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Killers are a joke

I'll start off by saying I mained killer till rank 6 and then mained survivor till rank 6. I switched because I grew tired of being played with and sweating so hard to have any chance. You have to play like a complete tool and I dont enjoy camping, tunneling and just playing dirty. Dont even get me started on how ruin is 100% needed. Played without it recently for fun after rank reset and I found someone nearly immediately after hitting them once super quick 2 gens popped, 20 seconds later another one popped. You shouldnt be able to do that even if I made a mistake! Plus making a single mistake as killer is a near game over where as survivor I could literally ######### the bed and win as survivor. I'm so bored of playing as a clown and I'm tired of making killers look like a clown. It should be horror not a goofy montage clip of killer. My easy fix would be permanent ruin.

Comments

  • mrgarisson
    mrgarisson Member Posts: 14

    I mean like ruin is still a totem perk, but instead of it being a perk it's just always there. Slowing down gens, but also giving survivors another objective instead of simply extending gen time cause that would be boring.

  • LordGlint
    LordGlint Member Posts: 8,686

    Last month I played mostly Bubba...without ruin, and still managed to hit rank 3. With the average kills I was getting, shouldve been higher but...chainsaw downs screw you on chaser emblem. I have a really hard time taking posts like this seriously anymore.

  • arslaN
    arslaN Member Posts: 1,936

    I think the best solution would be a secondary objective like maybe you need to find fuel before you can start working on gens or something.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    Unless you play the top tier killers (Hag,Billy,Spirit) you won't have a chance against experienced players who know how pump out gens as quickly as possible. Even then top tier killers can still be gen rushed by those obnoxious 4min death squads. Fortunately their not very common.

  • mrgarisson
    mrgarisson Member Posts: 14

    That's what I'm thinking too. Ruin was just a thought. I play both survivor and killer and itd suck to simply have to hold L1 longer and do nothing new. And killer needs something to stop gen rushing. I just want something to help both sides

  • Yamaoka
    Yamaoka Member Posts: 4,321

    What killer/build do you play? If you play perkless Clown (for instance) you will obviously struggle against decent survivors as opposed to Ruin/Noed/Prayer Beads/Ebony Mori Spirit - especially on a big map where you lose half a generator everytime you check the wrong generator.

  • mrgarisson
    mrgarisson Member Posts: 14

    That's my point I shouldnt need to have to play with meta everything and top tier killers it's not fun. I should be able to play whatever killer I want with a variety of perks. The fact that from rank 10-1 is a death sentence if you dont run ruin showcases an imbalance

  • mrgarisson
    mrgarisson Member Posts: 14
    edited November 2019

    No kidding you have to mind game youd never get anyone if you didnt, but let's be real, get into high ranks and you have to literally read their minds to get them down in a decent time frame. Survivors can also mind game you I do it all the time. You also act like you fixed the issue of killer mistakes costing more. Killers not finding a survivor immediately in game can cost the whole game unless you make some genius plays. Survivor on the other hand can walk into a wall crap themselves and get downed and still win the rest of the match with ease.

  • LordGlint
    LordGlint Member Posts: 8,686

    This was my build and preferred addons that I was using to play at red ranks and did QUITE well with.


  • mrgarisson
    mrgarisson Member Posts: 14

    Well if your right and you dont play like 90% of bubba's and camp and tunnel then GREAT. Though this still doesnt fix my problem. When I play survivor 90% of my games are making the killer look bad. With great ease. And that says something about the state of killers if only the best of the best can make them viable.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Sorry to say but you clearly need more knowledge and practice as killer.

  • LordGlint
    LordGlint Member Posts: 8,686

    Do you see insidious on that build? lol

    In all seriousness though, alot of it comes down to knowing how to run different tiles, knowing how to pick your battles and having some sort of plan. Slugging also helps if the oppertunity rises. Ill gladly turn around and saw a 2nd person down rather than letting them get away because I instantly picked up the first.

    Theres also tricks each killer can do mid-chase that might not be incredibly obvious, but can land you hits much faster and cut down chase times significantly.

  • Blackburne
    Blackburne Member Posts: 141

    Just wait until he realizes that ruin is actually a ######### tier perk that probably works against potato teams. Everyone else just sticks to the gen and works through it.

    It's waste of a perk slot. Better run Devour Hope or Haunted Ground if you really want that totem.

    Otherwise Pop if you play it smart.

    You have to know which 3 gens will be your "main gens", the ones you want to keep alife for as long as possible. Theoretically, if you manage to defend 3 gens the whole game it does not matter how many gens they do, they'll never get done. Of course practically it's not always that easy, but a thing to keep in mind. You have to force them into a 3 gen scenario and pop is alot better for this - provided you win chases.

    You're right that it's damn easy to become the clown as killer if you play by the survivors rules.

    As someone else in this thread has said, if you just hold down W without thinking you obviously are going to lose. As long as you stay predictable you are lost.


