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Totems and the EGC
As of right now, hex perks don't deactivate if they can't be used anymore (this is not the same as them being cleansed). ie. ruin won't deactivate after all the gens are done.
This is kind of an issue if you decide to bring NOED and ruin. This discussion is NOT to talk about whether or not NOED is balanced.
It's happened to me before where I brought both ruin and noed, and ruin never got cleansed but all other totems did. Then all generators are completed and ruin is still up, but noed doesn't activate because there isn't a free totem for it to bind itself to. And that sucked.
I think that if all generators are completed, ruin's totem should deactivate and become dull, so another hex can use that spot.
ALSO: If you have haunted grounds and noed, and HG is the only hex left standing and someone cleanses one of them, the other one should turn into a NOED totem. I'm not sure if it already does or not.
Comments
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Do you really complain that your Ruin stayed up the whole game?
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Yea sure, why not. I could totally do with more and more killers running a win button.
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He's not complaining about his Ruin stay active all game — he noticed Ruin is useless after all the generators been completed. Therefore, he wants it to be changed into a dull totem for NOED because No One Escapes Death is more powerful than Ruin during the end game. 😁
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Sure, I know. It is kinda bizarre that Ruin gets cleansed in 2 seconds (according to the stories of Killers), but here we have the "problem" that Ruin stays up for 5 Gens.
This does not really make sense tbh. If Ruin would have been cleansed as well, there would have been no Totem left for NOED anyway. And if only 3 Dull Totems would have been cleansed, Ruin would be even better, because then there is a 50%-chance that cleansing the Hex will only remove Ruin and not NOED.
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Ruin is useless against anyone but potato teams.
Pop is miles better if you know what you're doing.
But he's running noed too so there goes that one I suppose.
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I don't think you're understanding what OP is wanting:
Ruin is useless at the endgame when it's the absolute last totem remaining because there's always the chance that the killer is using a perk that can make better use of the totem.
Totem 1: Cleansed
Totem 2: Cleansed
Totem 3: Cleansed
Totem 4: Cleansed
Totem 5: Occupied by Ruin.
Since Ruin only affects generators and since there are no other totem for No One Escapes Death to link with. Ruin should deactivate and become a dull totem so that No One Escapes Death can be more useful than Ruin. 😁
This will only happen if Ruin is the last totem.
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I got good grades in primary school when it came to basic reading, thank you.
But I wrote two scenarios where this idea would make no sense at all. In fact, when 3 Dull Totems are cleansed, it would be even better, since then Ruin would be the other Hex-Totem, reducing the chance of removing NOED to 50%.
And well, his idea does not make any sense. The Survivors cleansed any Dull Totem. This is what you do for preventing NOED. Now this ABSOLUT FAIR AND BALANCED Perk should also work with Hex-Totems which Survivors did not manage to find?
Nah, not really.
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This is working as intended. If you run more than one totem, this is how it should work. You got the benefit of ruin the whole time, but for the EGC it is useless. You had NOED, but if you finished before the gens were done, NOED is useless. Either way, totems are powerful, but risky.
No change needed here. Working as it should.
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I'm not insulting you — just telling you that's not what OP is talking about.
In the scenario you gave, it would be completely fine if Ruin remained because it could trick the survivor into thinking it's the NOED totem. However, WHEN (WHEN is the key word here) it's JUST Ruin, repeat, just Ruin and ALL OTHER TOTEMS ARE CLEANSED, Ruin should deactivate for NOED because Ruin does absolutely nothing during the endgame by itself.
Are you seeing where I'm coming from? 😁
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Dude, I know what he is talking about and I am against it. xD
Like..:#########.
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Ah, my apologies, I thought you didn't understand because you kept bringing up the other scenarios. 😕
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Why should the totem deactivate? No other hex perk does without being cleansed.
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I mean, that's just the risk you run while running hex perks.
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Nope. It's just that you didn't listen.
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I disagree. Those are very niche scenarios that makes me think survivors knew exactly what they were doing, so they would just act differently in response to this additional mechanic.
Also changing mechanics to punish smart plays is dumb imo.
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it's just a proposal for how hexes should work. If they can possibly have a scenario where they no longer have any effect but were not yet cleansed, they should deactivate and the totem should become dull. NOED was just an example (I was using it for a challenge)
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Noed is the only hex perk that is not lit straight from the beginning of the game. This change would only buff noed and it does not need a buff atm.
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He equipped the perk, and play the whole game with only three perks. If there is a totem alive at the end, then NOED should take it over. The Killer deserves for his perks to work.
A change is definitely needed here.
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it would also apply to any future hex perks that the devs decide to make.
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No, there is no change needed. When I run a shaman build with more than one hex perk, it is up to me to get pressure so I can keep the survivors running. Hex perks are a gamble, you accept it when you use it. He could have lost ruin in the first 30 seconds, and still had all 4 totems destroyed and played the game with only 2 perks. That is the gamble with hex perks.
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