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Do Not Stop the Hook Farming
This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.
I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
Comments
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Outland said:
This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.
I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
16 -
@Outland said:
This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
Nice bait thread btw.
8 -
@Nickenzie said:
Outland said:This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.
I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
Have you been on the receiving end of being farmed? I'm just going let that sink in for a second.
I have, and believe it or not, I'm fine with it. I re-up and play again, and maybe this time I don't get hooked. And the changes aren't going to stop you getting farmed by these people. It just means they are punished for playing one of the ways that is supposed to be allowed.
Are they going to start giving out point reductions for sandbagging, and other questionable survivor antics? How about they get reductions for dropping a pallet outside of heart beat?
Let people play the game their way. I for one do not think taking away points from survivors that are in it to win it for themselves is the right thing to do.
5 -
@Outland said:
@Nickenzie said:
Outland said:This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.
I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
Have you been on the receiving end of being farmed? I'm just going let that sink in for a second.
I have, and believe it or not, I'm fine with it. I re-up and play again, and maybe this time I don't get hooked. And the changes aren't going to stop you getting farmed by these people. It just means they are punished for playing one of the ways that is supposed to be allowed.
Are they going to start giving out point reductions for sandbagging, and other questionable survivor antics? How about they get reductions for dropping a pallet outside of heart beat?
Let people play the game their way. I for one do not think taking away points from survivors that are in it to win it for themselves is the right thing to do.
Go back to reddit and post your troll threads there.
5 -
@Sally55 said:
@Outland said:
@Nickenzie said:
Outland said:This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.
I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
Have you been on the receiving end of being farmed? I'm just going let that sink in for a second.
I have, and believe it or not, I'm fine with it. I re-up and play again, and maybe this time I don't get hooked. And the changes aren't going to stop you getting farmed by these people. It just means they are punished for playing one of the ways that is supposed to be allowed.
Are they going to start giving out point reductions for sandbagging, and other questionable survivor antics? How about they get reductions for dropping a pallet outside of heart beat?
Let people play the game their way. I for one do not think taking away points from survivors that are in it to win it for themselves is the right thing to do.
Go back to reddit and post your troll threads there.
Never been to reddit other then to read a couple things.
This is not a troll post either.
They have always said work together or alone. If I choose to work alone and farm points and hatch out, thats a legit strategy. Not a great one, and once people know thats what you do, then good luck ever getting dehooked.
But thats the nature of the game. Why do I have to play well with others or get point penalties?
I'd love an actual conversation on this , other then people being crabby about it.
2 -
You are not entitled to be a scumbag16
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@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
5 -
@Outland said:
@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety. I will be sure to let the other survivors know you are a piece of filth sandbagger right before the game starts just as aheads up not to bother unhooking you.
11 -
Sally55 said:
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety.
For real @Outland, your not suppose to farm other survivors, sandbag, and etc... It's not right! I was playing Pig once and this Dwight was farming everyone, eventually I felt bad for his victims so I let the people who got farmed by him survive. Additionally I sent a message to the survivors that got farmed by him to go tea bag him while I was repeatedly hitting him on the hook! Seriously, I absolutely hate people who farm! No, he wasn't new to the game either, it was a high ranked match which blows my mind even more!6 -
@Sally55 said:
@Outland said:
@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety.
Like I said before, I'd like a conversation about this, without name calling and the like.
Now how long would you let everyone else go?, if there was one guy in every game that played that way. Would you continue to take the hit , BP and Emblem wise? Every game you'd just depip and and accept a crappy BP reward? Because you know, that alone would be a reward to some people. And justification to playing scummy.
There is always that possibility of getting tunneled by the Killer (I've done that exact thing). But for every Killer like us, there are many more that would take the guaranteed BPs and hook without even thinking about who it is. After all they are actually in it to win it solo.
And to just clear this up, I do not play the way I'm defending. But I do believe that if there are people out there who want to play to make sure THEY survive, then they should be allowed to. And if they want to unhook people in hopes that they get wiped out, then more power to them.
3 -
@Nickenzie said:
Sally55 said:Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety.
I'd like to introduce you to the nurse, she hates survivors that ruin other survivors games @Sally55!
