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Kindred default...so what do you think?

I know it hasn't gone PTB yet, but personally i think it might be a little bit too much. Not because it would nerf camping but because it would give survivors a super excessive coordination to make generators, which are already ridicolously short. I understand what they are trying to do, they are trying to balance the game through SWF and (hopefully) then buff killers even more, but a buff like this for survivors, really? Maybe i could be ok with just the aura of the killer shown within the 8 meters from the hook, but come on, all survivors' aura? It feels like there would be no way to completely stop generators for even one second if all the survivors knows what they are doing.

Comments

  • Delfador
    Delfador Member Posts: 2,552

    If both sides play optimally and the killer is not a top tier killer, the game already sides with survivors. Buffing survivors without buffing killers seem very stupid to me.

    If they are trying to bring the survivor side to SWF level, at least in turn they could have given a couple of things to killers. People still do not think that kindred is powerful but when it is implemented, they will understand its true power.

    I hate to talk about changes before we even try them but kindred was not a change that both sides wanted or complained. Survivors complain about bloodlust so I actually am excited to see the new bloodlust. Killers complain about gen rushing so I am also excited to see the second objective.

    If survivors really complain about camping and think that kindred is a must, then they can use a perk slot for that. Killers already do that for ruin.

  • Seanzu
    Seanzu Member Posts: 7,526

    I personally don't think it'll change much - SWF players already talk which is fine.
    Solo players get info but can't tell anyone.

    Like they said (which most people are ignoring) if they bring solo up to survivor level - they can start buffing killers around that making them more powerful overall. Everyone just wants to start raving on how this'll kill the game instead of thinking about the long term.

  • Vortexas
    Vortexas Member Posts: 757

    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

  • Seanzu
    Seanzu Member Posts: 7,526

    @Vortexas said:
    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

    Base kindred wont affect you if you're not camping - BBQ will affect you no matter how you're playing the game. They're on completely different spectrums.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    I think Killer aura would be a good thing, I don't think the Survivors auras should be shown since it'd likely help too much in terms of who goes for the save. The Killer aura would help lessen the solo/SWF gap while also punishing camping a bit more. Camping hurts Solo more than SWF since they don't know you're camping till they travel over there and multiple Survivors might travel over there. Meanwhile the SWF will just tell everyone to keep doing gens or say closest to me come, he/she is gone.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @SenzuDuck said:

    @Vortexas said:
    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

    Base kindred wont affect you if you're not camping

    Not completely true. The global Bond portion of Kindred will increase gen/save efficiency because of the overall coordination.

  • Skorpanio
    Skorpanio Member Posts: 605

    I'd keep a inbuilt kindered as something like bbq.
    So the auras show for some seconds 3-4 and then fade away after a short while (just like bbq)
    I would not want to have the killer's aura shown sinse that would be pretty op.

  • Seanzu
    Seanzu Member Posts: 7,526

    @ASpazNamedSteve said:

    @SenzuDuck said:

    @Vortexas said:
    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

    Base kindred wont affect you if you're not camping

    Not completely true. The global Bond portion of Kindred will increase gen/save efficiency because of the overall coordination.

    Except if you're an SWF player you're talking and communicating anyway - means nothing.
    If you're a solo player, you can't communicate at all - so how is any of what you do coordinated?

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @SenzuDuck said:

    @ASpazNamedSteve said:

    @SenzuDuck said:

    @Vortexas said:
    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

    Base kindred wont affect you if you're not camping

    Not completely true. The global Bond portion of Kindred will increase gen/save efficiency because of the overall coordination.

    Except if you're an SWF player you're talking and communicating anyway - means nothing.
    If you're a solo player, you can't communicate at all - so how is any of what you do coordinated?

    Because of the Kindred information. Without it you don't know who (if anyone) is going for a save, or who is being chased, who is on a gen etc. This is for solos I mean.

    This allows for coordination without communication.

  • VexTheHex
    VexTheHex Member Posts: 1,009

    @Skorpanio said:
    I'd keep a inbuilt kindered as something like bbq.
    So the auras show for some seconds 3-4 and then fade away after a short while (just like bbq)
    I would not want to have the killer's aura shown sinse that would be pretty op.

