Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Can we all stop now ?
Let's be honest here Devs listen to money and when they see that survivors ( money ) don't like the game and DC will try to fix because one toxic survivor will bring more money to the game that 10 killers. As a killer, you can't DC every time you see a map you don't like or perks your hate because if you do this Devs will only see a baby killer just ragequit. No matter what we say about legion, nurse, spirit.... will make Devs listen and try to fix them because if 20 % of the survivors main say it ok then it's ok. Killers are made with a skill level that when you reach it you can get better no matter what ( i max out with hag) but survivors are so simple that they don't have one and that's why every survivor can win against any killer without perks. So can we stop it now because Devs will never hear killers main and they will do the minimum to keep killer in the game if you don't have fun or you can take any BS just stop playing the game it the only thing you can do in order to make Devs listen to you.
Note * I like to see the forum and see how far Devs go with every patch.
Thank for your time
Comments
-
I don't see why one survivor is worth any more money to developers than killers, and I have seen plenty of killers rage quit. That being said I think they do listen to survivors a little more just because they do make up the higher percentage of players. Of course a company would listen more to the 80% of its base rather than the 20%.
1 -
I agree, it's time to stop... to act so childishly and constantly play the victim.
6 -
Insta heals nerf because they nerf nurse the killer that every killer main was saying "At least we still have nuse " you can't just nurse the stronger killer and give nothing equal value to the killer.
The stains hast to do with the new engine.
The tiles on the Coldwind Farm was made that way because devs won't like to change the whole map and this is the only fix they will do on it.
Pop got buff 1) they won't and can't fix the totem in order to make ruin better. 2) Can't touch the gen time, 3) Hae no idea how to add new objectives in the game, 4) The only give you more time the % stays the same.
0 -
Survivors are more likely to buy the new skins the game can offer.
Again even if killer ragequit devs will not see that as "killers DC on this map or against this perk we have to fix it".
Normally the 80 % will be the right call but in order to play the game you need 4 survivors and 1 killer this mean killer (at least in the game) have the same value as the survivors but because killer don't bring so much money their opinion is underestimated
0 -
Both side play the victim no matter what happen.
1 -
So why exactly are you complaining about survivors playing the victim, then proceeding to play the victim yourself?
Be the change you want to see.
3 -
Evry time one nurff will happen everyone will jump and say "This is the end we ( side that gate nurff) can do anything and will destory the game"
On this post i olny point out what we know.
0 -
Instaheals should have never been as excessively tuned as they were for as long as the were. They never intended for people to have an advantage of seeing the red stain on low res settings. That should have never been possible from the start, but again you learn to keep your expectations low. See through walls weren't conducive to mindgames on either side. Pop got buffed because the devs would rather make an extra strength band-aid than just address the issue of gen rush.
Honestly, I don't think this is a listen to money situation. I think this is situation where the devs don't view the game the same way players do. Despite saying "it's our game now", there is a large divide in what each side wants out of the game. Killers in general want a more mechanically competitive and dynamic game. Survivors in general want a more fun with friends game with less overall less competitive focus. Now both sides have their "We only play for purely competitive or purely casual" focused players, but the majority of what I've seen and experienced is that killers tend to be the more competitive side.
And it is sort of that way by design. If you're alone you're going to be more goal oriented and focused. All the "fun" aspects of the game are on the survivor as that is where any semblance of "Horror movie" moments exists and you also in general have others to play with. Survivor is a much more social experience. In terms of numbers I think dedicated survivor players outnumber killers which I would speculate is also by design. The game only functions if either everyone plays both sides equally or if survivors outnumber killers. matchmaking breaks down hard when killers start to outnumber survivors.
If I had developed this game I would probably have found myself making a lot of the same decisions. I think the playerbase would be better served if the game chose one identity and went into it very hard. Even at the risk of alienating a portion of the fanbase. Either be a very fun, very social, very non competitive multiplayer game or be a highly focused very dynamic competitive game. Cause at this point most changes make no sense competitively and hearing and reading "X wasn't fun for survivors so X has now been changed/removed/reworked" is very irksome. Also being a killer main and watching your killer of choice get gutted when a lighter touch was all that was needed is insanely aggravating. People quit the game over that kind of stuff all the time.
0 -
1) Killer asks for SWF nurf and the request is older than nurse still not there.
2) If you talk about the stains most likely have to do with the engine like with Claudette.
3) Killer ask so Devs will fix the map to be more balanced.
4) Yes, people ask for this but people ask for way/s to make the game last longer, tomes to be better and many more this way the faster and the easier change they cloud do.
I never say that killer don't benefit from those changes i say those are the least the can do for the killer. IF you want an example every time they add a new mechanic or anything like it they will "fix" killer before they can test those mechanics just in case a killer can use it in the same way that survivors don't find fun on the other hand survivors don't get the same treatment.
0 -
That is some seriously impressive gymnastics.
