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Thoughts as a new player on Barbecue and Chili/Hex: Ruin. Feels like playing RNG Team Deathmatch
Started 2 weeks ago. Rank 15.
Almost every game have to deal with these perks.
First, forced to run Small Game to counter Hex: Ruin, then here we go again, sprint around map for first 2 min(Pray to god you don't run into killer, or he see's you), usually as only player with it, looking for the totem. As everyone is being chased down and killed by killer. If you get lucky and find it early on, congrats! You have a decent chance of possibly winning now! If you didn't, sucks for you guess you suffer and hope the killer sucks as you waste time looking for totems.
This perk obviously exists for high ranking players vs premade, coordinated players. Yet probably 80% of survivors are not premade. So, you have a perk made to counter coordinated premades, instead dominating low rank players that lack coordination.
Hex: Ruin is not as awful as is Barbecue and Chili. As a new player, this perk is just horrid. It punishes you twice, first you lose a player, then second your whole team is revealed past the minimum distance. You can see rotations, repairs, etc. Combine that with massive gapclosers of Hillybilly, or Spirit etc, and its just complete pubstomp perk.
It feels like you're just getting farmed as soon as you face a competent killer(which they usually are since they have it unlocked on a non-Cannibal character) , and he hooks a single survivor. He rotates over, and in low ranking looping is not a skill many have including me, and they get another kill, and its just a chain of people getting hooked and killer running from A to B to C to D picking up kills. It's brainless, its pubstomping, and feels like it has no counters. It feels like the killer is playing Team Deathmatch, not how DbD is meant to be played.
Comments
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BBQ is easily countered by just going into a locker for a few seconds or just going one way during the BBQ aura read then backtrack. BBQ is mainly used for the double BP and helps to give reason to not camp. when you get to green ranks/purple ranks ruin is not that big of a deal to survivors because it is usually found within 30 seconds without small game, you will learn the spawns and where totems can be. its not hard to find on 95% of the maps, (there is even some totem spots that are completely out in the open, everyone knows the one im talking about)
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You don't need to run around wasting time looking for ruin, just do the generator through it. Find it as you move around the map, you waste so much time by not doing anything.
At high level play killers will have ruin up the entire game and survivors still pump them out incredibly fast.
BBQ is very easy to counter as SteelDragon said.
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Hex: Ruin is very strong but it's also very unreliable. I've been on both ends of the bad totem spawn and have had it killed and been the one to kill it within the first minute of the match.
Barbecue and Chili aura reading only triggers if you're outside a very generous range (40 meters, a larger distance than both Spine Chill and Premonition).
It will not trigger if you're in a locker so a common tactic is to go into a locker when you feel like someone is about to be hooked (you can tell if someone is being carried because their bleedout meter freezes) and hide out the 4 seconds. Make sure you're in the locker before the hook.
Another method you can use is to make it look like you're going in one direction during the 4 second duration, then change direction once the aura reading has ended.
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You can dodge BBQ aura reading by going in lockers, you could also look into Jeff's perk Distortion which gives you 3 shots at being immune to all aura reading.
For Ruin, you can take your time simply practicing skill checks, As said above you can learn to be very consistent at them. There's also plenty of tools to help you find totems like Small Game (universal Perk), Detective's Hunch (Tapp Perk) and maps with the offering that lets you track killer belongings. Once you've seen where they spawn for a while you'll be better at finding them without any of the tools. On some maps it's particularly easy, on Autohaven maps you can often find majority of the totems between the barrles/piles of tires in the structures with two walls containing a window (TL walls)
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As a professional hex hunter. 😅 I would encourage you to not use Small Game.
Instead, try running Detective’s Hunch. This not only reveals an exact location of every totem for 10 seconds, but as a new player it will also give you an idea of where they normally spawn in that specific map, helping you get more comfortable with the map to a point you won’t even need the perk in the future.
BBQ n Chili is a very powerful perk. To add to what others have suggested if you’re already working on an objective, look around and spot a locker nearby, this way you can deny the aura reading when BBQ procs.
Hopefully these tips help. :-)
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Detectives hunch+map is great
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If you got big problems with ruin, use a rainbow map with two range addons. But you will learn to hit great skill checks afte playing a while. On purple and red ranks you can get players that power through ruin like nothing.
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Honestly i've stopped running bbq recently because everyone knows how to counter it, 80% of the time I hook someone there isn't a single survivor spotted (Hiding behind gens is also a good counter)
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I am a "slightly" skilled killer... I don't use BBQ at all and found "moderate" success at finding survivors... I am however still trying to find a substitute for ruin (only have 4 killers lvl 40+)
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Yeah I have been using this method since I looked up some counter and whether auras can be read while in locker, which is no. Still a big pain in the butt. But thank you for the reply, and everyone else, very helpful replies.
