The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Ultra Rare addons
They are ultra rare... so that is the point.
Also they shouldn't have any drawbacks. They cost 7k each, and they just shouldn't have any downsides. They are expensive, and rare.
Why have a small downside to any of them?
ALL ultra rare addons should be strong with 0 downside. I sometimes go 2-4 bloodwebs at level 50 with wraith to get the ALL SEEING ultra rare.
That's like almost 100k for 1 add on. Well for the one that I want.
The Wraith doesn't have a drawback for his, it is 12m, but the upcoming buff it will be very rare and 16m? Maybe?
Freddy needs this too. His Red Paint Brush desperately needs no movement speed reduction. Just take that away. Let him move at normal pace. And that add on is strong.
AS it is now, it's okay/good, but that's it.
Comments
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@Dwight_Confusion said:
They are ultra rare... so that is the point.Also they shouldn't have any drawbacks. They cost 7k each, and they just shouldn't have any downsides. They are expensive, and rare.
Why have a small downside to any of them?
ALL ultra rare addons should be strong with 0 downside. I sometimes go 2-4 bloodwebs at level 50 with wraith to get the ALL SEEING ultra rare.
That's like almost 100k for 1 add on. Well for the one that I want.
The Wraith doesn't have a drawback for his, it is 12m, but the upcoming buff it will be very rare and 16m? Maybe?
Freddy needs this too. His Red Paint Brush desperately needs no movement speed reduction. Just take that away. Let him move at normal pace. And that add on is strong.
AS it is now, it's okay/good, but that's it.
The Class photo add-on for Freddy needs changing as well.
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@Sally55 said:
@Dwight_Confusion said:
They are ultra rare... so that is the point.Also they shouldn't have any drawbacks. They cost 7k each, and they just shouldn't have any downsides. They are expensive, and rare.
Why have a small downside to any of them?
ALL ultra rare addons should be strong with 0 downside. I sometimes go 2-4 bloodwebs at level 50 with wraith to get the ALL SEEING ultra rare.
That's like almost 100k for 1 add on. Well for the one that I want.
The Wraith doesn't have a drawback for his, it is 12m, but the upcoming buff it will be very rare and 16m? Maybe?
Freddy needs this too. His Red Paint Brush desperately needs no movement speed reduction. Just take that away. Let him move at normal pace. And that add on is strong.
AS it is now, it's okay/good, but that's it.
The Class photo add-on for Freddy needs changing as well.
THat is the see everyone during the transition right?
But makes it 9 seconds? Yeah...
It shouldn't increase anything, should just be normal. Freddy also needs a simple 5 or 6 second transition.
Either make it 5 seconds and leave everything else alone, or make it 6 and rework some of the cheesey ways people break out of dream world.
Only gens should do that anyways, self care morons ruin it.
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Does something being rare/expensive make it more fun to play against, though? That's something the needs to be considered. On the surface it's easy to say that they should have any drawbacks, but then they would end up ruining the experience for the other side.
Otherwise you end up with things like the old BNPs, where they would instantly completely repair a generator, or moris where one down was an instant game over. Even now, if you were to just remove drawbacks, you'd have EW3 Myers running around with no terror radius and the ability to everyone's aura within 32m.
I prioritize fun first. Just because I spend more points on something doesn't mean the game should be less fun for everyone else. Ultra rares should provide alternative ways to play, not necessarily overpowered ways to play.
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@Peanits said:
Does something being rare/expensive make it more fun to play against, though? That's something the needs to be considered. On the surface it's easy to say that they should have any drawbacks, but then they would end up ruining the experience for the other side.Otherwise you end up with things like the old BNPs, where they would instantly completely repair a generator, or moris where one down was an instant game over. Even now, if you were to just remove drawbacks, you'd have EW3 Myers running around with no terror radius and the ability to everyone's aura within 32m.
I prioritize fun first. Just because I spend more points on something doesn't mean the game should be less fun for everyone else. Ultra rares should provide alternative ways to play, not necessarily overpowered ways to play.
saying weather if something being more rare/expensive makes it more fun to play against, it shouldnt. What i mean by this is it should make it harder for the survivors to survive, hell, thats the whole point of an add-one right? to help give the killer a bit more of an advantage, no matter how you do that its going to make the killer stronger somehow and as a direct result less fun for the survivor, but more fun for the killer. These add-ons cost 7,000 points each and don't even appear in every bloodweb meaning much more than that has to be spent in order to actually obtain them.
