Whats one idea/balance change/ QOL change that you think is ignored?
Everyone right now is talking about Spirit this, Nurse this, Rift this, Ghostface this, Mori this, Key this, etc. I want to hear from you some changes or ideas you think are ignored or not given enough attention. Something that people haven't been whining about at all or have forgotten about.
Comments
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the idea of shirtless jeff being a reality
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Let Piggy crouch faster and move faster while crouched
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how about like 60% of perks being useless lol. I think they only buffed Surveillance because it became a meme.
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SWF and map design.
But I don't expect much action from the devs. We know where their loyalties lie.
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Real talk, when they fixed Territorial Imperative to not constantly trigger on either locker hiding or hooked survivors in the basement.
When I first tried that meme before they fixed that bug I was so crushed, you have no idea. And then they fixed it, reminds me I should try it again sometime!
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A few simple QoL Suggestions I'd like to see implemented:
Dark Devotion - Add a red fill in animation on the perk icon once the perk lights up to show us how much time is left.
Surge - Remove the "Down with basic attack" requirement. It didn't work for Infectious Fright because it made it only useful to a minority of killers, and this requirement isn't working out for Surge either for the same reasons.
Red Moss (Demogorgon UR add-on), add to it "Survivors can no longer hear when you're traversing the Upside Down" Demogorgon still makes loud stomping noises that can be heard from 16m away, so this slight improvement won't change much, it'll just give survivors less warning that Demo is gonna be undetectable for the next 10 seconds.
Spies from the Shadows - Change its effects to "Reveals the auras of all crows (in yellow) within a 24/32/40 meter radius. Crows no longer respond to the your (the killers) presence, and all disturbed crows have 100% louder volume within the radius."
This gets rid of the godawful loud BANG noise the current version has, the silly 5 second cooldown, and instead lets killers see crows as little signal flares leaping into the sky when disturbed as well as being more audible for the killer so they know which direction to look, Plus the killer doesn't disturb them any more so there's no false signals. It's still completely countered by Calm Spirit and Urban Evasion, and a large number of maps don't have too many crows in key locations (Rotten fields for example doesn't have any crows in the corn field despite the lack of a scarecrow) so its not an overpowered tracking tool, just a far more useful one.
Add in this Shared offering:
Tarnished Trophy (VR), Personal
Gain a 10% bonus in Blood Points for every rank you've achieved.
Bonus blood points awarded at the end of the trial.
"They're the best in their field. Simple as that! That's why they get to live the good life."
(Note: not sure if its clear enough the way I Wrote it, but basically at the end of the trial it calculates how many points you earned in the trial and then applies a 10% bonus multiplied by whatever Rank you are. So the maximum it can give you is 10%x 20 ranks = 200% if you have reached rank 1, 150% at rank 5, and 100% bonus at rank 10 etc. So its an offering that makes rank matter by potentially rewarding more BP than any other BP offering does, but only at ranks higher than 10, otherwise its about the same as the others.)
Make Pig's add-on "Rules set no. 2" part of her base kit and replace it with:
Name: Heart Monitor Trigger
Rarity: Ultra Rare
Description:
Reverse Bear Traps become active with no timer after a survivor with one attached is unhooked.
Effect:
Once a survivor with an Active RBT is killed or sacrificed, all other active RBT's Trigger:
- Tremendously increases the time it takes a survivor to search Jigsaw Boxes.
- Considerably increases skill check difficulty when a survivor searches a Jigsaw Box.
"His heart stops, you die!" - Amanda Young
Loadouts:
Add 5 "Favorites" loadout slots in the UI and a "save loadout" option for every character. This way Survivors and killers can save their favorite perk, add-on, and cosmetic loadouts to each slot, and switch their loadout on the fly by simply clicking on them. There are so many perks and cosmetics now, it's tiresome to spend 5 minutes customizing your loadout between matches because of all the searching you have to do. Speaking of which...
Also a Perk "Search" box would be nice. Just start typing in the name of the perk, and it checks if your character has it and brings it up they do.
Ok so maybe some of these aren't so "simple", but they would be nice.
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Problems with bad behavior of campers forcing newbies to not enjoy the game, or even be able to learn adequately without SWF. I honestly think a lot of people quit this game once they experience this enough times as a survivor, and in low ranks happens so often that there just are almost 0 good games where a killer doesn't do this.
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I wish more perks had some sorta mini icon like We'll Make It has (and for it to be present at all times).
We'll Make It can light up when the timer is counting down and otherwise be dim (like Prove Thyself when someone's past 4 meters or something).
I think perks that need this are ones like Solidarity, Leader, Wake Up, Autodidact, Botany Knowledge (?), and I'm sure there's more.
These can be lit up by proximity since they don't have timers. Little things like this can help my teammates make better judgements, like letting me open a gate or heal them in an unsafe position.
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Rules Set NO.2 for Oinkers!
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Do you want them to remove being able to play with your friends?
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QOL change - PS4.
Would like to see progress towards trophies - ie towards 50 self unhooks. How many have I done? No idea.
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This game has queue times that make me wish I was being face camped. When a killer drops the prematch lobby another killer queues in. If a killer leaves the match mid game, the entity should take over with like tentacles that shoot out from under you trying to take you out. If none of these things can be done, have a minigame in the lobby to keep your brain awake. Otherwise I laugh at the killer who thinks he got me I was dead before the game even started.
