General Discussions

General Discussions

19 out of 20 games vs Ruin+BBQ, seriously this game gets really boring.

2»

Comments

  • Member Posts: 4,299

    It doesnt matter what they change up a meta will firm. Meta's have changed over time but only to perks which gain an advantage in certain aspects.

    Killer its about more time overall and ending chases quicker.

    Survivors its about extending chases and helping with escaping the killer.

  • Member Posts: 164

    Maybe play a different game if you find it so boring. Lol

  • Member Posts: 3,676

    Fix gen times/add second objective and remove double BP bonus from BBQ and WGLF(I mean rework it into useful perk by that) to make it passive effect under the same conditions and you'll get more diversity.

  • Member Posts: 9,039

    dont you just love the BBQ and ruin spirit fury and enduring hillbilly's

  • This content has been removed.
  • Member Posts: 1,101

    I wish the rift was the solution to this. There could be more challenges that ask a survivor to survive using a specific 4 perk build, and killer get a 2k using a build that doesn't involve meta perks.

    Instead we are getting tedious challenges that ask us to repair 4 gens. 🙄

  • Member Posts: 16,663

    They dont need Nerfs.

    Other Perks need to become an option. With Killer there is a little bit more variety in Perks because a) they have overall more Perks which can actually be used and b) every Killer is different (e.g. Enduring is an amazing Perk on many Killers, but you will not use it on Hag or Spirit. Nurses Calling is good on many Killers, but most of the time not used on Standard 32m TR M1-Killers, and useless on Plague, and so on)

    But since Survivors are only Skins, they all play the same. And with good Perks getting nerfed (Balanced Landing), it limits the Perks which are considered good.

    So instead of nerfing good Perks on either side, weak Perks need to be buffed to become an option.

  • Member Posts: 221

    For what it's worth... I've got 3K+ hours in DBD and I play survivor 75% of the time.

    The simple answer is most killers run BBQ for the points and would still run it even if it didn't show aura's. This game is super ######### grindy and killer is easier to play when you can throw on really good add-ons. I recently watched a streamer spend 1 million blood points and only get 2 of the particular ultra rare add-ons he was hoping to get. Then you can "hope" you can win a game with those add-ons and get 100K BP at best with a double blood point offering on top! Not exactly a bargain.

    I'm sick of Ruin, you're sick of Ruin, anyone that has played this game 500+ hours is sick, sick, sick of Ruin. Trust me when I say, killers are sick of running Ruin. Killer would love to not tie up one of 4 perk slots with Ruin. They'd love to try out different perks in its place if gens didn't get done in 3-5 minutes without Ruin. Most every perk killers run have to do with slowing the game down. It's only the highly mobile killers that get to try out different builds and unfortunately, due to gen speed, those "different" builds end up being "slug builds" because they still have to slow the game down. The reality is that only the top 5% of players will just push through Ruin and not worry about finding the totem. Ruin is the only perk that adds a secondary objective to the game. Any survivor that is not following their own agenda (role playing as Scaredette, trying to do Tome challenges, Daily Rituals, following the killer around practicing flashlight saves, etc....) is going to get on a gen (if they are not a noob) and 3 gens will be popped by the time the first survivor is downed (if the person being chased is at best an average looper). If you can't snowball hooking survivors really quickly, then a SWF will destroy you in the beginning. That's when the tunneling, camping and slugging comes in and no one enjoys that crap. It pays out crap blood points when you play that way and everyone, even the killer wants to earn good blood points. Doing 1.5 gens, opening an exit gate and maybe rescuing 1 person off the hook is not a great blood point gain for a survivor. Hooking 2-3 survivors and losing a couple long chases due to trying to eliminate some pallets off the map in a less than 5 minute game is not a great blood point gain for the killer when in the end 3 or all 4 people run out the exit gate.

    As people have been saying forever, the game needs a secondary objective to slow down the game. If survivors simply do the objective (do 5 gens, open a exit gate and leave), you safety pip at best and make around 9-14K blood points. It may be the core basics of the game, but it does you zero favors.

    Ruin is a gamble. It's "high risk", "high reward", meaning it is placed in obvious spots and survivors are spawned right on top of it some of the time. Some games it will go down in 15 seconds. You gambled and lost as the killer. Some games it will last 1-3 minutes and only a handful of games it will last 75-100% of the game. If the group as a whole couldn't just push through the Ruin like it was nothing, then you were "highly rewarded" for your gamble.

    I understand balancing this game off high rank SWF is not a good choice because it will destroy the low rank solo players, but unless you are a top tier killer, you will have a very hard time at higher rank against a decent SWF no matter what killer, perks or add-ons you use.

    Gens use to take a longer amount of time to complete. If we don't want to go back to that, we need some kind of viable "secondary objective". Something that is required or at the very least, highly motivates them to complete the secondary objective to either speed up the game or rewards them with extra blood points. Survivors as a whole make pitiful blood points in comparison to the killer and I think most would risk the secondary objective if the payout was worth lowering their chance of survival/escaping.

    Until games can be made longer in some meaningful way or unless it is nerfed, there is no viable replacement for Ruin and therefore it will stay meta. The need or greed for blood points will keep BBQ meta. It's really that simple. There are 63 killer perks in total. There are good reasons you see these perks over and over.

  • Member Posts: 5,605

    I read it somewhere earlier but (if I find it I'll give credit to the person whom posted it) the way to change the meta is to buff weak perks into existence not to nerf the good perks out of existence

  • Member Posts: 477

    I disagree, these 2 perks need changes, but some perks on survivor's side are just as meta, perks like Adrenaline and Balanced Landing need changes aswell (one of which is thank god getting changed)

  • Member Posts: 6,493

    Well there is still a bunch of weak perks that could all need some serious buffs. This would help shake up the meta. Some more other viable perks that help counter gen rush would definitely help with less people using Ruin.

    The problem is that Ruin helps slow down the game at the beginning, when killers struggle the most with map pressure because there are so many gens. And the only other perk that does a similar thing is Corrup Intervention. It doesn't slow gen speed but allows the killer to apply much more map pressure. Problem with that perk is that survivors can just wait those 120 seconds until the perk deactivates.

  • Member Posts: 156


    Never use Corrupt Intervention & any Hex perks; if the Survivors spawn near blocked gens, they have nothing to do but look for totems.

  • Member Posts: 338

    as your post? is meta for both sides deal with it man. what do you want? nerfing ruin (when gets destroyed way too fast anyway?) and nerf bbq when already was nerfed so if u hide in a locker the killer wont know where you are anyway? stupids statements man, get gud barely see anyone complaining about ruin even less about bbq.

  • Member Posts: 78
    edited November 2019

    If all survivors just would work through Ruin, it wouldn't be a problem. Unfortunately most waste the time to cleanse it. In terms of BBQ I never got the point of that perk. If it should encourage to leave the hook it should work like Devour, where you get that stack after unhook and not additionally a giving dumb Aura reading to allow fast killers to snowball effectively. The whole concept of aura reading is total trash in general (OoO in SWF, just saying). At least it would fit better to a perk like Spies or Whisperer. Not on a no brain perk pick like extra BP.

    Post edited by ceeroover on

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.