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Makes sense, yeah sometimes in games we power through the Hex: Ruin stuff, usually when I have higher ranked players repairing and theyre reliable lol.
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Holy crap, thats such a good advice. So there is a perk to counter BAC. Im 100% gonna go get it now. Thanks a bunch :)
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running small game will teach you to know where the usual spawns are for totems.. so you won't need it in the long run. hex ruin at that rank will also teach you how to burn through it so when you get better it will be no biggie for you.
as others have said bbq can be countered--- hide in a locker, or behind a gen or run in 1 direction and after 5 seconds go in another.... or be lucky enough to be out of range of the perk.
btw small game is really good for countering trapper and hag which are played around that rank. if it goes off while in a chase you know not to run in that direction because there's most likely a trap that way.
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Ok I will get Detective's Hunch, sounds so much better lol. Did not know such a perk existed. Its gonna take a bit though, just got my first lvl 40 Survivor so need to get Detective Tapp first
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Yeah the Small Game is kinda cool cause it does help with both those guys. Trapper is less annoying than teleport Hag and her traps are hard as hell to see lol
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logwood dye traps on a dark map like macmillans suuuuuuck
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Along with the other great advice here I suggest you start playing killer so you can see things from the other point of view and see how hard it is without having those perks. Always good to get both perspectives and understand why the other side does things the way they do.
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I had to start using both perks as killer and I still sometimes forget BBQ can let me see far away survivors. Ruin is just great cause I can at least stall time for a while, but BBQ isn't that bad to play against as a survivor. When you just hide behind unfinished gens, hide in a locker, or run in one direction then pivot to another when a teammate is hooked, it can really help you and only takes 4 seconds of your time. It's almost habit now.
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Against Ruin, just do the gen. It may take you longer but as long as you don't fail skill checks it's not going to slow you that much. And once you get better at the game, you can consistently hit great skill checks at which point Ruin doesn't even slow you down at all.
BBQ is easy to beat. It lasts 4 seconds, which is 1 second less than the bubble created from the hook. So when you see someone get hooked you can:
1) Hide in a locker until the bubble goes away (you should be in the locker BEFORE the hook though, do it when you see they guy get picked up).
2) Run in some direction, then when the bubble goes away walk in another direction.
3) Position yourself on the other side of a gen. Gen auras can block your aura but how much depends on the angle.
4) Be within 40m of the hook. If you can hear the heartbeat, that's 32m for most killers. After some more experience you will be able to know how far 40m is.
A lot of killers use these perks but they aren't really that powerful. Red rank survivors consistently beat these perks. And they aren't even going to nerf them because of how easy they are to counter. It may seem oppressive at first, but with more practice you will see they aren't really that big of a problem.
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BBQ and Ruin are actually strongest against noob solo survivors.
In my games at purple ranks, BBQ rarely revealed anyone and Ruin rarely lasted more than a minute or two.
There's kind of a sliding scale where killers dominate pretty effortlessly at low ranks but have to work harder and harder at high ranks. One reason for this is because survivors start learning how to counter tricks like this and they go from "easy I-Win button" (Ruin used to feel unfair for me to use)to "I hope this works because I'm desperate" (Ruin feels unwise to use because it gets popped so quickly).
What you're actually being introduced to is the glory of this game's extreme balance tilting by rank.
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Ah...I remember those days.
"Oh no hex:ruin! I can't possibly finish the gen with that active"
Props to you, I was to scared to run, so I walked everywhere. XD
And I didn't know the difference between an active totem and a regular totem. (I assumed all totems were in the map because they were active).
Don't worry, ruin gets less effective the higher you go in rank (or lower I guess...)
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This.
Ruin gets done in the first two minutes of the game in purple to red ranks.
BTW... "FORCED" to run small game? It's a must for me, it helps against Freddy, Trapper, Hag, Demogorgon and Hexes
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Some red rank people certainly care about rank as they like to dismiss and belittle those who are lower ranks. Just see any thread with a "What rank are you?" Followed by "That's what I thought, you have no clue what you're talking about."
There are different strategies at different ranks. Plenty of perks I see people write off as completely useless were incredibly helpful to me while I was learning the game. Premonition is a great example. It helped me guage how to effectively play within a killer's terror radius and was also helpful when I was constantly being the first survivor who was hunted down each match. Once I got past those issues I no longer needed the perk and could use that slot to experiment with other ones.