0 -
When a survivor received nerfs, it is because what is nerfed was broken and abused. And usually can be run more frequently than what the killer had.
0 -
the red stain can still be seen through shiet on console... coldwind is BS in general.... PGTW was nice.... instas were made into syringes and can be used more dynamically..... the purple is pretty much a nerfed version of MOM FFS like what do you even mean nerf to the addon? it's not a nerf it's a rework into something that's much more interesting then "hey i negated your whole chase with a press of a button".
0 -
It was childish complaints about the Spirit that drove these changes in the first place. It's understandable that others will react in kind.
0 -
The Trapper's ultra rare add-ons are decent, but in now way overpowered or too strong. The only BS thing he had in his load-out was the Ebony Mori, that should be nerfed, but Trapper should still be buffed as a whole.
0 -
Yep cuz only survivors spend money in this game.
Your post couldn’t be any more far from the truth. All it does is (yet again) show that too many people in these forums have this idea that devs only “listen” to survivors... and killers are like the red headed step child or something.
MANY of the changes that have happened have nerfed survivors. Yet for every handful of nerfs I might see one survivor complaining those changes.
I couldn’t even take this post serious after “Insta heals were nerfed because of Nurse” ... So they weren’t adjusted because in most scenarios they were too much and because they were very easy to use??? Hmmm.
In most cases money talks but survivors aren’t the bank, cuz if they were MoM would still be around.
0 -
It took them a year of killers complaints, and two of these were not intentional.
0 -
In your mind if someone gives feedback about something being too good and not good for the game and the devs respond with a fix that means they did it for the money and not for the game’s health
The stuff I see on these forums man it’s ridiculous
0 -
So..
If this oh BHVR wants money thing is true let's just uh.....
-coughs- As a New survivor main since Killers are getting extremely horrible nerfs to their base kit:
@Peanits I will personally pay you $100 and to each dev at BHVR to un-nerf every killer and nerf every survivor perk in the entire game!
But no in seriousness it's because survivors think killers are too overpowered. And do you know what that leads to? Unnecessary nerfs.
Killers are supposed to be over powered.
Look at Jason in F13 the game wanna know why he's extremely overpowered now?
Because they nerfed him so many times they lost track of what the killer is SUPPOSED TO BE.
They should be unstoppable. And if you live then dang you got lucky.
All this nerf nonsense is just insanely broken.
That's my Opinion.
0 -
Well I haven't read the rest of your post yet but your wrong. 1 survivor is worth more than 10 killers money wise? No way, killers haul in way more money than survivors because when you want a new killer it actually costs a fat sum and I'm sure it's alot rarer for people to buy a DLC for a survivor and I'm pretty sure that's where most the money comes from.
You might be right about survivors on a whole being more worth it than killers but that's because there are alot more survivors. Killers themselves will be raking in more money on a per person basis
0 -
Agree
0 -
I don't believe I made it seem as if killers didn't have overtuned tools. Mori aren't a great mechanic because they don't really fit into the game. By design they gimp both sides so I don't see the use in running them except to meme. Your complaint with meta perks is pretty much a strawman argument, but I will entertain it. Would you expect someone who wants to win to not use meta perks? Did anything keep you from using your own meta perks? To be honest if you're stepping in Trapper's traps then that is on you. They aren't invisible by any stretch. B coil and Iri stone aren't exactly game changing addons.
No one wants them to fix all balance issues and bugs in a week. Gen rush has been a known issue for literal years. This game still has bugs from 2 years ago that they've openly said that they are not sure of what is causing it. That said, we've seen the game gain quite a lot of content and features. Which also came with their fair share of breakages. Now before you or someone else trots out the "Different teams hand X! Its not just one group for everything!". I'm very aware of that. My point is that an issue that has been complained about for literal years could have had more attention given to it.
As for the rest of what you said. I don't feel one way or the other. I simply stated my observation and opinion. They take community feedback from both sides, but the outcomes produced and the explanations of said outcomes tend to much more skewed towards survivors. Also realize that mechanically speaking, survivors have far less to change than killers. Gameplay wise you're all sharing everything. You're exactly the same. So when something changes for you it isn't a big deal. If killers logde complaints against survivors it would be better to say they are complaining about the game in general.
When survivors logde complaints about killers those are much more specific in nature. Your complaints are more actionable and matter more. That is a fact. Killer tweaks rarely require a core part of the game to change. So it would not be unfair to say that there is an aire of mob rule when comes to whose issues are getting addressed first. The outcomes also tend to be extra heavy handed. Look at Legion, Nurse, and now Spirit.
0 -
If the either side is overpowered no ones gonna enjoy the matches, because killer matches would be too quick and easy and survivor matches would be boring and long.
0 -
Ik it was a joke lol.
But seriously tho, Killers should still remain more dominant than survivors that's all I was trying to make a point of
0