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Spirit changes
Personally I dont think that her nerf will change much. Removal of collision is nice and all, but sound was always the main problem.
The fact that while phasing she has no audio input other than footsteps or moaning, makes it impossible to loop her for more than one dropped pallet.
You will probably argue hey but you can use iron will right? Wrong most spirits use stridor and vs spirit iron will works against you.
Now let's say you are not injured and she saw you running. If scratch Marks stop to appear spirit gets out of phasing and you are for the most part ducked.
What could be changed is possibly:
1. If spirit stops moving to juke a pallet she slowly loses sight. So the more you try to mind game the more of a mind game it become to you.
2. If they go out of phase and miss a hit your power goes to 0. If you go out of phase and you are above 50% of power it goes down to 50% otherwise it goes to 0.
3. Add some sort of noise in phasing to throw her off.
Idk tell me what you think, maybe you have some better ideas.
Comments
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How about leaving a viable killer be?
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Most Spirits use Stridor, who? I very rarely see a Spirit using Stridor and personally find it to be a mediocre perk on her.
Also, you say loop, you're approaching Spirit wrong then, Spirit is very similar to Nurse in that being unpredictable and cutting off LOS is the best way to counter her. You can't treat her like every other killer because she isn't every other killer.
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Dont pick up on me saying loop once it's the best way to describe it.
You cant be unpredictable when she sees you by standing still. You cant be unpredictable when you are injured. I forgot to mention fathers glass good luck mind gaming that.
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Yes you can be unpredictable.
She stands still to see your movement, she still doesn't know what you do when she starts phasing unless you give her a tell of what you're doing.
If she stands still at a pallet, go one direction, she'll start phasing, go a completely different direction, or even stand still and she can mindgame herself.
You can even wait at the pallet and if she waits then she's wasting time on you, you still have options for when you think she's going to start phasing.
You can be unpredictable while injured, Iron Will is very important for this, though, if you aren't running Iron Will then I find utilizing windows helps a lot as I've juked many Spirits by playing around windows.
If she's running Father's Glasses then I'm not sure the best way to counter this add-on as I very rarely use add-ons on Spirit and I've faced this add-on maybe twice.
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I run iron will, but as I said if they run stridor which in my case happens 90% of the time. Then my iron will helps the killer not me. If you are in the open for whatever reason I am not saying you should be save in the open and they can hear you moan you are #########. Even if you are on the pallet and drop it to confuse the killer and let's say it works. She can phase again in no time. That's why I came with the ideas above. I am not trying to nerf her to the ground. I play killer too. But as it stands new nerfs only help you stay healthy.
Father glasses is awful. Because you cant predict them having it and any attempt to juke is a fail and you have no idea how she knows until the end.
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How about we DONT nerf her again? She's viable, one of very few who are at top play.
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How about you tell me why my any of my 3 points would be horrible for the spirit. Telling me dont nerf her again is very lazy. You telling me why they are bad would tell me more as to why nerfing her would be bad.
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If they're running Stridor, again, be unpredictable and use LOS to your advantage, this is the key to countering Spirit.
If they make a bad read then they have to wait for their power to come back, which if they use all of their power, that's 15 seconds, which is a long time where she's only 110% movement speed chasing you.
As for Father's Glasses, my best guess is that running back on your blood might work? I say that because the same can be said for scratch marks, but the blood may be highlighted differently.
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Again that's all fine if you are healthy. If you are hurt you are royally ######### if they have stridor. Or if you dont have iron will.
Also they can use 1 second worth of their power too and then use whole phase a second later.... see where I am going with it.
As I said to one of the other guys. Could you look at my 3 points and tell me why it's not a good idea for them to be implemented.
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I dunno can we just remove her and everyone who is not Trapper. Actually for Trapper we need to remove his traps. That might not be enough he could over perform so let's block him behind a entity barrier similar to the tutorial.
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First of all where is that tutorial everybody is talking about.
Second of all how about you tell me what's bad about my 3 points that I made. If you cant do that dont make a comment. This comment brings nothing to the conversation. I could have said remove her sound AND collision but I am not stupid I know she needs the sound. So dont be a smart ass...
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Not really sure what to say other than keep practicing juking Spirits and maybe even play as Spirit, it'll help you understand the Spirit's mindset so you understand what will throw a Spirit off in a chase.
Also, keep in mind, she's one of the hardest killers to play against while in a chase, because she forces you to play differently from most other killers who you loop normally, so it's never going to be easy if the Spirit player is good.
As for why it's not a good idea, I just don't think base Spirit needs to be touched anymore. Base Spirit to me is fine with the no collision change since bad Spirit players won't be rewarded with a free hit anymore.
Her add-ons to me have been the most problematic because in her base form she's a very strong killer and with add-ons she feels too strong. They did address this, but I still feel like her add-ons are too good for the strength of her base form, however, I feel this way about many killers yet their add-ons were never touched so I'm pretty sure this is just how it's meant to be.
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I dont want to be a d i c k but I have 1300 hours in this game I play both sides. I know how to play spirit and I know she is bullshit the way she is. Believe me or not I dont doesnt really matter.
She is not that hard to play. Nurse is hard. Spirit is hard if you are deaf.
The only problematic addons were her ultras.
You didnt do one thing I specifically asked you to do. Which just shows me that you cant come up with anything reasonable to counter my 3 points.
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I mean what discussion is there to be had if you need to bring up your hours and state everything like it's a fact, seems like you're pretty set on several things.
Also you keep looking for a counter. Not sure why the counter isn't obvious to you. Her base form is fine to me so I don't think she needs changes to that, which means I don't think she needs any of the changes you suggested, it's that simple.
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Just get gud man. Sorry Is very simple. She doesnt need any tweak the game.was already way to Survivor sided and still she got nerfed.
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You bring nothing into this conversation. If I think X then I dont have to explain Y.
If everybody thought the way you do nothing would be changed. So they probably should bring back old Ds and give drop stagger as a base kit to survivors. They should probably revert most of the pallet needs since somebody most likely still thinks that there was nothing bad about them.
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Ok boomer
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Here u go do both u get 50k BP
Your talking about nerfing a killer before u can tell if the nerfs will hinder people or not. It most likely will create a divide in skill similar to the Nurse rework. Push out the baby's leaving just the slilled behind.
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Why can't you just have another ptb to check if they are ok? You definitely could, now entertain me as to why my 3 suggestions would be bad for the mind game part? Even tho you dont think she should be changed.
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