For real @Outland, your not suppose to farm other survivors, sandbag, and etc... It's not right! I was playing Pig once and this Dwight was farming everyone, eventually I felt bad for his victims so I let the people who got farmed by him survive. Additionally I sent a message to the survivors that got farmed by him to go tea bag him while I was repeatedly hitting him on the hook! Seriously, I absolutely hate people who farm! No, he wasn't new to the game either, it was a high ranked match which blows my mind even more!Seems this unsafe unhooking, is an issue, right? They are trying to come up with a solution. Which means more often then not the Killer will take the tunnel and downs the easy prey. If Killers were so "WhiteKnightish" then there wouldn't be a problem. Killers would go after the unhooker and all would be good.
I do not think survivors should be penalized for playing the game greedy.
2 -
I'm happy for it, as it means i can punish bad unhooks even harder now as killer.
3 -
@FrenziedRoach said:
I'm happy for it, as it means i can punish bad unhooks even harder now as killer.So you are just out to teach lessons? Or are you just happy to find another way to rob survivors of points and their own way to play?
PLAY MY WAY OR GET SMACKED!!!!
This is the problem with society on a whole, we are to willing to have people restrict what we can and can't do.
I support survivors to play however they want, and I also support having Killers punish those behaviours if that's how they want to play. But I do not think that the devs should be REMOVING points for anything.
Emblems scores reductions are fine , but actions in the game that award BP's are just that awards. I risked an action to get the points. The Killer could have just as easily downed me. I risked the behaviour and I should get the award for it.
Maybe they should be giving the unhooked/rehooked survivor a BP award for being farmed?
5 -
@Outland said:
@Sally55 said:
@Outland said:
@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety.
Like I said before, I'd like a conversation about this, without name calling and the like.
Now how long would you let everyone else go?, if there was one guy in every game that played that way. Would you continue to take the hit , BP and Emblem wise? Every game you'd just depip and and accept a crappy BP reward? Because you know, that alone would be a reward to some people. And justification to playing scummy.
There is always that possibility of getting tunneled by the Killer (I've done that exact thing). But for every Killer like us, there are many more that would take the guaranteed BPs and hook without even thinking about who it is. After all they are actually in it to win it solo.
And to just clear this up, I do not play the way I'm defending. But I do believe that if there are people out there who want to play to make sure THEY survive, then they should be allowed to. And if they want to unhook people in hopes that they get wiped out, then more power to them.
You make it sound as if being a douchebag to others inn game is acceptable. In real life people like that don't last long and either end up in the morgue as a corpse or worse. In this game selfish survivors often don't last even a minute i can guarantee you that.
3 -
@Sally55 said:
@Outland said:
@Sally55 said:
@Outland said:
@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety.
Like I said before, I'd like a conversation about this, without name calling and the like.
Now how long would you let everyone else go?, if there was one guy in every game that played that way. Would you continue to take the hit , BP and Emblem wise? Every game you'd just depip and and accept a crappy BP reward? Because you know, that alone would be a reward to some people. And justification to playing scummy.
There is always that possibility of getting tunneled by the Killer (I've done that exact thing). But for every Killer like us, there are many more that would take the guaranteed BPs and hook without even thinking about who it is. After all they are actually in it to win it solo.
And to just clear this up, I do not play the way I'm defending. But I do believe that if there are people out there who want to play to make sure THEY survive, then they should be allowed to. And if they want to unhook people in hopes that they get wiped out, then more power to them.
You make it sound as if being a douchebag to others inn game is acceptable. In real life people like that don't last long and either end up in the morgue as a corpse or worse. In this game selfish survivors often don't last even a minute i can guarantee you that.
I agree with you, on that point.
Then that should be punishment enough... right? Why does there also need to be a punishment of point removal?
1 -
@Outland said:
@FrenziedRoach said:
I'm happy for it, as it means i can punish bad unhooks even harder now as killer.So you are just out to teach lessons? Or are you just happy to find another way to rob survivors of points and their own way to play?
PLAY MY WAY OR GET SMACKED!!!!
This is the problem with society on a whole, we are to willing to have people restrict what we can and can't do.
I support survivors to play however they want, and I also support having Killers punish those behaviours if that's how they want to play. But I do not think that the devs should be REMOVING points for anything.
