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Sprint Burst resetting upon Hook is totally fair...

Raccoon
Raccoon Member Posts: 7,717
edited August 2018 in General Discussions
Coupled with I-Frames on unhook, I for one look forward to their new unstoppable head start if I'm near them and they get unhooked. 

Not camping/near the hook?
Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 


Post edited by Raccoon on
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Comments

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  • Raccoon
    Raccoon Member Posts: 7,717
    ...and they get an exhaustion buff immediately after, haha. 
  • Raccoon
    Raccoon Member Posts: 7,717

    The immediate Exhaustion recovery wouldn't change much anyway to be honest. Seeing as Exhaustion already recovers like normal when you are on the hook anyway. This would only make those quick saves better.

    * Presses "X" to Doubt
  • Tizzle
    Tizzle Member Posts: 696

    @Raccoon said:
    Couple with I-Frames on unhook, I for one look forward to their new umstoppunst head start of I'm near them and they get unhooked. 

    Not camping/near the hook?
    Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 

    Maybe stop camping????

    Sprint Burst already recovers on the hook BECAUSE THEY'VE ALREADY USED IT AT THE BEGINNING OF CHASE.

    I sware you Killers will complain about ANYTHING and EVERYTHING.

  • Milo
    Milo Member Posts: 7,383

    Just wait till it hits PTB and we good

  • Master
    Master Member Posts: 10,200

    @Raccoon said:
    Couple with I-Frames on unhook, I for one look forward to their new umstoppunst head start of I'm near them and they get unhooked. 

    Not camping/near the hook?
    Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 

    To be honest, kindred will be a way bigger impact than that.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    they cried, so they had to be pleased.
    and then they ask themselves, why no one wants to play killer anymore and they cant find any lobbies.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    :'( Why can't I camp everyone????? :'(:'(
  • Raccoon
    Raccoon Member Posts: 7,717
    edited August 2018
    Milo said:

    Just wait till it hits PTB and we good

    Hahahaha ;3

    @Tizzle @brokedownpalace
    Yeah, I really need to work on my camping skills with Freddy. Any suggestions?

    Really, though, people will just start hardcamping anyone that has used SB in a chase, so I guess we are all winners :chuffed:
  • Tizzle
    Tizzle Member Posts: 696

    @Raccoon said:
    Milo said:

    Just wait till it hits PTB and we good

    Hahahaha ;3

    @Tizzle @brokedownpalace
    Yeah, I really need to work on my camping skills with Freddy. Any suggestions?

    Why are you posting this then????

    For real?

  • Raccoon
    Raccoon Member Posts: 7,717
    Because I play the game and can recognize potential balance issues?

    5 real!
  • Tizzle
    Tizzle Member Posts: 696

    @Raccoon said:
    Because I play the game and can recognize potential balance issues?

    5 real

    There is basically no difference to Exhaustion reseting on hook with the change as per it is now with it not resetting.

    There's no issue.

  • Demonsouls1993
    Demonsouls1993 Member Posts: 261
    Tizzle said:

    @Raccoon said:
    Couple with I-Frames on unhook, I for one look forward to their new umstoppunst head start of I'm near them and they get unhooked. 

    Not camping/near the hook?
    Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 

    Maybe stop camping????

    Sprint Burst already recovers on the hook BECAUSE THEY'VE ALREADY USED IT AT THE BEGINNING OF CHASE.

    I sware you Killers will complain about ANYTHING and EVERYTHING.

    Oh we cry do we How about u survivors oh we got nerfed the games dead now let's all go review bomb the game to get our way boohoo entitled babys
  • switch
    switch Member Posts: 489
    edited August 2018

    Not really rewarding failure is the worst idea ever, donno why they are planing to do that .

  • Grey87
    Grey87 Member Posts: 346

    The nerf to exhaustion was made to prevent them from activating SB while still in the chase so that they won't be able to SB away from you if they managed to still not get downed after using it for the 1st time.
    The exhaustion reset on hook is fine, especially against tunneling scumbags. Deal with it or go play Civ V.

  • Raccoon
    Raccoon Member Posts: 7,717
    Except that it punishes killers that leave the hook by allowing survivors to sprint away to a free heal in the opposite direction. 

    Killers will definitely adapt, by hard camping. 

    We'll all be winners, fam. 
  • Baphomett
    Baphomett Member Posts: 394
    The unhook changes are not a big deal.  BL changes will mean very little - BL3 was a meme and BL2 is pretty rare.

