http://dbd.game/killswitch
Any plans to nerf Survive With Friends in the future?
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How would they even...Moreso id see a buff for a killer when in a SWF match like 25% bonus bp for each survivor in a group or something like that.
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There's a nerf to SWF on the way- it's called low killer retention.
On Ps4 killer lobbies are usually instant--most people don't hate themselves enough to sign up for being bullied game after game it turns out.
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There’s no feasible way to nerf SWF without angering the survivors. Voice comms in a game like this is far stronger then any killer or perk.
I honestly can’t see a way of fixing it.
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Nerfing it would not be a good idea. The best the devs can do is buff solo survivors and then buff all the killers that still struggle with swf groups.
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There will never be mechanical nerfs or handicaps specifically applied to SWF parties if that's what you mean.
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Just add a speed debuff to all actions other than running for survivors that are in a group.
You get a bonus in the form of communication and the awareness of multiple people at once, but you're ability to complete objectives is slowed to compensate.
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The SWF Red String:
When players are in an SWF group, they are randomly tied to another one of the SWF members. (IE: SWF 1 is linked to SWF 3. SWF 3 is linked to SWF 2. SWF 2 is linked to SWF 3, because it can overlap). This string is metaphorical, not literal. There is no visible string. The links are 1-way only (see below)
When one person in an SWF is hit, whoever they are linked too is hit as well. (In our example, SWF 1 is hit, so SWF 3 takes a hit, too). or SWF 3 is hit, so SWF 2 gets hurt, too.
This also works for healing health states: If SWF 1 is healed, SWF 3 is healed. Conversely, if SWF 3 is healed, SWF 1 IS NOT HEALED because 3 is linked to 2. The links are 1-way.
It only works for vanilla hits. Not for: Picking someone out of a locker. Insta-downs. Deep Wounds or other such timers. Pallet/Window grabs. Etc.
The link cannot incap the player linked 'downstream'.
It also only works for normal, channeled healing. Not for: Healing yourself inside a locker. Picking yourself off the ground. Being healed off the ground. Etc.
And no, I did not make this to be balanced in any way. I just hate SWF tryhard groups.
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How bout.... NO
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You are asking them to shoot their cash cow? Not gonna happen. We tried it multiple times before.
They cannot nerf SWF, because no one can be punished for playing with friends. Voice cannot be shut down, because in the extreme they are in the same room.
Alternatives would be buffing solos, but that would mean absolutely break the game. And BHVR don't have the capacity or the will to completely redesign their game.
As long enough players still play killer against SWFs, there will never be a change.
And so long there is more than enough killer players out there and a mass DC like the survivors pull off in the past against unfavorable killers isn't happening. (Because you had to DC every other game, what would get you banned in no time).
Voice, not a SWF exclusive thing may I remind you, can substitute up to 19 perks. So giving every survivor 19+4 perks would be mental and they would have to rework or change up to 19 perks.
If you don't believe me, just open up the perk list for survivors and ask yourself, can I achieve a similar effect with voice or sharing the effect, without everyone equipping it?
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Devs are quite silent on SWF. It is obviously a problem. The solution would be buffing solo survivors and giving them communication options, then you could buff the killers around survivors communicating. I don't think it will happen though. We are more likely to get more intrusive microtransactions than even an acknowledgement of a big problem.
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The game is balanced for the most part anyway but the game is not build for SWF with communications but at the same time the developers are not addressing the issue and probably never will. There is no Nerf or Buff for Solo survivor that wouldn't affect SWF. Obviously they can't remove that function either.
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On the contrary, Peanits specifically said in the recent AMA that their plan was to gradually bring solo survivors up to the same level of information as SWF have, and then balance killers around that. The devs have expressed an aversion to introducing voice into the game multiple times in the past, so it's most likely that they'll be doing this with UI and QOL improvements.
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I think an easy way to fix that would be in game voices similar to what CowsIAm did in this vid: https://www.youtube.com/watch?v=Becb2P2Fl90
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The short answer is "no".
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I imagine they're so silent on it because they're possibly a little salty about it being a thing. It completely negates a major design choice they made for the game, not providing communication in the first place to create a feeling of isolation in the player and heightened tension. But they know there's no way they could ever nerf it and risk losing their Cash Cow.
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The power of SWF is greatly overrated. There's a lot more groups of bad SWF teams then there is good ones. Some people just blame SWF for every time they struggle to win the game. Seems like all the time at the end game lobby the killer says, "Nice SWF!" And we're all solo players.
Once in awhile you'll play against a bully squad. Just play it out and then move on. There's no reason to let it get to you and hold onto it for a long time. They play way too much DBD. I feel like playing for 8 hours a day and you might encounter 1 bully squad a day. But play against 5 teams that are so bad they have no chance against you. There's a lot more easy games then there are difficult games. Just sayin.
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All they need to do is make viable killers and stop nerfing them besides there really isn't a way to balance swf 3rd party chat will always fk over killers no Matter what.
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How about no
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What they need to do is buff solo survivor communication/map awareness, that way they can buff all the killers and balance the game around swfs.
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I can see two ways to "nerf" SWFs.
The main one, and the easiest one to implement, is simply to add a UI element that shows who's in cahoots with who.
The other one, that'd go perfectly hand-in-hand with the one above, is to add a reward for killers AND solo survivors playing with/against SWFs. Like you said, a bonus BP reward for those not in a group.
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The main one would encourage lobby dodging but I fully support the second option, who doesn’t like more bp?
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People will dodge lobbies nonetheless.
More BP is nice.
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The only problem with that second one is it carries the same issue that nerfing SWF does - people wanting to play with their friends may simply solo queue strategically until they all get in a lobby together, in order to get the bonus or avoid being handicapped.
So nothing changes, except that playing with friends is more inconvenient for those that don't want to be disadvantaged for it, so for player satisfaction reasons we might as well make it easy for them to play with their friends freely if they're just going to do it anyway aaaand we're back to square one.
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Nerfing SWF means nerfing survivors.
You can not balance/nerf SWF because people will simply not use the mode in order to find each other in lobbies. I mean it is stupid to request nerfs or punishment for playing with a friend. However they need to treat survivor as 4man swf only than there can be some balance but it is not gonna happen.
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Honestly, extra BP for anyone in a lobby with SWF send like the best option I've heard, ever.
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Nope
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I suggest SWF cannot bring keys and toolbox. enough!
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If anything i would love solo survivors and killers to get more bp when they are facing/with a SWF group.
SWF is a huge game mechanic that doesnt have any disadvantage. There is no compensation to the killer, there is no give and take or negative like the devs try to do. On that note its been a complaint since its inception about over 3 years ago and nothing has changed. I wouldnt cross my fingers on any drastic changes happening.
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If people are that hell-bent of bypassing the system for some extra points, then so be it. It'd mean that the chance of facing such a SWF would be minuscule, thanks to the amount of players in the matchmaking already.
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