Emblems scores reductions are fine , but actions in the game that award BP's are just that awards. I risked an action to get the points. The Killer could have just as easily downed me. I risked the behaviour and I should get the award for it.
Maybe they should be giving the unhooked/rehooked survivor a BP award for being farmed?
I'm out to train people to make the right decisions. If the killer is camping , then I do generators or GTFO. If somebody is getting hook farmed, then I will down the guy getting farmed to rob their benevolence so they learn not to do that behavior anymore. If they lose their WGLF stacks and bloodpoints too, that will hit that lesson home even harder.
I understand as much as you do (and it's refreshing to see this) that survivor play in this game is a balance between looking after your own selfish interests as much as it is a team game. HOWEVER, this is a GAME and not a real simulation, so certain things needs to be done in the name of the game's overall fun.
Where the game allows you to play selfish/scummy vs playing altruistically is making the decision to unhook in the first place. THAT'S IT.
Getting hook farmed is unhealthy for the game and needs to go because of all the negative attitudes it creates. And Fenrir knows this game has too much negativity as it is.
4 -
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.
These changes are great, seeing there are so many thinking like you.5 -
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
2 -
@Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
Hook farming rewards the killer though, where as hatch camping robs the killer.
What is it you are after?
2 -
@FrenziedRoach said:
@Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
Hook farming rewards the killer though, where as hatch camping robs the killer.
What is it you are after?
My point is, if I'm waiting on the Hatch. The possibility of getting more points to unhook in danger might bring me to at least try and rescue. Where as if they punish for unsuccessful attempts.. why even try. I'll just wait it out and take the sure thing.
We aren't talking Killers here, we are talking the hooked survivors chance of surviving. A hatch camp makes sure the other survivor dies, while an attempt at least has a chance of being successful.
2 -
@Outland said:
@FrenziedRoach said:
@Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
Hook farming rewards the killer though, where as hatch camping robs the killer.
What is it you are after?
My point is, if I'm waiting on the Hatch. The possibility of getting more points to unhook in danger might bring me to at least try and rescue. Where as if they punish for unsuccessful attempts.. why even try. I'll just wait it out and take the sure thing.
We aren't talking Killers here, we are talking the hooked survivors chance of surviving. A hatch camp makes sure the other survivor dies, while an attempt at least has a chance of being successful.
So why should you try? Is it wrong you are discouraged from trying in this instance if you can't make a safe unhook?
I'm not seeing what the problem is.
0 -
@FrenziedRoach said:
@Outland said:
@FrenziedRoach said:
@Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
Hook farming rewards the killer though, where as hatch camping robs the killer.
What is it you are after?
My point is, if I'm waiting on the Hatch. The possibility of getting more points to unhook in danger might bring me to at least try and rescue. Where as if they punish for unsuccessful attempts.. why even try. I'll just wait it out and take the sure thing.
We aren't talking Killers here, we are talking the hooked survivors chance of surviving. A hatch camp makes sure the other survivor dies, while an attempt at least has a chance of being successful.
So why should you try? Is it wrong you are discouraged from trying in this instance if you can't make a safe unhook?
I'm not seeing what the problem is.
The other survivors might like a chance at surviving instead of a for sure death on hook.
I'm beginning to think you don't want to think this out for yourself.
If a Killer is patrolling a hook. And I'm now punished for unsuccessful saves, there is no reason to come and try the save. End result Survivor dies and Killer gets his one Kill. And Hatch camper gets their reward. A mostly boring end.
If I have an incentive to try and unhook, the following happens. Hooked Survivor gets a chance at surviving, and the Killer gets another chance at scoring more points. Whether its downing the unhooked or the unhooker. End result more points for some of the people involved. This is ideal because it is anything but boring.
2 -
@Outland said:
@FrenziedRoach said:
@Outland said:
@FrenziedRoach said:
@Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
Hook farming rewards the killer though, where as hatch camping robs the killer.
What is it you are after?
My point is, if I'm waiting on the Hatch. The possibility of getting more points to unhook in danger might bring me to at least try and rescue. Where as if they punish for unsuccessful attempts.. why even try. I'll just wait it out and take the sure thing.
