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The new tome level isn’t that bad.

GrootDude
GrootDude Member Posts: 14,110

Excluding endgame collapse challenges, most challenges are fine, you’ll just have to grind a bit. The unhook 25 survivors one kinda sucks too since it encourages bt hook farming and the Trapper one might be difficult but most are still fine.

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Comments

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Keys are everywhere since the introduction of tome 3.

    What a ######### joy

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Because I know you're a sweet boy.

    But Im using Franklin's demise and it is not working -_-

  • FluorescentLemon
    FluorescentLemon Member Posts: 257

    It's not really that good either though

  • dkyguy1995
    dkyguy1995 Member Posts: 45

    I just don't get it. We finally get challenges in DBD and people are complaining because they can't finish the challenges on their first try everytime.

  • dkyguy1995
    dkyguy1995 Member Posts: 45

    If you don't have time to grind no one is forcing you to pay for something that requires playing the game a lot. If you don't have time then don't play the game. It's not a grind though, they are challenges. They are completely optional. What did you think the challenges would be???

  • GrootDude
    GrootDude Member Posts: 14,110

    No, I’m telling you that stuff like this will always find a way of happening.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Survivors run into traps all the time, on the PTB I got the challenge done first game. Just be unpredictable with traps and survivors will fall for them.

  • Fibijean
    Fibijean Member Posts: 8,342

    To be fair, I can't think of a single challenge they could have implemented which people wouldn't have rushed and ruined the game for other players by focusing on the challenge instead of playing the game normally.

  • dkyguy1995
    dkyguy1995 Member Posts: 45

    Exactly! It doesn't matter what challenges they picked survivors would be going out of their way for it. If the challenges are doing totems then people are going to go out of the way for totems, if it's unhooking people are going to bum rush hooks, hell if it's doing gens people will start complaining because the survivors are doing gens instead of going for hook saves. That's the nature of everyone having the same challenges at the same time. People will do those challenges and then will be back to normal

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    For example:

    Escape/Get x amount of kills with no perks/a certain perk/without using a certain perk.

    Escape/kill everyone within a certain amount of time.

    Last x amount of time in a chase without getting downed.

    Vault x amount of windows during a chase.


    That comes to my mind immediately, so it shouldn't be a problem for somebody who is doing this for a living to come up with something better.

  • GrootDude
    GrootDude Member Posts: 14,110

    All of the challenges would have to be the same in order to not be abused.

  • Fibijean
    Fibijean Member Posts: 8,342

    Anything that involves escaping under certain conditions is going to have people who fulfill those conditions and then go hide in a corner for the rest of the game to make sure they're the last one left alive.

    Escaping/4king within a certain amount of time won't encourage abnormal gameplay, I grant you, but it will encourage optimal strategies such as tunnelling or genrushing, or the use of powerful items such as keys and ebony moris, all of which have a reputation for making the game frustrating and unfun for the opposing side. It's also very much dependent on the other players and/or luck, which I believe is one of the chief complaints people have about the current challenges.

    Lasting a certain amount of time during a chase, again, is very much opposition and/or luck-dependent. It also encourages the use of "infinite" loops (again, perfectly acceptable but not fun to go up against) and even exploits, since you can bet people will be doing whatever they can to win the chase, just like they're doing with challenges right now.

    Vaulting windows during a chase will have people throwing chases just to get as many vaults in as they can before they go down, similarly to the problem that the pallet throwing challenge in level II suffered from.

    I'm not trying to throw cold water, just trying to prove the point that whatever challenges they come up with, people will pursue them without care for anything else, and will go out of their way to throw matches or to make their opponents' and even teammates' lives miserable for the sake of completing the challenge. Some of this stuff is fine if it only happens occasionally, but when it's every other match it gets demoralising for the other players very quickly, and we're back to square one.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,259

    My Survivor games were alright. I completed the two Killer games first (got 3 times Suffocation Pit on the "Hook 15 people in the Basement" Challenge, when I used McMillian Offering for small Maps..) so I now have to do the Iridescent Challenge. I dont care for the Unhook-Challenge at the moment (in fact, I dont need to care for any of these, I am at Tier 70).

    My Killer games were better, got a 4K in 2 minutes because they rushed the Hook, instead of letting me go away.