    Only against campers tho. So not really a bad thing. ;P

  • Seanzu
    Seanzu Member Posts: 7,526

    @ASpazNamedSteve said:

    @SenzuDuck said:

    @ASpazNamedSteve said:

    @SenzuDuck said:

    @Vortexas said:
    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

    Base kindred wont affect you if you're not camping

    Not completely true. The global Bond portion of Kindred will increase gen/save efficiency because of the overall coordination.

    Except if you're an SWF player you're talking and communicating anyway - means nothing.
    If you're a solo player, you can't communicate at all - so how is any of what you do coordinated?

    Because of the Kindred information. Without it you don't know who (if anyone) is going for a save, or who is being chased, who is on a gen etc. This is for solos I mean.

    This allows for coordination without communication.

    they never really went into detail - which is why everyone blowing a gasket over something that hasn't even been tested makes no sense- they could quite easily give this to solo only players, we don't know yet.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    Maybe if it’s implemented where it only lasts for like 2-5 seconds? And/or maybe only when the killer is within a certain range of the hook the survivor is on?

    I’d be okay with it as long as it was a limited version of it, and then the perks could maybe enhance it?

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @SenzuDuck said:

    @ASpazNamedSteve said:

    @SenzuDuck said:

    @ASpazNamedSteve said:

    @SenzuDuck said:

    @Vortexas said:
    That BBQ needs to be default on all killers then.

    Keep the perk so its like WGTLF for bp.

    Base kindred wont affect you if you're not camping

    Not completely true. The global Bond portion of Kindred will increase gen/save efficiency because of the overall coordination.

    Except if you're an SWF player you're talking and communicating anyway - means nothing.
    If you're a solo player, you can't communicate at all - so how is any of what you do coordinated?

    Because of the Kindred information. Without it you don't know who (if anyone) is going for a save, or who is being chased, who is on a gen etc. This is for solos I mean.

    This allows for coordination without communication.

    they never really went into detail - which is why everyone blowing a gasket over something that hasn't even been tested makes no sense- they could quite easily give this to solo only players, we don't know yet.

    It wouldn't really matter if they gave it to both SWF and solo, as SWF mostly have that information anyway. All I was arguing is that it does have an effect against killers overall, not just ones that camp.

    Like I said earlier I think it's a good change though, that makes the game easier to balance around and makes solo more enjoyable.

  • Seanzu
    Seanzu Member Posts: 7,526

    @ASpazNamedSteve said:
    It wouldn't really matter if they gave it to both SWF and solo, as SWF mostly have that information anyway. All I was arguing is that it does have an effect against killers overall, not just ones that camp.

    Like I said earlier I think it's a good change though, that makes the game easier to balance around and makes solo more enjoyable.

    absolutely - too many people looking at the short term and not the long term of how this could end up with some more buffs for killers.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Kindred doesn't need to be included by default. That is stupid.

    Buff it. Do whatever, make the perk strong, that is fine, but make it to where a survivor has to equip it. The whole idea in my mind is to shake up the meta... shake up the perk combos.

    The last balance update was beautiful and did that on both sides. I now use Murmur on Hag, I use dark sense on a couple guys now.

    I still use kindred with open handed or whatever the aura by 8m perk is.

    Maybe they can change Kindred III to having a 12m range for people to see the killer's aura instead of 8m?

    And also, make it to where if the killer leaves the hook that the hooked person can see the killer's aura for like 30 seconds after the unhook?

    Whatever. Buff it... I'm all for that, but don't make it by default. I understand it is to help solo survivors, and I play solo myself, but doing this is 1 less perk people could equip. It's important to keep loadouts and perk combos changing.

    Or maybe after a unhook the auras stay active for X time. And the killer's aura stays active for like 4 seconds like BBQ?

    I really hope they don't build it in.

  • Delfador
    Delfador Member Posts: 2,552

    Tbh with you, I don't understand how It affects campers. I am not trying to be sarcastic or a smartass here, I just don't understand it.

    You can easily tell if a killer camps people so you don't need to have kindred for that. Even if he camps, I don't think kindred would help us survivors much. Instead of taking kindred, taking bond would help people a lot since it allows you to see other survivors around the hook as well as in other situations.

