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Peanits & about the SWF

PNgamer
PNgamer Member Posts: 1,415

""""How do you suggest we detect who's in voice chat and who's not? Scanning through someone's PC to see what programs they're using or monitoring their microphone is usually frowned upon, and it wouldn't stop you from whipping out your phone to voice chat or sitting in the same room as someone."""""

This is what Peanits tells us and he´s right BUT.....

When finally the Devs rework the Ranksystem ? We are waiting and waiting...and all we are hearing is "soon"

In my opinion SWF is a cool feature, but then Killer´s must listen (if he/she plays an swf match). A good example is: More and better Rewards if killer´s start to playing matches against SWF. Because its harder to make a Victory. A Hardmode would be awesome too. No offering no perks...or better rewards for survivor´s if they playing solo. I don´t know but something must happend. ( Don´t forget: Dead by Daylight is a 4 vs 1 and balance will be never happend. So, stop asking for it..... )

Sry for my bad english grammatic

Greetings

Comments

  • Danky
    Danky Member Posts: 219


    All they'd have to do is remove perks from the SwFs team, u cant stop discord or "comms" in general but that would make it fair'er for killers. keep items just remove the perks.

  • Danky
    Danky Member Posts: 219


    ure assuming people will quit. i gave a simple way to keep SwFs and balance it. SwFs gives survivors over 8 perks just with comms/voice and just like what @Peanits alrdy said people can use other things other then discord for chat.

  • Eleghost
    Eleghost Member Posts: 1,190

    quit saying taking away perks is a suitable "fix". It's really not most cases swf isn't too overpowered. Sure you know where people are and the killer. Aside from that you get little to nothing else. Taking away perks is basically saying screw you for playing with friends. The best fix they have talked about is bringing solo as close as balanced to swf as possible and adjusting killers from there.

    Also the rank rework is on their roadmap. It's either after cursed legacy or the chapter after it.

  • SteelDragon
    SteelDragon Member Posts: 745

    wrong, you gain so much information from 4 man SWF "im getting the save keep working on gens" "my gen here is x%" "I got DS so unhook me infront of the killer" "hex totem is here" "he is chasing me work on gens" "this pallet is gone so don't loop there" "im working on this gen don't come here" there is SO MUCH information that SWF comms give you it gives the survivors a HEAVY advantage

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    Actionspeed penalty for people that play in swf groups, simple as that.

    "But it hurts casual players."

    Swf is always a straight advantage over the killer, no matter what kind of people abuse this.

  • Eleghost
    Eleghost Member Posts: 1,190

    It's really not that coordinated as you'd think lol. You're basically saying every swf is rank 1 coordinated group when in reality most aren't this coordinated. None of my friends are when we play and we've all played for hundreds of hours.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited November 2019

    I am for SWF balancing changes; but dear lord dude that is insane- no. A thousand times over, from a killer main- no.

    That is just an awful overkill reaction. That would be like finding a rat nest under your home so you detonate a brick of C4 to clear it out- it would work sure, but there will be nothing left after.

  • Deadeye
    Deadeye Member Posts: 3,627

    I would say it is an advantage. Just telling information, even just "Killer is at the shack" and stuff is not "coordinated" but gives you a lot information and automatically increases your efficiency. Or "Killer is facecamping". Camping works most of the times because solo survivors swarm the hook like moths and nothing happens.

    The thing is, the core of the game is still chasing. So a good SWF team performs good because they can loop and crush the killer as SWF. If the team is not that good, the killer still can have a 3-4k, you just perform a little better.

    Ruin still up and you don't hit the skillchecks? The killer might have an easy game until you manage to find the totem. But finding it as a team or a single survivor randomly spawning next to it doesn't make such a big difference for the killer. Against SWF it is just more likely that the totem will not survive 2 or 3 gens

  • snozer
    snozer Member Posts: 776

    All they need to do is buff solo survivors and balance around that.

    Remove bond empathy etc and just give that to solo players at base level. swf don't need these perks so it doesn't matter if they are removed from the game.

    Another suggestion that they really need to do is a quick chat system with basic lines like "killer is chasing me" etc.