  • csandman1977
    csandman1977 Member Posts: 2,358

    The grindy challenges should maybe be made more grindy but accumulate through the course of playing the game normal. Keep the master challenges as is. But rescue 25 people off hooks, and repair 25 gens shouldn't be one or the other.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Fibijean I don't see a problem with "encouraging optimal strategies", it's the normal thing happening at the higher ranks anyway. Not a lot of people will attempt to get their challenges done with meme builds anyway.

    Lasting a certain amount of time in a chase heavily relies on your own skill and is the opposite of luck-dependent. Survivors are running "infinite loops" already, it's the devs' jobs to fix these.

    Vaulting windows does not encourage people to throw chases. It's literally the opposite of "just drop as many pallets as possible" which is making the game worse for all survivors.

  • Fibijean
    Fibijean Member Posts: 8,342

    Optimal strategies are not a problem in themselves, but by their nature they do tend to be unenjoyable for the opposing side, and so coming up against them over and over can be quite demoralising and drain the fun out of the game. There are good reasons why many people like to avoid red ranks.

    The reason I said that the chase idea was luck-dependent is because, while it does depend on your own skill to an extent, it also depends on map selection, tile generation, the killer's skill and which killer is being played, since some are much easier to loop (and to stay consistently in a chase with) than others.

    We might have to agree to disagree on the window vaulting one. I can absolutely see people just staying at the same window, vaulting back and forth as much as they can while the killer closes in, because who cares if they get caught as long as they get their challenge? (Their teammates, that's who.)

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Optimal strategies are the reality. If they are unfun, this has to do with imbalance/too strong items/too strong perks/too strong game mechanis. If we are at a point where players say "playing the game optimally is unfun" and "let's not encourage players to play optimally", it's time to really worry about the game.

    Challenges should be about the player's skill. Chases are basically the only skill-dependent activity in DbD. Repairing gens & unhooking survs is not skill-related. If you say that chases are luck-dependent, then everything else in this game is just even more luck-dependent. 🤷

  • Fibijean
    Fibijean Member Posts: 8,342

    Imbalances aren't necessarily something that can be fixed before the next Rift, though. Challenges have to be designed around the game as it is now.

    I'm definitely not saying that optimal play ought to be discouraged - it's possible that you're thinking I subscribe to a certain popular pattern of thinking which I'm actually very much opposed to. What I am saying is that, given that one of the primary complaints about the current challenges is that they're not fun or ruin the game for other players, strategies such as tunneling ought not to be rewarded any more than they already are simply by way of being optimal, because they do unfortunately hurt the other players' experience somewhat.

    And yes, that's correct. One could argue that everything in the game is luck-dependent in some way. And that's exactly my point - there is no challenge which can be devised that people won't find frustrating or unfun or unfair, or complain that it is ruining their experience in some way.

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    As a solo survivor some of these challenges are going to require a lot of luck to achieve...

  • Andreyu44
    Andreyu44 Member Posts: 1,527
    edited November 2019

    Devs are too greedy.

    Which would be fine if they actually used the money they gain to fix the game.

    At least basic stuff like framerate,lobbies,dedicated servers...

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    They could have named the new Rift "Rise of the Insidious Bubba and his toxic friends". Already had 4 games in a row like this. Literally unplayable. Pretty good job so far.

  • Keene_Kills
    Keene_Kills Member Posts: 649

    The actual "grind" ones don't bother me... it's the pure luck-based "complete in a single trial" ones that are absolutely unfathomable.

  • Raccoon
    Raccoon Member Posts: 7,716

    If the EGC Hook Rescue challenge was something else, this tome would be super fair, imo.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I'm just gonna farm for the trapper one I did it for level 1 and 2 lol

  • LushyBunny
    LushyBunny Member Posts: 76

    Completable for the "average player" who only plays 1-2 hours a day. Just wanna quote that.

  • ggallinftw
    ggallinftw Member Posts: 351

    Guess they didn't think about the fact that 1-2 hours equates to 3 or 4 matches with the current queue times lol

  • dkyguy1995
    dkyguy1995 Member Posts: 45

    Thank you for actually being a voice of reason. It doesn't matter what challenges there are people are going to go out of their way for challenges. The only way to avoid it is just have no challenges and I don't want that

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I encountered perhaps one of the angriest survivors I have ever seen today.

