
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If cross play was a thing then the count would be 1 D:
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you obviously have not watch Tru3 talent, he does that, explaining how to waste the killers time well. because since the spirit IS A GOOD BALANCED KILLER, you will down EVENTUALLY which is WHAT IS SUPPOSED TO HAPPEN IN A 4V1 GAME. and you got 3 down before you die. but if you would watch Tru3's MANY vids on spirit recently and how to outplay her you would learn a lot. and yes people do try to loop spirit like a M1 killer a lot. that is why a lot of people fail
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because KYF does nothing, proves nothing. there is no pressure from gens, the process of
step 1 find survivor
step 2 down survivor
step 3 pick up survivor
step 4 hook survivor
step 5 REPEAT
you must repeat this 12 times before the survivors do all 5 gens and escape. just say.. a 40 second step 2 chase for the spirit to down a survivor is ALOT OF TIME for a optimal team. because then you add the time to pick up the survivor and hook them then go to gens/look for another survivor. BTW scott, a lot of your "points" about tru3's video that you analyzed was proven false in his reply to your critique. I would like to see your reply and so would alot of other people
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That is not at all how a game works. Do you know how rare it is to actually get a full 12 hook game. You can't just boil a game down to that. There are like 8 billion variables. What if I slug everyone? Everyone dies in one hook.
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it blows me mind that some people refuse to believe spirit is counterable with the many videos showing it is. but it is understandable because they refuse to think "I shouldn't be able to 1v1 this killer" it is a 4v1 game, you shouldn't be able to 1v1 any killer. yes the weaker killers you can. spirit you cant because she is VIABLE and balanced. so that means YOU WILL EVENTUALLY DOWN vs her.
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what if everyone gets up? unbreakable, god loops, insta down mechanics. etc etc etc. when you slug you run the risk to lose 1 of your 12 hook progress. that is a gamble. with the current balance of the game the survivors are in control of the game, not the killer
and you can boil the game down to that, because it is a 4v1 game where everyone 1 of the 4 has technically 3 lives.
1 hook stage = 8.33% repeating progress to win the game as the killer
1 gen = 20% progress towards escaping, yes there is powering up the exits but that time is nothing compared to a single gen
5 gens with no ruin, no great skill checks, no toolboxes, and 2 people working on a gen is. 400 seconds
now divide that 400 seconds by 3 people working and 1 person distracting the killer
133.33 repeating, seconds until the survivors have finished the objective, now that divided by the 12 hooks to kill them all and that means, you need a average down speed of
11.11 repeating, seconds per down, that includes picking them up and hooking them.
now all this is not counting factors of how a game will go of people doing 1 gen together, toolboxes, bad teammates. etc THIS IS JUST RAW NUMBERS, not actual gameplay data. but even a 30second chase is good enough for a good, optimal 4 man squad
so like in your last video how you said "you cant just go around throwing down every pallet and win" you can, if you just follow 1 survivor and they throw down every pallet and you just break the pallets back to back, you will lose the game 100%
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Playing on console is an excuse now?
Sorry if I don't feel like buying another version of the game I probably won't ever play just to prove a point to you that is meaningless anyway since things will change regardless of who proves what to who.
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Excuses can be valid too, you know. Its just a reason they won't do it.
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So what do you expect them to do?
Why don't you go out an buy a PS4/Xbox and DBD to prove them wrong?
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also you say "that is not at all how a game works" yet you provide evidence for your statements by doing KYF, 1v1 games. THOSE SCENERIOS NEVER happen in games either. so why use them as evidence? you contradict yourself
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You're right, someone might have Unbreakable. You're just showing my point that you can't boil the game down to 80 seconds a gen x < 12 hook time, etc. There are too many variables. Also when you slug you are trading hook progress for slower generator progress. Its not a loss of time.
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Because killer controls are trash on console and I'd do terribly?
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it easily can be a loss of time, for you. if you don't find a new person to slug/down quickly and actually down them.
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What? What evidence are you talking about?
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in your video critiquing Tru3's examples of how to counter spirit, at the end you did a KYF with a friend of yours multiple times, and you said his average chase was 30 seconds. a scenario that will never happen of a 1v1 and dis-regarding the part of FINDING the survivor to. then adding the time to pick up and take them to a hook. all this is important time for the killer that you never included in your "data"
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That's not the point I'm making.
I'm saying it's a bit extreme to call it an "excuse" when the person literally has to pay to prove a point to you.
BTW there are m/kb adapters for console. You could easily buy a PS4/Xbox, a Xim adapter, and DBD. So if your "excuse" is controls it's not a valid one ?
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In her phasing. You know, that thing that Survivors can't tell the direction of any more.
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Are you happy with what the Devs are doing to Spirit? Your video on her was mostly about not being able to know if she was phasing or not. By what was announced today that doesn't seem to be changing any.
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M/KB is actually banned on console for most things, so recommending it is just as bad as saying "use a hacked/modded version on PC" since it's an unauthorised modification and it gives an unfair advantage to the one using it.
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@ScottJund yeah Scott why didn't you spend like $660+ to do this? No dedication. /s
If someone bought you dbd for PC would you do it @thesuicidefox
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Red Stain did the vault as she hit the button so it showed she did the animation as soon as the button was pressed. The visual ques were in fact there. Problem is Spirits tells are not exactly obvious to people who were not familiar with them.
Dude the addons were moot at best if you needed addons to play as a Spirit then you were the issue not the killer.
Spirit honestly needed to give in some places to continue to actually be a good Killer. At least we can still play her and we did get the Legion effect.
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Maybe but I have another issue when I'm not sure if my PC could handle the game. I've been having heating issues and stuff.
Please don't buy it for me though. LOL Besides the fact there's no point proving anything since she is getting changed, I don't want hand outs like that. If/when cross platform progress happens I'll probably get the game on PC.
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