    Instead of hindering campers, it actually affects killers who do not camp. Just imagine, you will be able to see the killer and which direction he comes from. You will be able to see a nurse blinking towards you, a billy raving his chainsaw towards you etc.

    If I am mistaken or got some part wrong feel free to tell me really.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    It should be a baby Kindred effect, only showing the auras of survivors within like 16m of a hook. Making full Kindred a default ability is way WAY too powerful. This coming from a survivor main.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    I’m all for it, I think it will make the game exciting for both sides, while helping the devs buff killers in the long run. My only concern is that we may see a lot more Open Handed perk showing up, so maybe cap the range of the killers aura from the cap it’s already at just to be more fair.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited August 2018

    I'd prefer in-game voice chat and a LFG lobby option, but whatever.

    Welcome change.

    @Delfador said:
    Tbh with you, I don't understand how It affects campers. I am not trying to be sarcastic or a smartass here, I just don't understand it.

    You can easily tell if a killer camps people so you don't need to have kindred for that. Even if he camps, I don't think kindred would help us survivors much. Instead of taking kindred, taking bond would help people a lot since it allows you to see other survivors around the hook as well as in other situations.

    Instead of hindering campers, it actually affects killers who do not camp. Just imagine, you will be able to see the killer and which direction he comes from. You will be able to see a nurse blinking towards you, a billy raving his chainsaw towards you etc.

    If I am mistaken or got some part wrong feel free to tell me really.

    Solo players will waste time going in for a hook save before seeing the person is camped. Often times players worry about leaving teammates to die.

    SWF players will not waste time in the same way. SWF have the opportunity for built in Kindred, and can already communicate "the killer is going for you Meg!".

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    I don’t know I see it a different way than most people here. The way I see it is they’re insulting my intelligence as a survivor! Like they are making it easier! I wanted survivor to be more challenging! For example if I seen someone on the hook and I was about to get the gen done I’ll get it done first and see what the situation is and if I hear a heartbeat around the hook well I’ll get a generator done! If I had seen someone else get hit then I’ll go for the save! If the hooked survivor is waving his hands up and down then I’m like ok he’s camping.

    As for people saying oh it’ll eliminate camping! No it won’t! Coming from someone who runs kindred 3 I can tell you I’ve had survivors wait next to the hook while the killer was camping (and this is red ranks) then at end game chat they put camper but it’s like um I had kindred so you let him get away with camping and it worked!

    Also as a solo survivor if I’m playing with a 3 man SWF I always assume I’ll never get any saves! 

    But I rarely play with 3 man SWF because you can easily get left behind, sandbagged or farmed which at that point it’s you vs 4

    I believe someone mentioned opting out as a killer but you forget some solo survivors don’t want to be teamed up with a 3 man either!

    but to sum it up I think survivors should get less information! I’m still waiting when they add that no one can see the killers perks and add-on till the entire match is finished and I would like less notifications for certain hexes and status effects and if it gives new players an issue put it in the tutorial!
  • NMCKE
    NMCKE Member Posts: 8,243

    I know it hasn't gone PTB yet, but personally i think it might be a little bit too much. Not because it would nerf camping but because it would give survivors a super excessive coordination to make generators, which are already ridicolously short. I understand what they are trying to do, they are trying to balance the game through SWF and (hopefully) then buff killers even more, but a buff like this for survivors, really? Maybe i could be ok with just the aura of the killer shown within the 8 meters from the hook, but come on, all survivors' aura? It feels like there would be no way to completely stop generators for even one second if all the survivors knows what they are doing.

    If the developers really want to make SWF and solo Q equally strong then add comms to Solo Q. Since both SWF and Solo Q are equally strong... The developers can balance the game better. I don't think we need bandaids to fix Solo Q, we need the thing that makes SWF so strong and that's comms. 
  • BoxingRouge
    BoxingRouge Member Posts: 606
    Kindred as default would be even more easy as survivor.
  • Fengminni
    Fengminni Member Posts: 99
    edited August 2018

    I know it hasn't gone PTB yet, but personally i think it might be a little bit too much. Not because it would nerf camping but because it would give survivors a super excessive coordination to make generators, which are already ridicolously short. I understand what they are trying to do, they are trying to balance the game through SWF and (hopefully) then buff killers even more, but a buff like this for survivors, really? Maybe i could be ok with just the aura of the killer shown within the 8 meters from the hook, but come on, all survivors' aura? It feels like there would be no way to completely stop generators for even one second if all the survivors knows what they are doing.

