Most survivors suck= nerf spirit
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LOL What? M/kb is not "banned" on console. Xbox has native m/kb support, it just requires the developers of the game to enable it (which most don't for some reason). And XIM exists which you can't get banned for either. There's also cross-platform play on some games, particularly Gears 4/Gears 5.
Really not sure where you come to the conclusion m/kb is "banned" on console.
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none of that meant anything. i literally prefaced that entire part with "its for shits and giggles"
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R6 Siege and Overwatch. Devs on those games have explicitly stated before that they are not allowed on console and that it is cheating.
Especially Siege.
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Yet they could easily enable it and make it fair to everyone.
Plus even if the devs say this I'm pretty positive it's against Xbox TOS. This besides the fact I don't even think they can detect XIM in the first place.
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Fair for everyone? No. It's not "fair for everyone". Part of the reason I play on console is that I don't like M/KB. It's too much of an advantage for those who use it too, more so in twitchy FPS games, like Siege. My philosophy for this is simple: if you want to use M/KB then just go and play ON A PC, unless you are physically incapable of holding/using a controller.
Console and PC are different for a reason and they should stay that way.
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Not for long. Like I told you, m/kb support is now native on Xbox. Some games support it but the developers have to enable it first.
If you can literally plug in any m/kb into your Xbox it is totally fair. You could take a generic Dell m/kb and use that if you want.
And even though I would agree there is an advantage in games like R6, in DBD not so much. The only time a mouse would make a difference is if you play Huntress or Nurse.
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The devs are jokes
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Bear in mind that there are plenty of variables that work against the survivors, too. Like the snowball effect: The more hooks and kills you get, the easier it becomes to kill the remaining survivors. Every time you hook a survivor, that survivor is out of commission and can't work on gens until another survivor stops working on gens to go and unhook them. Then both survivors have to waste time healing before they can get back to work, buying a huge amount of time for the killer to search for and chase survivors. And if you successfully sacrifice a survivor, that's one less survivor to work on gens, heal other survivors, or go for unhooks.
In addition, since the killer receives a noise notification when a survivor is unhooked, the killer knows exactly where to look for survivors after a survivor is unhooked.
Another key variable is mobility: The more mobile a killer is, the faster they can patrol gens, find survivors and start chases. And the Spirit is one of the most mobile killers in the game.
So, for the sake of simplicity, he cut out all of the normal variables that affect killers and survivors throughout a normal game, and just focused on chase times, because chase times are one of the most important factors for a killer's viability at high ranks. If the only purpose of his experiment was to find the average chase time for Spirit, then his data isn't invalid if both players were trying their hardest in the test.
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cutting them out makes no sense since things like people unhooking and getting to other gens only effects 1 survivor at a time, where the pickup process and hooking process allows more time for 3 other people to do gens
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Yes, but gen times are balanced around having a team of 4 survivors, not 1. Have you ever tried doing 3 gens when your team is down to two survivors? It usually doesn't end well. There's a reason the hatch exists when there's only one survivor left. The faster you can end chases, the more hooks you can get. And the more hooks you get, the easier it becomes to get more hooks and kill the survivors.
And again, the only thing we're measuring here is chase times. Everything else is irrelevant.
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What is everyone kobe'ing off their own hook? How is getting someone off a hook only affecting one person at a time?
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my examples are of 1 person being chased 3 people doing a gen, if 1 person is hooked that is still 3 people doing stuff, then -1 for the person doing the unhooking. the time to unhook a survivor and heal them is next to nothing compared to the time it takes for a killer to find a new survivor and down them UNLESS that survivor does some MAJOR mistakes
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yes balanced around 4 people doing gens and 1 killer applying pressure, not 3 people on gens and a killer being pre-occupied with the 4th to not apply gen pressure
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The moral of the story is that Humans are the real monsters
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The glowing crystals thing is a myth, int3r4ct talks about it in this video. Nothing in testing or in the code suggests this was ever a thing.
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Okay, but everyone is ignoring a major point. Spirit is meant to be really good in the chase. 30s is still a lot of time when 5 gens can be done in 3 min 30.
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Suvivors usually have to run a perk like Iron will to counter her. Good survivors get outplayed by her most of the time, she didn't get heavily nerfed.. She still has mind game potential and can most likely still destroy survivors it all depends on how well the killer is or how well the survivors play. No collision is better, since it requires more skill rather than just purely knowing a survivor is there. Prayer breads I think will be better, it'll still keep survivors on edge.
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I play great as survivor one of the best i know amongst my friends and i still cant outplay most spirits so..
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