  • aregularplayer
    aregularplayer Member Posts: 906

    I'm afraid when they say they want to bring solo as close to swf as possible and than balance around it. Will it make killers stronger? I can't loop even the killers we have right now LOL

  • tetsuo
    tetsuo Member Posts: 151

    lol good luck with that m8, you're asking too much for BHVR

  • snozer
    snozer Member Posts: 776
    edited November 2019

    easy to do, but to lazy? or are they scared that it will show the true balance in this game?

  • Liruliniel
    Liruliniel Member Posts: 3,047
    edited November 2019

    The more you play against the SWF squads the quicker you get better at dealing with them. Getting better at them raises your skills as a killer making solo survivors a lot easier. Easier games makes it so you crave SWF groups to make urself a better killer.

    Or you could stay here continue to dodge and complain by making threads.

    Playing against SWF makes it so perks like ruin are useless, but most people refuse to adapt and try other perks to adjust to SWF and just want them removed.

  • Danky
    Danky Member Posts: 219


    funny how ure lying about "It's really not most cases swf isn't too overpowered. Sure you know where people are and the killer. Aside from that you get little to nothing else."

    SwFs by default give those survivors, Bond, Empathy, Alert, Detective's Hunch, Windows of Opportunity, Better Together, Dark Sense, Object of Obsession, Premonition, Small Game, Spine Chill, ALSO they work great with Head On, Adrenaline, Decisive Strike, Unbreakable just to name a few. killers dont have this option, they get mopped up. i never said to remove their items just perks and a killer its alrdy a problem with pallets and RNG windows (semi-infinite).

    its suppose to be a 4v1 meaning when its 1v1 the killer should have the advantage over the survivor. NOT IN THIS CASE, the survivor still has the +1 over the killer. and each nerf that comes at killers pushes that +1 higher and higher and higher.

    Funny how theres a "depip squad" which consist of survivors destroying killers yet there isnt and never will be a "depip killer". survivors wanna make solo survivors as strong as SwFs yet SwFs are stronger then killers.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453
    edited November 2019

    This is only for SWF, and this is technically balanced since SWF essential gets coms and teamwork.

    2-man SWF: Both lose 1 perk (in total the group still get 6 perks)

    3-man SWF: Each will lose 2 perks (In total the group still get 6 perks)

    4-man SWF: Each will lose 3 perks (In total the group gets 4 perks)

    Currently SWF is the power role of the game, and a 2-man SWF gets 8 perks in total, 3-man SWF get 12 perks, and 4-man gets 16 perks, and combine that with coms and the exceptional teamwork, they basically will overpower any killer that isn't a spirit.

    And as the person said above, why is there a "Depip Squad" yet we haven't had a "Depip Killer" (which will never happen as no killer in the game can consistently depip survivors every game).

  • SteelDragon
    SteelDragon Member Posts: 745

    how does the killer know that before going into the game? that is your group of friends what about others? and even if some don't the possibility it easily there, it is not like saying that stuff is hard but the information it gives is valuable. it is not hard to be co-ordinated with SWF comms at all

  • Zoldyar
    Zoldyar Member Posts: 438

    Not all swf wants to just gen rush the killer and make the game unfun. Some just wants to play with there friends while enjoying the game. So the ones that just want to play the game normally shouldn't get punished (even though offering such as moris still exist). Also, Peanits has shown data of swf matches and it is no where close to how killer mains make it sound.


    Peanits show the graph of what it really is like in games with swf.

  • Revansith
    Revansith Member Posts: 367

    So I play swf with a buddy and we dont use voice comms. We have the steam chat open but I am unable to type in the chat without stopping what I am doing in the game to type. So most of the time we dont actually communicate. And yet I should lose a perk or two because I "could" use voice comms? What if I dont want to?

    What if I dont care about the stupid voice comms and just want to play the match with a friend?

    There seems to be a presumption that ALL SWF teams are on voice commns with carefuly handpicked and complementary perks.

  • Hex_ToasterBath
    Hex_ToasterBath Member Posts: 38

    How about instead of all these, "interesting" ideas, we give the killer an extra 10-20k blood points for playing against swf?