    I do not think that it will change anything about the game. I have kindred as a perk and still all survivors are rushing to the hook trying to save me because they all want the points or they use it to meet up and do the gens together and then leaving me on the hook to die while they happily rush to the exit. It does not help at all with coordinating doing gens and rescuing.
  • Skorpanio
    Skorpanio Member Posts: 605
    edited August 2018

    @VexTheHex said:

    Only against campers tho. So not really a bad thing. ;P

    Indeed.
    But I wouldn't mind, sinse the killer is a easy to spot thing!
    And why I would only show the surv auras is so they would be able to regroup / decide who should go for the save.

    But I'm not a dev and this is only a idea, so don't go too far into this please.
    :)

  • Tsulan
    Tsulan Member Posts: 15,095

    Solo survivors will be as time efficient as SWF.
    Killers won´t dogde SWF anymore, since it doesn´t matter anyway.
    Games will be done faster, as everyone knows all the time if they need to leave the gen or not.
    Lobby ques for high rank survivors might go up, since killers might struggle to rank up against the new gen rush meta.
    It might be a great starting point to balance the game, IF they time the killer buffs right.
    IF they take to long, they might have lost a huge amount of killers.

  • Delfador
    Delfador Member Posts: 2,552

    @Nickenzie said:
    Nickdela9812 said:

    I know it hasn't gone PTB yet, but personally i think it might be a little bit too much. Not because it would nerf camping but because it would give survivors a super excessive coordination to make generators, which are already ridicolously short. I understand what they are trying to do, they are trying to balance the game through SWF and (hopefully) then buff killers even more, but a buff like this for survivors, really? Maybe i could be ok with just the aura of the killer shown within the 8 meters from the hook, but come on, all survivors' aura? It feels like there would be no way to completely stop generators for even one second if all the survivors knows what they are doing.

    If the developers really want to make SWF and solo Q equally strong then add comms to Solo Q. Since both SWF and Solo Q are equally strong... The developers can balance the game better. I don't think we need bandaids to fix Solo Q, we need the thing that makes SWF so strong and that's comms. 

    The problem is that not everybody knows english or even if we know, we might not be able to pronounce the words in the way that other players can understand. It wouldn't be a huge problem for americans but Europeans will have very hard time. If the game is getting balanced around voice comms and killers become strong enough to get 4ks against voice comms, the survivors who are not able to communicate will get destroyed.

  • Nickdela9812
    Nickdela9812 Member Posts: 45

    I like some ideas you guys said: Maybe make so it's like BBQ: every survivor sees each other and the killer's aura just for 4-5 seconds after one guy gets hooked, and leave the Kindred perk in the game as it is now, so if someone is annoyed by camping and by the lack of coordination this much, it should just run the perk to have the full aura always showing up.

    The bad thing is: It would punsih every killer, not just camping ones, since it gives to survivors excessive coordination no matter what, they're trying to make anti-camping mechanics, but it'll end up like the BT period in March 2017, it was just something to troll, not to punish camping.

    It's also true that Kindred, in order to work properly, it needs survivors to be good as well, if they are #########, they'll just rush everyone the hook as if it was a rush to who farms first (and trust me, i used to run Kindred a lot as survivor when i was playing solo, i stopped using cause it was so damn useless if yur mates are potatoes, they'll just either leave you there or rush you to farm you in front of the killer, i stopped using it for this reason) but it's also true that not all survivors are idiots, especially on high ranks. I guess we'll see, but i'm kinda worried just like you.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited August 2018
    Delfador said:

    The problem is that not everybody knows english or even if we know, we might not be able to pronounce the words in the way that other players can understand. It wouldn't be a huge problem for americans but Europeans will have very hard time. If the game is getting balanced around voice comms and killers become strong enough to get 4ks against voice comms, the survivors who are not able to communicate will get destroyed.

    Dedicated severs will fix the problem because only survivors in USA will get pair with other survivors in USA. Some thing for Europe, Japan, and etc.