As well as this, unlike with survivors who can use the same item/add-ons for many, many games in a row (which by the way sort of make the game less fun for killer but lets not get into that) the killer is only able to use these add-ons ONCE. thats it, no reusable add-ons, no saving them if you do well, thats it. As a result, we should have good effects on them, unchallenged affects with no down sides, these things are ultra rare for a reason, otherwise killers might as well get the 4k uncommon add-on or the 3k common add-on if there is no point in the ultra rares, and the killers need something to help them out seen as games only last about 4 minutes in the current gen rushing meta we're in.
and you say EW3 myers running around with no terror radius and the ability to everyone's aura within 32m. This should be able to happen, SOMETIMES. just like 4 BNP survivor groups with all carrying desisive strike, sprint burst, and adrenaline is able to happen, SOMETIMES. it makes the game that bit harder and a bit more of a challenge, otherwise every game would be the same with little to none variety
so yeah, ultra-rare add-ons need a buff/to get rid of the negatives in my opinion
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Red Paint Brush is quite powerful, it should have a minor drawback but the reduced movement speed isn't it. What it should do is increase your lullaby range to 30m which is more reasonable than making him move slower and makes more sense since it is reducing his TR in dream world.
Class Photo should only add +1 second to transition not 2. You are basically forced to use a Z block if you run CP, unless you do all game slow perks like Ruin + Thanatophobia + Remember Me. CP is quite powerful though, probably his most powerful add-on, so it definitely needs some minor drawback to it's use.
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@Dr_Trauts said:
@Peanits said:
Does something being rare/expensive make it more fun to play against, though? That's something the needs to be considered. On the surface it's easy to say that they should have any drawbacks, but then they would end up ruining the experience for the other side.Otherwise you end up with things like the old BNPs, where they would instantly completely repair a generator, or moris where one down was an instant game over. Even now, if you were to just remove drawbacks, you'd have EW3 Myers running around with no terror radius and the ability to everyone's aura within 32m.
I prioritize fun first. Just because I spend more points on something doesn't mean the game should be less fun for everyone else. Ultra rares should provide alternative ways to play, not necessarily overpowered ways to play.
saying weather if something being more rare/expensive makes it more fun to play against, it shouldnt.
I respectfully disagree. This is a game, it's meant to be fun first and foremost. You can have add-ons that change the way the game plays without being overpowered. Scratched mirror is the perfect example of that. It's not super powerful, but it's a funny gimmicky way to play Myers. If you use your noodle and ambush people, you'll still have a modest amount of success too.
There's definitely some ultra rares that aren't good at all, and those could definitely be looked at. But I'm strongly against just making add-ons that are overpowered just because you spent bloodpoints. Otherwise we might as well revert BNPs at the same time, if fun isn't a factor.
Post edited by Peanits on5 -
2 up votes for u. Very well put!! Fun > anything elsePeanits said:@Dr_Trauts said:
@Peanits said:
Does something being rare/expensive make it more fun to play against, though? That's something the needs to be considered. On the surface it's easy to say that they should have any drawbacks, but then they would end up ruining the experience for the other side.Otherwise you end up with things like the old BNPs, where they would instantly completely repair a generator, or moris where one down was an instant game over. Even now, if you were to just remove drawbacks, you'd have EW3 Myers running around with no terror radius and the ability to everyone's aura within 32m.
I prioritize fun first. Just because I spend more points on something doesn't mean the game should be less fun for everyone else. Ultra rares should provide alternative ways to play, not necessarily overpowered ways to play.
saying weather if something being more rare/expensive makes it more fun to play against, it shouldnt.
I respectfully disagree. This is a game, it's meant to be fun. You can have add-ons that change the way the game plays without being overpowered. Scratched mirror is the perfect example of that. It's not super powerful, but it's a funny gimmicky way to play Myers. If you use the noodle and ambush people, you'll still have a modest amount of success too.
There's definitely some ultra rares that aren't good at all, and those could definitely be looked at. But I'm strongly against just making add-ons that are overpowered just because you spent bloodpoints. Otherwise we might as well revert BNPs at the same time, if fun isn't a factor.
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Ultra rare shouldn't mean ultra unbalanced. Many add-ons need downsides to counteract how powerful they are.
Freddy's already getting reworked, so you might want to save your judgment for once it's done.
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@Peanits said:
saying weather if something being more rare/expensive makes it more fun to play against, it shouldnt.
I respectfully disagree. This is a game, it's meant to be fun. You can have add-ons that change the way the game plays without being overpowered. Scratched mirror is the perfect example of that. It's not super powerful, but it's a funny gimmicky way to play Myers. If you use the noodle and ambush people, you'll still have a modest amount of success too.
There's definitely some ultra rares that aren't good at all, and those could definitely be looked at. But I'm strongly against just making add-ons that are overpowered just because you spent bloodpoints. Otherwise we might as well revert BNPs at the same time, if fun isn't a factor.
Ah, unfortunately i believe you have misunderstood my point. I stated that it would be more fun for the killer.