We aren't talking Killers here, we are talking the hooked survivors chance of surviving. A hatch camp makes sure the other survivor dies, while an attempt at least has a chance of being successful.
So why should you try? Is it wrong you are discouraged from trying in this instance if you can't make a safe unhook?
I'm not seeing what the problem is.
The other survivors might like a chance at surviving instead of a for sure death on hook.
I'm beginning to think you don't want to think this out for yourself.
If a Killer is patrolling a hook. And I'm now punished for unsuccessful saves, there is no reason to come and try the save. End result Survivor dies and Killer gets his one Kill. And Hatch camper gets their reward. A mostly boring end.
If I have an incentive to try and unhook, the following happens. Hooked Survivor gets a chance at surviving, and the Killer gets another chance at scoring more points. Whether its downing the unhooked or the unhooker. End result more points for some of the people involved. This is ideal because it is anything but boring.
Actually, I've thought this through completely as piss poor saves are a pet peeve of mine when I play survivor. I'm referring to people who make saves then run off without helping me lose the killer. You still have the option of making the save, you just have to be willing to risk your own skin for it. Remember, you only have to keep your teammate on their feet for TEN SECONDS to not get punished for the unsafe save. Either take responsibility for your saves or don't even try.
If you are not willing to risk your own skin, you don't deserve the save. And as the person on the hook, I would greatly prefer it if you don't even try as you are just wasting my time. And frankly, I think most people feel the same way.
If you aren't good enough to hold the killer off your teammate for 10 seconds, you don't deserve the rank, the points, or the WGLF stacks - so don't even bother. Frankly, getting downed immediately by hook farming pisses me off more than getting left behind.
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As an aside when playing killer - if somebody rescues in my presence, but at least makes an effort to block me from tunneling their teammate, I'm usually inclined (unless I need the momentum from the tunnel) to go after the rescuer since they had the stones to risk their skin for their teammate. They deserve the points in my book.
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Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
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@FrenziedRoach said:
As an aside when playing killer - if somebody rescues in my presence, but at least makes an effort to block me from tunneling their teammate, I'm usually inclined (unless I need the momentum from the tunnel) to go after the rescuer since they had the stones to risk their skin for their teammate. They deserve the points in my book.I'd definitely do my best to make sure they get away whenever i play survivor. I never go into a match without out borrowed time as one of my perks.
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They're not STOPPING the hook farming. They're just making sure you get at least some of what you deserve for it.
Farm all you want, just know that you won't get rewarded for it.0 -
I don't load into a game with three other survivors and immediately say to myself, "Gee. My life sucks, let's make everyone else feel as ######### as me." Farming your teammates should be a last resort when it's clear you're not getting out alive and want to milk it for points.
If a game is over in the first 60 seconds, I just leave or suicide on the hook.
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@Sally55 said:
@Outland said:
@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety. I will be sure to let the other survivors know you are a piece of filth sandbagger right before the game starts just as aheads up not to bother unhooking you.
No you wont. Add ons cost too much. You will get tired of not performing well due to lack of add ons. Try playing killer without addons and see how far you get. You might be the one in a hundred who might do fine but most wont. Even then i bet you will only do halfway good with the main two killers which are billy and nurse. 2 blink nurse? Better be good.
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The Problem is not the "Farm" its the Killer Camping... otherwise there is not such thing as Farming. And what about : "Killer is Hardcore Camping... you now dont have a reason to unhook cuz u would not even get any points... just risking your own life"
And how will this affect BT?
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@FrenziedRoach said:
As an aside when playing killer - if somebody rescues in my presence, but at least makes an effort to block me from tunneling their teammate, I'm usually inclined (unless I need the momentum from the tunnel) to go after the rescuer since they had the stones to risk their skin for their teammate. They deserve the points in my book.You are in the minority, i think. Most will go for the injured unless they stick around long enough to get hit themselves and its now a choice of who has more hooks already. If the guy you just saved has more hooks they will leave you even after getting in a hit. Its economics
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I read this whole thread and i agree with the OP. Why steer players to behave a certain way? I understand that in low number rank groups where not a lot of people play that this playstyle might not be to your advantage when the rest of the survs point the killer in your direction. However, dont take away or punish the player for being selfish.
