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Surge Is Misleading and needs a Buff

HatCreature
HatCreature Member Posts: 3,298
edited November 2019 in General Discussions

So Peanits clarified that the perk though it says ''explodes and provides and additional 8% regression'' does not mean 18%. So when a gen ''explodes'' from a missed skill check that is 10% so naturally you would think that ''explodes'' and ''ADDITIONAL 8%'' would mean 18%

So WHY DOES IT SAY ADDITIONAL 8%?

Surge needs to be buffed even more than it did before.

This perk is disgusting and insulting to the Stranger Things license and the Demogorgon it came with. Players came in thinking they would be getting some powerful things with their favorite Netflix monster and they were awed with the ''explodes and provides an additional 8%''.

When I read that description I assumed that the additional came with the Explosion so I was getting more than 8% maybe the 10 making it 18% which would have been OK. 18% is close to 25% so it would have been decent but no this 8% is a laughable insult to everyone.

Amazing perk BHVR, ''damn strong''. The Demogorgon is barely played, I rarely see that petal faced cutie, the perks it came with are garbage and the fact that people rarely play him says no one enjoys him; this license was so worth it, everyone wins except people who play the Demogorgon. There is literally no reason to get it except his power and fan service, every Killer usually comes with 1 perk that is decent but Demo got nothing.

Comments

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  • HatCreature
    HatCreature Member Posts: 3,298

    I rarely see him and when I do the player is usually bad because they haven't played him very long. I saw him a lot during release but only twice this past week and that was because one of them tried to get the Adept.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,859

    Surge is a god awful perk. I think the hit should be map wide considering how ultra specific the conditions of this is. First if you play an experienced group. They will make sure they don't get downed by the gen. Even if they do.....how much of a benefit is it to have that TINY regression against 2 or 3 survivors instantly working to undo it.

    I decided to never use it when activating it and having the gen POP when I hang the guy I downed on a hook like 5 ft away....


    It even has a timer as if it might be too strong lol.

  • HatCreature
    HatCreature Member Posts: 3,298

    I was using it with Surveillance so I can get some info on nearby Gens but now that combo seems completely worthless and any combo would be better; Surveillance by itself is better than wasting a slot. I can't believe I leveled up Demo to 30 to get this perk, I should have bought just Nancy instead of the entire chapter.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117
    edited November 2019

    So you were just misreading/-understanding. An explosion doesnt go in line with a regression, both were/are/will be two different things. Otherwise there would have been written something like "the regressionrate increases by an additional 8%" or something like that to mean what you thought of. Thats not even bad wording, its just fundamental understanding of language you lack. Also it doesnt effect only one Gen, it affects all within range, meaing if there are 3 Gens very close together they would all regress by a total of 24% Thats what it was meant to be used for.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited November 2019

    Yeah, for a perk which has 3 conditions (basic attacks, 32 meters range AND a 40 seconds cooldown) its effect is quite pitiful.

    In any case the wording in the description suggested that 8% was added on top of the normal regression from a gen explosion so it's either a bug or bad wording.

    Post edited by White_Owl on
  • HatCreature
    HatCreature Member Posts: 3,298
    edited November 2019

    If 3 Gens get effected by 8% that's not 24$, that's 8%. You're adding up 8% 3 times to validate your opinion, the gens are all 8% which is bad. The perk clearly says ''Putting a Survivor into the Dying State 

     with a Basic Attack causes all Generators 

     within a radius of 32 metres to instantly explode and regress.

    Surge applies an additional regression of 8 %.

    Surge can only be triggered once every 60/50/40 seconds.''

    All gens within 32 meters explode, applies additional 8% regression. So according to your words, the perk is meant to say ''when a Survivor is downed within 32 meters a nearby Gen will explode and will also apply an 8% regression to every additional Gen''. So according to that 1 Gen will be kicked and the other 2 will have an 8% regression. That is not what the perk does, all Gens regress by 8% so the additional is not referring to additional Gens. Also, trying to humiliate someone by insulting them for their supposed lack of comprehension is disgusting, just because someone is having a hard time ''understanding'' English does not make them less than you.

  • se05239
    se05239 Member Posts: 3,919

    The fact that Surge doesn't even stop survivors from working on the generator, so you cannot combo it with Thrilling Tremors or anything. Its just a minor inconvenience for survivors and a perk slot for killers. Such a huge waste.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,859

    In what situation does a gen exploding not result in regression?

  • Mr_K
    Mr_K Member Posts: 9,225

    I'm just hearing of this interpretation. Why would they make it better than Pop?

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,859

    Even if it was 18% it wouldn't be anywhere near Pops level.

    Pop first of all chases survivors OFF of the gen. Then you nail it with that huge regression penalty in addition to normal regression after. If that wasn't enough the survivors are encouraged NOT to gen tap to stop the regression or risk another bomb 25% regression hit.