And yes you may say "we want fun on both sides etc. etc." but killer in general has had a lot of problems overall and i believe this buff to ultra rare addons would give them a helping hand. You may say that this makes killers "overpowered" and "not fun for survivors" however i strongly disagree. Not only do survivors have strong items themselves that seem unfun and almost insulting to the killer (such as insta heals and up until recently BNP), Survivors of skill have also been blessed with such perks as sprint burst, adrenaline, dead hard, borrowed time, decisive strike, self care (etc. etc.) which have come to be known as 'crutch' perks. I don't believe being looped all game is that fun for killer, which is why many killers resort to de-ranking but once again i think im getting off-topic.Coming back to the ultra-rare addons argument, you stated that "funny gimmicky" addons like the scratched mirror for myers result in fun gameplay for both sides AND a modest amount of success, which is fantastic and i think is brilliant. However, if you go on youtube or twitch, you'll most probably find that scratched mirror michael is only REALLY found on the leirys memorial hospital map, and so lacks any real threat on other maps. Granted its still able to work and can be fun in certain situations, however, the modest success may no longer be relevant... What im meaning here is that although "fun, gimmicky" addons are great for the game and result in fun playstyles, they're just that - "gimmicky", they're there not to make the killer strong but to change the way in which they are played for fun over success to lack better terms. which is why the scratched mirror for michael is rightfully a very rare addon, not an ultra rare.
Some ultra rares are fine and yes others need drastic attention, however, saying that "we might as well revert back to BNP at the same time" isn't necessarily fair to say, seen as killers have been at the reseeding end of that problem (and many others) for many years which, unsuprisingly, made the game NOT fun for many killers for a long time.
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@Visionmaker said:
Ultra rare shouldn't mean ultra unbalanced. Many add-ons need downsides to counteract how powerful they are.Most of them are so ludicrously over-the-top with ways to circumvent their weaknesses that any negatives they do have rarely offset the easy-3/4K they give.
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@Dr_Trauts said:
Some ultra rares are fine and yes others need drastic attention, however, saying that "we might as well revert back to BNP at the same time" isn't necessarily fair to say, seen as killers have been at the reseeding end of that problem (and many others) for many years which, unsuprisingly, made the game NOT fun for many killers for a long time.I would argue that it's absolutely fair to say. I don't think one person should be able to equip an item that makes the game less fun for everyone else. In the same way a killer doesn't find four generators instantly popping at the start of a round to be fun, survivors did not find going down once only to be instantly killed fun. Both sides have always had to put up with unfair add-ons/items/offerings. Saying that it's okay for one side to have ridiculously overpowered items with no trade-offs but not the other is arbitrary, and only serves to make the game less fun for the other.
There is no reason anything should be intentionally designed to be unbalanced. You can balance them in a way that's fun to play both as and against without necessarily being overpowered. Drawbacks are the most obvious way to do this.
I would rather use a fun add-on and take a loss than use an overpowered add-on and steamroll through that match.
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@Peanits said:
@Dr_Trauts said:
Some ultra rares are fine and yes others need drastic attention, however, saying that "we might as well revert back to BNP at the same time" isn't necessarily fair to say, seen as killers have been at the reseeding end of that problem (and many others) for many years which, unsuprisingly, made the game NOT fun for many killers for a long time.I would argue that it's absolutely fair to say. I don't think one person should be able to equip an item that makes the game less fun for everyone else. In the same way a killer doesn't find four generators instantly popping at the start of a round to be fun, survivors did not find going down once only to be instantly killed fun. Both sides have always had to put up with unfair add-ons/items/offerings. Saying that it's okay for one side to have ridiculously overpowered items with no trade-offs but not the other is arbitrary, and only serves to make the game less fun for the other.
There is no reason anything should be intentionally designed to be unbalanced. You can balance them in a way that's fun to play both as and against without necessarily being overpowered. Drawbacks are the most obvious way to do this.
I would rather use a fun add-on and take a loss than use an overpowered add-on and steamroll through that match.
In relation to survivors and killers though, would you say an ultra rare of that of a killer would have to be more influential of that of a survivor in order to make the game balanced? I say this not because "im a killer main" or "killers should be able to get 4k's every match" because they shouldn't. I say it because there is only ONE killer in the game and FOUR survivors, if the killer uses and ultra rare and all of the survivors use ultra rare items/addons, to make the game fair wouldn't the killers ultra rare addon have to suffice to the four survivor ultra rares in order to be considered equal? i mean, in an assemetrical horror game like dbd, the killer is supposed to be as powerful as the survivors combined in order to make it fair, the survivors are stronger as a team and weaker if they play by their own rules so to say.
So in regards to "one side to have ridiculously overpowered items with no trade-offs but not the other is arbitrary" can only really be possible if the killers ultra rare addons are BETTER than the survivors addons. Which is why i say removing the downside of the ultra rare addons would be benefitial as survivors would still be able to compete with it. Its 4v1 essentially, the proof is in the pudding.
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Ultra Rare add ons should not have drawbacks.
Period. They are ultra rare and hard to obtain. Make them OP, whatever... and I'm speaking about Freddy's specifically. They already took the Hag's drawbacks off ALL OF HER stuff and no one is crying.
Stop trying to make things fit your personal narrative.
Think objectively.
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