We have all seen selfish people in this game. Equip bond in low ranks and you will see all sorts or cowardice. People hiding in lockers while the rest of us do gens. I have had to run up to people hiding in lockers and point at them and then point come here to get them to come out.
Killers are being steered into playing a certain way. If I-frames come into play they are steered away from the hook when it is their job to hook and kill. What sense does that make? Why are dev's trying to decide how we play? So what if i enjoy camping? If i am possibly giving up the game for that one kill who cares? The one guy on teh hook cares who did not manage to get away or piss me off that much that i want to see him die? Who cares. I dont.
If the game is going to a point where an unhooking is guaranteed with almost no penalty if the I-frames get implemented then the devs better make th egame last longer.
Survs herd group mentality forces survs to play nice. Why? As solo que i get screwed alot. In more subtle ways, that is. If one member of a swf is left along with me and i get caught they would not come to rescue me but would for their swf. They would run to their swf to heal them first even though i am closer and in even less danger than the other person.
I am only useful to swf as long as i work with the group. If i get caught and hooked but the game is close to ending i wont get "saved" until the way out is cleared. Thats fine. I dont expect an unhook unless you can pull it off for the both of us.
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Goobz said:Why the [BAD WORD] is everyone hating on this guys thread? It literally says in one of the trailers that you can play how you want which included being a ‘solo’ player playing for yourself. You absolute [BAD WORD] morons. Can’t believe everyone just expects the world to be sunshine and rainbows. I bet all you guys that are against OP are Liberals too. You make me sick.
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Goobz said:Why the [BAD WORD] is everyone hating on this guys thread? It literally says in one of the trailers that you can play how you want which included being a ‘solo’ player playing for yourself. You absolute [BAD WORD] morons. Can’t believe everyone just expects the world to be sunshine and rainbows. I bet all you guys that are against OP are Liberals too. You make me sick.
If you were on unconscious in public, there is a clear differences between
A: getting out to help
B: taking your wallet and leaving you.
C: Ignoring you
Treat you like a speedbump and challenge your fat ass.
In the case of farming you just abuse the guy who can't help himself.
Sure im a bit of a hypocrit, when its rank reset and i see players last sec switching to flashlights trying to be an Ochido wannabe in the lower ranks you can bet your asses that they are gonna get farmed.
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Hook farming should only be allowed if you can fight back or kill a teammate.It's one-sided. It's unfun being killed. Being a "solo" player doesn't mean you should be able to deliberately kill a teammate with zero repurcussion or resistance. I can *choose* to equip Bond and OoO to sabotage my team every game, does that mean I should be rewarded?It's a braindead suggestion. The category is called BENEVOLENCE and ALTRUISM, yet you think you are entitled to points for not being benevolent and altruistic?1
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@Visionmaker said:
Hook farming should only be allowed if you can fight back or kill a teammate.It's one-sided. It's unfun being killed. Being a "solo" player doesn't mean you should be able to deliberately kill a teammate with zero repurcussion or resistance. I can choose to equip Bond and OoO to sabotage my team every game, does that mean I should be rewarded?
It's a braindead suggestion. The category is called BENEVOLENCE and ALTRUISM, yet you think you are entitled to points for not being benevolent and altruistic?
Emblems are another thing all together, if I don't care about emblems, why do I need to behave a certain way?
Do searching chests fit in any emblem category? I'm not sure if they do, but there sure is a BP award for opening one. If say chests had a chance of being totally empty. It would be like opening a chest and getting the point reward for it, but there not being anything in the chest, so they take away my searching points.
I still spent the time opening the chest and leaving myself vulnerable. I deserve the points for action made, not the item I found or didn't find in this example.
The points that I earn by doing actions in the game, risking my own neck to get closer to the Killer, those points should be awarded regardless of the outcome of the actions. That's why they are awarded when you do the action.
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Outland said:
@Visionmaker said:
Hook farming should only be allowed if you can fight back or kill a teammate.It's one-sided. It's unfun being killed. Being a "solo" player doesn't mean you should be able to deliberately kill a teammate with zero repurcussion or resistance. I can choose to equip Bond and OoO to sabotage my team every game, does that mean I should be rewarded?