    Kindred could make a big difference, but we dont know how or even if they will impliment it.

    For all we know, there are a bunch of killer buffs coming in the patch that they didnt mention in the Q&A.  Let's get all the info and see the PTB before we allnlose our damn minds, yeah?
  • Raccoon
    Raccoon Member Posts: 7,717
    Sorry, but we can only discuss information that is public and confirmed. 
  • mintchapstick
    mintchapstick Member Posts: 891

    @Raccoon said:
    Except that it punishes killers that leave the hook by allowing survivors to sprint away to a free heal in the opposite direction. 

    Killers will definitely adapt, by hard camping. 

    We'll all be winners, fam. 

    9/10 killers already do that, so I guess that changes nothing?

    Besides, this isn't going to impact the killers who are already away from the hook & you know it. It's going to impact the killers who stand near it.

  • Raccoon
    Raccoon Member Posts: 7,717
    edited August 2018
    "and you know it"

    Do you always try to force your ideas and opinions on others during civil discourse?

    If I'm walking away from the hook after hooking someone that just used used Sprint Burst in a chase, as soon as I put any sort of distance between myself and the hook, it guarantees a free escape (from danger after unhook) and heal for the survivor by Sprint Bursting away in the opposite direction. 

    Once people figure out the redundancy of this state reset, hard camping will be the new meta. 
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited August 2018
    Raccoon said:

    The immediate Exhaustion recovery wouldn't change much anyway to be honest. Seeing as Exhaustion already recovers like normal when you are on the hook anyway. This would only make those quick saves better.

    * Presses "X" to Doubt
    I think he has a point, it'd mostly take effect when survivors take him of the hook quite fast and the Killer not being busy with something
    else like patrolling gens or chasing someone.
  • Vortexas
    Vortexas Member Posts: 757

    Just wait till they get those few seconds of invulnerability that they are talking when unhook.

    That window of opportunity if someone tries to unhook in your face where they are both still..is going away.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @Vortexas said:
    Just wait till they get those few seconds of invulnerability that they are talking when unhook.

    It's not even a few seconds. It stops the moment they are able to move, i.e. when the feet touch the ground.

    So you can't down the survivor before they're even able to move, womp womp. Facecamping is less viable now, without needing to resort to elaborate mechanics.

  • Vortexas
    Vortexas Member Posts: 757

    @Visionmaker said:

    @Vortexas said:
    Just wait till they get those few seconds of invulnerability that they are talking when unhook.

    It's not even a few seconds. It stops the moment they are able to move, i.e. when the feet touch the ground.

    So you can't down the survivor before they're even able to move, womp womp. Facecamping is less viable now, without needing to resort to elaborate mechanics.

    Because running in Circles is super elaborate.

  • Eninya
    Eninya Member Posts: 1,256

    @MojoTheFabulous said:
    The immediate Exhaustion recovery wouldn't change much anyway to be honest. Seeing as Exhaustion already recovers like normal when you are on the hook anyway. This would only make those quick saves better.

    Pretty much what I was thinking. It'll have no real effect on anyone but camping killers, as the exhaustion change already prevents multiple uses of Sprint Burst in a single chase.

    It seems like a QoL change more than anything.

  • Raccoon
    Raccoon Member Posts: 7,717
    I don't see how a guaranteed heal vs a non-camping killer helps the game. 
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    You realize the i-frames are only for the animation where you are being unhooked and stop the moment you gain control of your character right? You act like they are going to be invincible for seconds after an unhook, which won't be the case. You just can't be downed before you can do anything, which was stupid and just rewarded campers way too much. Now at the very least you will have to time your hit correctly.

  • Michiko
    Michiko Member Posts: 623


              
  • Raccoon
    Raccoon Member Posts: 7,717
    Rumor has it that with enough tears, anything can be yours!
  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
    edited August 2018
    So if I'm understanding right, they are going to give solo survivors kindred for free (meaning they will see killers that camp a certain distance), they are going to make hookrushing practically OP (kindred, auto reset on SB, invincibility on the survivor until they can hit the ground with SB so if the savior runs BT, you might as well just go for the savior instead) and they are also making stun time longer for pallet hits? 

    I have just 2 questions. 
    1. What will they do with kindred then? Probably make another meta perk, amirite?

