The Nurse: What went wrong and what to do.

Hello everyone! I am a red rank player who plays both 50/50 as far as survivor/killer goes. My main killer has been Nurse for a very long time. I started maining Nurse because she was very fun to play as and her power level without addons meant I didn't have to rely on finite, RNG based resources. However, don't get me wrong. I was fully aware Nurse was an extremely powerful killer with her addons, to the point where she was the strongest killer in the game with her addons.
So when Nurse was confirmed for an addon rework, I was fine with it. I didn't really care about the addon rework because, well, I was rank 1 without the broken ones. Why should I care about the weaker ones?
Well...When the rework went onto the PTB, I went in to test and was immediately thrown for a loop both metaphorically and in game!
The basekit adjustment they made to Nurse made it so that she has to wait 1 second after 1 blink in order to get her blink back, and has to wait 3.5 seconds after a double blink in order to access her double blink. That doesn't sound like a lot, and in reality when you do the math, it isn't.
But when you adjust for Line of Sight breakers, the bugs regarding her blinks and how they interact with terrain, the auto aim on her blink lunge dragging her into terrain over survivors, and the fact that the Nurse without her blinks is slower than the survivors, the changes are far more crippling than they appear to be.
BHVR said when they adjusted the basekit of the Nurse is that they wanted to give survivors a more tangible window to escape the Nurse after her blinks. But this change does not accomplish that goal. On paper, survivors do not get any extra time to break LOS with Nurse, which is how to counter her. All the basekit nerf does is create this weird standoff sort of window. Where the power dynamic of the chase flips on its head and goes 100% into the survivors hands for 6 seconds total. 6 seconds is a long time in a chase, to throw all of that time into the survivors hands in terms of power, creates far too big an opportunity for survivors to make mistakes against Nurse, to play however they want against Nurse, to disrespect and taunt the Nurse, when there's nothing she can do about it.
And no longer do I only have my own word to show for it. The stats speak for themselves on this. Nurse, in red ranks, is statistically the 3rd worst killer. Her killrate is barely higher than Clown and Demogorgon. Her pickrate puts her at 10th place out of 17 for killers in red ranks. Her killrate puts her at 15 out of 17. This isn't a "you're just bad at Nurse" issue. This is a "Nurse is bad now" issue.
But even if that wasn't true, it doesn't change one thing about Nurse that was 100% true from this nerf. She isn't fun anymore. We play video games to have fun. I play Nurse because she is fun. I've moved on to Plague at this point because I've had way more fun playing my patented "please cleanse oh you don't want to? Ok I've got 2 apples anyways" build (despite apples being finite. Please buff Plague). Nurse just isn't fun to play as anymore. I spend more time staring at the ground and being helpless than I do mindgaming and outwitting survivors in chases. The counterplay to her has boiled down to running in a straight line since it wastes too much of her time to be worth chasing you.
So...what to do? Well I think the solution is clear: Revert the basekit nerf. That would end all of the frustrations I and many Nurse mains like me have with her, return a lot of the fun to her kit, (and to all the people saying it barely means anything. If it didn't do anything, why not just revert it? Unless maybe it did more than enough to hamper her?), and bring her back as far as viability goes. And because the addons "Dark Cincture" and "Fragile Wheeze" pertain to the basekit I'm asking be reverted, allow me to rework them.
- Dark Cincture (Successful blink strikes reduce the fatigue stun slightly (.15 seconds)
- Fragile Wheeze (Successful blink strikes reduce the fatigue stun moderately (.25 seconds).
I really Hope Nurse eventually gets fixed. The stats, the negative feedback. All of it. It shows that this rework was a failure.
Comments
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Peanits just confirmed that Nurse won't get changes soon. So please come back in 2025.
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Go play Civ 5.
It's what Matthew would want.
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2030 sounds like a more accurate timeframe lol.
Yeah that was my post he said that on.
Honestly I'm heartbroken. Oh well. I still gotta finish my Fire Emblem 3 houses playthroughs and theres a new champ coming to League of Legends soon so I've got more than DBD to play.
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<i>Player from 2025</i> (Yo how do I italicize?)
Nope still nothin'.
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thank you for saying this. i've been playing nurse for a long time, and i would play her with no addons and no slow down perks. now she is so addon dependent, (the recharge speed addons) and it's making me want to put on ruin which i've never felt like i needed. i feel like killers shouldnt need to depend on addons. also thanks for bringing up the terrain aspect. clipping on objects is extremely punishing.
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Yeah she used to be about addons empowering her. Now she needs them to function.
I never needed ruin to do well with her if I was on my game. Now I wouldn't dare dream of playing any killer without it or something to slow down gen speeds. It's a suicide mission in red ranks.
They took what made Nurse great and made it so painfully mediocre.
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I think the devs should revert the base kit changes. The devs could also implement something more appropriate like a longer fatigue or shorter lunge.
Add-on changes can stay, although I think some of them need to be fine tuned some more.
In the future, the devs should focus on reworking maps. Give survivors more LOS breakers, which increases juking potential.
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@PickCollins here's the reply from Peanits https://forum.deadbydaylight.com/en/discussion/comment/866488#Comment_866488
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I know. That was my post he commented on lol. This post was in development before that response came in
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@Mister_Holdout it got confirmed in a Legions thread by devs that they won't make fatigue longer because some people get motion sickness by it :/ I do agree that something should be done to make her more fun again though...
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I know as I was part of that thread XD just wanted to make sure people see that we're not just making it up. I agree with what you've said and hope they will revisit her so she becomes fun again... she is so boring to play now it's such a shame
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That's an odd reason behind it. Besides if it's that big of a concern they can just remove the head wobble during her fatigue.
I get motion sickness very easily yet I never ever have felt queasy playing Nurse.
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Imo, they should of just changed the addons and see what happened from there. I'm willing to bet the addons were the issue.
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honestly i just want her to have better UR addons, the ones the devs gave her are HORRIBLE and whoever allowed it to pass clearly has no idea how much nurse needs her blinks or how much nurse needs to be able to blink through objects. Anyone remember when nurses lunge got increased after blinking? That would have been a great UR addon as for the one that gives her a extra blink literally just remove the downside and boom good addons but nope she got the worsts ones in the game.
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