It's a braindead suggestion. The category is called BENEVOLENCE and ALTRUISM, yet you think you are entitled to points for not being benevolent and altruistic?
Emblems are another thing all together, if I don't care about emblems, why do I need to behave a certain way?
Do searching chests fit in any emblem category? I'm not sure if they do, but there sure is a BP award for opening one. If say chests had a chance of being totally empty. It would be like opening a chest and getting the point reward for it, but there not being anything in the chest, so they take away my searching points.
I still spent the time opening the chest and leaving myself vulnerable. I deserve the points for action made, not the item I found or didn't find in this example.
The points that I earn by doing actions in the game, risking my own neck to get closer to the Killer, those points should be awarded regardless of the outcome of the actions. That's why they are awarded when you do the action.
Chests are objectives. You get OBJECTIVE points. Items inside serve to help you escape. Even not taking the item helps your team. Chests do not grant emblem points because the emblem is called LIGHT BRINGER (powering generators and door). Chests are not empty, there is no comparison.The Bloodpoints category for unhooking is called ALTRUISM. Please look up what it means, because you are not entitled to ALTRUISM points for harming your teammates.2 -
You could still do it, you just wouldn't get points for doing it. You'd get hatch points anyway, so if your strategy really is "screw everyone, I'm hatchin' out of here", you're still going to get some points.
But otherwise, if you do the bare minimum and escape and derank/get very few bloodpoints, that's totally intentional. The same goes for every other playstyle too. You can't just hide in lockers all game, slip out the door and rank up either.
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@Outland said:
This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.
Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.
How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.
Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".
When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?
As a matter of fact, this is not the case anymore.
This game used to be 1v1v1v1 vs 1 killer. That's true, and that also explained why killers weren't THAT strong back then.
Now, with all the altruistic perks allowing more boldness, and the introduction of SWF, the game is turning into an 1v4 game, aka a TEAM game.That's why killers need to be buffed furthermore to be able to match a team's strength, and that's why the "solo play" is bound to slowly disapear. (which is sad, honestly, because this was one of the best part of the game, but that's what you get for making the game to be a team game.)
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@Visionmaker said:
Outland said:@Visionmaker said:
Hook farming should only be allowed if you can fight back or kill a teammate.
It's one-sided. It's unfun being killed. Being a "solo" player doesn't mean you should be able to deliberately kill a teammate with zero repurcussion or resistance. I can choose to equip Bond and OoO to sabotage my team every game, does that mean I should be rewarded?
It's a braindead suggestion. The category is called BENEVOLENCE and ALTRUISM, yet you think you are entitled to points for not being benevolent and altruistic?
Emblems are another thing all together, if I don't care about emblems, why do I need to behave a certain way?
Do searching chests fit in any emblem category? I'm not sure if they do, but there sure is a BP award for opening one. If say chests had a chance of being totally empty. It would be like opening a chest and getting the point reward for it, but there not being anything in the chest, so they take away my searching points.
I still spent the time opening the chest and leaving myself vulnerable. I deserve the points for action made, not the item I found or didn't find in this example.
The points that I earn by doing actions in the game, risking my own neck to get closer to the Killer, those points should be awarded regardless of the outcome of the actions. That's why they are awarded when you do the action.
Chests are objectives. You get OBJECTIVE points. Items inside serve to help you escape. Even not taking the item helps your team. Chests do not grant emblem points because the emblem is called LIGHT BRINGER (powering generators and door). Chests are not empty, there is no comparison.
The Bloodpoints category for unhooking is called ALTRUISM. Please look up what it means, because you are not entitled to ALTRUISM points for harming your teammates.
The chest thing was an analogy, but never mind its meaning was lost on you anyways.
And unhooking the teammate is NOT HARMING them, it is giving them a chance at freedom. If the Killer decides to tunnel them, how is that my fault? The Killer could have just as easily picked me to down. Why should I be denied points for an action I performed because the Killer decided to take the easy kill? I have no say as to how the Killer will react. Why are my earned points dependent upon a third players play style?