    2. What are you going to do with insidious? Because for one, if you hate camping and tunneling so much devs, you pretty much have to change it, and two, camping outside of kindred radius is almost pointless if you aren't near a basement, more so with the buffs coming because stopping BT with insidious will just mean the survivor SB's away before you can get close enough to catch them ahead of loops and jungle gyms.

     I mean they will gain a significant advantage on you now, and it isn't like survivors don't waste enough time as it is, this will just lead to increased death times because there will just be more hook switching. Also, yes this might stop tunneling and camping to some degree, but it will also increase slugging imo, which is probably the best way to play this game anymore anyway, but survivors DO NOT LIKE IT unless they happened to change a meta perk for unbreakable
  • Grey87
    Grey87 Member Posts: 346

    Just came here for a moment to let you know that you can preorder DEATHGARDEN and get early access to play it.
    Please go play that if all you do in DbD is whine.
    Love ya, bye.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited August 2018
    Raccoon said:
    Coupled with I-Frames on unhook, I for one look forward to their new unstoppable head start if I'm near them and they get unhooked. 

    Not camping/near the hook?
    Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 


    Yes, survivors would like all their crutches to be ready to use upon being unhooked.
  • Raccoon
    Raccoon Member Posts: 7,717
    Grey87 said:

    Just came here for a moment to let you know that you can preorder DEATHGARDEN and get early access to play it.
    Please go play that if all you do in DbD is whine.
    Love ya, bye.

    Already have it. 

    It also comes with a free beta key for a friend, too :)
  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
    Grey87 said:

    Just came here for a moment to let you know that you can preorder DEATHGARDEN and get early access to play it.
    Please go play that if all you do in DbD is whine.
    Love ya, bye.


    Good thing I play on ps4 then, huh?

    Nah, I'll wait til a competent game comes on PS4 that has a similar concept done well. But believe me, all the killer players, he'll most of the PS4 community is about to leave the game. Let these patches come through with this bullshit survivor catering, the reviews will speak for themselves (hopefully)
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I frames were needed and I don't think it's going to be as big of a deal as you think. You just have to swing later. Much like the survivor has to time their flashlight save, we just have to time our re-down better now.

    I'm predicting that Dead Hard will have a bigger impact on this than Sprint Burst as you can just spam it right away as your being unhooked.

    Before you guys start howling about nerfs, you need to give it a chance and see it in action first. Frankly, I'm more concerned they'll break something unrelated and it will be hilariously OP. ;)

  • NMCKE
    NMCKE Member Posts: 8,243

    I frames were needed and I don't think it's going to be as big of a deal as you think. You just have to swing later. Much like the survivor has to time their flashlight save, we just have to time our re-down better now.

    I'm predicting that Dead Hard will have a bigger impact on this than Sprint Burst as you can just spam it right away as your being unhooked.

    Before you guys start howling about nerfs, you need to give it a chance and see it in action first. Frankly, I'm more concerned they'll break something unrelated and it will be hilariously OP. ;)

    Here's the thing, survivors are getting REWARDED for farming now since it has no real punishment. They just SB away or DH pass you, additionally the exhaustion reset wasn't necessary since you recover while on the hook. I think the new unhook animation was okay since it allowed a mind game but now with the other stuff, expect to see more cocky survivors. Sorry about the rant :p
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    They can’t lose their cash cows man. They saw the Survivor scrubs complain that they actually had to have some skill, and instead of learning from the Freddy situation, they buffed Survivors to get them to stop complaining. Gotta get that money somehow. 
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Nickenzie said:
    Here's the thing, survivors are getting REWARDED for farming now since it has no real punishment. They just SB away or DH pass you, additionally the exhaustion reset wasn't necessary since you recover while on the hook. I think the new unhook animation was okay since it allowed a mind game but now with the other stuff, expect to see more cocky survivors. Sorry about the rant :p

    No they don't get rewarded. How do you come to such a conclusion? The guy can still be downed within 10 seconds. The ONLY difference now is that the guy has a chance to act, that's it. You make it sound like it's 100% a free escape when that's just flat out not true. It's a fair chance to escape, where before there was no chance to escape.

  • Raccoon
    Raccoon Member Posts: 7,717
    What's everyone's opinion now that these changes are live?
  • RepliCant
    RepliCant Member Posts: 1,436
    edited September 2018

    The hook buffs were placed to that the unhooked survivor wasn't the one being punished for being sandbagged or just genuinely unhooked by someone right infront of the Killer.

