Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Totems and the EGC

As of right now, hex perks don't deactivate if they can't be used anymore (this is not the same as them being cleansed). ie. ruin won't deactivate after all the gens are done.

This is kind of an issue if you decide to bring NOED and ruin. This discussion is NOT to talk about whether or not NOED is balanced.

It's happened to me before where I brought both ruin and noed, and ruin never got cleansed but all other totems did. Then all generators are completed and ruin is still up, but noed doesn't activate because there isn't a free totem for it to bind itself to. And that sucked.

I think that if all generators are completed, ruin's totem should deactivate and become dull, so another hex can use that spot.

ALSO: If you have haunted grounds and noed, and HG is the only hex left standing and someone cleanses one of them, the other one should turn into a NOED totem. I'm not sure if it already does or not.

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