    Hopefully I get matched with French survivors because I need to practice my French anyways! :)
  • Nickdela9812
    Nickdela9812 Member Posts: 45

    @Speshul_Kitten said:
    I’m all for it, I think it will make the game exciting for both sides, while helping the devs buff killers in the long run. My only concern is that we may see a lot more Open Handed perk showing up, so maybe cap the range of the killers aura from the cap it’s already at just to be more fair.

    The only buff i'm really excited about for killers in the next patch is the DS nerf, i'm really looking forward for it. We could say this is the first of many possible future buffs, maybe. I just hope crying survivors won't cry for it like they did with the hatch changes, and then devs will revert it back, let's wait.

  • Master
    Master Member Posts: 10,200

    @Tsulan said:
    Solo survivors will be as time efficient as SWF.
    Killers won´t dogde SWF anymore, since it doesn´t matter anyway.
    Games will be done faster, as everyone knows all the time if they need to leave the gen or not.
    Lobby ques for high rank survivors might go up, since killers might struggle to rank up against the new gen rush meta.
    It might be a great starting point to balance the game, IF they time the killer buffs right.
    IF they take to long, they might have lost a huge amount of killers.

    SWF will be even more time efficient. Especially non-optimal SWF will benefit rlly hard from teh auras, its way more precise than voice comms and you can even interact with other players (if 2man or 3man swf).

    It will never happen again that several survivors go for the same unhook which was one of the biggest time wasters for survivors.

    Since devs just hand over these buffs to survivors while nerfing killer at the same time, I suggest that all killers follow cotes suggestion to switch to survivor or play another game.
    No thats not a strike, thats just listening to the devs and following their advice :wink:

  • Tsulan
    Tsulan Member Posts: 15,095

    @Master said:

    @Tsulan said:
    Solo survivors will be as time efficient as SWF.
    Killers won´t dogde SWF anymore, since it doesn´t matter anyway.
    Games will be done faster, as everyone knows all the time if they need to leave the gen or not.
    Lobby ques for high rank survivors might go up, since killers might struggle to rank up against the new gen rush meta.
    It might be a great starting point to balance the game, IF they time the killer buffs right.
    IF they take to long, they might have lost a huge amount of killers.

    SWF will be even more time efficient. Especially non-optimal SWF will benefit rlly hard from teh auras, its way more precise than voice comms and you can even interact with other players (if 2man or 3man swf).

    It will never happen again that several survivors go for the same unhook which was one of the biggest time wasters for survivors.

    Since devs just hand over these buffs to survivors while nerfing killer at the same time, I suggest that all killers follow cotes suggestion to switch to survivor or play another game.
    No thats not a strike, thats just listening to the devs and following their advice :wink:

    Monster Hunter World comes out in a few days...
    Just saying...
    Ya know...

  • Master
    Master Member Posts: 10,200

    @Tsulan said:

    @Master said:

    @Tsulan said:
    Solo survivors will be as time efficient as SWF.
    Killers won´t dogde SWF anymore, since it doesn´t matter anyway.
    Games will be done faster, as everyone knows all the time if they need to leave the gen or not.
    Lobby ques for high rank survivors might go up, since killers might struggle to rank up against the new gen rush meta.
    It might be a great starting point to balance the game, IF they time the killer buffs right.
    IF they take to long, they might have lost a huge amount of killers.

    SWF will be even more time efficient. Especially non-optimal SWF will benefit rlly hard from teh auras, its way more precise than voice comms and you can even interact with other players (if 2man or 3man swf).

    It will never happen again that several survivors go for the same unhook which was one of the biggest time wasters for survivors.

    Since devs just hand over these buffs to survivors while nerfing killer at the same time, I suggest that all killers follow cotes suggestion to switch to survivor or play another game.
    No thats not a strike, thats just listening to the devs and following their advice :wink:

    Monster Hunter World comes out in a few days...
    Just saying...
    Ya know...

    I know, already bought it. Didnt even have to think about after the Q&A where the devs showed us what direction the game is heading towards :wink:

  • yeet
    yeet Member Posts: 1,832

    yep just what we need make it even easier for survivors to coordinate gen rushing