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Ruin's greatest strength is that survivors do exactly what you do, run around trying to find it insted of powering through it. If solos played well they would stop looking for ruin and just do gens but it's miracle when someone on my team does gens besides me when playing solo.
BBQ has milion counters, easiest to use beiing lockers. Don't think that if killers stopped using BBQ that they wouldn't find you, that's naive. Have you ever played against killer using whispers well ? You don't want that since it's like 3x times stronger detection perk then BBQ.
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Corrupt intervention. I've been using it instead of ruin at least it's guaranteed to last 2 min it's worked so far purple ranks.
And to the main post: Honestly if I use bbq now it's just for bp. Ruin and bbq are so easy to counter suck it up like everyone else I don't come in here and whine about keys something that can be found in a chest and give a free escape when they 3 gen themselves. Just suck it up
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I don't have money to spend on the plague's dlc... so I'd have to wait for it to show up on the shrine but I would totally use it if I had it
Thanks... I do appreciate the tip (seriously I do)
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@RaSavage42 if you play enough you'll earn enough shards to buy it with them. :)
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:)
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I sympathize with your frustration. I bet your experience is close to universal for new players. I just started playing a couple weeks ago, and I became very frustrated with exactly these same two killer perks in particular. But listen to the folks who responded: These perks can be effectively countered, and they exist for good reasons.
I don't think the problem is the perks themselves. However, the fact that the same couple perks are used by maybe 90% of killers (at least for mid-level players, not sure what more experienced/skilled players do) and then another few perks are used by maybe 75% of killers, does seem to undercut the complexity and intention of the perk system as a whole.
I get the merits of BBQ and Ruin, but in a game that depends so heavily on a perk system and a progression system to generate innovative constraints of strategic gameplay, I think creativity of unique builds should be the standard. Otherwise each trial begins to feel like a mere repetition of the same.
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That's an interesting suggestion. I use Small Game sometimes to find totems, but it's not always effective. I actually think the lowest level of Small Game is better because it doesn't spam alerts until you're close enough to find the totem. That said, I haven't unlocked Tapp's perks yet. In fact I don't think I've seen a player use any of his perks yet. I'm intrigued by the idea that Detective's Hunch might work better for this purpose. Thanks for the suggestion.
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I've been playing since console release and I still can't hit greats 90% of the time. I've hit greats a maximum of 4 times (in a single row on one gen) in my 2 years playing. Don't think I've ever gotten past that. I'm more likely to hit a great when I'm not trying to.
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I personally think BBQ, and Nurses calling are DISGUSTING. PERKS.
Im at like 1,500 hours on the game. I've played it a few seasons none the less.
When you play as a Killer. BBQ is very powerful. It is a FREE PASS to the location of all survivors. Once you hook a survivor.
Many will say "go hide in a locker". This game has FEWER locks now. Than it did before. Okay. SO lets play this out. If I run IRON MAIDEN and BBQ. That combination is TOXIC.
So a killer can play that set of perks, but to a point. and that my friends is called...
A "DE-PIP SQUAD" or an "SWF group: (survive with friends). In those scenarios, you will run into groups that literally spend time interacting with YOU, (the killer) and they will ALWAYS be playing within your terror radius. So BBQ never procs. They ALL will be in Discord or some sort of Voice coms, to communicate with one another. THEY WILL LOOP you endlessly!! No joke.
Because a perk you could have been using to help you out. Is only now showing you locations and that is OUTSIDE of a certain radius. Yet you will feel HELPLESS because the slot you needed to help you in the interactions. is now filled and doing something completely useless.
Even with NURSES calling. You might see that person healing. But even IF you break visual to tag that hiding person whom is healing. They are more than likely sitting under a pallet, or ready to abuse you with a flashlight. So everything there,That killers work towards. Becomes a skill ceiling. and one they created for themself. Which is what BBQ has done in general to this game.
I'd say that BBQ is unfair against solo players and BBQ is useless against SWF Squads.
Honestly, the best way to play this game as a killer is. Work in the low ranks and LEARN to not use those types of perks from the start. Train yourself to find survivors without them, and work towards controlling a map is better than relying on a radar.
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True, thanks for the advice. I using Distortion now based on someones suggestions, and am loving it. Favorite perk now.
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I posted my rank, so people understand my skill level. And the fact I am a newer player.
Its for giving the readers perspective.
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You should play killer until you get to red ranks. Then you'll see why ruin and bbq are meta for yourself.
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