    Surge can be ignored entirely. Even if it DID do 18% it could be....

  • HatCreature
    HatCreature Member Posts: 3,298

    It wouldn't better. Sure 18% on possibly 2 or 3 gens but most likely 2 sounds big but in fact 25% is big. Pop requires a hook, only a hook. Surge requires a down every 40 seconds and doesn't actually stop Survivors from doing the Gen. the 18% can be put on while they're on it and they stay on it and recover those few seconds very quickly. You can get 2 downs within 40 seconds and 2 hooks with Pop and make a Gen regress to 0 by kicking the same one, Surge can't do that and has a 40 second wait time so even if you are downing people fast it won't make a difference since the Gen is still regressing. With Pop you chase the person off the Gen, apply 25% and chase the Survivor, with Surge you apply the 18%, hook the Survivor and then run over to the Gen still being worked on and then kick it, the 18% was put back onto the Gen witin that time.

  • Blueberry
    Blueberry Member Posts: 13,666

    Surge needs to work on all downs, not just basic hits and remove the cooldown on it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The additional means it's in addition to the regression over time.

    The alternative would be that it only regresses 8% and no further.

    This perk does have potential but the conditions and low numbers hold it back.

    If it was map wide then it'd be good for getting information much like with thrilling tremors, and this is currently it's best use anyways, since explosions make a noise notification.

    If it had no cooldown or basic attack requirement it'd be great for slug builds, since you'd be able to chain together usages to regress multiple gens multiple times back to back without losing momentum.

    PGTW would require you to stop and hook them by comparison.

    And finally if it had bigger numbers (like the announcement numbers) then it would be a gimmicky general purpose PGTW substitute.

    Personally I'd prefer the 2nd solution since it's a niche not already covered by existing perks unlike the other 2 solutions.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    OOF

    I've been saving up my shards so I could get Surge in the Shrine (don't really want to play Demo, grind and level him, etc.), but if its THIS lackluster I'll just save up for an OC killer or a really good 'licensed' perk instead.

  • HatCreature
    HatCreature Member Posts: 3,298

    Is THAT what the additional regression means? Wow that was worded so poorly, they literally could have said ''Gens within your TR explode by 8% and continue to regress'', my goodness.

  • LordGlint
    LordGlint Member Posts: 8,528

    I like using it on my Freddy, buut I do agree it could use a buff. Its nice being able to start the regression on a gen without having to actually go to it to kick it. Going upstairs to kick the gen on Mother's dwelling can be kind of a chore, so this saving me the time is nice.

  • HatCreature
    HatCreature Member Posts: 3,298

    Oh so you're new? What have you got so far? I would say save up for Pop Goes The Weasel instead or buy Clown but you might have him. Freddy is an amazing choice for slowdown, unlock Thana on him and with his rope add-ons you're good to go.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    I'm semi-new, started about 3 months ago and got Ruin, PGTW, and all the Teachables for Trapper, Wraith, Huntress, Bubba, Spirit, Plague, Legion, Pig, Ghost Face, and soon Nurse.

    For my Gen Protector builds I like Survelliance, Ruin, PGTW, and the last is variable (BBQ, Discordance, Thrilling Tremors, etc.) Was gonna be Surge but :p Killers are usually Plague or Pig, my favs.

  • newduls
    newduls Member Posts: 90

    surge is another in a long line of

    "We want to pretend to slow the game down but not really" perks.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Almost every killer perk released in the ghost face and stranger things chapters need buffs. I don't understand why the devs are so scared to make good killer perks.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    So 8+8+8 isnt a total of 24? Ok. Thats simple math, but okay. Also I never stated that the additional refers to Gen. Youre still misreading, and thats the thing what I told you.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    It's probably not the same mechanic as survivor missing a skill check and exploding a gen and instead more like the kicking mechanic so doesn't include the original 10%. That's how I always thought of it anyway.

    It's stated as the gens explode and starts to regress with additional 8%. I took that as only 8% instantly and its in addition to the gens normal regressing speed.

  • Mellow7
    Mellow7 Member Posts: 793

    Sucks also that it doesn't work with Overcharge as well, the perk has nothing going for it it only combos with surveillance and that's a mediocre perk.

  • TWiXT
    TWiXT Member Posts: 2,063

    Since it doesn't apply the 10% regression from a normal gen explosion, and instead only applies a meager 8%, this begs the question of why the damage it does to gens was reduced from the PTB's 12% down to 8%? I mean at first I was completely with you guys thinking that it do 18% damage, and the reason they reduced it from 12% in the PTB is because it would've been doing 22% per Surge attack, but 8% takes 6 seconds to repair, and 12% would only take 9 seconds, so why was that seen as such a huge advantage for Surge that they had to reduce the damage? if anything, it almost makes it decent, if not for the "down with basic attack only" requirement.