http://dbd.game/killswitch
DS shouldn't have a 60 second timer but...
Comments
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even then I'd bet people would still complain about it regardless
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Agree, sometimes I eat a D strike even though I hooked 2 other survivors, hate when that happenes. But overall D strike is totally fine, love that perk.
Devs should also add that there is ALWAYS a obession in the game, even without a perk. Because I've seen alot of games where noone had a obsession and the killer knew because of that, that there is no D strike and he straight up tunneled everyone to death...
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I agree with there being an obsession. I don't run DS but when somebody else does it indirectly helps me from tunnelling.
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I guess one thing they can do is make it where DS is deactivated once another survivor is hooked before the 60 seconds is up. I feel you could possibly get a heal and a mini break before you're caught again. At that point, it would probably not be tunneling. Getting downed rightaway even after that would feel awful, but can't be the killer's or perk's fault at that point. I'd imagine so at least.
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IMO it would be too hard for them to deactivate a perk. I’d rather have a bonus for every survivor hooked, where every bonus decrease the stun timer.
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Why not both?
60 second timer and the timer is immediately reduced to 0 seconds when someone is hooked. 😁
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I say we remove the 60 second timer and the perk deactivates when you hook another survivor.
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Why not the skill check gets progressively harder as the timer runs down (?)
I'm not talking about a complete even transition over time, but, let's say, the last 15 seconds for example.
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Don't you think it should also disable when survivor with DS active does things that he shouldn't?
Like breaking totems, fixing gens, getting healed to full(I'm not sure about that one) or jumping in lockers
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I think if people want to see the perk deactivate when another survivors hook, then it would have to work upon being unhooked both times.
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I feel it should only disable when working on gens. Because working on gens allows you to progress the objective without worry, whereas hiding in a locker, getting healed, and breaking totems aren't that detrimental to the killer.
Ideally, DS should be
- Once unhooked, a 40/50/60 second timer will begin. If you are picked up during that time, successfully complete a skill check to escape the killer's grasp and stun them for 5 seconds.
- If another survivor is downed/hooked, the perk will immediately deactivate.
- Repairing a generator during this time period will also result in the timer deactivating.
DS is supposed to be an anti-tunneling perk, and it is perfectly fine in that department, but DS true problems begin when you can just sit on a gen while the killer is coming towards you with absolutely zero repercussions. It should be an anti-tunneling perk, not a "I just got unhooked, you can't touch me for 60 seconds while I work on gens." Which is all because the timer for DS lasts way to long.
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It's fine as it is.
We can revert it back to it's original state when the Survivors could use it ANYTIME but that would be cruel.
For a large portion of the match, it's a dead perk. It does nothing and contributes to nothing. When is it useful? When the Killer tunnels you. You have the opportunity to punish the Killer for them focusing 1 player and potentially escaping.
Is it useful outside of that situation? Slightly, but the amount of times other situations occur are rare.
It's an annoyance that when a Survivor does have it, but once it's gone, IT'S GONE.They can't use it again, they're most likely dead on the next hook, the situation is still massively out of their favour.
Unless you're going against SWF group that all take DS, it's pretty much good as is.
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The perk should deactivate if you start to do an objective, because if you have time to start an objective you're clearly not being tunneled.
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I disagree, even if only one person runs decisive it has an impact on the match. The killer won't know how many people have that perk, all the killer knows is that there is an obsession so there is minimum 1 DS. And they will usually treat every survivor as if they have DS.
Any perk that affects the killers behavior can't be considered a dead perk even if you don't actually use it.
The perk is useful for survivors that aren't running it.
As far as original version...that version was very bad
Post edited by Rizzo on0 -
you created a topic when actually yesterday i said EXACTLY the same. taht was my argument you are not tunneling if you hooked another guy you went for another chase. thats obvious even less isnt tunneling if the survivor start to do a gen using those 60 seconds of INVULNERABILITY. definitelly you are not being tunneled in that situation neither
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That punishes skilled Survivors who might tap gens whilst being chased.
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Like NOED... and Borrowed Time... and BBQ & Chilli ....and Adrenaline... and...
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Then don't tap a gen
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I think DS is perfectly balance fpr both sides
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It would be in certain situations useless then. For example a stupid team mate unhooking you without bt and he gets downed aswell. Yeah well, gg no DS for you nerd.