  • Zamblot
    Zamblot Member Posts: 270

    If your suggesting that SWF be rejected from taking any perks your literally just removing a massive gameplay element. Other than the perks that just change stats perks can make the game alot more interesting/fun so removing features for playing with your friends is ridiculous and not what this game needs.

    Not only that but I'm pretty sure SWF isn't the minority of players, destroying it like that would likely cut down the SWF players by at least 30% and say that they are already 50% of people who actually play, that's 15% of players gone. 15% of players lost will also average out to around 15% of their revenue lost and subsequently it would just be a terrible business decision

  • bgbomb
    bgbomb Member Posts: 434

    Hope you satisfy.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited November 2019

    The developers have already told us what their plan is for SWF. Bring solo survivors up to the same level of information as SWF players are allowed, which I'm guessing will probably take the form of UI improvements for all survivors, since they've said they don't want to implement voice chat into the game. This kind of new information would be inconsequential to typical SWF players, since they can get all the same info from voicecoms if they choose, but for solo players or SWF playing without voice, it would help to bridge that gap. After that, they can work to balance killers appropriately.

  • PNgamer
    PNgamer Member Posts: 1,415

    i told alot: DBD is a 4 vs 1... balance will be never happend. So stop asking or trying for it.

  • MissBehavingX
    MissBehavingX Member Posts: 493

    I'd assume there's no way to tell who's SWF, if they aren't in the same lobby, just randoms who decided to join a voice chat (this happens somewhat frequently in console since you can just select the name and invite to a voice party) so.. yeah.

    I play solo most of the time, and I enjoy it 100% more when there's great teammowork without communication. There's this feeling of accomplishment without saying a word, cause it's harder. Of course there's times I wish I could mori my teamments myself when they all just do annoying things because of that lack of communication lol.

  • coppersly
    coppersly Member Posts: 2,318

    We've seen almost no follow-through on this since they said that though.

    They have only made it worse in some cases like nerfing on of the answers to it.

    Ask any solo survivor. Lot of them are waiting for the changes too.

  • DepressedClownMain
    DepressedClownMain Member Posts: 924

    What the actual f man. Do you want DBD to monitor our pcs because you had a ######### game against a swf?

  • LordGlint
    LordGlint Member Posts: 8,713

    Theyre not going to go too crazy with reward killers for having a "harder match" when their own stats already show that the difference in survival rating between a 4 man SWF and a group of solos is only like a 7% difference.

  • coppersly
    coppersly Member Posts: 2,318

    Everyone knows it isn't a majority of players that are the nightmare SWF.

    But just because it's a small amount of people doesn't mean the problem isn't serious or that we shouldn't address it. If we can address Nurse who was only strong on 1 platform and only in red ranks we can do the same for SWF that affects all ranks and all platforms.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited November 2019

    The only time I've seen them say that was in the Reddit AMA. It's been barely a week, give them a break.

    Although if they said the same thing previously in a stream or something, I'd be most obliged if you could link me to it.

  • OogieBoogie
    OogieBoogie Member Posts: 190

    They've said it on multiple occasions for at least a year and a half. It was there reasoning for making the obsession visible to everyone and giving the little animation when they're in a chase. That was added with the Curtain Call chapter.

  • Fibijean
    Fibijean Member Posts: 8,342

    So you're telling me they have been making gradual changes over time to improve the experience of solo survivors, exactly the way they said they were doing?

  • OogieBoogie
    OogieBoogie Member Posts: 190

    I wasn't arguing with you, just confirming that they have mentioned this goal well before the AMA. Though to be honest, aside from the obsession thing and the upcoming Kindred buff I can't think of anything else they've done to help solo survivors. I'm probably forgetting something though.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited November 2019

    That's true, it is happening slower than I would like as well. Who knows? Maybe there's a big update that's already in the works.

    Sorry if I came across quite confrontational. I'm tired of hearing people saying that the devs hate us or are lying to us when there's really no evidence for it, but I didn't mean to take anything out on you.

  • Mellow7
    Mellow7 Member Posts: 793

    That's a pretty good idea, give solo survivors a BP bonus for queuing up alone and give killers a BP bonus for playing against SWF and of course the killer won't know it's a SWF until the very end of the match where it would show an icon next to their name would be nice.