    I camped his whole team in the basement with Bubba and boy howdy was he upset.

    So yeah, challenges don't seem that bad to me lol.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Honestly I gotta disagree. I simply can't see how "Unhook 2 survivors during EGC and they must be safe hooks in one trial" is not bad. That's an atrocious challenge, and it's not even skill based, it's pure luck.

    This is just one challenge of an entire level of poorly thought out challenges. Some more examples of bad ones.

    1: Sacrifice 2 survivors during EGC with noed.

    2: Hook a survivor in the basement while someone is already in the basement wirth Monstrous Shrine.

    3: Escape a trial without being hooked using Spine Chill.

    The whole of levels 3 and 4 are just clearly not tested. There's no way a dev tester tried these challenges and said "yea an average player can do this easily." These challenges are pure luck based, and someone on the reddit said it best, they said that if the master challenges were simply not trial restricted, then it wouldn't be as bad as it could still be done realistically, just really time consuming. This is what needs too be done too make the challenges not luck based.

  • Elk
    Elk Member Posts: 2,267

    This is Tome 1 so they could be saving those for a different one? Like the vaulting challenge could be a Kate or Feng one. A trophy you earn is from Kate's chapter so maybe.

  • GrootDude
    GrootDude Member Posts: 14,110

    I talked about the ones I didn’t like in the thread, you can’t make conclusions based on only the title.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I read the original post, but that doesn't change my point on the fact challenges shouldn't be stuck on single trials.

  • Nobsyde
    Nobsyde Member Posts: 1,288
    edited November 2019

    one thing is having challenges that change the monotony of a player normal play style, another thing is to ask for very specific conditions to be met in order to complete them, especially when they rely so much on things beyond your control (like never being found, have team mates still alive in EGC [but potato enough to getting hooked anyway...?], don't have survivors run to the opposite side of the map because they don't want to give you the basement..)

    Take the Spine Chill challenge - you have to escape without getting hooked. It's not at all an impossible challenge, in fact it can even be easy for certain players, but it goes in the opposite direction of what a good challenge should be, since you can fail the challenge as soon as... what, 20 seconds into the game?

    You could change with something like Using Spine Chill, don't get chased for more than 2 minutes and survive. Now even if you get hooked you have a chance to complete the challenge and you can't really know if you were chased for more than 2 minutes - and since you also need to survive, you won't simply throw a chase to avoid it getting too long.

  • GrootDude
    GrootDude Member Posts: 14,110

    My original post: “Excluding endgame collapse challenges, most challenges are fine, you’ll just have to grind a bit. The unhook 25 survivors one kinda sucks too since it encourages bt hook farming and the Trapper one might be difficult but most are still fine.”

    Your initial comment:”Honestly I gotta disagree. I simply can't see how "Unhook 2 survivors during EGC and they must be safe hooks in one trial" is not bad. That's an atrocious challenge, and it's not even skill based, it's pure luck. 

    This is just one challenge of an entire level of poorly thought out challenges. Some more examples of bad ones. 

    1: Sacrifice 2 survivors during EGC with noed.

    2: Hook a survivor in the basement while someone is already in the basement wirth Monstrous Shrine. 

    3: Escape a trial without being hooked using Spine Chill.

    The whole of levels 3 and 4 are just clearly not tested. There's no way a dev tester tried these challenges and said "yea an average player can do this easily." These challenges are pure luck based, and someone on the reddit said it best, they said that if the master challenges were simply not trial restricted, then it wouldn't be as bad as it could still be done realistically, just really time consuming. This is what needs too be done too make the challenges not luck based.”


    Why bring up the egc ones claiming that I said they were fine even though my original post says that they aren’t?

  • Boss
    Boss Member Posts: 13,616

    Y'know, regardless of how good or bad the last Tome will be, it'll be a good learning experience for the team.

  • Fibijean
    Fibijean Member Posts: 8,342

    I see your point, but at the same time there are a significant proportion of people who feel the opposite way - they prefer challenges with very specific activation conditions because it gives them something to strive for. No matter what kind of challenges they put in the Tome, a bunch of people are going to be unhappy about it.