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They're more specific little changes that would be nice for me.
- Let Pig crouch around faster, or bake increased crouching speed into one of the addons that already do something to crouching or the ambush lunge.
- Trapper, oh boy. Let him reset traps without picking them up, make traps take longer to disarm, and give him the ability to carry 2 traps in basekit (can still start with 1 trap if he has to, that's fine), and get rid of the current issue where you often can't walk over a trap you just put down without stepping in it yourself. I swear the "arming delay" used to be longer 😄
- For Leatherface add just a tiny delay between letting go of M2 and cancelling the chainsaw, so if someone lets go 1 millisecond too early they don't have to charge it up all the way again.
There's also lots of underused perks that I'd like to see fully reworked or at least improved upon. If they're situational they should stay situational, but situational perks should be strong/useful when they do come into play since there's so many generalist perks with a lot of use in most matches.
I'd also like UI customization as long as it remains harmless. Maybe you just want the progress bar to be green instead of grey, or perhaps you have some form of colourblindness and would really like to make the red auras a completely different colour or something. Either way it'd be great, the more the better.
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I would like to see ranks set to each character and not reset or regress unless they prestige. I think it would make it more fair. I had this idea during a match against a P3 rank 19 Billy that dominated the swamp without ruin or BBQ against a 14, 12, 8 and 14. You get someone to P3 I don't think you should have noob ranks. There should be some cut off points on ranks or something. Blood covered people in noob ranks just seems like something dishonest is going on. With the initial learning curve to this game before you feel like you have a chance I think it can be very discouraging to people that aren't well on their way unlocking perks. Maybe have some overall rank progression to keep people from keeping one or two killers at a lower rank just to screw with survivors more.
I imagine the internal testing would be a nightmare and a half but it could help people decide to stick with it until they can adjust to the highly random nature of things.
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Rank and devotion level rewards.
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Clown is ignored from when he was released.
Pig and Legion were mainly forgotten after their nerfs.
Huntresses and Demo's perks all need major buffs.
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Pig's Endgame Collapse nerf. Dial it back and implement something more sensible, please.
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LoS blockers for the exit gates. They would add more counterplay during the EGC, making it more thrilling and interactive for both sides.
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No, but they can implement a repair and healing speed penalty.
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Mettle Of Man just improving stun time with different requirements
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yes , yes and yes... the search button for perks is sooooo needed, the times i'm looking for a perk... what was its name again? or right i need to search alphabetically, .. and which perks am i missing still? why not add all perks and the ones u have highlighted like now and the one u don't have in grey color.... How hard can it be?
Also yes to the loadouts that u can premade and save... the possibilities to make it all much more user friendly...come on devs
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Let the pig walk faster while crouching and make her camera (point of view) a bit higher while crouching so that she can actually see sh!t
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Infinites.
Not sure why survivors get free escapes especially on maps like ironworks where it is located in the middle.
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I don't think anyone really wants a nerf like that to happen. But I think the problem is that the power level of SWF is too strong for any killer that isn't Spirit, Maybe Nurse, maybe Freddy, and maybe Billy. A lot of killers have a checkered history with SWF groups. Some of them are fine, but some of them are very unfun to play against whether they are toxic, abusing matchmaking, or just simply unpleasant to play with by abusing map structure or gen times.
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Make the Borrowed Time perk icon flash when you make a save and give the guy BT. Sometimes I swear I gave BT and I didn't, other times I give it and didn't even hear a heartbeat. That is important information because it changes how you play.
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Any kind of UX overhaul whatsoever.
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I'd like buffs to Demogorgon (I'll go in detail below) and an in-game stats page that would double as a trophy tracker (since Sony wants to take 30 years to implement one).
- I would add Shred charge time and range effects to some of his current add-ons. It feels weird to not have add-ons that affect his Shred's charge time or range when most Killers that have a damaging power (like Billy and Huntress) do.
- Successfully hitting a Shred should apply a slight Mangled or Hindered effect. You just had an 8-9 foot supernaturally-powered monster throw itself towards you at incredibly high speeds. You'd expect to be slowed down or dealing with a larger wound. This is not my idea. It came from someone else on the forums, but I don't remember who they were. I just happened to really like the idea.
- I think he takes a little too long to charge up a Shred at base. Right now, you have to get it 65% in order to activate a Shred. I think that should be lowered to 30% and you should have to get it to 70% for a full range Shred, but they wouldn't stack with certain add-ons.
- Some of his higher rarity add-ons are PATHETIC. 2.5-3 seconds for considerably or moderately on VERY RARE add-ons?! Violet Waxcap, one of his Rare add-ons, only increases the Undetectable effect duration by 0.5 seconds and Vermillion Webcap, the very rare version, moderately increases the duration by a whopping one second! When I see a rare or very rare rarity or a moderate or considerable effect increase on something, I think of a decent-sized boost, not something that will rarely impact a match's outcome. The rare add-ons should grant at least a three second bonus while the very rares should grant a 5-7 second bonus, depending on what they're affecting.
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Kindred being basekit for survivors. A simple change that will buff solo survivors quite significantly and remove a lot of frustration by giving solo surv information that SWF already have. Stuff like who's going for the save, if someone is on a gen etc. Would be an amazing QoL buff for solo surv, but they keep ignoring it.
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