    Besides that you cannot evade metagaming. There will always be "that guy" or "that perk".

    And of course if you don't want to play that way you're free to do so. If you're good you can make any killer viable, but that does not mean you can win 100% of the time.

    Especially not against swf, that's an exception because it essentially breaks the balance of the gameplay.

  • LordGlint
    LordGlint Member Posts: 8,686

    I find alot of it comes down to defending areas rather than gens. Many maps have bottle necks of sorts, as well as large areas that become basicly deadzones quite easily. Azaroths resting place for example often has about 3 or 4 pallets for a large area with 4 gens situated in it. Take out those pallets...and the game is yours. Using Bubba, it quickly became borderline suicide to step foot on that half of the map that was just open area and not even a decent junglegym.

  • Blackburne
    Blackburne Member Posts: 141

    Good point to add, yes. Know your pallets, which ones you want to get rid off quickly.

    When I know my 3 gens and I've cleared all pallets in spiting distance then what are you going to do? I'll gladly give them 4 gens when I can ensure they won't get the last one. And even if they do the game is not over yet.

    Can agree with one thing tho, that survivor have a more chill time. I don't find that problematic tho. Quite the contrary. So I can switch from one mode to another and it stays somewhat interesting. As a killer you are always on the go, you have to analyze and outsmart 4 people at the same time. Ofcourse that is difficult to do, it should be.

    Imagine you could just faceroll your way through every team.

    like spirit for example

  • LordGlint
    LordGlint Member Posts: 8,686

    Dont you know, Spirit takes skill. Not everyone was born with ears, takes a special prodigy to hear things.

  • Blackburne
    Blackburne Member Posts: 141

    Or just bump into them with your gen grabber build. I wonder why that is going to get nerfed.

  • NinoV1
    NinoV1 Member Posts: 382

    It’s no secret the game heavily favours survivors, but base kit ruin would be boring. A second objective is desperately needed; only way to appease both sides.

  • LordGlint
    LordGlint Member Posts: 8,686

    The survivor side doesnt necessarily want objectives to take longer, just for them to be more interactive. Having 5 gens that take the same amount of time + have to do something else...would be abit much. Last year: The nightmare had a pretty neat system in which the survivors had to find fuel to power up a crane and other such things, rather than hold M1 and press space for skillchecks.

  • douggie123
    douggie123 Member Posts: 1,316

    @mrgarisson you sir are just a general whinging survivor main or a genuine troll

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Yes. You are every single dbd player and determine what is or isn't balanced.

  • LordGlint
    LordGlint Member Posts: 8,686

    When ppl act like its impossible to do well on any killer thats "not viable", then yeah... its hard to take posts seriously. Notice how I didnt say anything about balance, I just dont jump on the bandwagon of "You HAVE to pick this killer and this loadout to do well or you'll be bullied". If you wanna pick something else...do it, learn every trick you can with it and you'll do well.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    Help's gets closer to survivors and patrols hooks easier.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I figured. It's just an interesting choice for a Bubba.

  • LordGlint
    LordGlint Member Posts: 8,686

    The reduced TR helps get closer to survivors and make it less likely that they'll reach the nearest pallet or jungle gym. Often times theres only 1 pallet near a gen, and survivors will start booking it to the nearest "safe" spot when they hear your TR. Monitor helps mediate that. You're more likely to catch a survivor out of position.

  • Bleediss
    Bleediss Member Posts: 134

    Ruin isn't needed to play killer, though. If you apply enough pressure then you'll be fine with 1 regression perk like PGTW unless your killer is absolute garbage at applying enough pressure, then maybe you'll need 2 regression perks; Corrupt + PGTW has been a favorite of mine lately for how reliable it is.

    And if you don't enjoy having to play sweaty to win, I mean... you don't have to play sweaty, you can play casually, just don't care about the outcome of the match and you'll be fine.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    That's where I thought your head was at with it. Definitely an interesting Bubba choice. Probably pretty effective though.

  • underlord99
    underlord99 Member Posts: 1,030

    if you dont wanna use ruin use corrupt intervention or pop. hell even thrilling tremors can help you block gens as well as let you know what gens they're working on.

  • PandaChris
    PandaChris Member Posts: 140
    edited November 2019

    If you would make Ruin "Base" for each killer or the game in general, however you want to look at it. I suggest it still be tied to a totem. But instead have all the totems in game be dull or all be bright. So they are all the same and you don't know if you are cleansing the Ruin one. This is sort of like finding an oil can but not as hard.

    The reason i suggest it this way is because people love to talk about second objectives. But to be realistic the devs seem not to be the strongest coders and adding a whole new thing like oil cans or whatever is something they probably wont ever do. The idea would need to be something already technically in the game but slightly edited.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    It's surprisingly underrated on him.

    Would recommend.