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i wouldnt be too sure about 1 other surv being hooked because in some cases killer hook other surv in next 10 sec and for example spirit is downing that other surv in next 15 because she knows where he run to
i would rather see DS as health state, what i mean by that after you heal you no longer have DS (because if you were healed that means 10/10 cases you escaped and then killer found you after quite some time)
btw in same occasion i would change noed if last gen was done after 6/7min into the game noed doesnt activate (you wasnt genrushed), why in this occasion? because as much as killers cry about DS (just wait 60sec xd) same survs cry about noed (just cleanse 5 totems xd) im not comparing those perks (in way what are they supposed to do) but players reactions to it is pretty darn similar, and when i see same forum user typing "just cleanse 5 totems you idiot" and then "DS is too OP" im thinking "are you Pepega or just hypocrite" (maybe hes not in this thread or maybe in it i wont tell, but maybe those ppl will think about it)
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The 60 sec timer should pause when slugged
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And then there is this guy.
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How about no.
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Good point.
Can recommend it to Killers tunnelling and complaining about this perk, just don't tunnel a Survivor.
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lol.
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No. Just... no.
If you have a problem with it - just slug! Or don't tunnel!
They don't have immunity when doing gens/totems. You can hit them instead of grabbing them! Sheesh
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How about when the DS timer is at half or under half (20/25/30 or under) the survivor has to wiggle 40%/35%/30% of the bar in order for the skill check to pop up.)
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How about people stop complaining about something the devs won't change anymore?
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Just no cause this could and would easily be abused. No further discussion needed, cause its already done ten-thousand times before.
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How can it be abused?
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I don't understand your point in relation to mine.
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You say DS makes a Killer change their play-style because they don't know whether a Survivor has DS or not, but same can be said for the perks I've mentioned and more.
People don't know whether those perks are present or not but both Survivors and Killers have to play as if they may be in-game.
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How about yes. Being slugged until the timer expires is still tunneling.
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I say that ds changes the killers play style because of the visual cue that you get (obsession). That doesn't apply to the other perks. Like you said, people don't know if those other perks are present or not but you know when at least one ds is in the game.
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The visual cue can also be Mettle of Man, Sole Survivor or Object of Obsession, so your argument falls flat. You don't know whether someone has brought DS or not, you just know someone brought 1 of the 4 obsession-based perks.
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No they wouldn't because then it would be perfectly balanced unlike the 60-second immunity it is now.
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I don't know about you but I can't remember the last time I played against someone using any of those perks you mentioned. 99% of games with an obsession involves DS (not including killer perks). Object I think I would notice though.
I don't think you can disregard my point based on perks that nobody uses.
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And I started the same exact topic with same suggestion the day before you. It's obviously something a lot of killers at least find is a problem. Hopefully the devs will take notice.
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You can still slug them. They aren't invincible. You slug them and you either force their Unbreakable or another dude wastes his time to pick his buddy up and by the time it happens, the DS timer is probably zero anyways.
If DS disabled when the killer downed/hooked another survivor, then the killer can camp a hook, survivor could pull a save, killer can hooktrade and then go after the unhooked dude, suddenly now the unhooked dude IS getting tunneled, but doesn't have the anti tunnel perk he needs in order to save himself from that killer.
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I'd be pretty amazed if you were able to down and hook two survivors and still get hit by DS on the third. So now you've got two people on the hook and two not working on gens and you got rid of a DS before end game but I guess that's something to complain about?
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If you're able to hook other survivors and clap everyone's cheeks and still get DS'd by the original guy, I'd say you're winning the match regardless. I don't see how this is an issue.
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"Tunneled everyone to death"
Lmao
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Maybe you had a good start but the ds can ruin your momentum especially when you are not expecting it. Before you know it first guy ran off with DS and second guy has already been rescued and you have to start again.
I guess most killers have an issue with it because it feels unjustified to be punished for tunnelling when you weren't tunnelling.
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You could alternatively not pick him up for like 10 extra seconds. If the team has to go for unhooks AND him, they're not doing gens.
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It’s fine as it is.
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Could be 10 or 20, it's hard to keep track how much time has gone by. Could pick up the survivor too early and get ds'd or waste alot more time to make sure that it's definitely timed out.
Alternatively it would be nice if there was a timer on the killer side to let us know or a 60 second whenever a survivor has been unhooked regardless if they have DS or not.
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As a killer main, I don't even play around it. If I get hit, it's a delay, not the end of the match. I'm good in the chase.
Why don't killers interrupt the loop by using the window first? I've broken more survivors that way, they don't expect it. God pallet doesn't help them much either.
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Its not really, its a hallpass that gets abused. After the killer hooks someone else, or you start a gen, then the perk has done its job, and needs to be deactivated.
How would you feel if the Killer was immune to stuns for a minute after receiving a stun?
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That would negate a majority of its purpose. I'll pass on that one.
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