    You know, it sucks being on the other end being sandbagged and farmed, then while you're still immobile, get down, get hooked again, and so on... It's a highly unenjoyable aspect of the game so this is the fix. Or an attempted fix.

    I barely noticed a difference. Though, I rarely have the need to hit the unhooked survivor because I just down the unhooker anyway and chase her instead ¯\ _ (ツ)_/¯

  • Boss
    Boss Member Posts: 13,616

    Didn't they want to make Exhaustion Perks less attractive?
    If they reset Exhaustion on being hooked, it won't make the "Exhaustion won't recover while running" change have as much of an impact, nullifying the purpose of that change, which was to make Exhaustion Perks less attractive.

    I'm not really one to care about this change, but the devs would seem like they contradict themselves with that change.

  • TheDarkLycan
    TheDarkLycan Member Posts: 435

    @Tizzle said:

    @Raccoon said:
    Couple with I-Frames on unhook, I for one look forward to their new umstoppunst head start of I'm near them and they get unhooked. 

    Not camping/near the hook?
    Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 

    Maybe stop camping????

    Sprint Burst already recovers on the hook BECAUSE THEY'VE ALREADY USED IT AT THE BEGINNING OF CHASE.

    I sware you Killers will complain about ANYTHING and EVERYTHING.

    i agree to an extent but is is kinda annoying if they swarm the hook right after you hook the sprint burster and she gets a free escape

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    edited September 2018
    Tizzle said:

    @Raccoon said:
    Couple with I-Frames on unhook, I for one look forward to their new umstoppunst head start of I'm near them and they get unhooked. 

    Not camping/near the hook?
    Marvel as they SB away in the opposite direction, guaranteeing a team/self-heal. 

    Maybe stop camping????

    Sprint Burst already recovers on the hook BECAUSE THEY'VE ALREADY USED IT AT THE BEGINNING OF CHASE.

    I sware you Killers will complain about ANYTHING and EVERYTHING.

    "Freddy op nurse op change the pallets back don't nerf self care don't nerf other exhaustion perks camping tunneling noed BBQ and chili" need I say more things survivors complain about? Most people like myself complain about stupid imbalance/things that shouldn't exist and back it up with facts and numbers. But all of these things I mentioned have no fact or numbers behind them on why they are complained about/wanted to be nerfed 

    edit: "nerf bloodlust"
    Post edited by xxaggieboyxx on
  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited September 2018
    @Boss said:

    Didn't they want to make Exhaustion Perks less attractive?
    If they reset Exhaustion on being hooked, it won't make the "Exhaustion won't recover while running" change have as much of an impact, nullifying the purpose of that change, which was to make Exhaustion Perks less attractive.

    I'm not really one to care about this change, but the devs would seem like they contradict themselves with that change.

    Their reasoning for the Exhaustion change was to prevent exhaustion perks from being used twice in the same chase. This was explicitly stated repeatedly in the Q&A.
    There is no contradiction.
  • powerbats
    powerbats Member Posts: 7,068
    edited September 2018

    I've not noticed much of a difference really, killers are still downing unhooked survivors just fine and the same campers at rank 1 are still camping post patch at rank 1.

    Post edited by powerbats on
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  • NMCKE
    NMCKE Member Posts: 8,243
    edited September 2018

    @Nickenzie said:
    Here's the thing, survivors are getting REWARDED for farming now since it has no real punishment. They just SB away or DH pass you, additionally the exhaustion reset wasn't necessary since you recover while on the hook. I think the new unhook animation was okay since it allowed a mind game but now with the other stuff, expect to see more cocky survivors. Sorry about the rant :p

    No they don't get rewarded. How do you come to such a conclusion? The guy can still be downed within 10 seconds. The ONLY difference now is that the guy has a chance to act, that's it. You make it sound like it's 100% a free escape when that's just flat out not true. It's a fair chance to escape, where before there was no chance to escape.

    @thesuicidefox
    The i-frames and exhaustion reset gives a incentive to farming and I'll ask you this, "Do you like to get farmed?" Because now there's now more survivors farming and making bad plays now since the developers added a mechanic for playing poorly. Additionally I'll add on, I think that any bad plays in general shouldn't be rewarded to begin with coff coff farming.