  • Jacksansyboy
    Jacksansyboy Member Posts: 174

    "No matter what you do, survivors make a clown out of you" Bruh moment right here. Where do you think Killer mains come from? The game is survivor sided, but not a ######### landslide. I play both killer and survivor and it's not hard. I have every adept except doctor, pig and leather face, because i don't own them. I did most of them last week, i already had nurse, billy, wraith, trapper, hag and micheal, so i did all the rest last week. Before rank reset. Killer isn't that hard. For adept i have to 4K AND DOUBLE PIP. Sure, there would be only 1 or 2 generators left at the end, but i still win.

    So anytime that i failed to double pip was still a 4K. With ghostface, useless perk except thrilling tremors, with clown, useless but pop, plauge has semi decent perks, LEGION. 3 weak perks on weak killers, all through the purple ranks. You never even made it to red ranks, so you haven't even seen the best players in the game, which means you ARE the clown for getting beat so easily, then complain about balance? Watch any youtuber playing killer. Then say the game is so unbalanced that killer has to be a sweaty tryhard every game with top-tier perks.

  • Viracocha72
    Viracocha72 Member Posts: 207

    Anyone who says this as either never played spirit or is a good enough killer that they can get a 4K with any of them. Do people really believe it takes no skill to get a 4K with her? I'm decent and I started playing with her recently and she's sure not an automatic win. And any other Spirit mains I've talked to in game also confirm that she actually takes skill to use. It gets old seeing the lazy comment of oh she's an easy win.

  • LordGlint
    LordGlint Member Posts: 8,686

    I do alright, lol. Not relying on ruin gives Abit of consistency.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    No Ruin?!

    Jk, I love that build. I like combining Pop with Overcharge as well. It does a little more regression, helps a bit with tracking and nearly prevents the "tap the regressing gen and run away immediately" strategy.

  • LordGlint
    LordGlint Member Posts: 8,686

    They can still do that since overcharge's skillcheck lets them hit it after they leave the gen for some reason... If it wasn't for the requirement to down ppl with M1, I might use surge more. I use it on Freddy with great success, but killers like Huntress... I wish

  • Jacksansyboy
    Jacksansyboy Member Posts: 174

    Looks like a nice build, i was never a fan of whispers, but that's personal preference. I don't have Bubba, so idk, but i use iron maiden on billy, and it's fantastic. They can't dodge the chainsaw with a locker (which bubba kinda counters anyway) and it fills in the gaps for BBQ if they hide from it. But again, that's better on billy because he can sprint. I never got Bubba because he costs money, and he always seemed very weak to me. And he's so similar to billy anyway.

  • DepressedClownMain
    DepressedClownMain Member Posts: 924

    You are partially right. Some killers really are bad, but we have about 7 killers that are pretty balanced and only require time with them to get 4ks. Otzdarva made a video with good builds for every killer without ruin, and he played with them (if you are interested to learn/or think the builds are bad). Also, I feel offended when you say killers look like Clowns

  • LordGlint
    LordGlint Member Posts: 8,686

    Im a huge fan of whispers.Its probably my biggest "crutch" perks if I had to list one since anytime I take it off a non-stealth killer...im feeling it. Theres little tricks you can do with the information it gives to pinpoint survivor locations, as well as greatly speed up search times.

  • Irisora
    Irisora Member Posts: 1,442

    I agree with that. But definitely something must be done to slow down gens. It's true that if you don't have ruin, probably after you down someone and get your first hook 1/2 gens will pop and that talks about how bad the balance of the game is. But this is not new, it has been always like this. Survivors aren't perk dependants like killers are.

  • Jacksansyboy
    Jacksansyboy Member Posts: 174

    Monitor and abuse is my absolute favorite killer perk. I use it on most killers, except ghostface, wraith, billy, and trapper. (I don't have pig, bubba, or doc.) I'm best with Hag, but don't play her as often. I play hag when I'm having a bad day and feel like Murdering some survivors. (In a family-friendly, non-toxic way)

  • ZFennecFox
    ZFennecFox Member Posts: 510

    I honestly think GhostFace is completely overpowered. But with most Killers I run Thrilling Tremors to find the gens that survivors are working on, Surge to hit all the gens around me so I don't have too, PGTW to get that gen further away, And Enduring so I can swing through every pallet

  • edgarpoop
    edgarpoop Member Posts: 8,445

    Yeah, killers are a joke against a good SWF. And the few that aren't seem to get nerfed. I don't think the frustration from killers would be as prevalent if losing against coordinated teams felt organic. But it's often 4 extremely average players that just happen to be on voice chat with extreme perk synergy. And then you get the one or two every night that go out of their way to make your experience miserable while refusing to acknowledge they play the game on easy mode.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Me the guy at rank 1 as killer doesn't use ruin and has a ton of fun and honestly I win a majority of my matches as well :/ yeah this could only be true with low tier killers like legion or clown probably imo.

  • Lufanati
    Lufanati Member Posts: 198

    I think this is not true. Even if you play everything right, and do mindgames, you can still lose very easily as a killer. The game is in the survivors' hands, and competent survivors will make most of the killers look like a joke.