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Overall things i would like to be added/changed for gen speed and other stuff
My first request wasnt really met with something i would like to call "productive" so here are some suggestions to make the game last a little longer while not making it "aids" and other killers more viable.
Speed bumps:
1) when the killer kicks a gen it looses 10% progress
2) the surv. has to repair the gen for atleast 5 secs to stop the regression after the killer has hit the gen
3) a maximum of 2 surv. can work on one gen ( tho it is kinda lame i know)
4) higher the time it takes to repair a gen sorted by rank: R20-15: 70s, R15-10: 80s, R10-5: 85s and R5-1: 90s (this ofcourse needs a change in the mm system)
not all of those changes have to be implemented as they would be a little bit overkill.
Becasue the game is kinda lame for surv. here are some ideas for second main "quests" to be completed to extend the game a little bit too.
1) the survivors have to find generator repairparts to start repairing a gen. 10 can be found on a map and they have to bring one to each gen the want to repair. killers do not see the location where they spawn like the gen locations.
2) survivors have to find one piece of their soul to escape. 8 pieces spawn and every survivor can pick up 2.
those to options force the survivor to not just let one guy run the killer around and the other 3 do gens, as the whole team has to do something to escape and is forced to play a litle bit diffrent. Maybe only implement this at rank 15 or higher as the newer players dont really know enuogh of the game to do ALL of this at once as randoms.
and with all this slowdown maybe "worse" killers can do fine again. put more options into the comments as i would liek to read them too.
Comments
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Most the speed bumps are meh besides number 2 imo, but I like the additional objectives of having something like finding a single gen part when there are plenty. If it makes the game more interesting for survivors, I don't think it'd arouse riot mobs. Especially with top tier killers getting nerfs like they have been.
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I like the repair parts, scrap everything else.
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I like the idea of the 1and 2 ,3 and 4 not so much
the secondary objective is kinda nice but we can’t have it while ruin is still strong
In my opinion ruin actually ruins the game a lot of the slow down perks aren’t good lately mainly because of ruin , the devs don’t want very powerful effects to stack together an example is huntress lullaby there’s literally no reason to make this perk have stacks when it’s maximum potential is not as good as ruin
Ruin has become so mandatory that the killer game in term of gameplay and new perks are balanced around the fact that ruin is in your load out
yes its a hex perk and can have no effect sometimes but it’s really powerful at slowing the game down that would be absolutely broken if we add a second objective
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