We heard your complaints about the Rift...
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Blood warden is absolutely necessary, I actually got three sacrifices instead of two when I did this today because the idiots were hanging out in the exit gate not realizing I could see them
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haha nice. Yeah, the build I've been using to try to do it is NOED, Blood Warden, Bitter Murmur, and Whispers. I feel like I should change it at least a little if I do a no-show Wraith build. Whispers could certainly be replaced. Maybe I'll replace Whispers with Deerstalker; Knockout probably wouldn't be very helpful.
I can't remember if I've ever successfully used Blood Warden during a game. I don't think I've tried using it since they added the EGC.
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I did noed blood warden knockout insidious. Didn't end up using insidious at all but the idea was I'd camp the first guy to knock down the second guy. Knockouts good because if you've Gotta slug they won't be able to find him and get him off the ground. I didn't end up using that one either though.
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All the challenges you mentioned i did in one try (each) they are not hard if you are somewhat decent at the game.
dont understand Why people complain about challenges being challenging, Whats the point if its to easy?
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If you think about it, don't play is a good solution. Don't play so they notice that the game starts dying and actually makes positive changes to it.
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I managed to successfully save one survivor during the end game collapse. Then the killer downs me, camps me, I get saved, and then rage quits. Why does it have to be TWO in a single match. That's absolutely ridiculous.
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I would rather have grinding one like 10 total then 2 in a single match. In red ranks thats almost impossible (considering the killer doesn't deliberadly cooperates, wich is very rare)
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I'm red ranks and by the time end game happens, mostly everyone is on death hook. And let's just say the killer has a bad match and gets gen rushed. What happens when the killer notices? Rage quits.
Then killers have the challenge to sacrifice 2 people during end game collapse with NOED, which means that it's more viable for the killer to slug and have everyone on death hook by the time end game triggers. It's counter intuitive and based on pure luck..
The worst part is that I already had rescued two people during end game, but tough luck because you can only do one challenge at a time which at the time, was rescue 25 people from a hook.
I'm a solo survivor and this particular challenge is based on nothing but pure luck, which is BS. sigh...
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As others have pointed out in this thread, I think the main issue is not the difficulty of the challenges (it would be counter to BHVRs financial intentions for everyone to finish the archives in the timespace provided as it would give them their Auric Cells back, ideally a significant percentage of players should not get all of their Cells back for it to be a viable business decision). But that level III of the current tome puts survivors in direct competition with one another.
This is because the unhook 25 survivors challenge acts as a gateway to other challenges, and encourages people to "get it out of the way" as soon as possible, leading to survivors making decisions in-game unrelated to their main objective. As one member pointed out, the best solution to this from a player perspective is to take a short break from the game, however from the perspective of a business, creating systems which encourage people not to use your product for stretches of time doesn't strike me as the most salient use of your resources.
I have written about this in more detail here:
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Because they're challenges they're supposed to be hard lol. Gonna lick BHVR's boots some more; maybe buy another $10 character skin.
To quote myself: "It's not like the Killer is going to camp if more than 2 people are alive during EGC."
Also it's not like everyone and their dog is going to run NOED for the sake of the "kill 2 people with NOED" challenge.
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It wasn't so bad. I just did it on my first try with the hag, agitation and iron grasp. Yeah the perk required was useless but still.
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Quite true actually. I can say myself that I've been playing a lot more OW/SOT lately and a lot less DBD.
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I think all challenges are easy with the exception of unhooking 2 survivors during the EGC. They really went nuts with that one.
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Tome 4 challenge...get 7 unhooks during EGC
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"no one forced you too pay for the rift pass." This would be true if the free pass was worth it's weight. You get half cosmetic sets, bad pins, and air. Not even bloodpoints or iridescent shards.
The rift pass, like all battle passes, encourages people too buy them because of exclusive content. Just because you don't have too buy them doesn't mean it's that simple. The week 3 challenges, to me, say "You could grind for days too get 3 challenges done, OR you could pay up and get it all easy." It's meant too try and force people too buy battle pass levels.
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If luck is on your side, sure it's do-able. There's no way someone is just gonna be able too save 2 people during EGC, and they have too be safe unhooks in a game or 2, it's all down too luck, nothing more. You're not even guaranteed an EGC in a match, or people are gonna be hooked.
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Guiz da chalengzz rnt dat hord juzt donut do dem if 2 herd lol
Yes because keeping quiet and licking Behaviour's boots is the fastest way to let them know that the community has a problem with the game. Thanks for listening to feedback, Behaviour. :)
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But challenges are meant to have a reward, you get basically a daily amount of bloodpoints so people are only playing for the rift. And people were only allowed to see the first level of challenges, which weren't unreasonable. It is flat out unfair that these challenges are overly grindy and not hard or excessively difficult and only cause frustration. For 10 dollars, the cosmetics are a wonderful deal, but the challenges cause hours of frustration and boredom.
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These challenges are pretty easy hoenstly. Even the unhooking one. Just do hook tradeoffs until someone dies. Or just farm.
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It's still true. People knew what was available in the pass when they bought it.
And yes, marketing strategies are designed to encourage people to invest in a product. That's how pretty much every company ever stays in business. That doesn't mean you're "forced" to buy the Rift pass any more than you're "forced" to buy a Big Mac if you see one on a billboard, or even forced to buy the game itself, if we want to stay in the video game ballpark, just because you saw the trailer and maybe some art or gameplay footage.
Enticing and forcing someone to buy a product are two very different things, and recognising the distinction is important. One is the basis of marketing theory. The other is borderline (if not completely) illegal.
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