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I think that being unhooked right next to the killer multiple times in a row is unacceptable, but should not be prevented by mechanics. I think that the best solution would be to make that person who unhooked lose 25% of all bloodpoints for that match each time the person they unhook goes down again within 2 seconds.0
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Someone doesn't wanna stop scummy playing? Dafuq. Idk about you but being hook farmed isn't fun for the person being farmed, and people play games to have fun. If you don't have fun unless you're ruining someone elses fun then you got some issues.
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I agree to some degree, had a claudette earlier today try waking me up after I juked a freddy hard and she trapped me in a corner. After I was hooked and unhooked. I sandbagged her, then farmed her to death. The hook farms are bad when used bad but are great when you wanna get scum out of your game...
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@Outland said:
@FrenziedRoach said:
@Outland said:
@AmorePrincess said:
You can play as a team, or you can play aa a lone survivor. But playing solo doesnt mean you have to play scummy and ruin the others gameplay.These changes are great, seeing there are so many thinking like you.
How is leaving you on the hook to die, while I sit on the Hatch more fun then , me unhooking you and perhaps you get away and I end up on the hook?
One way ensures you die, and the other gives a chance for survival.
Because taking away the incentive to risk interaction with the hooked person, makes just camping the hatch and waiting for you to struggle out much more appealing.
Hook farming rewards the killer though, where as hatch camping robs the killer.
What is it you are after?
My point is, if I'm waiting on the Hatch. The possibility of getting more points to unhook in danger might bring me to at least try and rescue. Where as if they punish for unsuccessful attempts.. why even try. I'll just wait it out and take the sure thing.
We aren't talking Killers here, we are talking the hooked survivors chance of surviving. A hatch camp makes sure the other survivor dies, while an attempt at least has a chance of being successful.
People who unhook you in front of the killer and cause the other to be immediately downed and rehooked just for points are punished for being idiots. It's fair and just.
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Borrowed time is a perk for a reason
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@deathdoer1 said:
I agree to some degree, had a claudette earlier today try waking me up after I juked a freddy hard and she trapped me in a corner. After I was hooked and unhooked. I sandbagged her, then farmed her to death. The hook farms are bad when used bad but are great when you wanna get scum out of your game...Yet it is this that is now wanting to get policed. How many have just suicided on the hook when they see people hiding in lockers on teh other side of the map when the killer is nowhere near them? I just did that today. Screw it. I ws goign to lose anyway with next to no points so i made sure that they got next to none as well by makign it that much harder. I have that persons name and if in loby again i will leave cos they were a coward. Their right to be one but i choose not to play with somebody like that.
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People who unhook you in front of the killer and cause the other to be immediately downed and rehooked just for points are punished for being idiots. It's fair and just.1
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@TheHourMan said:
People who unhook you in front of the killer and cause the other to be immediately downed and rehooked just for points are punished for being idiots. It's fair and just.How is the person unhooking being punished? Again, I think that just losinga percentage of bp for thag match each time you do this would be fair and would incentivise waiting until the killer is a safe distance away without forcing it.
That would be fair yes. But have them lose a token for bad unhooks.
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@WhateverIGuess said:
Maybe.... because most people do it just to troll? Or when they have WGLF. Honestly, if you wanna play like this, it's your choice, but then don't be surprised if people do it to you. Or if non-sweaty killers camp you, which has 0.01% chance of happening because it's summer and every killer is sweaty.I 100% support people doing it right back. That is my point here, my personal freedoms in how I play are now being removed.
I'm supposed to have the CHOICE to play for the team or for myself. Whether is scummy or not is 100% another topic. I think that the right to play greedy is an option that some people want to play. And as free thinking people we should be able to.
Having the devs police behaviour is ridiculous, where do we draw the line?
All you lemmings think that its ok if they remove freedoms just so long as you see it as justified. But what happens when they decide to police some action you love to do. Maybe down the road they decide that looping is goofy so instead of changing the game so that looping is not possible, they just say for every loop past the second one we remove 150 BPs.
There that should fix looping. Or at least make it so that it isn't profitable.
I know they would never do that, but this is exactly the thing I'm talking about they are removing a way of playing because it is unpopular. By punishing the points awarded.
Stop thinking about the specific thing being punished here, and look past it to the core message being sent.
We the DEVS are going to mold you into playing the way we think you should. This isn't cool, not in the current world, where we are supposed to be free thinking people.
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